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f7d5e40d8c
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| f7d5e40d8c | |||
| 2f18454a65 | |||
| e17dabe40f |
5 changed files with 66 additions and 38 deletions
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@ -1,7 +1,10 @@
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@warning_ignore_start("unused_signal")
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extends Node
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@warning_ignore_start("unused_signal")
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## Emitted when the game starts.
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signal game_started()
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## Emitted when the room has transitioned.
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signal room_changed(previous_room: StringName, next_room: StringName, waypoint: Waypoint)
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@ -4,6 +4,7 @@ extends Node
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func start_game() -> void:
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print("starting game")
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get_tree().change_scene_to_file("res://scenes/worlds/yukotsukis_room/yukotsukis_room.tscn")
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EventBus.game_started.emit()
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func goto_room(previous_room: Room, waypoint: RemoteWaypoint, config: RoomConfig = null) -> void:
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@ -1,4 +1,4 @@
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[gd_scene load_steps=7 format=3 uid="uid://5wfpwjykqson"]
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[gd_scene load_steps=8 format=3 uid="uid://5wfpwjykqson"]
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[ext_resource type="FontFile" uid="uid://bce5el6o5igwn" path="res://assets/fonts/Axolotl.ttf" id="1_ob46e"]
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[ext_resource type="Script" uid="uid://xuibr7dn2qtw" path="res://scenes/main_menu/main_menu.gd" id="1_uqeha"]
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@ -13,6 +13,10 @@ shader = ExtResource("2_uqeha")
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shader_parameter/palette = ExtResource("3_wem23")
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shader_parameter/palette_size = 120
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[sub_resource type="LabelSettings" id="LabelSettings_uqeha"]
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font = ExtResource("1_ob46e")
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font_size = 32
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[node name="MainMenu" type="Node2D"]
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script = ExtResource("1_uqeha")
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@ -22,10 +26,10 @@ anchor_left = 0.5
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anchor_top = 1.0
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anchor_right = 0.5
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anchor_bottom = 1.0
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offset_left = 24.0
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offset_top = 208.0
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offset_right = 99.0
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offset_bottom = 224.0
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offset_left = 125.0
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offset_top = 155.0
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offset_right = 200.0
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offset_bottom = 171.0
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grow_horizontal = 2
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grow_vertical = 0
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size_flags_horizontal = 4
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@ -42,3 +46,19 @@ anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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metadata/_edit_lock_ = true
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[node name="Label2" type="Label" parent="."]
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = 45.0
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offset_top = 93.0
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offset_right = 275.0
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offset_bottom = 119.0
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grow_horizontal = 2
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grow_vertical = 2
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size_flags_horizontal = 4
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text = "girl will never sing again"
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label_settings = SubResource("LabelSettings_uqeha")
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@ -1,6 +1,9 @@
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class_name Room extends Node2D
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signal player_spawned(player: Player)
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@export var config: RoomConfig
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@onready var camera: RoomCamera = $RoomCamera
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@ -14,7 +17,39 @@ var player_scene: PackedScene = preload("uid://cqm5besqgsb7x")
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var initial_spawn: Vector2i = Vector2i.ZERO
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var player: Player
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var wake_timer: Timer
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func _ready() -> void:
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assert(config != null, "room config is null")
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func spawn_player(waking: bool) -> Player:
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var p: Player = player_scene.instantiate()
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add_child(p)
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if waking:
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wake_timer = Timer.new()
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p.add_child(wake_timer)
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wake_timer.one_shot = true
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wake_timer.start(config.transition_in_duration)
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wake_timer.timeout.connect(_on_wake_timer)
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p.state_machine._transition_to_next_state(PlayerState.PAUSED)
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if initial_spawn != Vector2i.ZERO:
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p.global_position = initial_spawn
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else:
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assert(
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config.initial_spawn != Vector2i.ZERO,
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"invalid player initial spawn provided"
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)
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p.global_position = config.initial_spawn
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player_spawned.emit(p)
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return p
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func _on_wake_timer() -> void:
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player.state_machine._transition_to_next_state(PlayerState.WAKING)
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wake_timer.queue_free()
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@ -3,12 +3,11 @@ extends RoomState
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var trans_tween: Tween
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var player_light_tween: Tween
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var wake_timer: Timer
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func _enter(_previous_state_path: String, _data: Dictionary = {}) -> void:
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print("entering room")
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room.player = _instantiate_player(true)
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room.player = room.spawn_player(true)
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assert(room.player != null, "player is null")
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room.camera.global_position = room.config.camera_position
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@ -72,33 +71,3 @@ func _enter(_previous_state_path: String, _data: Dictionary = {}) -> void:
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await trans_tween.finished
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finished.emit(PLAYING)
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func _instantiate_player(waking: bool) -> Player:
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var p: Player = room.player_scene.instantiate()
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room.add_child(p)
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if waking:
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wake_timer = Timer.new()
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p.add_child(wake_timer)
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wake_timer.one_shot = true
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wake_timer.start(room.config.transition_in_duration)
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wake_timer.timeout.connect(_on_wake_timer)
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p.state_machine._transition_to_next_state(PlayerState.PAUSED)
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if room.initial_spawn != Vector2i.ZERO:
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p.global_position = room.initial_spawn
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else:
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assert(
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room.config.initial_spawn != Vector2i.ZERO,
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"invalid player initial spawn provided"
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)
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p.global_position = room.config.initial_spawn
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return p
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func _on_wake_timer() -> void:
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room.player.state_machine._transition_to_next_state(PlayerState.WAKING)
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wake_timer.queue_free()
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