revert including tilemaplayers in base room
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2 changed files with 0 additions and 8 deletions
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@ -5,8 +5,6 @@ class_name Room extends Node2D
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@onready var camera: RoomCamera = $RoomCamera
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@onready var camera: RoomCamera = $RoomCamera
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@onready var director: StateMachine = $RoomDirector
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@onready var director: StateMachine = $RoomDirector
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@onready var wall_layer: TileMapLayer = $WallTileMapLayer
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@onready var floor_layer: TileMapLayer = $WallTileMapLayer/FloorTileMapLayer
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# TODO: better alternative to preloading as i add functionality?
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# TODO: better alternative to preloading as i add functionality?
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# https://theduriel.github.io/Godot/Do-not-use---Preload
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# https://theduriel.github.io/Godot/Do-not-use---Preload
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@ -37,9 +37,3 @@ metadata/_custom_type_script = "uid://hjm43hb4os07"
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[node name="RoomCamera" type="Camera2D" parent="."]
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[node name="RoomCamera" type="Camera2D" parent="."]
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editor_draw_screen = false
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editor_draw_screen = false
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script = ExtResource("3_y1kpu")
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script = ExtResource("3_y1kpu")
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[node name="WallTileMapLayer" type="TileMapLayer" parent="."]
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y_sort_enabled = true
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[node name="FloorTileMapLayer" type="TileMapLayer" parent="WallTileMapLayer"]
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z_index = -1
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