diff --git a/scenes/room/room.gd b/scenes/room/room.gd index 07ebbc1..7fe02ce 100644 --- a/scenes/room/room.gd +++ b/scenes/room/room.gd @@ -5,8 +5,6 @@ class_name Room extends Node2D @onready var camera: RoomCamera = $RoomCamera @onready var director: StateMachine = $RoomDirector -@onready var wall_layer: TileMapLayer = $WallTileMapLayer -@onready var floor_layer: TileMapLayer = $WallTileMapLayer/FloorTileMapLayer # TODO: better alternative to preloading as i add functionality? # https://theduriel.github.io/Godot/Do-not-use---Preload diff --git a/scenes/room/room.tscn b/scenes/room/room.tscn index d928ba7..3e661d1 100644 --- a/scenes/room/room.tscn +++ b/scenes/room/room.tscn @@ -37,9 +37,3 @@ metadata/_custom_type_script = "uid://hjm43hb4os07" [node name="RoomCamera" type="Camera2D" parent="."] editor_draw_screen = false script = ExtResource("3_y1kpu") - -[node name="WallTileMapLayer" type="TileMapLayer" parent="."] -y_sort_enabled = true - -[node name="FloorTileMapLayer" type="TileMapLayer" parent="WallTileMapLayer"] -z_index = -1