remove unused next state vaiable
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2 changed files with 0 additions and 6 deletions
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@ -1,9 +1,6 @@
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extends PlayerState
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extends PlayerState
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var next_state: StringName
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func _enter(_previous_state_path: String, _data: Dictionary[StringName, Variant] = {}) -> void:
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func _enter(_previous_state_path: String, _data: Dictionary[StringName, Variant] = {}) -> void:
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print('entering idle')
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print('entering idle')
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player.velocity = Vector2.ZERO
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player.velocity = Vector2.ZERO
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@ -1,9 +1,6 @@
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extends PlayerState
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extends PlayerState
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var next_state: StringName
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func _enter(_previous_state_path: String, _data: Dictionary = {}) -> void:
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func _enter(_previous_state_path: String, _data: Dictionary = {}) -> void:
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print("entering walking")
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print("entering walking")
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player.move_and_slide()
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player.move_and_slide()
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