From a446efbac086eaa72c4999cf56209dbb776aa34f Mon Sep 17 00:00:00 2001 From: yuki Date: Sun, 23 Nov 2025 05:32:40 -0300 Subject: [PATCH] remove unused next state vaiable --- scenes/player/states/player_idle.gd | 3 --- scenes/player/states/player_walking.gd | 3 --- 2 files changed, 6 deletions(-) diff --git a/scenes/player/states/player_idle.gd b/scenes/player/states/player_idle.gd index deabbb7..be844bc 100644 --- a/scenes/player/states/player_idle.gd +++ b/scenes/player/states/player_idle.gd @@ -1,9 +1,6 @@ extends PlayerState -var next_state: StringName - - func _enter(_previous_state_path: String, _data: Dictionary[StringName, Variant] = {}) -> void: print('entering idle') player.velocity = Vector2.ZERO diff --git a/scenes/player/states/player_walking.gd b/scenes/player/states/player_walking.gd index 19d8081..050af35 100644 --- a/scenes/player/states/player_walking.gd +++ b/scenes/player/states/player_walking.gd @@ -1,9 +1,6 @@ extends PlayerState -var next_state: StringName - - func _enter(_previous_state_path: String, _data: Dictionary = {}) -> void: print("entering walking") player.move_and_slide()