add game started signal
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e17dabe40f
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2 changed files with 5 additions and 1 deletions
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@ -1,7 +1,10 @@
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@warning_ignore_start("unused_signal")
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extends Node
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extends Node
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@warning_ignore_start("unused_signal")
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## Emitted when the game starts.
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signal game_started()
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## Emitted when the room has transitioned.
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## Emitted when the room has transitioned.
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signal room_changed(previous_room: StringName, next_room: StringName, waypoint: Waypoint)
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signal room_changed(previous_room: StringName, next_room: StringName, waypoint: Waypoint)
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@ -4,6 +4,7 @@ extends Node
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func start_game() -> void:
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func start_game() -> void:
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print("starting game")
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print("starting game")
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get_tree().change_scene_to_file("res://scenes/worlds/yukotsukis_room/yukotsukis_room.tscn")
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get_tree().change_scene_to_file("res://scenes/worlds/yukotsukis_room/yukotsukis_room.tscn")
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EventBus.game_started.emit()
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func goto_room(previous_room: Room, waypoint: RemoteWaypoint, config: RoomConfig = null) -> void:
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func goto_room(previous_room: Room, waypoint: RemoteWaypoint, config: RoomConfig = null) -> void:
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