bytepath/rooms/Stage.lua

18 lines
331 B
Lua

---@class Stage:Room
local Stage = Room:extend()
function Stage:new()
Stage.super.new(self)
self.area:addCollisionManager()
self.area:addGameObject('Player', gw/2, gh/2)
end
function Stage:update(dt)
Stage.super.update(self, dt)
end
function Stage:canvasDraw()
Stage.super.canvasDraw(self)
end
return Stage