smashball/scenes/classes/player_state.gd
2025-11-14 16:17:48 -03:00

32 lines
604 B
GDScript

class_name PlayerState extends State
const IDLE = "Idle"
const RUNNING = "Running"
const HITTING = "Hitting"
var player: Player
func _ready() -> void:
await owner.ready
player = owner as Player
assert(player != null, "The PlayerState state type must be used only in the player scene. It needs the owner to be a Player node.")
func enter(previous_state_path: String, data: Dictionary = {}) -> void:
pass
func exit() -> void:
pass
func handle_input(_event: InputEvent) -> void:
pass
func state_update(_delta: float) -> void:
pass
func state_physics_update(_delta: float) -> void:
pass