smashball/resources/tilesets/level.tres
2025-11-19 14:32:31 -03:00

506 lines
24 KiB
Text

[gd_resource type="TileSet" load_steps=11 format=3 uid="uid://doja61ouvb77l"]
[ext_resource type="Texture2D" uid="uid://cguqq6sx2fone" path="res://assets/environment/common_tileset.png" id="1_br5dt"]
[ext_resource type="Texture2D" uid="uid://cwyhgn5jgia1m" path="res://assets/environment/proto.png" id="1_ohrjv"]
[ext_resource type="Texture2D" uid="uid://nk83a47ifsqo" path="res://assets/environment/Block Tileset 4 Colors RVG.png" id="2_br5dt"]
[ext_resource type="Texture2D" uid="uid://coabfw2isxhtc" path="res://assets/environment/match3_db16.png" id="3_xww2a"]
[sub_resource type="TileMapPattern" id="TileMapPattern_ohrjv"]
tile_data = PackedInt32Array(0, 458755, 4, 65536, 327683, 4, 131072, 458755, 0, 196608, 393219, 5, 262144, 393219, 7, 65537, 458755, 4, 131073, 327683, 4, 196609, 458755, 5, 262145, 458755, 7, 131074, 458755, 4, 196610, 262147, 1, 262146, 262147, 3, 262147, 65540, 6, 262148, 65540, 6, 262149, 65540, 6, 262150, 65540, 6, 262151, 65540, 6, 262152, 65540, 6, 131081, 458755, 3, 196617, 262147, 1, 262153, 262147, 3, 65546, 458755, 3, 131082, 393219, 3, 196618, 458755, 2, 262154, 393219, 7, 11, 458755, 3, 65547, 393219, 3, 131083, 262147, 1, 196619, 262147, 3, 262155, 458755, 7)
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_ohrjv"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_xww2a"]
texture = ExtResource("1_br5dt")
0:0/0 = 0
0:0/0/physics_layer_2/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:0/0 = 0
1:0/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_pdhcq"]
resource_name = "prototype floor"
texture = ExtResource("1_ohrjv")
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrain = 0
0:0/0/terrains_peering_bit/right_side = 0
0:0/0/terrains_peering_bit/bottom_right_corner = 0
0:0/0/terrains_peering_bit/bottom_side = 0
0:0/0/terrains_peering_bit/bottom_left_corner = 0
0:0/0/terrains_peering_bit/left_side = 0
0:0/0/terrains_peering_bit/top_left_corner = 0
0:0/0/terrains_peering_bit/top_side = 0
0:0/0/terrains_peering_bit/top_right_corner = 0
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_58657"]
resource_name = "block tileset"
texture = ExtResource("2_br5dt")
0:0/0 = 0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:0/0 = 0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:0/0 = 0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:0/0 = 0
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:0/0 = 0
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:0/0 = 0
5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:0/0 = 0
6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:0/0 = 0
7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:0/0 = 0
8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:0/0 = 0
9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:0/0 = 0
10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:0/0 = 0
11:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:0/0 = 0
12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:0/0 = 0
13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
14:0/0 = 0
14:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
15:0/0 = 0
15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:1/0 = 0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:1/0 = 0
1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -8, 8, -8, 8, 8, 0, 8)
2:1/0 = 0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:1/0 = 0
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:1/0 = 0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:1/0 = 0
5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -8, 8, -8, 8, 8, 0, 8)
6:1/0 = 0
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:1/0 = 0
7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:1/0 = 0
8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:1/0 = 0
9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -8, 8, -8, 8, 8, 0, 8)
10:1/0 = 0
10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:1/0 = 0
11:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:1/0 = 0
12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:1/0 = 0
13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -8, 8, -8, 8, 8, 0, 8)
14:1/0 = 0
14:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
15:1/0 = 0
15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:2/0 = 0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:2/0 = 0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:2/0 = 0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -8, -8, -8, -8, 8, 0, 8)
3:2/0 = 0
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:2/0 = 0
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:2/0 = 0
5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:2/0 = 0
6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -8, -8, -8, -8, 8, 0, 8)
7:2/0 = 0
7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:2/0 = 0
8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:2/0 = 0
9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
10:2/0 = 0
10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -8, -8, -8, -8, 8, 0, 8)
11:2/0 = 0
11:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:2/0 = 0
12:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:2/0 = 0
13:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
14:2/0 = 0
14:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -8, -8, -8, -8, 8, 0, 8)
15:2/0 = 0
15:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
0:3/0 = 0
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:3/0 = 0
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, 8, 8, -8)
2:3/0 = 0
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:3/0 = 0
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8)
4:3/0 = 0
4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:3/0 = 0
5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, 8, 8, -8)
6:3/0 = 0
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:3/0 = 0
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8)
8:3/0 = 0
8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:3/0 = 0
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, 8, 8, -8)
10:3/0 = 0
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:3/0 = 0
11:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8)
12:3/0 = 0
12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:3/0 = 0
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, 8, 8, -8)
14:3/0 = 0
14:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
15:3/0 = 0
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8)
0:4/0 = 0
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:4/0 = 0
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:4/0 = 0
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, -8)
3:4/0 = 0
3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8)
4:4/0 = 0
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:4/0 = 0
5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:4/0 = 0
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, -8)
7:4/0 = 0
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8)
8:4/0 = 0
8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
9:4/0 = 0
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:4/0 = 0
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, -8)
11:4/0 = 0
11:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8)
12:4/0 = 0
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8)
13:4/0 = 0
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
14:4/0 = 0
14:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, -8)
15:4/0 = 0
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8)
0:5/0 = 0
0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:5/0 = 0
1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:5/0 = 0
2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:5/0 = 0
3:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:5/0 = 0
4:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:5/0 = 0
5:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:5/0 = 0
6:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:5/0 = 0
7:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:5/0 = 0
8:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:5/0 = 0
9:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:5/0 = 0
10:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:5/0 = 0
11:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:5/0 = 0
12:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:5/0 = 0
13:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
14:5/0 = 0
14:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
15:5/0 = 0
15:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:7/0 = 0
0:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:7/0 = 0
1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:7/0 = 0
2:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:7/0 = 0
3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:7/0 = 0
4:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:7/0 = 0
5:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:7/0 = 0
6:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:7/0 = 0
7:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:7/0 = 0
8:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:7/0 = 0
9:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:7/0 = 0
10:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:7/0 = 0
11:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:7/0 = 0
12:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:7/0 = 0
13:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
14:7/0 = 0
14:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
15:7/0 = 0
15:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:6/size_in_atlas = Vector2i(2, 1)
0:6/0 = 0
0:6/0/texture_origin = Vector2i(-8, 0)
0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 8, 16, 8, -16, -8)
2:6/size_in_atlas = Vector2i(2, 1)
2:6/0 = 0
2:6/0/texture_origin = Vector2i(8, 0)
2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 8, 16, 8, 16, -8)
4:6/size_in_atlas = Vector2i(2, 1)
4:6/0 = 0
4:6/0/texture_origin = Vector2i(-8, 0)
4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 8, 16, 8, -16, -8)
6:6/size_in_atlas = Vector2i(2, 1)
6:6/0 = 0
6:6/0/texture_origin = Vector2i(8, 0)
6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 8, 16, 8, 16, -8)
8:6/size_in_atlas = Vector2i(2, 1)
8:6/0 = 0
8:6/0/texture_origin = Vector2i(-8, 0)
8:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 8, 16, 8, -16, -8)
10:6/size_in_atlas = Vector2i(2, 1)
10:6/0 = 0
10:6/0/texture_origin = Vector2i(8, 0)
10:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 8, 16, 8, 16, -8)
12:6/size_in_atlas = Vector2i(2, 1)
12:6/0 = 0
12:6/0/texture_origin = Vector2i(-8, 0)
12:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 8, 16, 8, -16, -8)
14:6/size_in_atlas = Vector2i(2, 1)
14:6/0 = 0
14:6/0/texture_origin = Vector2i(8, 0)
14:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 8, 16, 8, 16, -8)
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_ln5p0"]
resource_name = "score blocks"
texture = ExtResource("3_xww2a")
0:0/0 = 0
0:0/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:0/0 = 0
1:0/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:0/0 = 0
2:0/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:0/0 = 0
3:0/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:0/0 = 0
4:0/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:0/0 = 0
5:0/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:1/0 = 0
0:1/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:1/0 = 0
1:1/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:1/0 = 0
2:1/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:1/0 = 0
3:1/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:1/0 = 0
4:1/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:1/0 = 0
5:1/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:2/0 = 0
0:2/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:2/0 = 0
1:2/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:2/0 = 0
2:2/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:2/0 = 0
3:2/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:2/0 = 0
4:2/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:2/0 = 0
5:2/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:3/0 = 0
0:3/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:3/0 = 0
1:3/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:3/0 = 0
2:3/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:3/0 = 0
3:3/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:3/0 = 0
4:3/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:3/0 = 0
5:3/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:4/0 = 0
0:4/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:4/0 = 0
1:4/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:4/0 = 0
2:4/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:4/0 = 0
3:4/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:4/0 = 0
4:4/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:4/0 = 0
5:4/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:5/0 = 0
0:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:5/0 = 0
1:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:5/0 = 0
2:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:5/0 = 0
3:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:5/0 = 0
4:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:5/0 = 0
5:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:6/0 = 0
0:6/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:6/0 = 0
1:6/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:6/0 = 0
2:6/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:6/0 = 0
3:6/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:6/0 = 0
4:6/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:6/0 = 0
5:6/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:7/0 = 0
0:7/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:7/0 = 0
1:7/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:7/0 = 0
2:7/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:7/0 = 0
3:7/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:7/0 = 0
4:7/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:7/0 = 0
5:7/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:8/0 = 0
0:8/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:8/0 = 0
1:8/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:8/0 = 0
2:8/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:8/0 = 0
3:8/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:8/0 = 0
4:8/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:8/0 = 0
5:8/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:9/0 = 0
0:9/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:9/0 = 0
1:9/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:9/0 = 0
2:9/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:9/0 = 0
3:9/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:9/0 = 0
4:9/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:9/0 = 0
5:9/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:10/0 = 0
0:10/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:10/0 = 0
1:10/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:10/0 = 0
2:10/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:10/0 = 0
3:10/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:10/0 = 0
4:10/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:10/0 = 0
5:10/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:11/0 = 0
0:11/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:11/0 = 0
1:11/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:11/0 = 0
2:11/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:11/0 = 0
3:11/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:11/0 = 0
4:11/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:11/0 = 0
5:11/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:12/0 = 0
0:12/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:12/0 = 0
1:12/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:12/0 = 0
2:12/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:12/0 = 0
3:12/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:12/0 = 0
4:12/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:12/0 = 0
5:12/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:13/0 = 0
0:13/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:13/0 = 0
1:13/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:13/0 = 0
2:13/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:13/0 = 0
3:13/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:13/0 = 0
4:13/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:13/0 = 0
5:13/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:14/0 = 0
0:14/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:14/0 = 0
1:14/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:14/0 = 0
2:14/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:14/0 = 0
3:14/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:14/0 = 0
4:14/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:14/0 = 0
5:14/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:15/0 = 0
0:15/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:15/0 = 0
1:15/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:15/0 = 0
2:15/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:15/0 = 0
3:15/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:15/0 = 0
4:15/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:15/0 = 0
5:15/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
[resource]
physics_layer_0/collision_layer = 1
physics_layer_0/collision_mask = 0
physics_layer_0/physics_material = SubResource("PhysicsMaterial_ohrjv")
physics_layer_1/collision_layer = 4
physics_layer_1/collision_mask = 0
physics_layer_2/collision_layer = 8
physics_layer_2/collision_mask = 0
terrain_set_0/mode = 0
terrain_set_0/terrain_0/name = "floor 0"
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
sources/2 = SubResource("TileSetAtlasSource_pdhcq")
sources/3 = SubResource("TileSetAtlasSource_58657")
sources/4 = SubResource("TileSetAtlasSource_ln5p0")
sources/0 = SubResource("TileSetAtlasSource_xww2a")
pattern_0 = SubResource("TileMapPattern_ohrjv")