35 lines
754 B
GDScript
35 lines
754 B
GDScript
class_name LevelState extends State
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const PAUSED = "Paused"
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const STARTING = "Starting"
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const PLAYING = "Playing"
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const SCORING = "Scoring"
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const FINISHING = "Finishing"
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var level: Level
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func _ready() -> void:
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await owner.ready
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level = owner.owner as Level # ugly i know. im so sorry im so fucking sorry TODO: SAFER IMPLEMENTATION
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assert(level != null, "The LevelState state type must be used only in the level scene. It needs the owner's parent to be a Level node.")
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func _enter(_previous_state_path: String, _data: Dictionary = {}) -> void:
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pass
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func _exit() -> void:
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pass
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func _handle_input(_event: InputEvent) -> void:
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pass
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func _state_update(_delta: float) -> void:
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pass
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func _state_physics_update(_delta: float) -> void:
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pass
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