32 lines
611 B
GDScript
32 lines
611 B
GDScript
class_name PlayerState extends State
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const IDLE = "Idle"
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const RUNNING = "Running"
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const HITTING = "Hitting"
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var player: Player
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func _ready() -> void:
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await owner.ready
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player = owner as Player
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assert(player != null, "The PlayerState state type must be used only in the player scene. It needs the owner to be a Player node.")
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func _enter(_previous_state_path: String, _data: Dictionary = {}) -> void:
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pass
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func _exit() -> void:
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pass
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func _handle_input(_event: InputEvent) -> void:
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pass
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func _state_update(_delta: float) -> void:
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pass
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func _state_physics_update(_delta: float) -> void:
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pass
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