17 lines
456 B
GDScript
17 lines
456 B
GDScript
extends LevelState
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func _enter(_previous_state_path: String, _data: Dictionary = {}) -> void:
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print("entering level playing")
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get_tree().paused = false
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func _handle_input(event: InputEvent) -> void:
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if event.is_action_pressed("p1_pause"):
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finished.emit(PAUSED, {"player": 1})
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elif event.is_action_pressed("p2_pause"):
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finished.emit(PAUSED, {"player": 2})
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func _state_physics_update(delta: float) -> void:
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level.camera.follow_gameplay(delta)
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