33 lines
609 B
GDScript
33 lines
609 B
GDScript
class_name LevelState extends State
|
|
|
|
const PAUSED = "Paused"
|
|
const STARTING = "Starting"
|
|
const SCORING = "Scoring"
|
|
|
|
var level: Level
|
|
|
|
|
|
func _ready() -> void:
|
|
await owner.ready
|
|
level = owner as Level
|
|
assert(level != null, "The LevelState state type must be used only in the level scene. It needs the owner to be a Level node.")
|
|
|
|
|
|
func _enter(_previous_state_path: String, _data: Dictionary = {}) -> void:
|
|
pass
|
|
|
|
|
|
func _exit() -> void:
|
|
pass
|
|
|
|
|
|
func _handle_input(_event: InputEvent) -> void:
|
|
pass
|
|
|
|
|
|
func _state_update(_delta: float) -> void:
|
|
pass
|
|
|
|
|
|
func _state_physics_update(_delta: float) -> void:
|
|
pass
|