smashball/scenes/player/states/idle.gd

29 lines
764 B
GDScript

extends PlayerState
func _enter(_previous_state_path: String, _data: Dictionary = {}) -> void:
print("entering idle")
player.velocity = Vector2.ZERO
player.move_and_slide()
#player.sprite.play(player.def_dir)
#player.sprite.frame = 1
#player.sprite.pause()
player.anim_player.play(player.def_dir)
print("entered")
func _state_physics_update(_delta: float) -> void:
var movement_vector: Vector2 = player.get_movement_vector()
if movement_vector.length() > player.DEADZONE:
finished.emit(RUNNING)
return
elif Input.is_action_pressed('p'+str(player.id)+'_hit_left'):
finished.emit(HITTING, {hit_dir = "left"})
return
elif Input.is_action_pressed('p'+str(player.id)+'_hit_right'):
finished.emit(HITTING, {hit_dir = "right"})
return