extends RigidBody2D @onready var hurtbox: Area2D = $HurtArea2D @export var launch_speed: float = 400 @export var speed_mult: float = 1.08 var is_hit: bool = false # Called when the node enters the scene tree for the first time. func _ready() -> void: hurtbox.connect("area_entered", _on_hit) launch_random() func launch_random(): var angle = randf_range(-PI/3, PI/3) + PI * float(randi()%2) linear_velocity = Vector2(cos(angle), sin(angle)) * launch_speed func _on_hit(area: Area2D) -> void: if area.is_in_group("paddle"): linear_velocity = linear_velocity.normalized() * linear_velocity.length() * speed_mult