[gd_scene load_steps=4 format=3 uid="uid://cmgwv41ht3q4j"] [ext_resource type="Texture2D" uid="uid://c44hadxh2458n" path="res://scenes/ball/ball.png" id="1_oqv3d"] [sub_resource type="PhysicsMaterial" id="PhysicsMaterial_oqv3d"] friction = 0.0 bounce = 0.3 [sub_resource type="CircleShape2D" id="CircleShape2D_nv6q1"] radius = 8.062258 [node name="Ball" type="RigidBody2D"] collision_layer = 2 collision_mask = 5 physics_material_override = SubResource("PhysicsMaterial_oqv3d") continuous_cd = 1 [node name="Sprite2D" type="Sprite2D" parent="."] texture = ExtResource("1_oqv3d") [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource("CircleShape2D_nv6q1")