[gd_resource type="TileSet" load_steps=11 format=3 uid="uid://doja61ouvb77l"] [ext_resource type="Texture2D" uid="uid://cguqq6sx2fone" path="res://assets/environment/common_tileset.png" id="1_br5dt"] [ext_resource type="Texture2D" uid="uid://cwyhgn5jgia1m" path="res://assets/environment/proto.png" id="1_ohrjv"] [ext_resource type="Texture2D" uid="uid://nk83a47ifsqo" path="res://assets/environment/Block Tileset 4 Colors RVG.png" id="2_br5dt"] [ext_resource type="Texture2D" uid="uid://coabfw2isxhtc" path="res://assets/environment/match3_db16.png" id="3_xww2a"] [sub_resource type="TileMapPattern" id="TileMapPattern_ohrjv"] tile_data = PackedInt32Array(0, 458755, 4, 65536, 327683, 4, 131072, 458755, 0, 196608, 393219, 5, 262144, 393219, 7, 65537, 458755, 4, 131073, 327683, 4, 196609, 458755, 5, 262145, 458755, 7, 131074, 458755, 4, 196610, 262147, 1, 262146, 262147, 3, 262147, 65540, 6, 262148, 65540, 6, 262149, 65540, 6, 262150, 65540, 6, 262151, 65540, 6, 262152, 65540, 6, 131081, 458755, 3, 196617, 262147, 1, 262153, 262147, 3, 65546, 458755, 3, 131082, 393219, 3, 196618, 458755, 2, 262154, 393219, 7, 11, 458755, 3, 65547, 393219, 3, 131083, 262147, 1, 196619, 262147, 3, 262155, 458755, 7) [sub_resource type="PhysicsMaterial" id="PhysicsMaterial_ohrjv"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_xww2a"] texture = ExtResource("1_br5dt") 0:0/0 = 0 0:0/0/physics_layer_2/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:0/0 = 0 1:0/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_pdhcq"] resource_name = "prototype floor" texture = ExtResource("1_ohrjv") 0:0/0 = 0 0:0/0/terrain_set = 0 0:0/0/terrain = 0 0:0/0/terrains_peering_bit/right_side = 0 0:0/0/terrains_peering_bit/bottom_right_corner = 0 0:0/0/terrains_peering_bit/bottom_side = 0 0:0/0/terrains_peering_bit/bottom_left_corner = 0 0:0/0/terrains_peering_bit/left_side = 0 0:0/0/terrains_peering_bit/top_left_corner = 0 0:0/0/terrains_peering_bit/top_side = 0 0:0/0/terrains_peering_bit/top_right_corner = 0 [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_58657"] resource_name = "block tileset" texture = ExtResource("2_br5dt") 0:0/0 = 0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:0/0 = 0 1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:0/0 = 0 2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:0/0 = 0 3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:0/0 = 0 4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:0/0 = 0 5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:0/0 = 0 6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:0/0 = 0 7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:0/0 = 0 8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:0/0 = 0 9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:0/0 = 0 10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:0/0 = 0 11:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:0/0 = 0 12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:0/0 = 0 13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 14:0/0 = 0 14:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 15:0/0 = 0 15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:1/0 = 0 0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:1/0 = 0 1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -8, 8, -8, 8, 8, 0, 8) 2:1/0 = 0 2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:1/0 = 0 3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:1/0 = 0 4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:1/0 = 0 5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -8, 8, -8, 8, 8, 0, 8) 6:1/0 = 0 6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:1/0 = 0 7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:1/0 = 0 8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:1/0 = 0 9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -8, 8, -8, 8, 8, 0, 8) 10:1/0 = 0 10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:1/0 = 0 11:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:1/0 = 0 12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:1/0 = 0 13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -8, 8, -8, 8, 8, 0, 8) 14:1/0 = 0 14:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 15:1/0 = 0 15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:2/0 = 0 0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:2/0 = 0 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:2/0 = 0 2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -8, -8, -8, -8, 8, 0, 8) 3:2/0 = 0 3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:2/0 = 0 4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:2/0 = 0 5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:2/0 = 0 6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -8, -8, -8, -8, 8, 0, 8) 7:2/0 = 0 7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:2/0 = 0 8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:2/0 = 0 9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) 10:2/0 = 0 10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -8, -8, -8, -8, 8, 0, 8) 11:2/0 = 0 11:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:2/0 = 0 12:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:2/0 = 0 13:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 14:2/0 = 0 14:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -8, -8, -8, -8, 8, 0, 8) 15:2/0 = 0 15:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) 0:3/0 = 0 0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:3/0 = 0 1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, 8, 8, -8) 2:3/0 = 0 2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:3/0 = 0 3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8) 4:3/0 = 0 4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:3/0 = 0 5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, 8, 8, -8) 6:3/0 = 0 6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:3/0 = 0 7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8) 8:3/0 = 0 8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:3/0 = 0 9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, 8, 8, -8) 10:3/0 = 0 10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:3/0 = 0 11:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8) 12:3/0 = 0 12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:3/0 = 0 13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, 8, 8, -8) 14:3/0 = 0 14:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 15:3/0 = 0 15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8) 0:4/0 = 0 0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:4/0 = 0 1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:4/0 = 0 2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, -8) 3:4/0 = 0 3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8) 4:4/0 = 0 4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:4/0 = 0 5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:4/0 = 0 6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, -8) 7:4/0 = 0 7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8) 8:4/0 = 0 8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) 9:4/0 = 0 9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:4/0 = 0 10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, -8) 11:4/0 = 0 11:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8) 12:4/0 = 0 12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) 13:4/0 = 0 13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 14:4/0 = 0 14:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, -8) 15:4/0 = 0 15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8) 0:5/0 = 0 0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:5/0 = 0 1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:5/0 = 0 2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:5/0 = 0 3:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:5/0 = 0 4:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:5/0 = 0 5:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:5/0 = 0 6:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:5/0 = 0 7:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:5/0 = 0 8:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:5/0 = 0 9:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:5/0 = 0 10:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:5/0 = 0 11:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:5/0 = 0 12:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:5/0 = 0 13:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 14:5/0 = 0 14:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 15:5/0 = 0 15:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:7/0 = 0 0:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:7/0 = 0 1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:7/0 = 0 2:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:7/0 = 0 3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:7/0 = 0 4:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:7/0 = 0 5:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:7/0 = 0 6:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:7/0 = 0 7:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:7/0 = 0 8:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:7/0 = 0 9:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:7/0 = 0 10:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:7/0 = 0 11:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:7/0 = 0 12:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:7/0 = 0 13:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 14:7/0 = 0 14:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 15:7/0 = 0 15:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:6/size_in_atlas = Vector2i(2, 1) 0:6/0 = 0 0:6/0/texture_origin = Vector2i(-8, 0) 0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 8, 16, 8, -16, -8) 2:6/size_in_atlas = Vector2i(2, 1) 2:6/0 = 0 2:6/0/texture_origin = Vector2i(8, 0) 2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 8, 16, 8, 16, -8) 4:6/size_in_atlas = Vector2i(2, 1) 4:6/0 = 0 4:6/0/texture_origin = Vector2i(-8, 0) 4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 8, 16, 8, -16, -8) 6:6/size_in_atlas = Vector2i(2, 1) 6:6/0 = 0 6:6/0/texture_origin = Vector2i(8, 0) 6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 8, 16, 8, 16, -8) 8:6/size_in_atlas = Vector2i(2, 1) 8:6/0 = 0 8:6/0/texture_origin = Vector2i(-8, 0) 8:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 8, 16, 8, -16, -8) 10:6/size_in_atlas = Vector2i(2, 1) 10:6/0 = 0 10:6/0/texture_origin = Vector2i(8, 0) 10:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 8, 16, 8, 16, -8) 12:6/size_in_atlas = Vector2i(2, 1) 12:6/0 = 0 12:6/0/texture_origin = Vector2i(-8, 0) 12:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 8, 16, 8, -16, -8) 14:6/size_in_atlas = Vector2i(2, 1) 14:6/0 = 0 14:6/0/texture_origin = Vector2i(8, 0) 14:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 8, 16, 8, 16, -8) [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_ln5p0"] resource_name = "score blocks" texture = ExtResource("3_xww2a") 0:0/0 = 0 0:0/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:0/0 = 0 1:0/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:0/0 = 0 2:0/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:0/0 = 0 3:0/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:0/0 = 0 4:0/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:0/0 = 0 5:0/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:1/0 = 0 0:1/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:1/0 = 0 1:1/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:1/0 = 0 2:1/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:1/0 = 0 3:1/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:1/0 = 0 4:1/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:1/0 = 0 5:1/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:2/0 = 0 0:2/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:2/0 = 0 1:2/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:2/0 = 0 2:2/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:2/0 = 0 3:2/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:2/0 = 0 4:2/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:2/0 = 0 5:2/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:3/0 = 0 0:3/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:3/0 = 0 1:3/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:3/0 = 0 2:3/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:3/0 = 0 3:3/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:3/0 = 0 4:3/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:3/0 = 0 5:3/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:4/0 = 0 0:4/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:4/0 = 0 1:4/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:4/0 = 0 2:4/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:4/0 = 0 3:4/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:4/0 = 0 4:4/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:4/0 = 0 5:4/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:5/0 = 0 0:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:5/0 = 0 1:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:5/0 = 0 2:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:5/0 = 0 3:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:5/0 = 0 4:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:5/0 = 0 5:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:6/0 = 0 0:6/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:6/0 = 0 1:6/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:6/0 = 0 2:6/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:6/0 = 0 3:6/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:6/0 = 0 4:6/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:6/0 = 0 5:6/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:7/0 = 0 0:7/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:7/0 = 0 1:7/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:7/0 = 0 2:7/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:7/0 = 0 3:7/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:7/0 = 0 4:7/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:7/0 = 0 5:7/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:8/0 = 0 0:8/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:8/0 = 0 1:8/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:8/0 = 0 2:8/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:8/0 = 0 3:8/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:8/0 = 0 4:8/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:8/0 = 0 5:8/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:9/0 = 0 0:9/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:9/0 = 0 1:9/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:9/0 = 0 2:9/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:9/0 = 0 3:9/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:9/0 = 0 4:9/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:9/0 = 0 5:9/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:10/0 = 0 0:10/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:10/0 = 0 1:10/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:10/0 = 0 2:10/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:10/0 = 0 3:10/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:10/0 = 0 4:10/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:10/0 = 0 5:10/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:11/0 = 0 0:11/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:11/0 = 0 1:11/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:11/0 = 0 2:11/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:11/0 = 0 3:11/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:11/0 = 0 4:11/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:11/0 = 0 5:11/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:12/0 = 0 0:12/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:12/0 = 0 1:12/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:12/0 = 0 2:12/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:12/0 = 0 3:12/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:12/0 = 0 4:12/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:12/0 = 0 5:12/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:13/0 = 0 0:13/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:13/0 = 0 1:13/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:13/0 = 0 2:13/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:13/0 = 0 3:13/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:13/0 = 0 4:13/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:13/0 = 0 5:13/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:14/0 = 0 0:14/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:14/0 = 0 1:14/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:14/0 = 0 2:14/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:14/0 = 0 3:14/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:14/0 = 0 4:14/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:14/0 = 0 5:14/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:15/0 = 0 0:15/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:15/0 = 0 1:15/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:15/0 = 0 2:15/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:15/0 = 0 3:15/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:15/0 = 0 4:15/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:15/0 = 0 5:15/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) [resource] physics_layer_0/collision_layer = 1 physics_layer_0/collision_mask = 0 physics_layer_0/physics_material = SubResource("PhysicsMaterial_ohrjv") physics_layer_1/collision_layer = 4 physics_layer_1/collision_mask = 0 physics_layer_2/collision_layer = 8 physics_layer_2/collision_mask = 0 terrain_set_0/mode = 0 terrain_set_0/terrain_0/name = "floor 0" terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1) sources/2 = SubResource("TileSetAtlasSource_pdhcq") sources/3 = SubResource("TileSetAtlasSource_58657") sources/4 = SubResource("TileSetAtlasSource_ln5p0") sources/0 = SubResource("TileSetAtlasSource_xww2a") pattern_0 = SubResource("TileMapPattern_ohrjv")