From d022336dff2f38238fde96edd520d9c8dea4ef0f Mon Sep 17 00:00:00 2001 From: yuki Date: Wed, 19 Nov 2025 15:17:29 -0300 Subject: [PATCH] rename camera process function (will be called from level state) --- scenes/level_camera/level_camera_2d.gd | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/scenes/level_camera/level_camera_2d.gd b/scenes/level_camera/level_camera_2d.gd index 32f2e41..e584f5f 100644 --- a/scenes/level_camera/level_camera_2d.gd +++ b/scenes/level_camera/level_camera_2d.gd @@ -15,7 +15,7 @@ func _ready() -> void: assert(level != null, "The LevelCamera type must be used only in the level scene. It needs the owner to be a Level node.") -func _physics_process(delta: float) -> void: +func follow_gameplay(delta: float) -> void: var total_weight: float = ball_weight + player_weight * 2.0 target_pos = ( level.ball.global_position * ball_weight +