From cd9e52cf9b2fa75387b32aa06b3c31259c7e7bbd Mon Sep 17 00:00:00 2001 From: yuki Date: Fri, 14 Nov 2025 16:19:46 -0300 Subject: [PATCH] state machine shouldnt be abstract (whoops) --- scenes/classes/state_machine.gd | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/scenes/classes/state_machine.gd b/scenes/classes/state_machine.gd index 7e0d627..5632262 100644 --- a/scenes/classes/state_machine.gd +++ b/scenes/classes/state_machine.gd @@ -1,6 +1,6 @@ ## Virtual base class for all nodes that deal directly with states. ## Extend this class and override its methods to implement a state machine. -@abstract class_name StateMachine extends Node +class_name StateMachine extends Node ## The initial state of the state machine. If not set, the first child node is used. @export var initial_state: State