add todos

This commit is contained in:
yuki 2025-11-15 08:11:37 -03:00
parent e6026c266f
commit 7c1275f477

View file

@ -24,6 +24,7 @@ func _state_physics_update(_delta: float) -> void:
return return
if abs(player.velocity.x) > abs(player.velocity.y): if abs(player.velocity.x) > abs(player.velocity.y):
# TODO: implement walk left animation to stop doing flip_h
if player.velocity.x > 0: if player.velocity.x > 0:
if player.anim_player.current_animation != "walk_right": player.anim_player.play("walk_right") if player.anim_player.current_animation != "walk_right": player.anim_player.play("walk_right")
player.sprite.flip_h = false player.sprite.flip_h = false
@ -31,8 +32,9 @@ func _state_physics_update(_delta: float) -> void:
if player.anim_player.current_animation != "walk_left": player.anim_player.play("walk_left") if player.anim_player.current_animation != "walk_left": player.anim_player.play("walk_left")
player.sprite.flip_h = true player.sprite.flip_h = true
else: else:
pass # TODO: walking up and down animations
#player.anim_dir = 'down' if player.velocity.y > 0 else 'up' #player.anim_dir = 'down' if player.velocity.y > 0 else 'up'
pass
#player.sprite.play(player.anim_dir) #player.sprite.play(player.anim_dir)