fix proper dict syntax

This commit is contained in:
yuki 2025-11-17 19:42:19 -03:00
parent 0ed9b1f310
commit 40bd2f45c1
3 changed files with 6 additions and 6 deletions

View file

@ -74,10 +74,10 @@ func _on_hit_end() -> void:
return return
elif Input.is_action_pressed('p'+str(player.id)+'_hit_left'): elif Input.is_action_pressed('p'+str(player.id)+'_hit_left'):
print("transitioning to hitting left") print("transitioning to hitting left")
finished.emit(HITTING, {hit_dir = "left"}) finished.emit(HITTING, {"hit_dir": "left"})
return return
elif Input.is_action_pressed('p'+str(player.id)+'_hit_right'): elif Input.is_action_pressed('p'+str(player.id)+'_hit_right'):
print("transitioning to hitting right") print("transitioning to hitting right")
finished.emit(HITTING, {hit_dir = "right"}) finished.emit(HITTING, {"hit_dir": "right"})
return return
printerr("hit cooldown did not return") printerr("hit cooldown did not return")

View file

@ -22,8 +22,8 @@ func _state_physics_update(_delta: float) -> void:
finished.emit(RUNNING) finished.emit(RUNNING)
return return
elif Input.is_action_pressed('p'+str(player.id)+'_hit_left'): elif Input.is_action_pressed('p'+str(player.id)+'_hit_left'):
finished.emit(HITTING, {hit_dir = "left"}) finished.emit(HITTING, {"hit_dir": "left"})
return return
elif Input.is_action_pressed('p'+str(player.id)+'_hit_right'): elif Input.is_action_pressed('p'+str(player.id)+'_hit_right'):
finished.emit(HITTING, {hit_dir = "right"}) finished.emit(HITTING, {"hit_dir": "right"})
return return

View file

@ -17,10 +17,10 @@ func _state_physics_update(_delta: float) -> void:
finished.emit(IDLE) finished.emit(IDLE)
return return
elif Input.is_action_just_pressed('p'+str(player.id)+'_hit_left'): elif Input.is_action_just_pressed('p'+str(player.id)+'_hit_left'):
finished.emit(HITTING, {hit_dir = "left"}) finished.emit(HITTING, {"hit_dir": "left"})
return return
elif Input.is_action_just_pressed('p'+str(player.id)+'_hit_right'): elif Input.is_action_just_pressed('p'+str(player.id)+'_hit_right'):
finished.emit(HITTING, {hit_dir = "right"}) finished.emit(HITTING, {"hit_dir": "right"})
return return
if abs(player.velocity.x) > abs(player.velocity.y): if abs(player.velocity.x) > abs(player.velocity.y):