16 lines
343 B
GDScript
16 lines
343 B
GDScript
extends PlayerState
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var next_state: StringName
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func _enter(_previous_state_path: String, _data: Dictionary[StringName, Variant] = {}) -> void:
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print('entering idle')
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#print('entered')
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func _state_physics_update(_delta: float) -> void:
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next_state = player.match_state([IDLE])
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if next_state != "":
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finished.emit(next_state)
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return
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