34 lines
612 B
GDScript
34 lines
612 B
GDScript
class_name RoomState extends State
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const ENTERING = "Entering"
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const PLAYING = "Playing"
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const EXITING = "Exiting"
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var room: Room
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func _ready() -> void:
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await owner.ready
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room = owner as Room
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assert(room != null, "The RoomState state type must be used only in the room scene. It needs the owner's parent to be a Room node.")
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func _enter(_previous_state_path: String, _data: Dictionary = {}) -> void:
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pass
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func _exit() -> void:
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pass
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func _handle_input(_event: InputEvent) -> void:
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pass
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func _state_update(_delta: float) -> void:
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pass
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func _state_physics_update(_delta: float) -> void:
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pass
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