girlwillneversingagain/scenes/room/states/room_playing.gd

12 lines
283 B
GDScript

extends RoomState
func _enter(_previous_state_path: String, _data: Dictionary = {}) -> void:
print("entering room gameplay")
func _state_physics_update(delta: float) -> void:
room.camera.follow_player(delta)
if Input.is_action_just_pressed("pause"):
finished.emit(PAUSED)