10 lines
249 B
GDScript
10 lines
249 B
GDScript
extends RoomState
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func _enter(_previous_state_path: String, _data: Dictionary = {}) -> void:
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print("entering room gameplay")
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func _state_physics_update(delta: float) -> void:
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room.camera.follow_player(delta)
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if match_state([PLAYING]): return
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