girlwillneversingagain/scenes/player/states/player_walking.gd
2025-11-23 05:30:31 -03:00

24 lines
653 B
GDScript

extends PlayerState
var next_state: StringName
func _enter(_previous_state_path: String, _data: Dictionary = {}) -> void:
print("entering walking")
player.move_and_slide()
func _state_physics_update(_delta: float) -> void:
var direction: Vector2 = player.get_movement_vector()
direction = direction.normalized()
player.velocity = direction * player.max_speed
player.move_and_slide()
if watch_state([WALKING]): return
if direction.y > 0: player.sprite.play("walk_down")
elif direction.y < 0: player.sprite.play("walk_up")
elif direction.x > 0: player.sprite.play("walk_right")
elif direction.x < 0: player.sprite.play("walk_left")