girlwillneversingagain/scenes/player/states/player_idle.gd
2025-11-22 11:54:04 -03:00

16 lines
343 B
GDScript

extends PlayerState
var next_state: StringName
func _enter(_previous_state_path: String, _data: Dictionary[StringName, Variant] = {}) -> void:
print('entering idle')
#print('entered')
func _state_physics_update(_delta: float) -> void:
next_state = player.match_state([IDLE])
if next_state != "":
finished.emit(next_state)
return