girlwillneversingagain/scenes/player/player.gd

38 lines
1.2 KiB
GDScript

class_name Player extends CharacterBody2D
const DEADZONE = 0.1
@export var max_speed: float = 300.0
@onready var sprite: AnimatedSprite2D = $AnimatedSprite2D
@onready var state_machine: StateMachine = $StateMachine
var h_press_tick: int = 0 ## last time horizontal axis was pressed
var v_press_tick: int = 0 ## last time vertical axis was pressed
func _input(event: InputEvent) -> void:
if event.is_action_pressed("move_left") or event.is_action_pressed("move_right"):
h_press_tick = Time.get_ticks_msec()
if event.is_action_pressed("move_up") or event.is_action_pressed("move_down"):
v_press_tick = Time.get_ticks_msec()
func get_movement_vector() -> Vector2:
var x_strength: float = Input.get_action_strength("move_right") - Input.get_action_strength("move_left")
var y_strength: float = Input.get_action_strength("move_down") - Input.get_action_strength("move_up")
if abs(x_strength) < DEADZONE and abs(y_strength) < DEADZONE:
return Vector2.ZERO
if abs(x_strength) < DEADZONE:
return Vector2(0, signf(y_strength))
if abs(y_strength) < DEADZONE:
return Vector2(signf(x_strength), 0)
# use most recent axis press
if h_press_tick > v_press_tick:
return Vector2(signf(x_strength), 0)
else:
return Vector2(0, signf(y_strength))