girlwillneversingagain/shaders/palette.gdshader
2025-11-24 17:35:50 -03:00

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shader_type canvas_item;
uniform sampler2D SCREEN_TEXTURE : hint_screen_texture, filter_linear_mipmap;
uniform sampler2D palette : hint_default_black; // Insert a palette from lospec for instance
uniform int palette_size = 16;
void fragment(){
vec4 color = texture(SCREEN_TEXTURE, SCREEN_UV);
vec4 new_color = vec4(.0);
for (int i = 0; i < palette_size; i++) {
vec4 palette_color = texture(palette, vec2(1.0 / float(palette_size) * float(i), .0));
if (distance(palette_color, color) < distance(new_color, color)) {
new_color = palette_color;
}
}
COLOR = new_color;
}