class_name RoomState extends State const ENTERING = "Entering" const PLAYING = "Playing" const EXITING = "Exiting" var room: Room func _ready() -> void: await owner.ready room = owner as Room assert(room != null, "The RoomState state type must be used only in the room scene. It needs the owner's parent to be a Room node.") func _enter(_previous_state_path: String, _data: Dictionary = {}) -> void: pass func _exit() -> void: pass func _handle_input(_event: InputEvent) -> void: pass func _state_update(_delta: float) -> void: pass func _state_physics_update(_delta: float) -> void: pass