@tool class_name MergeTilesets extends EditorScript func _run() -> void: var tileset1: TileSet = load("res://assets/world/floor_tileset.tres") var tileset2: TileSet = load("res://assets/world/wall_tileset.tres") for i in range(tileset1.get_source_count()): tileset2.add_source(tileset1.get_source(i))