class_name Player extends CharacterBody2D @export var max_speed: float = 300.0 func get_movement_vector() -> Vector2: var x_mov: float = Input.get_action_strength('move_right') - Input.get_action_strength('move_left') var y_mov: float = Input.get_action_strength('move_down') - Input.get_action_strength('move_up') return Vector2(x_mov, y_mov)