shader_type canvas_item; uniform sampler2D SCREEN_TEXTURE : hint_screen_texture, filter_linear_mipmap; uniform sampler2D palette : hint_default_black; // Insert a palette from lospec for instance uniform int palette_size = 16; void fragment(){ vec4 color = texture(SCREEN_TEXTURE, SCREEN_UV); vec4 new_color = vec4(.0); for (int i = 0; i < palette_size; i++) { vec4 palette_color = texture(palette, vec2(1.0 / float(palette_size) * float(i), .0)); if (distance(palette_color, color) < distance(new_color, color)) { new_color = palette_color; } } COLOR = new_color; }