class_name Room extends Node2D @export var room_config: RoomConfig @onready var camera: RoomCamera = $RoomCamera @onready var director: StateMachine = $RoomDirector # TODO: better alternatice to preloading as i add functionality? # https://theduriel.github.io/Godot/Do-not-use---Preload var player_scene: PackedScene = preload("uid://cqm5besqgsb7x") var player: Player var initial_spawn: Vector2i = Vector2i(16,16)