Compare commits

..

No commits in common. "7c204642f2509e7882456f02692d0ade5214576b" and "b55eb643851edce70475dfc39dd6de0f35521a8a" have entirely different histories.

2 changed files with 53 additions and 12 deletions

View file

@ -1,24 +1,27 @@
[gd_resource type="TileSet" load_steps=3 format=3 uid="uid://pq8rue1s8kgc"] [gd_resource type="TileSet" load_steps=3 format=3 uid="uid://pq8rue1s8kgc"]
[ext_resource type="Texture2D" uid="uid://cq0km3t581pky" path="res://assets/world/grass.aseprite" id="1_jl213"] [ext_resource type="Texture2D" uid="uid://cq0km3t581pky" path="res://assets/world/grass.aseprite" id="1_0eg00"]
[sub_resource type="TileSetAtlasSource" id="2"] [sub_resource type="TileSetAtlasSource" id="2"]
resource_name = "bush" resource_name = "bush"
texture = ExtResource("1_jl213") texture = ExtResource("1_0eg00")
separation = Vector2i(1, 1) separation = Vector2i(1, 1)
texture_region_size = Vector2i(18, 18) texture_region_size = Vector2i(18, 18)
0:0/0 = 0 0:0/0 = 0
0:0/0/z_index = 1
0:0/0/terrain_set = 0 0:0/0/terrain_set = 0
0:0/0/terrain = 0 0:0/0/terrain = 0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:0/0/terrains_peering_bit/bottom_side = 0 0:0/0/terrains_peering_bit/bottom_side = 0
1:0/0 = 0 1:0/0 = 0
1:0/0/z_index = 1
1:0/0/terrain_set = 0 1:0/0/terrain_set = 0
1:0/0/terrain = 0 1:0/0/terrain = 0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:0/0/terrains_peering_bit/right_side = 0 1:0/0/terrains_peering_bit/right_side = 0
1:0/0/terrains_peering_bit/bottom_side = 0 1:0/0/terrains_peering_bit/bottom_side = 0
2:0/0 = 0 2:0/0 = 0
2:0/0/z_index = 1
2:0/0/terrain_set = 0 2:0/0/terrain_set = 0
2:0/0/terrain = 0 2:0/0/terrain = 0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
@ -26,12 +29,14 @@ texture_region_size = Vector2i(18, 18)
2:0/0/terrains_peering_bit/bottom_side = 0 2:0/0/terrains_peering_bit/bottom_side = 0
2:0/0/terrains_peering_bit/left_side = 0 2:0/0/terrains_peering_bit/left_side = 0
3:0/0 = 0 3:0/0 = 0
3:0/0/z_index = 1
3:0/0/terrain_set = 0 3:0/0/terrain_set = 0
3:0/0/terrain = 0 3:0/0/terrain = 0
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:0/0/terrains_peering_bit/bottom_side = 0 3:0/0/terrains_peering_bit/bottom_side = 0
3:0/0/terrains_peering_bit/left_side = 0 3:0/0/terrains_peering_bit/left_side = 0
4:0/0 = 0 4:0/0 = 0
4:0/0/z_index = 1
4:0/0/terrain_set = 0 4:0/0/terrain_set = 0
4:0/0/terrain = 0 4:0/0/terrain = 0
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
@ -41,6 +46,7 @@ texture_region_size = Vector2i(18, 18)
4:0/0/terrains_peering_bit/top_left_corner = 0 4:0/0/terrains_peering_bit/top_left_corner = 0
4:0/0/terrains_peering_bit/top_side = 0 4:0/0/terrains_peering_bit/top_side = 0
5:0/0 = 0 5:0/0 = 0
5:0/0/z_index = 1
5:0/0/terrain_set = 0 5:0/0/terrain_set = 0
5:0/0/terrain = 0 5:0/0/terrain = 0
5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
@ -49,6 +55,7 @@ texture_region_size = Vector2i(18, 18)
5:0/0/terrains_peering_bit/bottom_side = 0 5:0/0/terrains_peering_bit/bottom_side = 0
5:0/0/terrains_peering_bit/left_side = 0 5:0/0/terrains_peering_bit/left_side = 0
6:0/0 = 0 6:0/0 = 0
6:0/0/z_index = 1
6:0/0/terrain_set = 0 6:0/0/terrain_set = 0
6:0/0/terrain = 0 6:0/0/terrain = 0
6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
@ -57,6 +64,7 @@ texture_region_size = Vector2i(18, 18)
6:0/0/terrains_peering_bit/bottom_left_corner = 0 6:0/0/terrains_peering_bit/bottom_left_corner = 0
6:0/0/terrains_peering_bit/left_side = 0 6:0/0/terrains_peering_bit/left_side = 0
7:0/0 = 0 7:0/0 = 0
7:0/0/z_index = 1
7:0/0/terrain_set = 0 7:0/0/terrain_set = 0
7:0/0/terrain = 0 7:0/0/terrain = 0
7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
@ -66,6 +74,7 @@ texture_region_size = Vector2i(18, 18)
7:0/0/terrains_peering_bit/top_side = 0 7:0/0/terrains_peering_bit/top_side = 0
7:0/0/terrains_peering_bit/top_right_corner = 0 7:0/0/terrains_peering_bit/top_right_corner = 0
8:0/0 = 0 8:0/0 = 0
8:0/0/z_index = 1
8:0/0/terrain_set = 0 8:0/0/terrain_set = 0
8:0/0/terrain = 0 8:0/0/terrain = 0
8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
@ -73,6 +82,7 @@ texture_region_size = Vector2i(18, 18)
8:0/0/terrains_peering_bit/bottom_right_corner = 0 8:0/0/terrains_peering_bit/bottom_right_corner = 0
8:0/0/terrains_peering_bit/bottom_side = 0 8:0/0/terrains_peering_bit/bottom_side = 0
9:0/0 = 0 9:0/0 = 0
9:0/0/z_index = 1
9:0/0/terrain_set = 0 9:0/0/terrain_set = 0
9:0/0/terrain = 0 9:0/0/terrain = 0
9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
@ -83,6 +93,7 @@ texture_region_size = Vector2i(18, 18)
9:0/0/terrains_peering_bit/left_side = 0 9:0/0/terrains_peering_bit/left_side = 0
9:0/0/terrains_peering_bit/top_side = 0 9:0/0/terrains_peering_bit/top_side = 0
10:0/0 = 0 10:0/0 = 0
10:0/0/z_index = 1
10:0/0/terrain_set = 0 10:0/0/terrain_set = 0
10:0/0/terrain = 0 10:0/0/terrain = 0
10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
@ -92,6 +103,7 @@ texture_region_size = Vector2i(18, 18)
10:0/0/terrains_peering_bit/bottom_left_corner = 0 10:0/0/terrains_peering_bit/bottom_left_corner = 0
10:0/0/terrains_peering_bit/left_side = 0 10:0/0/terrains_peering_bit/left_side = 0
11:0/0 = 0 11:0/0 = 0
11:0/0/z_index = 1
11:0/0/terrain_set = 0 11:0/0/terrain_set = 0
11:0/0/terrain = 0 11:0/0/terrain = 0
11:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
@ -99,12 +111,14 @@ texture_region_size = Vector2i(18, 18)
11:0/0/terrains_peering_bit/bottom_left_corner = 0 11:0/0/terrains_peering_bit/bottom_left_corner = 0
11:0/0/terrains_peering_bit/left_side = 0 11:0/0/terrains_peering_bit/left_side = 0
0:1/0 = 0 0:1/0 = 0
0:1/0/z_index = 1
0:1/0/terrain_set = 0 0:1/0/terrain_set = 0
0:1/0/terrain = 0 0:1/0/terrain = 0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:1/0/terrains_peering_bit/bottom_side = 0 0:1/0/terrains_peering_bit/bottom_side = 0
0:1/0/terrains_peering_bit/top_side = 0 0:1/0/terrains_peering_bit/top_side = 0
1:1/0 = 0 1:1/0 = 0
1:1/0/z_index = 1
1:1/0/terrain_set = 0 1:1/0/terrain_set = 0
1:1/0/terrain = 0 1:1/0/terrain = 0
1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
@ -112,6 +126,7 @@ texture_region_size = Vector2i(18, 18)
1:1/0/terrains_peering_bit/bottom_side = 0 1:1/0/terrains_peering_bit/bottom_side = 0
1:1/0/terrains_peering_bit/top_side = 0 1:1/0/terrains_peering_bit/top_side = 0
2:1/0 = 0 2:1/0 = 0
2:1/0/z_index = 1
2:1/0/terrain_set = 0 2:1/0/terrain_set = 0
2:1/0/terrain = 0 2:1/0/terrain = 0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
@ -120,6 +135,7 @@ texture_region_size = Vector2i(18, 18)
2:1/0/terrains_peering_bit/left_side = 0 2:1/0/terrains_peering_bit/left_side = 0
2:1/0/terrains_peering_bit/top_side = 0 2:1/0/terrains_peering_bit/top_side = 0
3:1/0 = 0 3:1/0 = 0
3:1/0/z_index = 1
3:1/0/terrain_set = 0 3:1/0/terrain_set = 0
3:1/0/terrain = 0 3:1/0/terrain = 0
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
@ -127,6 +143,7 @@ texture_region_size = Vector2i(18, 18)
3:1/0/terrains_peering_bit/left_side = 0 3:1/0/terrains_peering_bit/left_side = 0
3:1/0/terrains_peering_bit/top_side = 0 3:1/0/terrains_peering_bit/top_side = 0
4:1/0 = 0 4:1/0 = 0
4:1/0/z_index = 1
4:1/0/terrain_set = 0 4:1/0/terrain_set = 0
4:1/0/terrain = 0 4:1/0/terrain = 0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
@ -135,6 +152,7 @@ texture_region_size = Vector2i(18, 18)
4:1/0/terrains_peering_bit/bottom_side = 0 4:1/0/terrains_peering_bit/bottom_side = 0
4:1/0/terrains_peering_bit/top_side = 0 4:1/0/terrains_peering_bit/top_side = 0
5:1/0 = 0 5:1/0 = 0
5:1/0/z_index = 1
5:1/0/terrain_set = 0 5:1/0/terrain_set = 0
5:1/0/terrain = 0 5:1/0/terrain = 0
5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
@ -146,6 +164,7 @@ texture_region_size = Vector2i(18, 18)
5:1/0/terrains_peering_bit/top_side = 0 5:1/0/terrains_peering_bit/top_side = 0
5:1/0/terrains_peering_bit/top_right_corner = 0 5:1/0/terrains_peering_bit/top_right_corner = 0
6:1/0 = 0 6:1/0 = 0
6:1/0/z_index = 1
6:1/0/terrain_set = 0 6:1/0/terrain_set = 0
6:1/0/terrain = 0 6:1/0/terrain = 0
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
@ -157,6 +176,7 @@ texture_region_size = Vector2i(18, 18)
6:1/0/terrains_peering_bit/top_left_corner = 0 6:1/0/terrains_peering_bit/top_left_corner = 0
6:1/0/terrains_peering_bit/top_side = 0 6:1/0/terrains_peering_bit/top_side = 0
7:1/0 = 0 7:1/0 = 0
7:1/0/z_index = 1
7:1/0/terrain_set = 0 7:1/0/terrain_set = 0
7:1/0/terrain = 0 7:1/0/terrain = 0
7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
@ -165,6 +185,7 @@ texture_region_size = Vector2i(18, 18)
7:1/0/terrains_peering_bit/left_side = 0 7:1/0/terrains_peering_bit/left_side = 0
7:1/0/terrains_peering_bit/top_side = 0 7:1/0/terrains_peering_bit/top_side = 0
8:1/0 = 0 8:1/0 = 0
8:1/0/z_index = 1
8:1/0/terrain_set = 0 8:1/0/terrain_set = 0
8:1/0/terrain = 0 8:1/0/terrain = 0
8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
@ -174,6 +195,7 @@ texture_region_size = Vector2i(18, 18)
8:1/0/terrains_peering_bit/top_side = 0 8:1/0/terrains_peering_bit/top_side = 0
8:1/0/terrains_peering_bit/top_right_corner = 0 8:1/0/terrains_peering_bit/top_right_corner = 0
9:1/0 = 0 9:1/0 = 0
9:1/0/z_index = 1
9:1/0/terrain_set = 0 9:1/0/terrain_set = 0
9:1/0/terrain = 0 9:1/0/terrain = 0
9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
@ -184,7 +206,9 @@ texture_region_size = Vector2i(18, 18)
9:1/0/terrains_peering_bit/top_side = 0 9:1/0/terrains_peering_bit/top_side = 0
9:1/0/terrains_peering_bit/top_right_corner = 0 9:1/0/terrains_peering_bit/top_right_corner = 0
10:1/0 = 0 10:1/0 = 0
10:1/0/z_index = 1
11:1/0 = 0 11:1/0 = 0
11:1/0/z_index = 1
11:1/0/terrain_set = 0 11:1/0/terrain_set = 0
11:1/0/terrain = 0 11:1/0/terrain = 0
11:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
@ -195,17 +219,20 @@ texture_region_size = Vector2i(18, 18)
11:1/0/terrains_peering_bit/top_left_corner = 0 11:1/0/terrains_peering_bit/top_left_corner = 0
11:1/0/terrains_peering_bit/top_side = 0 11:1/0/terrains_peering_bit/top_side = 0
0:2/0 = 0 0:2/0 = 0
0:2/0/z_index = 1
0:2/0/terrain_set = 0 0:2/0/terrain_set = 0
0:2/0/terrain = 0 0:2/0/terrain = 0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:2/0/terrains_peering_bit/top_side = 0 0:2/0/terrains_peering_bit/top_side = 0
1:2/0 = 0 1:2/0 = 0
1:2/0/z_index = 1
1:2/0/terrain_set = 0 1:2/0/terrain_set = 0
1:2/0/terrain = 0 1:2/0/terrain = 0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:2/0/terrains_peering_bit/right_side = 0 1:2/0/terrains_peering_bit/right_side = 0
1:2/0/terrains_peering_bit/top_side = 0 1:2/0/terrains_peering_bit/top_side = 0
2:2/0 = 0 2:2/0 = 0
2:2/0/z_index = 1
2:2/0/terrain_set = 0 2:2/0/terrain_set = 0
2:2/0/terrain = 0 2:2/0/terrain = 0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
@ -213,12 +240,14 @@ texture_region_size = Vector2i(18, 18)
2:2/0/terrains_peering_bit/left_side = 0 2:2/0/terrains_peering_bit/left_side = 0
2:2/0/terrains_peering_bit/top_side = 0 2:2/0/terrains_peering_bit/top_side = 0
3:2/0 = 0 3:2/0 = 0
3:2/0/z_index = 1
3:2/0/terrain_set = 0 3:2/0/terrain_set = 0
3:2/0/terrain = 0 3:2/0/terrain = 0
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:2/0/terrains_peering_bit/left_side = 0 3:2/0/terrains_peering_bit/left_side = 0
3:2/0/terrains_peering_bit/top_side = 0 3:2/0/terrains_peering_bit/top_side = 0
4:2/0 = 0 4:2/0 = 0
4:2/0/z_index = 1
4:2/0/terrain_set = 0 4:2/0/terrain_set = 0
4:2/0/terrain = 0 4:2/0/terrain = 0
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
@ -227,6 +256,7 @@ texture_region_size = Vector2i(18, 18)
4:2/0/terrains_peering_bit/top_side = 0 4:2/0/terrains_peering_bit/top_side = 0
4:2/0/terrains_peering_bit/top_right_corner = 0 4:2/0/terrains_peering_bit/top_right_corner = 0
5:2/0 = 0 5:2/0 = 0
5:2/0/z_index = 1
5:2/0/terrain_set = 0 5:2/0/terrain_set = 0
5:2/0/terrain = 0 5:2/0/terrain = 0
5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
@ -238,6 +268,7 @@ texture_region_size = Vector2i(18, 18)
5:2/0/terrains_peering_bit/top_side = 0 5:2/0/terrains_peering_bit/top_side = 0
5:2/0/terrains_peering_bit/top_right_corner = 0 5:2/0/terrains_peering_bit/top_right_corner = 0
6:2/0 = 0 6:2/0 = 0
6:2/0/z_index = 1
6:2/0/terrain_set = 0 6:2/0/terrain_set = 0
6:2/0/terrain = 0 6:2/0/terrain = 0
6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
@ -249,6 +280,7 @@ texture_region_size = Vector2i(18, 18)
6:2/0/terrains_peering_bit/top_side = 0 6:2/0/terrains_peering_bit/top_side = 0
6:2/0/terrains_peering_bit/top_right_corner = 0 6:2/0/terrains_peering_bit/top_right_corner = 0
7:2/0 = 0 7:2/0 = 0
7:2/0/z_index = 1
7:2/0/terrain_set = 0 7:2/0/terrain_set = 0
7:2/0/terrain = 0 7:2/0/terrain = 0
7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
@ -257,6 +289,7 @@ texture_region_size = Vector2i(18, 18)
7:2/0/terrains_peering_bit/top_left_corner = 0 7:2/0/terrains_peering_bit/top_left_corner = 0
7:2/0/terrains_peering_bit/top_side = 0 7:2/0/terrains_peering_bit/top_side = 0
8:2/0 = 0 8:2/0 = 0
8:2/0/z_index = 1
8:2/0/terrain_set = 0 8:2/0/terrain_set = 0
8:2/0/terrain = 0 8:2/0/terrain = 0
8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
@ -267,6 +300,7 @@ texture_region_size = Vector2i(18, 18)
8:2/0/terrains_peering_bit/top_side = 0 8:2/0/terrains_peering_bit/top_side = 0
8:2/0/terrains_peering_bit/top_right_corner = 0 8:2/0/terrains_peering_bit/top_right_corner = 0
9:2/0 = 0 9:2/0 = 0
9:2/0/z_index = 1
9:2/0/terrain_set = 0 9:2/0/terrain_set = 0
9:2/0/terrain = 0 9:2/0/terrain = 0
9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
@ -279,6 +313,7 @@ texture_region_size = Vector2i(18, 18)
9:2/0/terrains_peering_bit/top_side = 0 9:2/0/terrains_peering_bit/top_side = 0
9:2/0/terrains_peering_bit/top_right_corner = 0 9:2/0/terrains_peering_bit/top_right_corner = 0
10:2/0 = 0 10:2/0 = 0
10:2/0/z_index = 1
10:2/0/terrain_set = 0 10:2/0/terrain_set = 0
10:2/0/terrain = 0 10:2/0/terrain = 0
10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
@ -289,6 +324,7 @@ texture_region_size = Vector2i(18, 18)
10:2/0/terrains_peering_bit/top_left_corner = 0 10:2/0/terrains_peering_bit/top_left_corner = 0
10:2/0/terrains_peering_bit/top_side = 0 10:2/0/terrains_peering_bit/top_side = 0
11:2/0 = 0 11:2/0 = 0
11:2/0/z_index = 1
11:2/0/terrain_set = 0 11:2/0/terrain_set = 0
11:2/0/terrain = 0 11:2/0/terrain = 0
11:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
@ -298,26 +334,31 @@ texture_region_size = Vector2i(18, 18)
11:2/0/terrains_peering_bit/top_left_corner = 0 11:2/0/terrains_peering_bit/top_left_corner = 0
11:2/0/terrains_peering_bit/top_side = 0 11:2/0/terrains_peering_bit/top_side = 0
0:3/0 = 0 0:3/0 = 0
0:3/0/z_index = 1
0:3/0/terrain_set = 0 0:3/0/terrain_set = 0
0:3/0/terrain = 0 0:3/0/terrain = 0
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:3/0 = 0 1:3/0 = 0
1:3/0/z_index = 1
1:3/0/terrain_set = 0 1:3/0/terrain_set = 0
1:3/0/terrain = 0 1:3/0/terrain = 0
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:3/0/terrains_peering_bit/right_side = 0 1:3/0/terrains_peering_bit/right_side = 0
2:3/0 = 0 2:3/0 = 0
2:3/0/z_index = 1
2:3/0/terrain_set = 0 2:3/0/terrain_set = 0
2:3/0/terrain = 0 2:3/0/terrain = 0
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:3/0/terrains_peering_bit/right_side = 0 2:3/0/terrains_peering_bit/right_side = 0
2:3/0/terrains_peering_bit/left_side = 0 2:3/0/terrains_peering_bit/left_side = 0
3:3/0 = 0 3:3/0 = 0
3:3/0/z_index = 1
3:3/0/terrain_set = 0 3:3/0/terrain_set = 0
3:3/0/terrain = 0 3:3/0/terrain = 0
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:3/0/terrains_peering_bit/left_side = 0 3:3/0/terrains_peering_bit/left_side = 0
4:3/0 = 0 4:3/0 = 0
4:3/0/z_index = 1
4:3/0/terrain_set = 0 4:3/0/terrain_set = 0
4:3/0/terrain = 0 4:3/0/terrain = 0
4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
@ -327,6 +368,7 @@ texture_region_size = Vector2i(18, 18)
4:3/0/terrains_peering_bit/left_side = 0 4:3/0/terrains_peering_bit/left_side = 0
4:3/0/terrains_peering_bit/top_side = 0 4:3/0/terrains_peering_bit/top_side = 0
5:3/0 = 0 5:3/0 = 0
5:3/0/z_index = 1
5:3/0/terrain_set = 0 5:3/0/terrain_set = 0
5:3/0/terrain = 0 5:3/0/terrain = 0
5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
@ -335,6 +377,7 @@ texture_region_size = Vector2i(18, 18)
5:3/0/terrains_peering_bit/top_side = 0 5:3/0/terrains_peering_bit/top_side = 0
5:3/0/terrains_peering_bit/top_right_corner = 0 5:3/0/terrains_peering_bit/top_right_corner = 0
6:3/0 = 0 6:3/0 = 0
6:3/0/z_index = 1
6:3/0/terrain_set = 0 6:3/0/terrain_set = 0
6:3/0/terrain = 0 6:3/0/terrain = 0
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
@ -343,6 +386,7 @@ texture_region_size = Vector2i(18, 18)
6:3/0/terrains_peering_bit/top_left_corner = 0 6:3/0/terrains_peering_bit/top_left_corner = 0
6:3/0/terrains_peering_bit/top_side = 0 6:3/0/terrains_peering_bit/top_side = 0
7:3/0 = 0 7:3/0 = 0
7:3/0/z_index = 1
7:3/0/terrain_set = 0 7:3/0/terrain_set = 0
7:3/0/terrain = 0 7:3/0/terrain = 0
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
@ -352,6 +396,7 @@ texture_region_size = Vector2i(18, 18)
7:3/0/terrains_peering_bit/left_side = 0 7:3/0/terrains_peering_bit/left_side = 0
7:3/0/terrains_peering_bit/top_side = 0 7:3/0/terrains_peering_bit/top_side = 0
8:3/0 = 0 8:3/0 = 0
8:3/0/z_index = 1
8:3/0/terrain_set = 0 8:3/0/terrain_set = 0
8:3/0/terrain = 0 8:3/0/terrain = 0
8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
@ -359,6 +404,7 @@ texture_region_size = Vector2i(18, 18)
8:3/0/terrains_peering_bit/top_side = 0 8:3/0/terrains_peering_bit/top_side = 0
8:3/0/terrains_peering_bit/top_right_corner = 0 8:3/0/terrains_peering_bit/top_right_corner = 0
9:3/0 = 0 9:3/0 = 0
9:3/0/z_index = 1
9:3/0/terrain_set = 0 9:3/0/terrain_set = 0
9:3/0/terrain = 0 9:3/0/terrain = 0
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
@ -368,6 +414,7 @@ texture_region_size = Vector2i(18, 18)
9:3/0/terrains_peering_bit/top_side = 0 9:3/0/terrains_peering_bit/top_side = 0
9:3/0/terrains_peering_bit/top_right_corner = 0 9:3/0/terrains_peering_bit/top_right_corner = 0
10:3/0 = 0 10:3/0 = 0
10:3/0/z_index = 1
10:3/0/terrain_set = 0 10:3/0/terrain_set = 0
10:3/0/terrain = 0 10:3/0/terrain = 0
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
@ -378,6 +425,7 @@ texture_region_size = Vector2i(18, 18)
10:3/0/terrains_peering_bit/top_side = 0 10:3/0/terrains_peering_bit/top_side = 0
10:3/0/terrains_peering_bit/top_right_corner = 0 10:3/0/terrains_peering_bit/top_right_corner = 0
11:3/0 = 0 11:3/0 = 0
11:3/0/z_index = 1
11:3/0/terrain_set = 0 11:3/0/terrain_set = 0
11:3/0/terrain = 0 11:3/0/terrain = 0
11:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)

View file

@ -3,17 +3,10 @@ extends RoomState
func _enter(_previous_state_path: String, _data: Dictionary = {}) -> void: func _enter(_previous_state_path: String, _data: Dictionary = {}) -> void:
print("entering room") print("entering room")
room.player = _instantiate_player() room.player = room.player_scene.instantiate()
assert(room.player != null, "player is null") room.add_child(room.player)
room.player.global_position = room.initial_spawn
room.camera.global_position = room.config.camera_position room.camera.global_position = room.config.camera_position
finished.emit(PLAYING) finished.emit(PLAYING)
return return
func _instantiate_player() -> Player:
var p: Player = room.player_scene.instantiate()
room.add_child(p)
p.global_position = room.initial_spawn
return p