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cbc83e8d20
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| 9d9bacb8c9 | |||
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| 3b255b0e58 |
7 changed files with 42 additions and 31 deletions
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@ -4,7 +4,7 @@ class_name Room extends Node2D
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@export var room_config: RoomConfig
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@onready var camera: RoomCamera = $RoomCamera
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@onready var state_machine: StateMachine = $RoomStateMachine
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@onready var director: StateMachine = $RoomDirector
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var player_scene: PackedScene = preload("res://scenes/player/player.tscn")
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@ -1,32 +1,32 @@
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[gd_scene load_steps=8 format=3 uid="uid://bxhyxox662buj"]
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[gd_scene load_steps=7 format=3 uid="uid://bxhyxox662buj"]
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[ext_resource type="Script" uid="uid://pcl0om2k32g6" path="res://scenes/room/room.gd" id="1_8xru0"]
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[ext_resource type="Script" uid="uid://bamoq5wi0lkdy" path="res://resources/room_config.gd" id="2_kxljb"]
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[ext_resource type="Script" uid="uid://diou146pyb0br" path="res://scenes/room/room_camera.gd" id="3_y1kpu"]
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[ext_resource type="Script" uid="uid://b7715auuhy7vu" path="res://scenes/room/states/room_starting.gd" id="4_1w8vm"]
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[ext_resource type="Script" uid="uid://b7715auuhy7vu" path="res://scenes/room/states/room_entering.gd" id="4_1w8vm"]
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[ext_resource type="Script" uid="uid://diths5s8vd7lr" path="res://classes/state_machine/state_machine.gd" id="4_vaubn"]
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[ext_resource type="Script" uid="uid://d2xitfobwbk20" path="res://scenes/room/states/room_playing.gd" id="5_w7vtx"]
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[sub_resource type="Resource" id="Resource_y1kpu"]
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script = ExtResource("2_kxljb")
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metadata/_custom_type_script = "uid://bamoq5wi0lkdy"
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[ext_resource type="Script" uid="uid://ceevyto3vbq7c" path="res://scenes/room/states/room_paused.gd" id="6_gui0a"]
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[node name="Room" type="Node2D"]
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script = ExtResource("1_8xru0")
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room_config = SubResource("Resource_y1kpu")
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[node name="RoomStateMachine" type="Node" parent="." node_paths=PackedStringArray("initial_state")]
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[node name="RoomDirector" type="Node" parent="." node_paths=PackedStringArray("initial_state")]
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process_mode = 3
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script = ExtResource("4_vaubn")
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initial_state = NodePath("Starting")
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initial_state = NodePath("Entering")
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metadata/_custom_type_script = "uid://diths5s8vd7lr"
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[node name="Starting" type="Node" parent="RoomStateMachine"]
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[node name="Entering" type="Node" parent="RoomDirector"]
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script = ExtResource("4_1w8vm")
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metadata/_custom_type_script = "uid://hjm43hb4os07"
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[node name="Playing" type="Node" parent="RoomStateMachine"]
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[node name="Playing" type="Node" parent="RoomDirector"]
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script = ExtResource("5_w7vtx")
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metadata/_custom_type_script = "uid://hjm43hb4os07"
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[node name="Paused" type="Node" parent="RoomDirector"]
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script = ExtResource("6_gui0a")
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metadata/_custom_type_script = "uid://hjm43hb4os07"
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[node name="RoomCamera" type="Camera2D" parent="."]
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script = ExtResource("3_y1kpu")
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@ -32,20 +32,3 @@ func _state_update(_delta: float) -> void:
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func _state_physics_update(_delta: float) -> void:
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pass
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func match_state(exclude: Array[StringName] = []) -> StringName:
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if Input.is_action_just_pressed("pause"):
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if PAUSED in exclude: return ""
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return PAUSED
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return ""
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func watch_state(exclude: Array[StringName] = [], data: Dictionary[StringName, Variant] = {}) -> bool:
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var next_state: StringName = match_state(exclude)
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if next_state != "":
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finished.emit(next_state, data)
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return true
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return false
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@ -2,6 +2,7 @@ extends RoomState
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func _enter(_previous_state_path: String, _data: Dictionary = {}) -> void:
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print("entering room")
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room.player = room.player_scene.instantiate()
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room.add_child(room.player)
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room.player.global_position = room.initial_spawn
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17
scenes/room/states/room_paused.gd
Normal file
17
scenes/room/states/room_paused.gd
Normal file
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@ -0,0 +1,17 @@
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extends RoomState
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var _prev_state: String
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func _enter(previous_state_path: String, _data: Dictionary = {}) -> void:
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print("entering room pause")
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_prev_state = previous_state_path
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get_tree().paused = true
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print("room paused")
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func _handle_input(event: InputEvent) -> void:
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if event.is_action_pressed("pause"):
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finished.emit(_prev_state)
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return
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1
scenes/room/states/room_paused.gd.uid
Normal file
1
scenes/room/states/room_paused.gd.uid
Normal file
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@ -0,0 +1 @@
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uid://ceevyto3vbq7c
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@ -1,6 +1,15 @@
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extends RoomState
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func _enter(_previous_state_path: String, _data: Dictionary = {}) -> void:
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print("entering room gameplay")
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get_tree().paused = false
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func _handle_input(event: InputEvent) -> void:
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if event.is_action_pressed("pause"):
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finished.emit(PAUSED)
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func _state_physics_update(delta: float) -> void:
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room.camera.follow_player(delta)
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if match_state([PLAYING]): return
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