merge tilesets
This commit is contained in:
parent
3694efd2b3
commit
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7 changed files with 1046 additions and 1421 deletions
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1032
assets/world/test_tileset.tres
Normal file
1032
assets/world/test_tileset.tres
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@ -1,394 +0,0 @@
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[gd_resource type="TileSet" load_steps=3 format=3 uid="uid://pq8rue1s8kgc"]
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[ext_resource type="Texture2D" uid="uid://cq0km3t581pky" path="res://assets/world/grass.aseprite" id="1_jl213"]
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[sub_resource type="TileSetAtlasSource" id="2"]
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resource_name = "bush"
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texture = ExtResource("1_jl213")
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separation = Vector2i(1, 1)
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texture_region_size = Vector2i(18, 18)
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0:0/0 = 0
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0:0/0/terrain_set = 0
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0:0/0/terrain = 0
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0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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0:0/0/terrains_peering_bit/bottom_side = 0
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1:0/0 = 0
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1:0/0/terrain_set = 0
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1:0/0/terrain = 0
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1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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1:0/0/terrains_peering_bit/right_side = 0
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1:0/0/terrains_peering_bit/bottom_side = 0
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2:0/0 = 0
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2:0/0/terrain_set = 0
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2:0/0/terrain = 0
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2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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2:0/0/terrains_peering_bit/right_side = 0
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2:0/0/terrains_peering_bit/bottom_side = 0
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2:0/0/terrains_peering_bit/left_side = 0
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3:0/0 = 0
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3:0/0/terrain_set = 0
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3:0/0/terrain = 0
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3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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3:0/0/terrains_peering_bit/bottom_side = 0
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3:0/0/terrains_peering_bit/left_side = 0
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4:0/0 = 0
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4:0/0/terrain_set = 0
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4:0/0/terrain = 0
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4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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4:0/0/terrains_peering_bit/right_side = 0
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4:0/0/terrains_peering_bit/bottom_side = 0
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4:0/0/terrains_peering_bit/left_side = 0
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4:0/0/terrains_peering_bit/top_left_corner = 0
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4:0/0/terrains_peering_bit/top_side = 0
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5:0/0 = 0
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5:0/0/terrain_set = 0
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5:0/0/terrain = 0
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5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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5:0/0/terrains_peering_bit/right_side = 0
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5:0/0/terrains_peering_bit/bottom_right_corner = 0
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5:0/0/terrains_peering_bit/bottom_side = 0
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5:0/0/terrains_peering_bit/left_side = 0
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6:0/0 = 0
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6:0/0/terrain_set = 0
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6:0/0/terrain = 0
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6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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6:0/0/terrains_peering_bit/right_side = 0
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6:0/0/terrains_peering_bit/bottom_side = 0
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6:0/0/terrains_peering_bit/bottom_left_corner = 0
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6:0/0/terrains_peering_bit/left_side = 0
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7:0/0 = 0
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7:0/0/terrain_set = 0
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7:0/0/terrain = 0
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7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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7:0/0/terrains_peering_bit/right_side = 0
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7:0/0/terrains_peering_bit/bottom_side = 0
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7:0/0/terrains_peering_bit/left_side = 0
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7:0/0/terrains_peering_bit/top_side = 0
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7:0/0/terrains_peering_bit/top_right_corner = 0
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8:0/0 = 0
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8:0/0/terrain_set = 0
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8:0/0/terrain = 0
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8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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8:0/0/terrains_peering_bit/right_side = 0
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8:0/0/terrains_peering_bit/bottom_right_corner = 0
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8:0/0/terrains_peering_bit/bottom_side = 0
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9:0/0 = 0
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9:0/0/terrain_set = 0
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9:0/0/terrain = 0
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9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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9:0/0/terrains_peering_bit/right_side = 0
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9:0/0/terrains_peering_bit/bottom_right_corner = 0
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9:0/0/terrains_peering_bit/bottom_side = 0
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9:0/0/terrains_peering_bit/bottom_left_corner = 0
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9:0/0/terrains_peering_bit/left_side = 0
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9:0/0/terrains_peering_bit/top_side = 0
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10:0/0 = 0
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10:0/0/terrain_set = 0
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10:0/0/terrain = 0
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10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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10:0/0/terrains_peering_bit/right_side = 0
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10:0/0/terrains_peering_bit/bottom_right_corner = 0
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10:0/0/terrains_peering_bit/bottom_side = 0
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10:0/0/terrains_peering_bit/bottom_left_corner = 0
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10:0/0/terrains_peering_bit/left_side = 0
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11:0/0 = 0
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11:0/0/terrain_set = 0
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11:0/0/terrain = 0
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11:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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11:0/0/terrains_peering_bit/bottom_side = 0
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11:0/0/terrains_peering_bit/bottom_left_corner = 0
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11:0/0/terrains_peering_bit/left_side = 0
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0:1/0 = 0
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0:1/0/terrain_set = 0
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0:1/0/terrain = 0
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0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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0:1/0/terrains_peering_bit/bottom_side = 0
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0:1/0/terrains_peering_bit/top_side = 0
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1:1/0 = 0
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1:1/0/terrain_set = 0
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1:1/0/terrain = 0
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1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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1:1/0/terrains_peering_bit/right_side = 0
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1:1/0/terrains_peering_bit/bottom_side = 0
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1:1/0/terrains_peering_bit/top_side = 0
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2:1/0 = 0
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2:1/0/terrain_set = 0
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2:1/0/terrain = 0
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2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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2:1/0/terrains_peering_bit/right_side = 0
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2:1/0/terrains_peering_bit/bottom_side = 0
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2:1/0/terrains_peering_bit/left_side = 0
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2:1/0/terrains_peering_bit/top_side = 0
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3:1/0 = 0
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3:1/0/terrain_set = 0
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3:1/0/terrain = 0
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3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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3:1/0/terrains_peering_bit/bottom_side = 0
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3:1/0/terrains_peering_bit/left_side = 0
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3:1/0/terrains_peering_bit/top_side = 0
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4:1/0 = 0
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4:1/0/terrain_set = 0
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4:1/0/terrain = 0
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4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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4:1/0/terrains_peering_bit/right_side = 0
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4:1/0/terrains_peering_bit/bottom_right_corner = 0
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4:1/0/terrains_peering_bit/bottom_side = 0
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4:1/0/terrains_peering_bit/top_side = 0
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5:1/0 = 0
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5:1/0/terrain_set = 0
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5:1/0/terrain = 0
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5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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5:1/0/terrains_peering_bit/right_side = 0
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5:1/0/terrains_peering_bit/bottom_right_corner = 0
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5:1/0/terrains_peering_bit/bottom_side = 0
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5:1/0/terrains_peering_bit/bottom_left_corner = 0
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5:1/0/terrains_peering_bit/left_side = 0
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5:1/0/terrains_peering_bit/top_side = 0
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5:1/0/terrains_peering_bit/top_right_corner = 0
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6:1/0 = 0
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6:1/0/terrain_set = 0
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6:1/0/terrain = 0
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6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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6:1/0/terrains_peering_bit/right_side = 0
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6:1/0/terrains_peering_bit/bottom_right_corner = 0
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6:1/0/terrains_peering_bit/bottom_side = 0
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6:1/0/terrains_peering_bit/bottom_left_corner = 0
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6:1/0/terrains_peering_bit/left_side = 0
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6:1/0/terrains_peering_bit/top_left_corner = 0
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6:1/0/terrains_peering_bit/top_side = 0
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7:1/0 = 0
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7:1/0/terrain_set = 0
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7:1/0/terrain = 0
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7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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7:1/0/terrains_peering_bit/bottom_side = 0
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7:1/0/terrains_peering_bit/bottom_left_corner = 0
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7:1/0/terrains_peering_bit/left_side = 0
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7:1/0/terrains_peering_bit/top_side = 0
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8:1/0 = 0
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8:1/0/terrain_set = 0
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8:1/0/terrain = 0
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8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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8:1/0/terrains_peering_bit/right_side = 0
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8:1/0/terrains_peering_bit/bottom_right_corner = 0
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8:1/0/terrains_peering_bit/bottom_side = 0
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8:1/0/terrains_peering_bit/top_side = 0
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8:1/0/terrains_peering_bit/top_right_corner = 0
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9:1/0 = 0
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9:1/0/terrain_set = 0
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9:1/0/terrain = 0
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9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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9:1/0/terrains_peering_bit/right_side = 0
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9:1/0/terrains_peering_bit/bottom_side = 0
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9:1/0/terrains_peering_bit/bottom_left_corner = 0
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9:1/0/terrains_peering_bit/left_side = 0
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9:1/0/terrains_peering_bit/top_side = 0
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9:1/0/terrains_peering_bit/top_right_corner = 0
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10:1/0 = 0
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11:1/0 = 0
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11:1/0/terrain_set = 0
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11:1/0/terrain = 0
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11:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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11:1/0/terrains_peering_bit/right_side = 0
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11:1/0/terrains_peering_bit/bottom_side = 0
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11:1/0/terrains_peering_bit/bottom_left_corner = 0
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11:1/0/terrains_peering_bit/left_side = 0
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11:1/0/terrains_peering_bit/top_left_corner = 0
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11:1/0/terrains_peering_bit/top_side = 0
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0:2/0 = 0
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0:2/0/terrain_set = 0
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0:2/0/terrain = 0
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0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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0:2/0/terrains_peering_bit/top_side = 0
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1:2/0 = 0
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1:2/0/terrain_set = 0
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1:2/0/terrain = 0
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1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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1:2/0/terrains_peering_bit/right_side = 0
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1:2/0/terrains_peering_bit/top_side = 0
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2:2/0 = 0
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2:2/0/terrain_set = 0
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2:2/0/terrain = 0
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2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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2:2/0/terrains_peering_bit/right_side = 0
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2:2/0/terrains_peering_bit/left_side = 0
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2:2/0/terrains_peering_bit/top_side = 0
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3:2/0 = 0
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3:2/0/terrain_set = 0
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3:2/0/terrain = 0
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3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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3:2/0/terrains_peering_bit/left_side = 0
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3:2/0/terrains_peering_bit/top_side = 0
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4:2/0 = 0
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4:2/0/terrain_set = 0
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4:2/0/terrain = 0
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4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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4:2/0/terrains_peering_bit/right_side = 0
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4:2/0/terrains_peering_bit/bottom_side = 0
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4:2/0/terrains_peering_bit/top_side = 0
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4:2/0/terrains_peering_bit/top_right_corner = 0
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5:2/0 = 0
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5:2/0/terrain_set = 0
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5:2/0/terrain = 0
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5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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5:2/0/terrains_peering_bit/right_side = 0
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||||
5:2/0/terrains_peering_bit/bottom_right_corner = 0
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5:2/0/terrains_peering_bit/bottom_side = 0
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||||
5:2/0/terrains_peering_bit/left_side = 0
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5:2/0/terrains_peering_bit/top_left_corner = 0
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5:2/0/terrains_peering_bit/top_side = 0
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5:2/0/terrains_peering_bit/top_right_corner = 0
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6:2/0 = 0
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6:2/0/terrain_set = 0
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6:2/0/terrain = 0
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6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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6:2/0/terrains_peering_bit/right_side = 0
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||||
6:2/0/terrains_peering_bit/bottom_side = 0
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||||
6:2/0/terrains_peering_bit/bottom_left_corner = 0
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||||
6:2/0/terrains_peering_bit/left_side = 0
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||||
6:2/0/terrains_peering_bit/top_left_corner = 0
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||||
6:2/0/terrains_peering_bit/top_side = 0
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6:2/0/terrains_peering_bit/top_right_corner = 0
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7:2/0 = 0
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||||
7:2/0/terrain_set = 0
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||||
7:2/0/terrain = 0
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7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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||||
7:2/0/terrains_peering_bit/bottom_side = 0
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||||
7:2/0/terrains_peering_bit/left_side = 0
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||||
7:2/0/terrains_peering_bit/top_left_corner = 0
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||||
7:2/0/terrains_peering_bit/top_side = 0
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8:2/0 = 0
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||||
8:2/0/terrain_set = 0
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||||
8:2/0/terrain = 0
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8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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8:2/0/terrains_peering_bit/right_side = 0
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8:2/0/terrains_peering_bit/bottom_right_corner = 0
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8:2/0/terrains_peering_bit/bottom_side = 0
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8:2/0/terrains_peering_bit/left_side = 0
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8:2/0/terrains_peering_bit/top_side = 0
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8:2/0/terrains_peering_bit/top_right_corner = 0
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9:2/0 = 0
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9:2/0/terrain_set = 0
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9:2/0/terrain = 0
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9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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9:2/0/terrains_peering_bit/right_side = 0
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||||
9:2/0/terrains_peering_bit/bottom_right_corner = 0
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9:2/0/terrains_peering_bit/bottom_side = 0
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9:2/0/terrains_peering_bit/bottom_left_corner = 0
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9:2/0/terrains_peering_bit/left_side = 0
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||||
9:2/0/terrains_peering_bit/top_left_corner = 0
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||||
9:2/0/terrains_peering_bit/top_side = 0
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||||
9:2/0/terrains_peering_bit/top_right_corner = 0
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||||
10:2/0 = 0
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||||
10:2/0/terrain_set = 0
|
||||
10:2/0/terrain = 0
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10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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||||
10:2/0/terrains_peering_bit/right_side = 0
|
||||
10:2/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
10:2/0/terrains_peering_bit/bottom_side = 0
|
||||
10:2/0/terrains_peering_bit/left_side = 0
|
||||
10:2/0/terrains_peering_bit/top_left_corner = 0
|
||||
10:2/0/terrains_peering_bit/top_side = 0
|
||||
11:2/0 = 0
|
||||
11:2/0/terrain_set = 0
|
||||
11:2/0/terrain = 0
|
||||
11:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
11:2/0/terrains_peering_bit/bottom_side = 0
|
||||
11:2/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
11:2/0/terrains_peering_bit/left_side = 0
|
||||
11:2/0/terrains_peering_bit/top_left_corner = 0
|
||||
11:2/0/terrains_peering_bit/top_side = 0
|
||||
0:3/0 = 0
|
||||
0:3/0/terrain_set = 0
|
||||
0:3/0/terrain = 0
|
||||
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:3/0 = 0
|
||||
1:3/0/terrain_set = 0
|
||||
1:3/0/terrain = 0
|
||||
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:3/0/terrains_peering_bit/right_side = 0
|
||||
2:3/0 = 0
|
||||
2:3/0/terrain_set = 0
|
||||
2:3/0/terrain = 0
|
||||
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
2:3/0/terrains_peering_bit/right_side = 0
|
||||
2:3/0/terrains_peering_bit/left_side = 0
|
||||
3:3/0 = 0
|
||||
3:3/0/terrain_set = 0
|
||||
3:3/0/terrain = 0
|
||||
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:3/0/terrains_peering_bit/left_side = 0
|
||||
4:3/0 = 0
|
||||
4:3/0/terrain_set = 0
|
||||
4:3/0/terrain = 0
|
||||
4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
4:3/0/terrains_peering_bit/right_side = 0
|
||||
4:3/0/terrains_peering_bit/bottom_side = 0
|
||||
4:3/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
4:3/0/terrains_peering_bit/left_side = 0
|
||||
4:3/0/terrains_peering_bit/top_side = 0
|
||||
5:3/0 = 0
|
||||
5:3/0/terrain_set = 0
|
||||
5:3/0/terrain = 0
|
||||
5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
5:3/0/terrains_peering_bit/right_side = 0
|
||||
5:3/0/terrains_peering_bit/left_side = 0
|
||||
5:3/0/terrains_peering_bit/top_side = 0
|
||||
5:3/0/terrains_peering_bit/top_right_corner = 0
|
||||
6:3/0 = 0
|
||||
6:3/0/terrain_set = 0
|
||||
6:3/0/terrain = 0
|
||||
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
6:3/0/terrains_peering_bit/right_side = 0
|
||||
6:3/0/terrains_peering_bit/left_side = 0
|
||||
6:3/0/terrains_peering_bit/top_left_corner = 0
|
||||
6:3/0/terrains_peering_bit/top_side = 0
|
||||
7:3/0 = 0
|
||||
7:3/0/terrain_set = 0
|
||||
7:3/0/terrain = 0
|
||||
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
7:3/0/terrains_peering_bit/right_side = 0
|
||||
7:3/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
7:3/0/terrains_peering_bit/bottom_side = 0
|
||||
7:3/0/terrains_peering_bit/left_side = 0
|
||||
7:3/0/terrains_peering_bit/top_side = 0
|
||||
8:3/0 = 0
|
||||
8:3/0/terrain_set = 0
|
||||
8:3/0/terrain = 0
|
||||
8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
8:3/0/terrains_peering_bit/right_side = 0
|
||||
8:3/0/terrains_peering_bit/top_side = 0
|
||||
8:3/0/terrains_peering_bit/top_right_corner = 0
|
||||
9:3/0 = 0
|
||||
9:3/0/terrain_set = 0
|
||||
9:3/0/terrain = 0
|
||||
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
9:3/0/terrains_peering_bit/right_side = 0
|
||||
9:3/0/terrains_peering_bit/left_side = 0
|
||||
9:3/0/terrains_peering_bit/top_left_corner = 0
|
||||
9:3/0/terrains_peering_bit/top_side = 0
|
||||
9:3/0/terrains_peering_bit/top_right_corner = 0
|
||||
10:3/0 = 0
|
||||
10:3/0/terrain_set = 0
|
||||
10:3/0/terrain = 0
|
||||
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
10:3/0/terrains_peering_bit/right_side = 0
|
||||
10:3/0/terrains_peering_bit/bottom_side = 0
|
||||
10:3/0/terrains_peering_bit/left_side = 0
|
||||
10:3/0/terrains_peering_bit/top_left_corner = 0
|
||||
10:3/0/terrains_peering_bit/top_side = 0
|
||||
10:3/0/terrains_peering_bit/top_right_corner = 0
|
||||
11:3/0 = 0
|
||||
11:3/0/terrain_set = 0
|
||||
11:3/0/terrain = 0
|
||||
11:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
11:3/0/terrains_peering_bit/left_side = 0
|
||||
11:3/0/terrains_peering_bit/top_left_corner = 0
|
||||
11:3/0/terrains_peering_bit/top_side = 0
|
||||
|
||||
[resource]
|
||||
physics_layer_0/collision_layer = 2
|
||||
physics_layer_0/collision_mask = 0
|
||||
terrain_set_0/mode = 0
|
||||
terrain_set_0/terrain_0/name = "bush"
|
||||
terrain_set_0/terrain_0/color = Color(0.3438731, 0.8892241, 0.61679035, 1)
|
||||
sources/0 = SubResource("2")
|
||||
|
|
@ -1,4 +1,4 @@
|
|||
@tool class_name RoomConfig extends Resource
|
||||
class_name RoomConfig extends Resource
|
||||
|
||||
|
||||
#@export var size: Vector2i = Vector2i.ZERO
|
||||
|
|
|
|||
|
|
@ -12,9 +12,10 @@ metadata/_custom_type_script = "uid://bamoq5wi0lkdy"
|
|||
[node name="Room" instance=ExtResource("1_tbqj1")]
|
||||
config = SubResource("Resource_t5fpq")
|
||||
|
||||
[node name="TileMapLayer" type="TileMapLayer" parent="." index="2"]
|
||||
[node name="FloorTilemap" type="TileMapLayer" parent="." index="2"]
|
||||
tile_map_data = PackedByteArray("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")
|
||||
tile_set = ExtResource("3_gs3vs")
|
||||
collision_enabled = false
|
||||
|
||||
[node name="WallTilemap" type="TileMapLayer" parent="." index="3" groups=["wall"]]
|
||||
tile_map_data = PackedByteArray("AAAHAAAAAAABAAMAAAAIAAAAAAADAAIAAAAIAP//AAABAAAAAAAJAP//AAACAAMAAAAKAP//AAACAAMAAAALAP//AAACAAMAAAAMAP//AAADAAMAAAANAAAAAAABAAMAAAAOAAAAAAACAAMAAAAPAAAAAAADAAAAAAAPAAEAAAAAAAIAAAAQAAIAAAAAAAAAAAAQAAMAAAAAAAEAAAAQAAQAAAADAAEAAAAQAAUAAAAAAAEAAAAQAAYAAAADAAIAAAAPAAYAAAABAAAAAAAPAAcAAAADAAIAAAAOAAcAAAABAAMAAAANAAgAAAADAAMAAAAMAAgAAAABAAAAAAAMAAkAAAADAAIAAAALAAkAAAACAAMAAAAKAAkAAAACAAMAAAAJAAkAAAABAAIAAAAJAAgAAAADAAAAAAAIAAgAAAACAAMAAAAHAAgAAAABAAIAAAAHAAcAAAADAAAAAAAGAAcAAAABAAIAAAAGAAYAAAADAAAAAAAFAAYAAAABAAIAAAAFAAUAAAAAAAEAAAAFAAQAAAADAAAAAAAEAAQAAAABAAIAAAAEAAMAAAADAAAAAAADAAMAAAABAAMAAAANAAMAAAAFAAAAAAAOAAMAAAAHAAEAAAAOAAQAAAAGAAMAAAANAAQAAAAEAAIAAAANAAUAAAAAAAIAAAAMAAMAAAABAAMAAAAOAAIAAAAAAAAAAAAPAAQAAAACAAMAAAA=")
|
||||
|
|
|
|||
10
tools/merge_tilesets.gd
Normal file
10
tools/merge_tilesets.gd
Normal file
|
|
@ -0,0 +1,10 @@
|
|||
@tool
|
||||
class_name MergeTilesets extends EditorScript
|
||||
|
||||
|
||||
func _run() -> void:
|
||||
var tileset1: TileSet = load("res://assets/world/floor_tileset.tres")
|
||||
var tileset2: TileSet = load("res://assets/world/wall_tileset.tres")
|
||||
|
||||
for i in range(tileset1.get_source_count()):
|
||||
tileset2.add_source(tileset1.get_source(i))
|
||||
1
tools/merge_tilesets.gd.uid
Normal file
1
tools/merge_tilesets.gd.uid
Normal file
|
|
@ -0,0 +1 @@
|
|||
uid://dq64py33ka708
|
||||
Loading…
Add table
Reference in a new issue