diff --git a/scenes/worlds/yukotsukis_room/assets/carpets/carpets.aseprite.import b/scenes/worlds/yukotsukis_room/assets/carpets/carpets.aseprite.import index edc2db8..2a3e025 100644 --- a/scenes/worlds/yukotsukis_room/assets/carpets/carpets.aseprite.import +++ b/scenes/worlds/yukotsukis_room/assets/carpets/carpets.aseprite.import @@ -1,7 +1,7 @@ [remap] -importer="aseprite_wizard.plugin.noop" -type="PackedDataContainer" +importer="aseprite_wizard.plugin.static-texture" +type="PortableCompressedTexture2D" uid="uid://dbis0btaadjqo" path="res://.godot/imported/carpets.aseprite-090c9d1c6292552f4ecf7cce85b195a8.res" @@ -12,3 +12,9 @@ dest_files=["res://.godot/imported/carpets.aseprite-090c9d1c6292552f4ecf7cce85b1 [params] +layer/exclude_layers_pattern="" +layer/only_visible_layers=false +first_frame_only=true +sheet/sheet_type="packed" +sheet/sheet_columns=12 +sheet/scale=1 diff --git a/scenes/worlds/yukotsukis_room/assets/carpets/carpets.csv b/scenes/worlds/yukotsukis_room/assets/carpets/carpets.csv deleted file mode 100644 index a0f3417..0000000 --- a/scenes/worlds/yukotsukis_room/assets/carpets/carpets.csv +++ /dev/null @@ -1,2 +0,0 @@ -name; region_x; region_y; region_width; region_height; tile_size_x; tile_size_y; tile_spacing; platform_height; cell_size; z_index; bitmasks; priorities -Auto1; 0; 0; 228; 95; 18; 18; 1; 0; 16; 1; [[0, 0], 144, [1, 0], 176, [2, 0], 184, [3, 0], 152, [4, 0], 187, [5, 0], 440, [6, 0], 248, [7, 0], 190, [8, 0], 432, [9, 0], 506, [10, 0], 504, [11, 0], 216, [0, 1], 146, [1, 1], 178, [2, 1], 186, [3, 1], 154, [4, 1], 434, [5, 1], 510, [6, 1], 507, [7, 1], 218, [8, 1], 438, [9, 1], 254, [10, 1], 0, [11, 1], 251, [0, 2], 18, [1, 2], 50, [2, 2], 58, [3, 2], 26, [4, 2], 182, [5, 2], 447, [6, 2], 255, [7, 2], 155, [8, 2], 446, [9, 2], 511, [10, 2], 443, [11, 2], 219, [0, 3], 16, [1, 3], 48, [2, 3], 56, [3, 3], 24, [4, 3], 250, [5, 3], 62, [6, 3], 59, [7, 3], 442, [8, 3], 54, [9, 3], 63, [10, 3], 191, [11, 3], 27]; [[0, 0], 100, [1, 0], 100, [2, 0], 100, [3, 0], 100, [4, 0], 100, [5, 0], 100, [6, 0], 100, [7, 0], 100, [8, 0], 100, [9, 0], 100, [10, 0], 100, [11, 0], 100, [0, 1], 100, [1, 1], 100, [2, 1], 100, [3, 1], 100, [4, 1], 100, [5, 1], 100, [6, 1], 100, [7, 1], 100, [8, 1], 100, [9, 1], 100, [10, 1], 100, [11, 1], 100, [0, 2], 100, [1, 2], 100, [2, 2], 100, [3, 2], 100, [4, 2], 100, [5, 2], 100, [6, 2], 100, [7, 2], 100, [8, 2], 100, [9, 2], 100, [10, 2], 100, [11, 2], 100, [0, 3], 100, [1, 3], 100, [2, 3], 100, [3, 3], 100, [4, 3], 100, [5, 3], 100, [6, 3], 100, [7, 3], 100, [8, 3], 100, [9, 3], 100, [10, 3], 100, [11, 3], 100] \ No newline at end of file diff --git a/scenes/worlds/yukotsukis_room/assets/carpets/carpets.csv.import b/scenes/worlds/yukotsukis_room/assets/carpets/carpets.csv.import deleted file mode 100644 index 1cdc722..0000000 --- a/scenes/worlds/yukotsukis_room/assets/carpets/carpets.csv.import +++ /dev/null @@ -1,15 +0,0 @@ -[remap] - -importer="csv_translation" -type="Translation" -uid="uid://txam6w4qgqwb" -valid=false - -[deps] - -source_file="res://scenes/worlds/yukotsukis_room/assets/carpets/carpets.csv" - -[params] - -compress=true -delimiter=0 diff --git a/scenes/worlds/yukotsukis_room/assets/carpets/carpets.png b/scenes/worlds/yukotsukis_room/assets/carpets/carpets.png deleted file mode 100644 index ca645bc..0000000 Binary files a/scenes/worlds/yukotsukis_room/assets/carpets/carpets.png and /dev/null differ diff --git a/scenes/worlds/yukotsukis_room/assets/carpets/carpets.png.import b/scenes/worlds/yukotsukis_room/assets/carpets/carpets.png.import deleted file mode 100644 index ac1e673..0000000 --- a/scenes/worlds/yukotsukis_room/assets/carpets/carpets.png.import +++ /dev/null @@ -1,40 +0,0 @@ -[remap] - -importer="texture" -type="CompressedTexture2D" -uid="uid://whvewfhlgwa0" -path="res://.godot/imported/carpets.png-5e414ad995f4d8e335c69136da33fca1.ctex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://scenes/worlds/yukotsukis_room/assets/carpets/carpets.png" -dest_files=["res://.godot/imported/carpets.png-5e414ad995f4d8e335c69136da33fca1.ctex"] - -[params] - -compress/mode=0 -compress/high_quality=false -compress/lossy_quality=0.7 -compress/uastc_level=0 -compress/rdo_quality_loss=0.0 -compress/hdr_compression=1 -compress/normal_map=0 -compress/channel_pack=0 -mipmaps/generate=false -mipmaps/limit=-1 -roughness/mode=0 -roughness/src_normal="" -process/channel_remap/red=0 -process/channel_remap/green=1 -process/channel_remap/blue=2 -process/channel_remap/alpha=3 -process/fix_alpha_border=true -process/premult_alpha=false -process/normal_map_invert_y=false -process/hdr_as_srgb=false -process/hdr_clamp_exposure=false -process/size_limit=0 -detect_3d/compress_to=1 diff --git a/scenes/worlds/yukotsukis_room/assets/carpets/carpets_godot4.tres b/scenes/worlds/yukotsukis_room/assets/carpets/carpets_godot4.tres index ab15898..85c8a4c 100644 --- a/scenes/worlds/yukotsukis_room/assets/carpets/carpets_godot4.tres +++ b/scenes/worlds/yukotsukis_room/assets/carpets/carpets_godot4.tres @@ -1,29 +1,25 @@ -[gd_resource type="TileSet" load_steps=3 format=3] +[gd_resource type="TileSet" load_steps=3 format=3 uid="uid://bcpinmakhx3ix"] -[ext_resource path="./carpets.png" type="Texture2D" id="1"] +[ext_resource type="Texture2D" uid="uid://dbis0btaadjqo" path="res://scenes/worlds/yukotsukis_room/assets/carpets/carpets.aseprite" id="1_oumhx"] [sub_resource type="TileSetAtlasSource" id="2"] resource_name = "Auto1" -texture = ExtResource("1") -margins = Vector2i(0, 0) +texture = ExtResource("1_oumhx") separation = Vector2i(1, 1) texture_region_size = Vector2i(18, 18) 0:0/0 = 0 0:0/0/z_index = 1 -0:0/0/probability = 1.00 0:0/0/terrain_set = 0 0:0/0/terrain = 0 0:0/0/terrains_peering_bit/bottom_side = 0 1:0/0 = 0 1:0/0/z_index = 1 -1:0/0/probability = 1.00 1:0/0/terrain_set = 0 1:0/0/terrain = 0 1:0/0/terrains_peering_bit/right_side = 0 1:0/0/terrains_peering_bit/bottom_side = 0 2:0/0 = 0 2:0/0/z_index = 1 -2:0/0/probability = 1.00 2:0/0/terrain_set = 0 2:0/0/terrain = 0 2:0/0/terrains_peering_bit/right_side = 0 @@ -31,14 +27,12 @@ texture_region_size = Vector2i(18, 18) 2:0/0/terrains_peering_bit/left_side = 0 3:0/0 = 0 3:0/0/z_index = 1 -3:0/0/probability = 1.00 3:0/0/terrain_set = 0 3:0/0/terrain = 0 3:0/0/terrains_peering_bit/bottom_side = 0 3:0/0/terrains_peering_bit/left_side = 0 4:0/0 = 0 4:0/0/z_index = 1 -4:0/0/probability = 1.00 4:0/0/terrain_set = 0 4:0/0/terrain = 0 4:0/0/terrains_peering_bit/right_side = 0 @@ -48,7 +42,6 @@ texture_region_size = Vector2i(18, 18) 4:0/0/terrains_peering_bit/top_side = 0 5:0/0 = 0 5:0/0/z_index = 1 -5:0/0/probability = 1.00 5:0/0/terrain_set = 0 5:0/0/terrain = 0 5:0/0/terrains_peering_bit/right_side = 0 @@ -57,7 +50,6 @@ texture_region_size = Vector2i(18, 18) 5:0/0/terrains_peering_bit/left_side = 0 6:0/0 = 0 6:0/0/z_index = 1 -6:0/0/probability = 1.00 6:0/0/terrain_set = 0 6:0/0/terrain = 0 6:0/0/terrains_peering_bit/right_side = 0 @@ -66,7 +58,6 @@ texture_region_size = Vector2i(18, 18) 6:0/0/terrains_peering_bit/left_side = 0 7:0/0 = 0 7:0/0/z_index = 1 -7:0/0/probability = 1.00 7:0/0/terrain_set = 0 7:0/0/terrain = 0 7:0/0/terrains_peering_bit/right_side = 0 @@ -76,7 +67,6 @@ texture_region_size = Vector2i(18, 18) 7:0/0/terrains_peering_bit/top_right_corner = 0 8:0/0 = 0 8:0/0/z_index = 1 -8:0/0/probability = 1.00 8:0/0/terrain_set = 0 8:0/0/terrain = 0 8:0/0/terrains_peering_bit/right_side = 0 @@ -84,7 +74,6 @@ texture_region_size = Vector2i(18, 18) 8:0/0/terrains_peering_bit/bottom_side = 0 9:0/0 = 0 9:0/0/z_index = 1 -9:0/0/probability = 1.00 9:0/0/terrain_set = 0 9:0/0/terrain = 0 9:0/0/terrains_peering_bit/right_side = 0 @@ -95,7 +84,6 @@ texture_region_size = Vector2i(18, 18) 9:0/0/terrains_peering_bit/top_side = 0 10:0/0 = 0 10:0/0/z_index = 1 -10:0/0/probability = 1.00 10:0/0/terrain_set = 0 10:0/0/terrain = 0 10:0/0/terrains_peering_bit/right_side = 0 @@ -105,7 +93,6 @@ texture_region_size = Vector2i(18, 18) 10:0/0/terrains_peering_bit/left_side = 0 11:0/0 = 0 11:0/0/z_index = 1 -11:0/0/probability = 1.00 11:0/0/terrain_set = 0 11:0/0/terrain = 0 11:0/0/terrains_peering_bit/bottom_side = 0 @@ -113,14 +100,12 @@ texture_region_size = Vector2i(18, 18) 11:0/0/terrains_peering_bit/left_side = 0 0:1/0 = 0 0:1/0/z_index = 1 -0:1/0/probability = 1.00 0:1/0/terrain_set = 0 0:1/0/terrain = 0 0:1/0/terrains_peering_bit/bottom_side = 0 0:1/0/terrains_peering_bit/top_side = 0 1:1/0 = 0 1:1/0/z_index = 1 -1:1/0/probability = 1.00 1:1/0/terrain_set = 0 1:1/0/terrain = 0 1:1/0/terrains_peering_bit/right_side = 0 @@ -128,7 +113,6 @@ texture_region_size = Vector2i(18, 18) 1:1/0/terrains_peering_bit/top_side = 0 2:1/0 = 0 2:1/0/z_index = 1 -2:1/0/probability = 1.00 2:1/0/terrain_set = 0 2:1/0/terrain = 0 2:1/0/terrains_peering_bit/right_side = 0 @@ -137,7 +121,6 @@ texture_region_size = Vector2i(18, 18) 2:1/0/terrains_peering_bit/top_side = 0 3:1/0 = 0 3:1/0/z_index = 1 -3:1/0/probability = 1.00 3:1/0/terrain_set = 0 3:1/0/terrain = 0 3:1/0/terrains_peering_bit/bottom_side = 0 @@ -145,7 +128,6 @@ texture_region_size = Vector2i(18, 18) 3:1/0/terrains_peering_bit/top_side = 0 4:1/0 = 0 4:1/0/z_index = 1 -4:1/0/probability = 1.00 4:1/0/terrain_set = 0 4:1/0/terrain = 0 4:1/0/terrains_peering_bit/right_side = 0 @@ -154,7 +136,6 @@ texture_region_size = Vector2i(18, 18) 4:1/0/terrains_peering_bit/top_side = 0 5:1/0 = 0 5:1/0/z_index = 1 -5:1/0/probability = 1.00 5:1/0/terrain_set = 0 5:1/0/terrain = 0 5:1/0/terrains_peering_bit/right_side = 0 @@ -166,7 +147,6 @@ texture_region_size = Vector2i(18, 18) 5:1/0/terrains_peering_bit/top_right_corner = 0 6:1/0 = 0 6:1/0/z_index = 1 -6:1/0/probability = 1.00 6:1/0/terrain_set = 0 6:1/0/terrain = 0 6:1/0/terrains_peering_bit/right_side = 0 @@ -178,7 +158,6 @@ texture_region_size = Vector2i(18, 18) 6:1/0/terrains_peering_bit/top_side = 0 7:1/0 = 0 7:1/0/z_index = 1 -7:1/0/probability = 1.00 7:1/0/terrain_set = 0 7:1/0/terrain = 0 7:1/0/terrains_peering_bit/bottom_side = 0 @@ -187,7 +166,6 @@ texture_region_size = Vector2i(18, 18) 7:1/0/terrains_peering_bit/top_side = 0 8:1/0 = 0 8:1/0/z_index = 1 -8:1/0/probability = 1.00 8:1/0/terrain_set = 0 8:1/0/terrain = 0 8:1/0/terrains_peering_bit/right_side = 0 @@ -197,7 +175,6 @@ texture_region_size = Vector2i(18, 18) 8:1/0/terrains_peering_bit/top_right_corner = 0 9:1/0 = 0 9:1/0/z_index = 1 -9:1/0/probability = 1.00 9:1/0/terrain_set = 0 9:1/0/terrain = 0 9:1/0/terrains_peering_bit/right_side = 0 @@ -208,10 +185,8 @@ texture_region_size = Vector2i(18, 18) 9:1/0/terrains_peering_bit/top_right_corner = 0 10:1/0 = 0 10:1/0/z_index = 1 -10:1/0/probability = 1.00 11:1/0 = 0 11:1/0/z_index = 1 -11:1/0/probability = 1.00 11:1/0/terrain_set = 0 11:1/0/terrain = 0 11:1/0/terrains_peering_bit/right_side = 0 @@ -222,20 +197,17 @@ texture_region_size = Vector2i(18, 18) 11:1/0/terrains_peering_bit/top_side = 0 0:2/0 = 0 0:2/0/z_index = 1 -0:2/0/probability = 1.00 0:2/0/terrain_set = 0 0:2/0/terrain = 0 0:2/0/terrains_peering_bit/top_side = 0 1:2/0 = 0 1:2/0/z_index = 1 -1:2/0/probability = 1.00 1:2/0/terrain_set = 0 1:2/0/terrain = 0 1:2/0/terrains_peering_bit/right_side = 0 1:2/0/terrains_peering_bit/top_side = 0 2:2/0 = 0 2:2/0/z_index = 1 -2:2/0/probability = 1.00 2:2/0/terrain_set = 0 2:2/0/terrain = 0 2:2/0/terrains_peering_bit/right_side = 0 @@ -243,14 +215,12 @@ texture_region_size = Vector2i(18, 18) 2:2/0/terrains_peering_bit/top_side = 0 3:2/0 = 0 3:2/0/z_index = 1 -3:2/0/probability = 1.00 3:2/0/terrain_set = 0 3:2/0/terrain = 0 3:2/0/terrains_peering_bit/left_side = 0 3:2/0/terrains_peering_bit/top_side = 0 4:2/0 = 0 4:2/0/z_index = 1 -4:2/0/probability = 1.00 4:2/0/terrain_set = 0 4:2/0/terrain = 0 4:2/0/terrains_peering_bit/right_side = 0 @@ -259,7 +229,6 @@ texture_region_size = Vector2i(18, 18) 4:2/0/terrains_peering_bit/top_right_corner = 0 5:2/0 = 0 5:2/0/z_index = 1 -5:2/0/probability = 1.00 5:2/0/terrain_set = 0 5:2/0/terrain = 0 5:2/0/terrains_peering_bit/right_side = 0 @@ -271,7 +240,6 @@ texture_region_size = Vector2i(18, 18) 5:2/0/terrains_peering_bit/top_right_corner = 0 6:2/0 = 0 6:2/0/z_index = 1 -6:2/0/probability = 1.00 6:2/0/terrain_set = 0 6:2/0/terrain = 0 6:2/0/terrains_peering_bit/right_side = 0 @@ -283,7 +251,6 @@ texture_region_size = Vector2i(18, 18) 6:2/0/terrains_peering_bit/top_right_corner = 0 7:2/0 = 0 7:2/0/z_index = 1 -7:2/0/probability = 1.00 7:2/0/terrain_set = 0 7:2/0/terrain = 0 7:2/0/terrains_peering_bit/bottom_side = 0 @@ -292,7 +259,6 @@ texture_region_size = Vector2i(18, 18) 7:2/0/terrains_peering_bit/top_side = 0 8:2/0 = 0 8:2/0/z_index = 1 -8:2/0/probability = 1.00 8:2/0/terrain_set = 0 8:2/0/terrain = 0 8:2/0/terrains_peering_bit/right_side = 0 @@ -303,7 +269,6 @@ texture_region_size = Vector2i(18, 18) 8:2/0/terrains_peering_bit/top_right_corner = 0 9:2/0 = 0 9:2/0/z_index = 1 -9:2/0/probability = 1.00 9:2/0/terrain_set = 0 9:2/0/terrain = 0 9:2/0/terrains_peering_bit/right_side = 0 @@ -316,7 +281,6 @@ texture_region_size = Vector2i(18, 18) 9:2/0/terrains_peering_bit/top_right_corner = 0 10:2/0 = 0 10:2/0/z_index = 1 -10:2/0/probability = 1.00 10:2/0/terrain_set = 0 10:2/0/terrain = 0 10:2/0/terrains_peering_bit/right_side = 0 @@ -327,7 +291,6 @@ texture_region_size = Vector2i(18, 18) 10:2/0/terrains_peering_bit/top_side = 0 11:2/0 = 0 11:2/0/z_index = 1 -11:2/0/probability = 1.00 11:2/0/terrain_set = 0 11:2/0/terrain = 0 11:2/0/terrains_peering_bit/bottom_side = 0 @@ -337,31 +300,26 @@ texture_region_size = Vector2i(18, 18) 11:2/0/terrains_peering_bit/top_side = 0 0:3/0 = 0 0:3/0/z_index = 1 -0:3/0/probability = 1.00 0:3/0/terrain_set = 0 0:3/0/terrain = 0 1:3/0 = 0 1:3/0/z_index = 1 -1:3/0/probability = 1.00 1:3/0/terrain_set = 0 1:3/0/terrain = 0 1:3/0/terrains_peering_bit/right_side = 0 2:3/0 = 0 2:3/0/z_index = 1 -2:3/0/probability = 1.00 2:3/0/terrain_set = 0 2:3/0/terrain = 0 2:3/0/terrains_peering_bit/right_side = 0 2:3/0/terrains_peering_bit/left_side = 0 3:3/0 = 0 3:3/0/z_index = 1 -3:3/0/probability = 1.00 3:3/0/terrain_set = 0 3:3/0/terrain = 0 3:3/0/terrains_peering_bit/left_side = 0 4:3/0 = 0 4:3/0/z_index = 1 -4:3/0/probability = 1.00 4:3/0/terrain_set = 0 4:3/0/terrain = 0 4:3/0/terrains_peering_bit/right_side = 0 @@ -371,7 +329,6 @@ texture_region_size = Vector2i(18, 18) 4:3/0/terrains_peering_bit/top_side = 0 5:3/0 = 0 5:3/0/z_index = 1 -5:3/0/probability = 1.00 5:3/0/terrain_set = 0 5:3/0/terrain = 0 5:3/0/terrains_peering_bit/right_side = 0 @@ -380,7 +337,6 @@ texture_region_size = Vector2i(18, 18) 5:3/0/terrains_peering_bit/top_right_corner = 0 6:3/0 = 0 6:3/0/z_index = 1 -6:3/0/probability = 1.00 6:3/0/terrain_set = 0 6:3/0/terrain = 0 6:3/0/terrains_peering_bit/right_side = 0 @@ -389,7 +345,6 @@ texture_region_size = Vector2i(18, 18) 6:3/0/terrains_peering_bit/top_side = 0 7:3/0 = 0 7:3/0/z_index = 1 -7:3/0/probability = 1.00 7:3/0/terrain_set = 0 7:3/0/terrain = 0 7:3/0/terrains_peering_bit/right_side = 0 @@ -399,7 +354,6 @@ texture_region_size = Vector2i(18, 18) 7:3/0/terrains_peering_bit/top_side = 0 8:3/0 = 0 8:3/0/z_index = 1 -8:3/0/probability = 1.00 8:3/0/terrain_set = 0 8:3/0/terrain = 0 8:3/0/terrains_peering_bit/right_side = 0 @@ -407,7 +361,6 @@ texture_region_size = Vector2i(18, 18) 8:3/0/terrains_peering_bit/top_right_corner = 0 9:3/0 = 0 9:3/0/z_index = 1 -9:3/0/probability = 1.00 9:3/0/terrain_set = 0 9:3/0/terrain = 0 9:3/0/terrains_peering_bit/right_side = 0 @@ -417,7 +370,6 @@ texture_region_size = Vector2i(18, 18) 9:3/0/terrains_peering_bit/top_right_corner = 0 10:3/0 = 0 10:3/0/z_index = 1 -10:3/0/probability = 1.00 10:3/0/terrain_set = 0 10:3/0/terrain = 0 10:3/0/terrains_peering_bit/right_side = 0 @@ -428,7 +380,6 @@ texture_region_size = Vector2i(18, 18) 10:3/0/terrains_peering_bit/top_right_corner = 0 11:3/0 = 0 11:3/0/z_index = 1 -11:3/0/probability = 1.00 11:3/0/terrain_set = 0 11:3/0/terrain = 0 11:3/0/terrains_peering_bit/left_side = 0 @@ -436,8 +387,7 @@ texture_region_size = Vector2i(18, 18) 11:3/0/terrains_peering_bit/top_side = 0 [resource] -tile_size = Vector2i(16, 16) terrain_set_0/mode = 0 terrain_set_0/terrain_0/name = "Auto1" terrain_set_0/terrain_0/color = Color(0.82, 0.62, 0.56, 1) -sources/0 = SubResource("2") \ No newline at end of file +sources/0 = SubResource("2") diff --git a/scenes/worlds/yukotsukis_room/assets/curtains/curtains.aseprite.import b/scenes/worlds/yukotsukis_room/assets/curtains/curtains.aseprite.import index 702934a..d8418bc 100644 --- a/scenes/worlds/yukotsukis_room/assets/curtains/curtains.aseprite.import +++ b/scenes/worlds/yukotsukis_room/assets/curtains/curtains.aseprite.import @@ -1,7 +1,7 @@ [remap] -importer="aseprite_wizard.plugin.noop" -type="PackedDataContainer" +importer="aseprite_wizard.plugin.static-texture" +type="PortableCompressedTexture2D" uid="uid://cf13aeivtl1xn" path="res://.godot/imported/curtains.aseprite-fe2c690e8541eea5f174f807927952fc.res" @@ -12,3 +12,9 @@ dest_files=["res://.godot/imported/curtains.aseprite-fe2c690e8541eea5f174f807927 [params] +layer/exclude_layers_pattern="" +layer/only_visible_layers=false +first_frame_only=true +sheet/sheet_type="packed" +sheet/sheet_columns=12 +sheet/scale=1 diff --git a/scenes/worlds/yukotsukis_room/assets/curtains/curtains.csv b/scenes/worlds/yukotsukis_room/assets/curtains/curtains.csv deleted file mode 100644 index 0ec19a0..0000000 --- a/scenes/worlds/yukotsukis_room/assets/curtains/curtains.csv +++ /dev/null @@ -1,3 +0,0 @@ -name; region_x; region_y; region_width; region_height; tile_size_x; tile_size_y; tile_spacing; platform_height; cell_size; z_index; bitmasks; priorities -Auto1; 0; 0; 228; 247; 18; 18; 1; 0; 16; 1; [[0, 0], 144, [1, 0], 176, [2, 0], 184, [3, 0], 152, [4, 0], 187, [5, 0], 440, [6, 0], 248, [7, 0], 190, [8, 0], 432, [9, 0], 506, [10, 0], 504, [11, 0], 216, [0, 1], 146, [1, 1], 178, [2, 1], 186, [3, 1], 154, [4, 1], 434, [5, 1], 510, [6, 1], 507, [7, 1], 218, [8, 1], 438, [9, 1], 254, [10, 1], 0, [11, 1], 251, [0, 2], 18, [1, 2], 50, [2, 2], 58, [3, 2], 26, [4, 2], 182, [5, 2], 447, [6, 2], 255, [7, 2], 155, [8, 2], 446, [9, 2], 511, [10, 2], 443, [11, 2], 219, [0, 3], 16, [1, 3], 48, [2, 3], 56, [3, 3], 24, [4, 3], 250, [5, 3], 62, [6, 3], 59, [7, 3], 442, [8, 3], 54, [9, 3], 63, [10, 3], 191, [11, 3], 27, [0, 4], 144, [1, 4], 176, [2, 4], 184, [3, 4], 152, [4, 4], 187, [5, 4], 440, [6, 4], 248, [7, 4], 190, [8, 4], 432, [9, 4], 506, [10, 4], 504, [11, 4], 216, [0, 5], 146, [1, 5], 178, [2, 5], 186, [3, 5], 154, [4, 5], 434, [5, 5], 510, [6, 5], 507, [7, 5], 218, [8, 5], 438, [9, 5], 254, [10, 5], 0, [11, 5], 251, [0, 6], 18, [1, 6], 50, [2, 6], 58, [3, 6], 26, [4, 6], 182, [5, 6], 447, [6, 6], 255, [7, 6], 155, [8, 6], 446, [9, 6], 511, [10, 6], 443, [11, 6], 219, [0, 7], 16, [1, 7], 48, [2, 7], 56, [3, 7], 24, [4, 7], 250, [5, 7], 62, [6, 7], 59, [7, 7], 442, [8, 7], 54, [9, 7], 63, [10, 7], 191, [11, 7], 27, [0, 8], 144, [1, 8], 176, [2, 8], 184, [3, 8], 152, [4, 8], 187, [5, 8], 440, [6, 8], 248, [7, 8], 190, [8, 8], 432, [9, 8], 506, [10, 8], 504, [11, 8], 216, [0, 9], 146, [1, 9], 178, [2, 9], 186, [3, 9], 154, [4, 9], 434, [5, 9], 510, [6, 9], 507, [7, 9], 218, [8, 9], 438, [9, 9], 254, [10, 9], 0, [11, 9], 251, [0, 10], 18, [1, 10], 50, [2, 10], 58, [3, 10], 26, [4, 10], 182, [5, 10], 447, [6, 10], 255, [7, 10], 155, [8, 10], 446, [9, 10], 511, [10, 10], 443, [11, 10], 219, [0, 11], 16, [1, 11], 48, [2, 11], 56, [3, 11], 24, [4, 11], 250, [5, 11], 62, [6, 11], 59, [7, 11], 442, [8, 11], 54, [9, 11], 63, [10, 11], 191, [11, 11], 27]; [[0, 0], 100, [1, 0], 100, [2, 0], 100, [3, 0], 100, [4, 0], 100, [5, 0], 100, [6, 0], 100, [7, 0], 100, [8, 0], 100, [9, 0], 100, [10, 0], 100, [11, 0], 100, [0, 1], 100, [1, 1], 100, [2, 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20, [10, 7], 20, [11, 7], 20, [0, 8], 25, [1, 8], 25, [2, 8], 25, [3, 8], 25, [4, 8], 25, [5, 8], 25, [6, 8], 25, [7, 8], 25, [8, 8], 25, [9, 8], 25, [10, 8], 25, [11, 8], 25, [0, 9], 25, [1, 9], 25, [2, 9], 25, [3, 9], 25, [4, 9], 25, [5, 9], 25, [6, 9], 25, [7, 9], 25, [8, 9], 25, [9, 9], 25, [10, 9], 25, [11, 9], 25, [0, 10], 25, [1, 10], 25, [2, 10], 25, [3, 10], 25, [4, 10], 25, [5, 10], 25, [6, 10], 25, [7, 10], 25, [8, 10], 25, [9, 10], 25, [10, 10], 25, [11, 10], 25, [0, 11], 25, [1, 11], 25, [2, 11], 25, [3, 11], 25, [4, 11], 25, [5, 11], 25, [6, 11], 25, [7, 11], 25, [8, 11], 25, [9, 11], 25, [10, 11], 25, [11, 11], 25] -Auto2; 0; 228; 228; 323; 18; 18; 1; 0; 16; 1; [[0, 0], 144, [1, 0], 176, [2, 0], 184, [3, 0], 152, [4, 0], 187, [5, 0], 440, [6, 0], 248, [7, 0], 190, [8, 0], 432, [9, 0], 506, [10, 0], 504, [11, 0], 216, [0, 1], 146, [1, 1], 178, [2, 1], 186, [3, 1], 154, [4, 1], 434, [5, 1], 510, [6, 1], 507, [7, 1], 218, [8, 1], 438, [9, 1], 254, [10, 1], 0, [11, 1], 251, [0, 2], 18, [1, 2], 50, [2, 2], 58, [3, 2], 26, [4, 2], 182, [5, 2], 447, [6, 2], 255, [7, 2], 155, [8, 2], 446, [9, 2], 511, [10, 2], 443, [11, 2], 219, [0, 3], 16, [1, 3], 48, [2, 3], 56, [3, 3], 24, [4, 3], 250, [5, 3], 62, [6, 3], 59, [7, 3], 442, [8, 3], 54, [9, 3], 63, [10, 3], 191, [11, 3], 27, [0, 4], 144, [1, 4], 176, [2, 4], 184, [3, 4], 152, [4, 4], 187, [5, 4], 440, [6, 4], 248, [7, 4], 190, [8, 4], 432, [9, 4], 506, [10, 4], 504, [11, 4], 216, [0, 5], 146, [1, 5], 178, [2, 5], 186, [3, 5], 154, [4, 5], 434, [5, 5], 510, [6, 5], 507, [7, 5], 218, [8, 5], 438, [9, 5], 254, [10, 5], 0, [11, 5], 251, [0, 6], 18, [1, 6], 50, [2, 6], 58, [3, 6], 26, [4, 6], 182, [5, 6], 447, [6, 6], 255, [7, 6], 155, [8, 6], 446, [9, 6], 511, [10, 6], 443, [11, 6], 219, [0, 7], 16, [1, 7], 48, [2, 7], 56, [3, 7], 24, [4, 7], 250, [5, 7], 62, [6, 7], 59, [7, 7], 442, [8, 7], 54, [9, 7], 63, [10, 7], 191, [11, 7], 27, [0, 8], 144, [1, 8], 176, [2, 8], 184, [3, 8], 152, [4, 8], 187, [5, 8], 440, [6, 8], 248, [7, 8], 190, [8, 8], 432, [9, 8], 506, [10, 8], 504, [11, 8], 216, [0, 9], 146, [1, 9], 178, [2, 9], 186, [3, 9], 154, [4, 9], 434, [5, 9], 510, [6, 9], 507, [7, 9], 218, [8, 9], 438, [9, 9], 254, [10, 9], 0, [11, 9], 251, [0, 10], 18, [1, 10], 50, [2, 10], 58, [3, 10], 26, [4, 10], 182, [5, 10], 447, [6, 10], 255, [7, 10], 155, [8, 10], 446, [9, 10], 511, [10, 10], 443, [11, 10], 219, [0, 11], 16, [1, 11], 48, [2, 11], 56, [3, 11], 24, [4, 11], 250, [5, 11], 62, [6, 11], 59, [7, 11], 442, [8, 11], 54, [9, 11], 63, [10, 11], 191, [11, 11], 27, [0, 12], 144, [1, 12], 176, [2, 12], 184, [3, 12], 152, [4, 12], 187, [5, 12], 440, [6, 12], 248, [7, 12], 190, [8, 12], 432, [9, 12], 506, [10, 12], 504, [11, 12], 216, [0, 13], 146, [1, 13], 178, [2, 13], 186, [3, 13], 154, [4, 13], 434, [5, 13], 510, [6, 13], 507, [7, 13], 218, [8, 13], 438, [9, 13], 254, [10, 13], 0, [11, 13], 251, [0, 14], 18, [1, 14], 50, [2, 14], 58, [3, 14], 26, [4, 14], 182, [5, 14], 447, [6, 14], 255, [7, 14], 155, [8, 14], 446, [9, 14], 511, [10, 14], 443, [11, 14], 219, [0, 15], 16, [1, 15], 48, [2, 15], 56, [3, 15], 24, [4, 15], 250, [5, 15], 62, [6, 15], 59, [7, 15], 442, [8, 15], 54, [9, 15], 63, [10, 15], 191, [11, 15], 27]; [[0, 0], 100, [1, 0], 100, [2, 0], 100, [3, 0], 100, [4, 0], 100, [5, 0], 100, [6, 0], 100, [7, 0], 100, [8, 0], 100, [9, 0], 100, [10, 0], 100, [11, 0], 100, [0, 1], 100, [1, 1], 100, [2, 1], 100, [3, 1], 100, [4, 1], 100, [5, 1], 100, [6, 1], 100, [7, 1], 100, [8, 1], 100, [9, 1], 100, [10, 1], 100, [11, 1], 100, [0, 2], 100, [1, 2], 100, [2, 2], 100, [3, 2], 100, [4, 2], 100, [5, 2], 100, [6, 2], 100, [7, 2], 100, [8, 2], 100, [9, 2], 100, [10, 2], 100, [11, 2], 100, [0, 3], 100, [1, 3], 100, [2, 3], 100, [3, 3], 100, [4, 3], 100, [5, 3], 100, [6, 3], 100, [7, 3], 100, [8, 3], 100, [9, 3], 100, [10, 3], 100, [11, 3], 100, [0, 4], 100, [1, 4], 100, [2, 4], 100, [3, 4], 100, [4, 4], 100, [5, 4], 100, [6, 4], 100, [7, 4], 100, [8, 4], 100, [9, 4], 100, [10, 4], 100, [11, 4], 100, [0, 5], 100, [1, 5], 100, [2, 5], 100, [3, 5], 100, [4, 5], 100, [5, 5], 100, [6, 5], 100, [7, 5], 100, [8, 5], 100, [9, 5], 100, [10, 5], 100, [11, 5], 100, [0, 6], 100, [1, 6], 100, [2, 6], 100, [3, 6], 100, [4, 6], 100, [5, 6], 100, [6, 6], 100, [7, 6], 100, [8, 6], 100, [9, 6], 100, [10, 6], 100, [11, 6], 100, [0, 7], 100, [1, 7], 100, [2, 7], 100, [3, 7], 100, [4, 7], 100, [5, 7], 100, [6, 7], 100, [7, 7], 100, [8, 7], 100, [9, 7], 100, [10, 7], 100, [11, 7], 100, [0, 8], 100, [1, 8], 100, [2, 8], 100, [3, 8], 100, [4, 8], 100, [5, 8], 100, [6, 8], 100, [7, 8], 100, [8, 8], 100, [9, 8], 100, [10, 8], 100, [11, 8], 100, [0, 9], 100, [1, 9], 100, [2, 9], 100, [3, 9], 100, [4, 9], 100, [5, 9], 100, [6, 9], 100, [7, 9], 100, [8, 9], 100, [9, 9], 100, [10, 9], 100, [11, 9], 100, [0, 10], 100, [1, 10], 100, [2, 10], 100, [3, 10], 100, [4, 10], 100, [5, 10], 100, [6, 10], 100, [7, 10], 100, [8, 10], 100, [9, 10], 100, [10, 10], 100, [11, 10], 100, [0, 11], 100, [1, 11], 100, [2, 11], 100, [3, 11], 100, [4, 11], 100, [5, 11], 100, [6, 11], 100, [7, 11], 100, [8, 11], 100, [9, 11], 100, [10, 11], 100, [11, 11], 100, [0, 12], 100, [1, 12], 100, [2, 12], 100, [3, 12], 100, [4, 12], 100, [5, 12], 100, [6, 12], 100, [7, 12], 100, [8, 12], 100, [9, 12], 100, [10, 12], 100, [11, 12], 100, [0, 13], 100, [1, 13], 100, [2, 13], 100, [3, 13], 100, [4, 13], 100, [5, 13], 100, [6, 13], 100, [7, 13], 100, [8, 13], 100, [9, 13], 100, [10, 13], 100, [11, 13], 100, [0, 14], 100, [1, 14], 100, [2, 14], 100, [3, 14], 100, [4, 14], 100, [5, 14], 100, [6, 14], 100, [7, 14], 100, [8, 14], 100, [9, 14], 100, [10, 14], 100, [11, 14], 100, [0, 15], 100, [1, 15], 100, [2, 15], 100, [3, 15], 100, [4, 15], 100, [5, 15], 100, [6, 15], 100, [7, 15], 100, [8, 15], 100, [9, 15], 100, [10, 15], 100, [11, 15], 100] \ No newline at end of file diff --git a/scenes/worlds/yukotsukis_room/assets/curtains/curtains.csv.import b/scenes/worlds/yukotsukis_room/assets/curtains/curtains.csv.import deleted file mode 100644 index 136cc07..0000000 --- a/scenes/worlds/yukotsukis_room/assets/curtains/curtains.csv.import +++ /dev/null @@ -1,15 +0,0 @@ -[remap] - -importer="csv_translation" -type="Translation" -uid="uid://b37lmsfuudoct" -valid=false - -[deps] - -source_file="res://scenes/worlds/yukotsukis_room/assets/curtains/curtains.csv" - -[params] - -compress=true -delimiter=0 diff --git a/scenes/worlds/yukotsukis_room/assets/curtains/curtains.png b/scenes/worlds/yukotsukis_room/assets/curtains/curtains.png deleted file mode 100644 index 6d9c526..0000000 Binary files a/scenes/worlds/yukotsukis_room/assets/curtains/curtains.png and /dev/null differ diff --git a/scenes/worlds/yukotsukis_room/assets/curtains/curtains.png.import b/scenes/worlds/yukotsukis_room/assets/curtains/curtains.png.import deleted file mode 100644 index 098542d..0000000 --- a/scenes/worlds/yukotsukis_room/assets/curtains/curtains.png.import +++ /dev/null @@ -1,40 +0,0 @@ -[remap] - -importer="texture" -type="CompressedTexture2D" -uid="uid://buta4qcvn28la" -path="res://.godot/imported/curtains.png-9a09bd72e8c03f19cb2771601c5f5e8b.ctex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://scenes/worlds/yukotsukis_room/assets/curtains/curtains.png" -dest_files=["res://.godot/imported/curtains.png-9a09bd72e8c03f19cb2771601c5f5e8b.ctex"] - -[params] - -compress/mode=0 -compress/high_quality=false -compress/lossy_quality=0.7 -compress/uastc_level=0 -compress/rdo_quality_loss=0.0 -compress/hdr_compression=1 -compress/normal_map=0 -compress/channel_pack=0 -mipmaps/generate=false -mipmaps/limit=-1 -roughness/mode=0 -roughness/src_normal="" -process/channel_remap/red=0 -process/channel_remap/green=1 -process/channel_remap/blue=2 -process/channel_remap/alpha=3 -process/fix_alpha_border=true -process/premult_alpha=false -process/normal_map_invert_y=false -process/hdr_as_srgb=false -process/hdr_clamp_exposure=false -process/size_limit=0 -detect_3d/compress_to=1 diff --git a/scenes/worlds/yukotsukis_room/assets/curtains/curtains_godot4.tres b/scenes/worlds/yukotsukis_room/assets/curtains/curtains_godot4.tres index f925f19..8669415 100644 --- a/scenes/worlds/yukotsukis_room/assets/curtains/curtains_godot4.tres +++ b/scenes/worlds/yukotsukis_room/assets/curtains/curtains_godot4.tres @@ -1,29 +1,25 @@ -[gd_resource type="TileSet" load_steps=3 format=3] +[gd_resource type="TileSet" load_steps=4 format=3 uid="uid://chb3vsmojvo8q"] -[ext_resource path="./curtains.png" type="Texture2D" id="1"] +[ext_resource type="Texture2D" uid="uid://cf13aeivtl1xn" path="res://scenes/worlds/yukotsukis_room/assets/curtains/curtains.aseprite" id="1_xxj3g"] [sub_resource type="TileSetAtlasSource" id="2"] resource_name = "Auto1" -texture = ExtResource("1") -margins = Vector2i(0, 0) +texture = ExtResource("1_xxj3g") separation = Vector2i(1, 1) texture_region_size = Vector2i(18, 18) 0:0/0 = 0 0:0/0/z_index = 1 -0:0/0/probability = 1.00 0:0/0/terrain_set = 0 0:0/0/terrain = 0 0:0/0/terrains_peering_bit/bottom_side = 0 1:0/0 = 0 1:0/0/z_index = 1 -1:0/0/probability = 1.00 1:0/0/terrain_set = 0 1:0/0/terrain = 0 1:0/0/terrains_peering_bit/right_side = 0 1:0/0/terrains_peering_bit/bottom_side = 0 2:0/0 = 0 2:0/0/z_index = 1 -2:0/0/probability = 1.00 2:0/0/terrain_set = 0 2:0/0/terrain = 0 2:0/0/terrains_peering_bit/right_side = 0 @@ -31,14 +27,12 @@ texture_region_size = Vector2i(18, 18) 2:0/0/terrains_peering_bit/left_side = 0 3:0/0 = 0 3:0/0/z_index = 1 -3:0/0/probability = 1.00 3:0/0/terrain_set = 0 3:0/0/terrain = 0 3:0/0/terrains_peering_bit/bottom_side = 0 3:0/0/terrains_peering_bit/left_side = 0 4:0/0 = 0 4:0/0/z_index = 1 -4:0/0/probability = 1.00 4:0/0/terrain_set = 0 4:0/0/terrain = 0 4:0/0/terrains_peering_bit/right_side = 0 @@ -48,7 +42,6 @@ texture_region_size = Vector2i(18, 18) 4:0/0/terrains_peering_bit/top_side = 0 5:0/0 = 0 5:0/0/z_index = 1 -5:0/0/probability = 1.00 5:0/0/terrain_set = 0 5:0/0/terrain = 0 5:0/0/terrains_peering_bit/right_side = 0 @@ -57,7 +50,6 @@ texture_region_size = Vector2i(18, 18) 5:0/0/terrains_peering_bit/left_side = 0 6:0/0 = 0 6:0/0/z_index = 1 -6:0/0/probability = 1.00 6:0/0/terrain_set = 0 6:0/0/terrain = 0 6:0/0/terrains_peering_bit/right_side = 0 @@ -66,7 +58,6 @@ texture_region_size = Vector2i(18, 18) 6:0/0/terrains_peering_bit/left_side = 0 7:0/0 = 0 7:0/0/z_index = 1 -7:0/0/probability = 1.00 7:0/0/terrain_set = 0 7:0/0/terrain = 0 7:0/0/terrains_peering_bit/right_side = 0 @@ -76,7 +67,6 @@ texture_region_size = Vector2i(18, 18) 7:0/0/terrains_peering_bit/top_right_corner = 0 8:0/0 = 0 8:0/0/z_index = 1 -8:0/0/probability = 1.00 8:0/0/terrain_set = 0 8:0/0/terrain = 0 8:0/0/terrains_peering_bit/right_side = 0 @@ -84,7 +74,6 @@ texture_region_size = Vector2i(18, 18) 8:0/0/terrains_peering_bit/bottom_side = 0 9:0/0 = 0 9:0/0/z_index = 1 -9:0/0/probability = 1.00 9:0/0/terrain_set = 0 9:0/0/terrain = 0 9:0/0/terrains_peering_bit/right_side = 0 @@ -95,7 +84,6 @@ texture_region_size = Vector2i(18, 18) 9:0/0/terrains_peering_bit/top_side = 0 10:0/0 = 0 10:0/0/z_index = 1 -10:0/0/probability = 1.00 10:0/0/terrain_set = 0 10:0/0/terrain = 0 10:0/0/terrains_peering_bit/right_side = 0 @@ -105,7 +93,6 @@ texture_region_size = Vector2i(18, 18) 10:0/0/terrains_peering_bit/left_side = 0 11:0/0 = 0 11:0/0/z_index = 1 -11:0/0/probability = 1.00 11:0/0/terrain_set = 0 11:0/0/terrain = 0 11:0/0/terrains_peering_bit/bottom_side = 0 @@ -113,14 +100,12 @@ texture_region_size = Vector2i(18, 18) 11:0/0/terrains_peering_bit/left_side = 0 0:1/0 = 0 0:1/0/z_index = 1 -0:1/0/probability = 1.00 0:1/0/terrain_set = 0 0:1/0/terrain = 0 0:1/0/terrains_peering_bit/bottom_side = 0 0:1/0/terrains_peering_bit/top_side = 0 1:1/0 = 0 1:1/0/z_index = 1 -1:1/0/probability = 1.00 1:1/0/terrain_set = 0 1:1/0/terrain = 0 1:1/0/terrains_peering_bit/right_side = 0 @@ -128,7 +113,6 @@ texture_region_size = Vector2i(18, 18) 1:1/0/terrains_peering_bit/top_side = 0 2:1/0 = 0 2:1/0/z_index = 1 -2:1/0/probability = 1.00 2:1/0/terrain_set = 0 2:1/0/terrain = 0 2:1/0/terrains_peering_bit/right_side = 0 @@ -137,7 +121,6 @@ texture_region_size = Vector2i(18, 18) 2:1/0/terrains_peering_bit/top_side = 0 3:1/0 = 0 3:1/0/z_index = 1 -3:1/0/probability = 1.00 3:1/0/terrain_set = 0 3:1/0/terrain = 0 3:1/0/terrains_peering_bit/bottom_side = 0 @@ -145,7 +128,6 @@ texture_region_size = Vector2i(18, 18) 3:1/0/terrains_peering_bit/top_side = 0 4:1/0 = 0 4:1/0/z_index = 1 -4:1/0/probability = 1.00 4:1/0/terrain_set = 0 4:1/0/terrain = 0 4:1/0/terrains_peering_bit/right_side = 0 @@ -154,7 +136,6 @@ texture_region_size = Vector2i(18, 18) 4:1/0/terrains_peering_bit/top_side = 0 5:1/0 = 0 5:1/0/z_index = 1 -5:1/0/probability = 1.00 5:1/0/terrain_set = 0 5:1/0/terrain = 0 5:1/0/terrains_peering_bit/right_side = 0 @@ -166,7 +147,6 @@ texture_region_size = Vector2i(18, 18) 5:1/0/terrains_peering_bit/top_right_corner = 0 6:1/0 = 0 6:1/0/z_index = 1 -6:1/0/probability = 1.00 6:1/0/terrain_set = 0 6:1/0/terrain = 0 6:1/0/terrains_peering_bit/right_side = 0 @@ -178,7 +158,6 @@ texture_region_size = Vector2i(18, 18) 6:1/0/terrains_peering_bit/top_side = 0 7:1/0 = 0 7:1/0/z_index = 1 -7:1/0/probability = 1.00 7:1/0/terrain_set = 0 7:1/0/terrain = 0 7:1/0/terrains_peering_bit/bottom_side = 0 @@ -187,7 +166,6 @@ texture_region_size = Vector2i(18, 18) 7:1/0/terrains_peering_bit/top_side = 0 8:1/0 = 0 8:1/0/z_index = 1 -8:1/0/probability = 1.00 8:1/0/terrain_set = 0 8:1/0/terrain = 0 8:1/0/terrains_peering_bit/right_side = 0 @@ -197,7 +175,6 @@ texture_region_size = Vector2i(18, 18) 8:1/0/terrains_peering_bit/top_right_corner = 0 9:1/0 = 0 9:1/0/z_index = 1 -9:1/0/probability = 1.00 9:1/0/terrain_set = 0 9:1/0/terrain = 0 9:1/0/terrains_peering_bit/right_side = 0 @@ -208,10 +185,8 @@ texture_region_size = Vector2i(18, 18) 9:1/0/terrains_peering_bit/top_right_corner = 0 10:1/0 = 0 10:1/0/z_index = 1 -10:1/0/probability = 1.00 11:1/0 = 0 11:1/0/z_index = 1 -11:1/0/probability = 1.00 11:1/0/terrain_set = 0 11:1/0/terrain = 0 11:1/0/terrains_peering_bit/right_side = 0 @@ -222,20 +197,17 @@ texture_region_size = Vector2i(18, 18) 11:1/0/terrains_peering_bit/top_side = 0 0:2/0 = 0 0:2/0/z_index = 1 -0:2/0/probability = 1.00 0:2/0/terrain_set = 0 0:2/0/terrain = 0 0:2/0/terrains_peering_bit/top_side = 0 1:2/0 = 0 1:2/0/z_index = 1 -1:2/0/probability = 1.00 1:2/0/terrain_set = 0 1:2/0/terrain = 0 1:2/0/terrains_peering_bit/right_side = 0 1:2/0/terrains_peering_bit/top_side = 0 2:2/0 = 0 2:2/0/z_index = 1 -2:2/0/probability = 1.00 2:2/0/terrain_set = 0 2:2/0/terrain = 0 2:2/0/terrains_peering_bit/right_side = 0 @@ -243,14 +215,12 @@ texture_region_size = Vector2i(18, 18) 2:2/0/terrains_peering_bit/top_side = 0 3:2/0 = 0 3:2/0/z_index = 1 -3:2/0/probability = 1.00 3:2/0/terrain_set = 0 3:2/0/terrain = 0 3:2/0/terrains_peering_bit/left_side = 0 3:2/0/terrains_peering_bit/top_side = 0 4:2/0 = 0 4:2/0/z_index = 1 -4:2/0/probability = 1.00 4:2/0/terrain_set = 0 4:2/0/terrain = 0 4:2/0/terrains_peering_bit/right_side = 0 @@ -259,7 +229,6 @@ texture_region_size = Vector2i(18, 18) 4:2/0/terrains_peering_bit/top_right_corner = 0 5:2/0 = 0 5:2/0/z_index = 1 -5:2/0/probability = 1.00 5:2/0/terrain_set = 0 5:2/0/terrain = 0 5:2/0/terrains_peering_bit/right_side = 0 @@ -271,7 +240,6 @@ texture_region_size = Vector2i(18, 18) 5:2/0/terrains_peering_bit/top_right_corner = 0 6:2/0 = 0 6:2/0/z_index = 1 -6:2/0/probability = 1.00 6:2/0/terrain_set = 0 6:2/0/terrain = 0 6:2/0/terrains_peering_bit/right_side = 0 @@ -283,7 +251,6 @@ texture_region_size = Vector2i(18, 18) 6:2/0/terrains_peering_bit/top_right_corner = 0 7:2/0 = 0 7:2/0/z_index = 1 -7:2/0/probability = 1.00 7:2/0/terrain_set = 0 7:2/0/terrain = 0 7:2/0/terrains_peering_bit/bottom_side = 0 @@ -292,7 +259,6 @@ texture_region_size = Vector2i(18, 18) 7:2/0/terrains_peering_bit/top_side = 0 8:2/0 = 0 8:2/0/z_index = 1 -8:2/0/probability = 1.00 8:2/0/terrain_set = 0 8:2/0/terrain = 0 8:2/0/terrains_peering_bit/right_side = 0 @@ -303,7 +269,6 @@ texture_region_size = Vector2i(18, 18) 8:2/0/terrains_peering_bit/top_right_corner = 0 9:2/0 = 0 9:2/0/z_index = 1 -9:2/0/probability = 1.00 9:2/0/terrain_set = 0 9:2/0/terrain = 0 9:2/0/terrains_peering_bit/right_side = 0 @@ -316,7 +281,6 @@ texture_region_size = Vector2i(18, 18) 9:2/0/terrains_peering_bit/top_right_corner = 0 10:2/0 = 0 10:2/0/z_index = 1 -10:2/0/probability = 1.00 10:2/0/terrain_set = 0 10:2/0/terrain = 0 10:2/0/terrains_peering_bit/right_side = 0 @@ -327,7 +291,6 @@ texture_region_size = Vector2i(18, 18) 10:2/0/terrains_peering_bit/top_side = 0 11:2/0 = 0 11:2/0/z_index = 1 -11:2/0/probability = 1.00 11:2/0/terrain_set = 0 11:2/0/terrain = 0 11:2/0/terrains_peering_bit/bottom_side = 0 @@ -337,31 +300,26 @@ texture_region_size = Vector2i(18, 18) 11:2/0/terrains_peering_bit/top_side = 0 0:3/0 = 0 0:3/0/z_index = 1 -0:3/0/probability = 1.00 0:3/0/terrain_set = 0 0:3/0/terrain = 0 1:3/0 = 0 1:3/0/z_index = 1 -1:3/0/probability = 1.00 1:3/0/terrain_set = 0 1:3/0/terrain = 0 1:3/0/terrains_peering_bit/right_side = 0 2:3/0 = 0 2:3/0/z_index = 1 -2:3/0/probability = 1.00 2:3/0/terrain_set = 0 2:3/0/terrain = 0 2:3/0/terrains_peering_bit/right_side = 0 2:3/0/terrains_peering_bit/left_side = 0 3:3/0 = 0 3:3/0/z_index = 1 -3:3/0/probability = 1.00 3:3/0/terrain_set = 0 3:3/0/terrain = 0 3:3/0/terrains_peering_bit/left_side = 0 4:3/0 = 0 4:3/0/z_index = 1 -4:3/0/probability = 1.00 4:3/0/terrain_set = 0 4:3/0/terrain = 0 4:3/0/terrains_peering_bit/right_side = 0 @@ -371,7 +329,6 @@ texture_region_size = Vector2i(18, 18) 4:3/0/terrains_peering_bit/top_side = 0 5:3/0 = 0 5:3/0/z_index = 1 -5:3/0/probability = 1.00 5:3/0/terrain_set = 0 5:3/0/terrain = 0 5:3/0/terrains_peering_bit/right_side = 0 @@ -380,7 +337,6 @@ texture_region_size = Vector2i(18, 18) 5:3/0/terrains_peering_bit/top_right_corner = 0 6:3/0 = 0 6:3/0/z_index = 1 -6:3/0/probability = 1.00 6:3/0/terrain_set = 0 6:3/0/terrain = 0 6:3/0/terrains_peering_bit/right_side = 0 @@ -389,7 +345,6 @@ texture_region_size = Vector2i(18, 18) 6:3/0/terrains_peering_bit/top_side = 0 7:3/0 = 0 7:3/0/z_index = 1 -7:3/0/probability = 1.00 7:3/0/terrain_set = 0 7:3/0/terrain = 0 7:3/0/terrains_peering_bit/right_side = 0 @@ -399,7 +354,6 @@ texture_region_size = Vector2i(18, 18) 7:3/0/terrains_peering_bit/top_side = 0 8:3/0 = 0 8:3/0/z_index = 1 -8:3/0/probability = 1.00 8:3/0/terrain_set = 0 8:3/0/terrain = 0 8:3/0/terrains_peering_bit/right_side = 0 @@ -407,7 +361,6 @@ texture_region_size = Vector2i(18, 18) 8:3/0/terrains_peering_bit/top_right_corner = 0 9:3/0 = 0 9:3/0/z_index = 1 -9:3/0/probability = 1.00 9:3/0/terrain_set = 0 9:3/0/terrain = 0 9:3/0/terrains_peering_bit/right_side = 0 @@ -417,7 +370,6 @@ texture_region_size = Vector2i(18, 18) 9:3/0/terrains_peering_bit/top_right_corner = 0 10:3/0 = 0 10:3/0/z_index = 1 -10:3/0/probability = 1.00 10:3/0/terrain_set = 0 10:3/0/terrain = 0 10:3/0/terrains_peering_bit/right_side = 0 @@ -428,7 +380,6 @@ texture_region_size = Vector2i(18, 18) 10:3/0/terrains_peering_bit/top_right_corner = 0 11:3/0 = 0 11:3/0/z_index = 1 -11:3/0/probability = 1.00 11:3/0/terrain_set = 0 11:3/0/terrain = 0 11:3/0/terrains_peering_bit/left_side = 0 @@ -436,37 +387,37 @@ texture_region_size = Vector2i(18, 18) 11:3/0/terrains_peering_bit/top_side = 0 0:4/0 = 0 0:4/0/z_index = 1 -0:4/0/probability = 0.20 0:4/0/terrain_set = 0 0:4/0/terrain = 0 +0:4/0/probability = 0.2 0:4/0/terrains_peering_bit/bottom_side = 0 1:4/0 = 0 1:4/0/z_index = 1 -1:4/0/probability = 0.20 1:4/0/terrain_set = 0 1:4/0/terrain = 0 +1:4/0/probability = 0.2 1:4/0/terrains_peering_bit/right_side = 0 1:4/0/terrains_peering_bit/bottom_side = 0 2:4/0 = 0 2:4/0/z_index = 1 -2:4/0/probability = 0.20 2:4/0/terrain_set = 0 2:4/0/terrain = 0 +2:4/0/probability = 0.2 2:4/0/terrains_peering_bit/right_side = 0 2:4/0/terrains_peering_bit/bottom_side = 0 2:4/0/terrains_peering_bit/left_side = 0 3:4/0 = 0 3:4/0/z_index = 1 -3:4/0/probability = 0.20 3:4/0/terrain_set = 0 3:4/0/terrain = 0 +3:4/0/probability = 0.2 3:4/0/terrains_peering_bit/bottom_side = 0 3:4/0/terrains_peering_bit/left_side = 0 4:4/0 = 0 4:4/0/z_index = 1 -4:4/0/probability = 0.20 4:4/0/terrain_set = 0 4:4/0/terrain = 0 +4:4/0/probability = 0.2 4:4/0/terrains_peering_bit/right_side = 0 4:4/0/terrains_peering_bit/bottom_side = 0 4:4/0/terrains_peering_bit/left_side = 0 @@ -474,27 +425,27 @@ texture_region_size = Vector2i(18, 18) 4:4/0/terrains_peering_bit/top_side = 0 5:4/0 = 0 5:4/0/z_index = 1 -5:4/0/probability = 0.20 5:4/0/terrain_set = 0 5:4/0/terrain = 0 +5:4/0/probability = 0.2 5:4/0/terrains_peering_bit/right_side = 0 5:4/0/terrains_peering_bit/bottom_right_corner = 0 5:4/0/terrains_peering_bit/bottom_side = 0 5:4/0/terrains_peering_bit/left_side = 0 6:4/0 = 0 6:4/0/z_index = 1 -6:4/0/probability = 0.20 6:4/0/terrain_set = 0 6:4/0/terrain = 0 +6:4/0/probability = 0.2 6:4/0/terrains_peering_bit/right_side = 0 6:4/0/terrains_peering_bit/bottom_side = 0 6:4/0/terrains_peering_bit/bottom_left_corner = 0 6:4/0/terrains_peering_bit/left_side = 0 7:4/0 = 0 7:4/0/z_index = 1 -7:4/0/probability = 0.20 7:4/0/terrain_set = 0 7:4/0/terrain = 0 +7:4/0/probability = 0.2 7:4/0/terrains_peering_bit/right_side = 0 7:4/0/terrains_peering_bit/bottom_side = 0 7:4/0/terrains_peering_bit/left_side = 0 @@ -502,17 +453,17 @@ texture_region_size = Vector2i(18, 18) 7:4/0/terrains_peering_bit/top_right_corner = 0 8:4/0 = 0 8:4/0/z_index = 1 -8:4/0/probability = 0.20 8:4/0/terrain_set = 0 8:4/0/terrain = 0 +8:4/0/probability = 0.2 8:4/0/terrains_peering_bit/right_side = 0 8:4/0/terrains_peering_bit/bottom_right_corner = 0 8:4/0/terrains_peering_bit/bottom_side = 0 9:4/0 = 0 9:4/0/z_index = 1 -9:4/0/probability = 0.20 9:4/0/terrain_set = 0 9:4/0/terrain = 0 +9:4/0/probability = 0.2 9:4/0/terrains_peering_bit/right_side = 0 9:4/0/terrains_peering_bit/bottom_right_corner = 0 9:4/0/terrains_peering_bit/bottom_side = 0 @@ -521,9 +472,9 @@ texture_region_size = Vector2i(18, 18) 9:4/0/terrains_peering_bit/top_side = 0 10:4/0 = 0 10:4/0/z_index = 1 -10:4/0/probability = 0.20 10:4/0/terrain_set = 0 10:4/0/terrain = 0 +10:4/0/probability = 0.2 10:4/0/terrains_peering_bit/right_side = 0 10:4/0/terrains_peering_bit/bottom_right_corner = 0 10:4/0/terrains_peering_bit/bottom_side = 0 @@ -531,58 +482,58 @@ texture_region_size = Vector2i(18, 18) 10:4/0/terrains_peering_bit/left_side = 0 11:4/0 = 0 11:4/0/z_index = 1 -11:4/0/probability = 0.20 11:4/0/terrain_set = 0 11:4/0/terrain = 0 +11:4/0/probability = 0.2 11:4/0/terrains_peering_bit/bottom_side = 0 11:4/0/terrains_peering_bit/bottom_left_corner = 0 11:4/0/terrains_peering_bit/left_side = 0 0:5/0 = 0 0:5/0/z_index = 1 -0:5/0/probability = 0.20 0:5/0/terrain_set = 0 0:5/0/terrain = 0 +0:5/0/probability = 0.2 0:5/0/terrains_peering_bit/bottom_side = 0 0:5/0/terrains_peering_bit/top_side = 0 1:5/0 = 0 1:5/0/z_index = 1 -1:5/0/probability = 0.20 1:5/0/terrain_set = 0 1:5/0/terrain = 0 +1:5/0/probability = 0.2 1:5/0/terrains_peering_bit/right_side = 0 1:5/0/terrains_peering_bit/bottom_side = 0 1:5/0/terrains_peering_bit/top_side = 0 2:5/0 = 0 2:5/0/z_index = 1 -2:5/0/probability = 0.20 2:5/0/terrain_set = 0 2:5/0/terrain = 0 +2:5/0/probability = 0.2 2:5/0/terrains_peering_bit/right_side = 0 2:5/0/terrains_peering_bit/bottom_side = 0 2:5/0/terrains_peering_bit/left_side = 0 2:5/0/terrains_peering_bit/top_side = 0 3:5/0 = 0 3:5/0/z_index = 1 -3:5/0/probability = 0.20 3:5/0/terrain_set = 0 3:5/0/terrain = 0 +3:5/0/probability = 0.2 3:5/0/terrains_peering_bit/bottom_side = 0 3:5/0/terrains_peering_bit/left_side = 0 3:5/0/terrains_peering_bit/top_side = 0 4:5/0 = 0 4:5/0/z_index = 1 -4:5/0/probability = 0.20 4:5/0/terrain_set = 0 4:5/0/terrain = 0 +4:5/0/probability = 0.2 4:5/0/terrains_peering_bit/right_side = 0 4:5/0/terrains_peering_bit/bottom_right_corner = 0 4:5/0/terrains_peering_bit/bottom_side = 0 4:5/0/terrains_peering_bit/top_side = 0 5:5/0 = 0 5:5/0/z_index = 1 -5:5/0/probability = 0.20 5:5/0/terrain_set = 0 5:5/0/terrain = 0 +5:5/0/probability = 0.2 5:5/0/terrains_peering_bit/right_side = 0 5:5/0/terrains_peering_bit/bottom_right_corner = 0 5:5/0/terrains_peering_bit/bottom_side = 0 @@ -592,9 +543,9 @@ texture_region_size = Vector2i(18, 18) 5:5/0/terrains_peering_bit/top_right_corner = 0 6:5/0 = 0 6:5/0/z_index = 1 -6:5/0/probability = 0.20 6:5/0/terrain_set = 0 6:5/0/terrain = 0 +6:5/0/probability = 0.2 6:5/0/terrains_peering_bit/right_side = 0 6:5/0/terrains_peering_bit/bottom_right_corner = 0 6:5/0/terrains_peering_bit/bottom_side = 0 @@ -604,18 +555,18 @@ texture_region_size = Vector2i(18, 18) 6:5/0/terrains_peering_bit/top_side = 0 7:5/0 = 0 7:5/0/z_index = 1 -7:5/0/probability = 0.20 7:5/0/terrain_set = 0 7:5/0/terrain = 0 +7:5/0/probability = 0.2 7:5/0/terrains_peering_bit/bottom_side = 0 7:5/0/terrains_peering_bit/bottom_left_corner = 0 7:5/0/terrains_peering_bit/left_side = 0 7:5/0/terrains_peering_bit/top_side = 0 8:5/0 = 0 8:5/0/z_index = 1 -8:5/0/probability = 0.20 8:5/0/terrain_set = 0 8:5/0/terrain = 0 +8:5/0/probability = 0.2 8:5/0/terrains_peering_bit/right_side = 0 8:5/0/terrains_peering_bit/bottom_right_corner = 0 8:5/0/terrains_peering_bit/bottom_side = 0 @@ -623,9 +574,9 @@ texture_region_size = Vector2i(18, 18) 8:5/0/terrains_peering_bit/top_right_corner = 0 9:5/0 = 0 9:5/0/z_index = 1 -9:5/0/probability = 0.20 9:5/0/terrain_set = 0 9:5/0/terrain = 0 +9:5/0/probability = 0.2 9:5/0/terrains_peering_bit/right_side = 0 9:5/0/terrains_peering_bit/bottom_side = 0 9:5/0/terrains_peering_bit/bottom_left_corner = 0 @@ -634,12 +585,12 @@ texture_region_size = Vector2i(18, 18) 9:5/0/terrains_peering_bit/top_right_corner = 0 10:5/0 = 0 10:5/0/z_index = 1 -10:5/0/probability = 0.20 +10:5/0/probability = 0.2 11:5/0 = 0 11:5/0/z_index = 1 -11:5/0/probability = 0.20 11:5/0/terrain_set = 0 11:5/0/terrain = 0 +11:5/0/probability = 0.2 11:5/0/terrains_peering_bit/right_side = 0 11:5/0/terrains_peering_bit/bottom_side = 0 11:5/0/terrains_peering_bit/bottom_left_corner = 0 @@ -648,46 +599,46 @@ texture_region_size = Vector2i(18, 18) 11:5/0/terrains_peering_bit/top_side = 0 0:6/0 = 0 0:6/0/z_index = 1 -0:6/0/probability = 0.20 0:6/0/terrain_set = 0 0:6/0/terrain = 0 +0:6/0/probability = 0.2 0:6/0/terrains_peering_bit/top_side = 0 1:6/0 = 0 1:6/0/z_index = 1 -1:6/0/probability = 0.20 1:6/0/terrain_set = 0 1:6/0/terrain = 0 +1:6/0/probability = 0.2 1:6/0/terrains_peering_bit/right_side = 0 1:6/0/terrains_peering_bit/top_side = 0 2:6/0 = 0 2:6/0/z_index = 1 -2:6/0/probability = 0.20 2:6/0/terrain_set = 0 2:6/0/terrain = 0 +2:6/0/probability = 0.2 2:6/0/terrains_peering_bit/right_side = 0 2:6/0/terrains_peering_bit/left_side = 0 2:6/0/terrains_peering_bit/top_side = 0 3:6/0 = 0 3:6/0/z_index = 1 -3:6/0/probability = 0.20 3:6/0/terrain_set = 0 3:6/0/terrain = 0 +3:6/0/probability = 0.2 3:6/0/terrains_peering_bit/left_side = 0 3:6/0/terrains_peering_bit/top_side = 0 4:6/0 = 0 4:6/0/z_index = 1 -4:6/0/probability = 0.20 4:6/0/terrain_set = 0 4:6/0/terrain = 0 +4:6/0/probability = 0.2 4:6/0/terrains_peering_bit/right_side = 0 4:6/0/terrains_peering_bit/bottom_side = 0 4:6/0/terrains_peering_bit/top_side = 0 4:6/0/terrains_peering_bit/top_right_corner = 0 5:6/0 = 0 5:6/0/z_index = 1 -5:6/0/probability = 0.20 5:6/0/terrain_set = 0 5:6/0/terrain = 0 +5:6/0/probability = 0.2 5:6/0/terrains_peering_bit/right_side = 0 5:6/0/terrains_peering_bit/bottom_right_corner = 0 5:6/0/terrains_peering_bit/bottom_side = 0 @@ -697,9 +648,9 @@ texture_region_size = Vector2i(18, 18) 5:6/0/terrains_peering_bit/top_right_corner = 0 6:6/0 = 0 6:6/0/z_index = 1 -6:6/0/probability = 0.20 6:6/0/terrain_set = 0 6:6/0/terrain = 0 +6:6/0/probability = 0.2 6:6/0/terrains_peering_bit/right_side = 0 6:6/0/terrains_peering_bit/bottom_side = 0 6:6/0/terrains_peering_bit/bottom_left_corner = 0 @@ -709,18 +660,18 @@ texture_region_size = Vector2i(18, 18) 6:6/0/terrains_peering_bit/top_right_corner = 0 7:6/0 = 0 7:6/0/z_index = 1 -7:6/0/probability = 0.20 7:6/0/terrain_set = 0 7:6/0/terrain = 0 +7:6/0/probability = 0.2 7:6/0/terrains_peering_bit/bottom_side = 0 7:6/0/terrains_peering_bit/left_side = 0 7:6/0/terrains_peering_bit/top_left_corner = 0 7:6/0/terrains_peering_bit/top_side = 0 8:6/0 = 0 8:6/0/z_index = 1 -8:6/0/probability = 0.20 8:6/0/terrain_set = 0 8:6/0/terrain = 0 +8:6/0/probability = 0.2 8:6/0/terrains_peering_bit/right_side = 0 8:6/0/terrains_peering_bit/bottom_right_corner = 0 8:6/0/terrains_peering_bit/bottom_side = 0 @@ -729,9 +680,9 @@ texture_region_size = Vector2i(18, 18) 8:6/0/terrains_peering_bit/top_right_corner = 0 9:6/0 = 0 9:6/0/z_index = 1 -9:6/0/probability = 0.20 9:6/0/terrain_set = 0 9:6/0/terrain = 0 +9:6/0/probability = 0.2 9:6/0/terrains_peering_bit/right_side = 0 9:6/0/terrains_peering_bit/bottom_right_corner = 0 9:6/0/terrains_peering_bit/bottom_side = 0 @@ -742,9 +693,9 @@ texture_region_size = Vector2i(18, 18) 9:6/0/terrains_peering_bit/top_right_corner = 0 10:6/0 = 0 10:6/0/z_index = 1 -10:6/0/probability = 0.20 10:6/0/terrain_set = 0 10:6/0/terrain = 0 +10:6/0/probability = 0.2 10:6/0/terrains_peering_bit/right_side = 0 10:6/0/terrains_peering_bit/bottom_right_corner = 0 10:6/0/terrains_peering_bit/bottom_side = 0 @@ -753,9 +704,9 @@ texture_region_size = Vector2i(18, 18) 10:6/0/terrains_peering_bit/top_side = 0 11:6/0 = 0 11:6/0/z_index = 1 -11:6/0/probability = 0.20 11:6/0/terrain_set = 0 11:6/0/terrain = 0 +11:6/0/probability = 0.2 11:6/0/terrains_peering_bit/bottom_side = 0 11:6/0/terrains_peering_bit/bottom_left_corner = 0 11:6/0/terrains_peering_bit/left_side = 0 @@ -763,33 +714,33 @@ texture_region_size = Vector2i(18, 18) 11:6/0/terrains_peering_bit/top_side = 0 0:7/0 = 0 0:7/0/z_index = 1 -0:7/0/probability = 0.20 0:7/0/terrain_set = 0 0:7/0/terrain = 0 +0:7/0/probability = 0.2 1:7/0 = 0 1:7/0/z_index = 1 -1:7/0/probability = 0.20 1:7/0/terrain_set = 0 1:7/0/terrain = 0 +1:7/0/probability = 0.2 1:7/0/terrains_peering_bit/right_side = 0 2:7/0 = 0 2:7/0/z_index = 1 -2:7/0/probability = 0.20 2:7/0/terrain_set = 0 2:7/0/terrain = 0 +2:7/0/probability = 0.2 2:7/0/terrains_peering_bit/right_side = 0 2:7/0/terrains_peering_bit/left_side = 0 3:7/0 = 0 3:7/0/z_index = 1 -3:7/0/probability = 0.20 3:7/0/terrain_set = 0 3:7/0/terrain = 0 +3:7/0/probability = 0.2 3:7/0/terrains_peering_bit/left_side = 0 4:7/0 = 0 4:7/0/z_index = 1 -4:7/0/probability = 0.20 4:7/0/terrain_set = 0 4:7/0/terrain = 0 +4:7/0/probability = 0.2 4:7/0/terrains_peering_bit/right_side = 0 4:7/0/terrains_peering_bit/bottom_side = 0 4:7/0/terrains_peering_bit/bottom_left_corner = 0 @@ -797,27 +748,27 @@ texture_region_size = Vector2i(18, 18) 4:7/0/terrains_peering_bit/top_side = 0 5:7/0 = 0 5:7/0/z_index = 1 -5:7/0/probability = 0.20 5:7/0/terrain_set = 0 5:7/0/terrain = 0 +5:7/0/probability = 0.2 5:7/0/terrains_peering_bit/right_side = 0 5:7/0/terrains_peering_bit/left_side = 0 5:7/0/terrains_peering_bit/top_side = 0 5:7/0/terrains_peering_bit/top_right_corner = 0 6:7/0 = 0 6:7/0/z_index = 1 -6:7/0/probability = 0.20 6:7/0/terrain_set = 0 6:7/0/terrain = 0 +6:7/0/probability = 0.2 6:7/0/terrains_peering_bit/right_side = 0 6:7/0/terrains_peering_bit/left_side = 0 6:7/0/terrains_peering_bit/top_left_corner = 0 6:7/0/terrains_peering_bit/top_side = 0 7:7/0 = 0 7:7/0/z_index = 1 -7:7/0/probability = 0.20 7:7/0/terrain_set = 0 7:7/0/terrain = 0 +7:7/0/probability = 0.2 7:7/0/terrains_peering_bit/right_side = 0 7:7/0/terrains_peering_bit/bottom_right_corner = 0 7:7/0/terrains_peering_bit/bottom_side = 0 @@ -825,17 +776,17 @@ texture_region_size = Vector2i(18, 18) 7:7/0/terrains_peering_bit/top_side = 0 8:7/0 = 0 8:7/0/z_index = 1 -8:7/0/probability = 0.20 8:7/0/terrain_set = 0 8:7/0/terrain = 0 +8:7/0/probability = 0.2 8:7/0/terrains_peering_bit/right_side = 0 8:7/0/terrains_peering_bit/top_side = 0 8:7/0/terrains_peering_bit/top_right_corner = 0 9:7/0 = 0 9:7/0/z_index = 1 -9:7/0/probability = 0.20 9:7/0/terrain_set = 0 9:7/0/terrain = 0 +9:7/0/probability = 0.2 9:7/0/terrains_peering_bit/right_side = 0 9:7/0/terrains_peering_bit/left_side = 0 9:7/0/terrains_peering_bit/top_left_corner = 0 @@ -843,9 +794,9 @@ texture_region_size = Vector2i(18, 18) 9:7/0/terrains_peering_bit/top_right_corner = 0 10:7/0 = 0 10:7/0/z_index = 1 -10:7/0/probability = 0.20 10:7/0/terrain_set = 0 10:7/0/terrain = 0 +10:7/0/probability = 0.2 10:7/0/terrains_peering_bit/right_side = 0 10:7/0/terrains_peering_bit/bottom_side = 0 10:7/0/terrains_peering_bit/left_side = 0 @@ -854,45 +805,45 @@ texture_region_size = Vector2i(18, 18) 10:7/0/terrains_peering_bit/top_right_corner = 0 11:7/0 = 0 11:7/0/z_index = 1 -11:7/0/probability = 0.20 11:7/0/terrain_set = 0 11:7/0/terrain = 0 +11:7/0/probability = 0.2 11:7/0/terrains_peering_bit/left_side = 0 11:7/0/terrains_peering_bit/top_left_corner = 0 11:7/0/terrains_peering_bit/top_side = 0 0:8/0 = 0 0:8/0/z_index = 1 -0:8/0/probability = 0.25 0:8/0/terrain_set = 0 0:8/0/terrain = 0 +0:8/0/probability = 0.25 0:8/0/terrains_peering_bit/bottom_side = 0 1:8/0 = 0 1:8/0/z_index = 1 -1:8/0/probability = 0.25 1:8/0/terrain_set = 0 1:8/0/terrain = 0 +1:8/0/probability = 0.25 1:8/0/terrains_peering_bit/right_side = 0 1:8/0/terrains_peering_bit/bottom_side = 0 2:8/0 = 0 2:8/0/z_index = 1 -2:8/0/probability = 0.25 2:8/0/terrain_set = 0 2:8/0/terrain = 0 +2:8/0/probability = 0.25 2:8/0/terrains_peering_bit/right_side = 0 2:8/0/terrains_peering_bit/bottom_side = 0 2:8/0/terrains_peering_bit/left_side = 0 3:8/0 = 0 3:8/0/z_index = 1 -3:8/0/probability = 0.25 3:8/0/terrain_set = 0 3:8/0/terrain = 0 +3:8/0/probability = 0.25 3:8/0/terrains_peering_bit/bottom_side = 0 3:8/0/terrains_peering_bit/left_side = 0 4:8/0 = 0 4:8/0/z_index = 1 -4:8/0/probability = 0.25 4:8/0/terrain_set = 0 4:8/0/terrain = 0 +4:8/0/probability = 0.25 4:8/0/terrains_peering_bit/right_side = 0 4:8/0/terrains_peering_bit/bottom_side = 0 4:8/0/terrains_peering_bit/left_side = 0 @@ -900,27 +851,27 @@ texture_region_size = Vector2i(18, 18) 4:8/0/terrains_peering_bit/top_side = 0 5:8/0 = 0 5:8/0/z_index = 1 -5:8/0/probability = 0.25 5:8/0/terrain_set = 0 5:8/0/terrain = 0 +5:8/0/probability = 0.25 5:8/0/terrains_peering_bit/right_side = 0 5:8/0/terrains_peering_bit/bottom_right_corner = 0 5:8/0/terrains_peering_bit/bottom_side = 0 5:8/0/terrains_peering_bit/left_side = 0 6:8/0 = 0 6:8/0/z_index = 1 -6:8/0/probability = 0.25 6:8/0/terrain_set = 0 6:8/0/terrain = 0 +6:8/0/probability = 0.25 6:8/0/terrains_peering_bit/right_side = 0 6:8/0/terrains_peering_bit/bottom_side = 0 6:8/0/terrains_peering_bit/bottom_left_corner = 0 6:8/0/terrains_peering_bit/left_side = 0 7:8/0 = 0 7:8/0/z_index = 1 -7:8/0/probability = 0.25 7:8/0/terrain_set = 0 7:8/0/terrain = 0 +7:8/0/probability = 0.25 7:8/0/terrains_peering_bit/right_side = 0 7:8/0/terrains_peering_bit/bottom_side = 0 7:8/0/terrains_peering_bit/left_side = 0 @@ -928,17 +879,17 @@ texture_region_size = Vector2i(18, 18) 7:8/0/terrains_peering_bit/top_right_corner = 0 8:8/0 = 0 8:8/0/z_index = 1 -8:8/0/probability = 0.25 8:8/0/terrain_set = 0 8:8/0/terrain = 0 +8:8/0/probability = 0.25 8:8/0/terrains_peering_bit/right_side = 0 8:8/0/terrains_peering_bit/bottom_right_corner = 0 8:8/0/terrains_peering_bit/bottom_side = 0 9:8/0 = 0 9:8/0/z_index = 1 -9:8/0/probability = 0.25 9:8/0/terrain_set = 0 9:8/0/terrain = 0 +9:8/0/probability = 0.25 9:8/0/terrains_peering_bit/right_side = 0 9:8/0/terrains_peering_bit/bottom_right_corner = 0 9:8/0/terrains_peering_bit/bottom_side = 0 @@ -947,9 +898,9 @@ texture_region_size = Vector2i(18, 18) 9:8/0/terrains_peering_bit/top_side = 0 10:8/0 = 0 10:8/0/z_index = 1 -10:8/0/probability = 0.25 10:8/0/terrain_set = 0 10:8/0/terrain = 0 +10:8/0/probability = 0.25 10:8/0/terrains_peering_bit/right_side = 0 10:8/0/terrains_peering_bit/bottom_right_corner = 0 10:8/0/terrains_peering_bit/bottom_side = 0 @@ -957,58 +908,58 @@ texture_region_size = Vector2i(18, 18) 10:8/0/terrains_peering_bit/left_side = 0 11:8/0 = 0 11:8/0/z_index = 1 -11:8/0/probability = 0.25 11:8/0/terrain_set = 0 11:8/0/terrain = 0 +11:8/0/probability = 0.25 11:8/0/terrains_peering_bit/bottom_side = 0 11:8/0/terrains_peering_bit/bottom_left_corner = 0 11:8/0/terrains_peering_bit/left_side = 0 0:9/0 = 0 0:9/0/z_index = 1 -0:9/0/probability = 0.25 0:9/0/terrain_set = 0 0:9/0/terrain = 0 +0:9/0/probability = 0.25 0:9/0/terrains_peering_bit/bottom_side = 0 0:9/0/terrains_peering_bit/top_side = 0 1:9/0 = 0 1:9/0/z_index = 1 -1:9/0/probability = 0.25 1:9/0/terrain_set = 0 1:9/0/terrain = 0 +1:9/0/probability = 0.25 1:9/0/terrains_peering_bit/right_side = 0 1:9/0/terrains_peering_bit/bottom_side = 0 1:9/0/terrains_peering_bit/top_side = 0 2:9/0 = 0 2:9/0/z_index = 1 -2:9/0/probability = 0.25 2:9/0/terrain_set = 0 2:9/0/terrain = 0 +2:9/0/probability = 0.25 2:9/0/terrains_peering_bit/right_side = 0 2:9/0/terrains_peering_bit/bottom_side = 0 2:9/0/terrains_peering_bit/left_side = 0 2:9/0/terrains_peering_bit/top_side = 0 3:9/0 = 0 3:9/0/z_index = 1 -3:9/0/probability = 0.25 3:9/0/terrain_set = 0 3:9/0/terrain = 0 +3:9/0/probability = 0.25 3:9/0/terrains_peering_bit/bottom_side = 0 3:9/0/terrains_peering_bit/left_side = 0 3:9/0/terrains_peering_bit/top_side = 0 4:9/0 = 0 4:9/0/z_index = 1 -4:9/0/probability = 0.25 4:9/0/terrain_set = 0 4:9/0/terrain = 0 +4:9/0/probability = 0.25 4:9/0/terrains_peering_bit/right_side = 0 4:9/0/terrains_peering_bit/bottom_right_corner = 0 4:9/0/terrains_peering_bit/bottom_side = 0 4:9/0/terrains_peering_bit/top_side = 0 5:9/0 = 0 5:9/0/z_index = 1 -5:9/0/probability = 0.25 5:9/0/terrain_set = 0 5:9/0/terrain = 0 +5:9/0/probability = 0.25 5:9/0/terrains_peering_bit/right_side = 0 5:9/0/terrains_peering_bit/bottom_right_corner = 0 5:9/0/terrains_peering_bit/bottom_side = 0 @@ -1018,9 +969,9 @@ texture_region_size = Vector2i(18, 18) 5:9/0/terrains_peering_bit/top_right_corner = 0 6:9/0 = 0 6:9/0/z_index = 1 -6:9/0/probability = 0.25 6:9/0/terrain_set = 0 6:9/0/terrain = 0 +6:9/0/probability = 0.25 6:9/0/terrains_peering_bit/right_side = 0 6:9/0/terrains_peering_bit/bottom_right_corner = 0 6:9/0/terrains_peering_bit/bottom_side = 0 @@ -1030,18 +981,18 @@ texture_region_size = Vector2i(18, 18) 6:9/0/terrains_peering_bit/top_side = 0 7:9/0 = 0 7:9/0/z_index = 1 -7:9/0/probability = 0.25 7:9/0/terrain_set = 0 7:9/0/terrain = 0 +7:9/0/probability = 0.25 7:9/0/terrains_peering_bit/bottom_side = 0 7:9/0/terrains_peering_bit/bottom_left_corner = 0 7:9/0/terrains_peering_bit/left_side = 0 7:9/0/terrains_peering_bit/top_side = 0 8:9/0 = 0 8:9/0/z_index = 1 -8:9/0/probability = 0.25 8:9/0/terrain_set = 0 8:9/0/terrain = 0 +8:9/0/probability = 0.25 8:9/0/terrains_peering_bit/right_side = 0 8:9/0/terrains_peering_bit/bottom_right_corner = 0 8:9/0/terrains_peering_bit/bottom_side = 0 @@ -1049,9 +1000,9 @@ texture_region_size = Vector2i(18, 18) 8:9/0/terrains_peering_bit/top_right_corner = 0 9:9/0 = 0 9:9/0/z_index = 1 -9:9/0/probability = 0.25 9:9/0/terrain_set = 0 9:9/0/terrain = 0 +9:9/0/probability = 0.25 9:9/0/terrains_peering_bit/right_side = 0 9:9/0/terrains_peering_bit/bottom_side = 0 9:9/0/terrains_peering_bit/bottom_left_corner = 0 @@ -1063,9 +1014,9 @@ texture_region_size = Vector2i(18, 18) 10:9/0/probability = 0.25 11:9/0 = 0 11:9/0/z_index = 1 -11:9/0/probability = 0.25 11:9/0/terrain_set = 0 11:9/0/terrain = 0 +11:9/0/probability = 0.25 11:9/0/terrains_peering_bit/right_side = 0 11:9/0/terrains_peering_bit/bottom_side = 0 11:9/0/terrains_peering_bit/bottom_left_corner = 0 @@ -1074,46 +1025,46 @@ texture_region_size = Vector2i(18, 18) 11:9/0/terrains_peering_bit/top_side = 0 0:10/0 = 0 0:10/0/z_index = 1 -0:10/0/probability = 0.25 0:10/0/terrain_set = 0 0:10/0/terrain = 0 +0:10/0/probability = 0.25 0:10/0/terrains_peering_bit/top_side = 0 1:10/0 = 0 1:10/0/z_index = 1 -1:10/0/probability = 0.25 1:10/0/terrain_set = 0 1:10/0/terrain = 0 +1:10/0/probability = 0.25 1:10/0/terrains_peering_bit/right_side = 0 1:10/0/terrains_peering_bit/top_side = 0 2:10/0 = 0 2:10/0/z_index = 1 -2:10/0/probability = 0.25 2:10/0/terrain_set = 0 2:10/0/terrain = 0 +2:10/0/probability = 0.25 2:10/0/terrains_peering_bit/right_side = 0 2:10/0/terrains_peering_bit/left_side = 0 2:10/0/terrains_peering_bit/top_side = 0 3:10/0 = 0 3:10/0/z_index = 1 -3:10/0/probability = 0.25 3:10/0/terrain_set = 0 3:10/0/terrain = 0 +3:10/0/probability = 0.25 3:10/0/terrains_peering_bit/left_side = 0 3:10/0/terrains_peering_bit/top_side = 0 4:10/0 = 0 4:10/0/z_index = 1 -4:10/0/probability = 0.25 4:10/0/terrain_set = 0 4:10/0/terrain = 0 +4:10/0/probability = 0.25 4:10/0/terrains_peering_bit/right_side = 0 4:10/0/terrains_peering_bit/bottom_side = 0 4:10/0/terrains_peering_bit/top_side = 0 4:10/0/terrains_peering_bit/top_right_corner = 0 5:10/0 = 0 5:10/0/z_index = 1 -5:10/0/probability = 0.25 5:10/0/terrain_set = 0 5:10/0/terrain = 0 +5:10/0/probability = 0.25 5:10/0/terrains_peering_bit/right_side = 0 5:10/0/terrains_peering_bit/bottom_right_corner = 0 5:10/0/terrains_peering_bit/bottom_side = 0 @@ -1123,9 +1074,9 @@ texture_region_size = Vector2i(18, 18) 5:10/0/terrains_peering_bit/top_right_corner = 0 6:10/0 = 0 6:10/0/z_index = 1 -6:10/0/probability = 0.25 6:10/0/terrain_set = 0 6:10/0/terrain = 0 +6:10/0/probability = 0.25 6:10/0/terrains_peering_bit/right_side = 0 6:10/0/terrains_peering_bit/bottom_side = 0 6:10/0/terrains_peering_bit/bottom_left_corner = 0 @@ -1135,18 +1086,18 @@ texture_region_size = Vector2i(18, 18) 6:10/0/terrains_peering_bit/top_right_corner = 0 7:10/0 = 0 7:10/0/z_index = 1 -7:10/0/probability = 0.25 7:10/0/terrain_set = 0 7:10/0/terrain = 0 +7:10/0/probability = 0.25 7:10/0/terrains_peering_bit/bottom_side = 0 7:10/0/terrains_peering_bit/left_side = 0 7:10/0/terrains_peering_bit/top_left_corner = 0 7:10/0/terrains_peering_bit/top_side = 0 8:10/0 = 0 8:10/0/z_index = 1 -8:10/0/probability = 0.25 8:10/0/terrain_set = 0 8:10/0/terrain = 0 +8:10/0/probability = 0.25 8:10/0/terrains_peering_bit/right_side = 0 8:10/0/terrains_peering_bit/bottom_right_corner = 0 8:10/0/terrains_peering_bit/bottom_side = 0 @@ -1155,9 +1106,9 @@ texture_region_size = Vector2i(18, 18) 8:10/0/terrains_peering_bit/top_right_corner = 0 9:10/0 = 0 9:10/0/z_index = 1 -9:10/0/probability = 0.25 9:10/0/terrain_set = 0 9:10/0/terrain = 0 +9:10/0/probability = 0.25 9:10/0/terrains_peering_bit/right_side = 0 9:10/0/terrains_peering_bit/bottom_right_corner = 0 9:10/0/terrains_peering_bit/bottom_side = 0 @@ -1168,9 +1119,9 @@ texture_region_size = Vector2i(18, 18) 9:10/0/terrains_peering_bit/top_right_corner = 0 10:10/0 = 0 10:10/0/z_index = 1 -10:10/0/probability = 0.25 10:10/0/terrain_set = 0 10:10/0/terrain = 0 +10:10/0/probability = 0.25 10:10/0/terrains_peering_bit/right_side = 0 10:10/0/terrains_peering_bit/bottom_right_corner = 0 10:10/0/terrains_peering_bit/bottom_side = 0 @@ -1179,9 +1130,9 @@ texture_region_size = Vector2i(18, 18) 10:10/0/terrains_peering_bit/top_side = 0 11:10/0 = 0 11:10/0/z_index = 1 -11:10/0/probability = 0.25 11:10/0/terrain_set = 0 11:10/0/terrain = 0 +11:10/0/probability = 0.25 11:10/0/terrains_peering_bit/bottom_side = 0 11:10/0/terrains_peering_bit/bottom_left_corner = 0 11:10/0/terrains_peering_bit/left_side = 0 @@ -1189,33 +1140,33 @@ texture_region_size = Vector2i(18, 18) 11:10/0/terrains_peering_bit/top_side = 0 0:11/0 = 0 0:11/0/z_index = 1 -0:11/0/probability = 0.25 0:11/0/terrain_set = 0 0:11/0/terrain = 0 +0:11/0/probability = 0.25 1:11/0 = 0 1:11/0/z_index = 1 -1:11/0/probability = 0.25 1:11/0/terrain_set = 0 1:11/0/terrain = 0 +1:11/0/probability = 0.25 1:11/0/terrains_peering_bit/right_side = 0 2:11/0 = 0 2:11/0/z_index = 1 -2:11/0/probability = 0.25 2:11/0/terrain_set = 0 2:11/0/terrain = 0 +2:11/0/probability = 0.25 2:11/0/terrains_peering_bit/right_side = 0 2:11/0/terrains_peering_bit/left_side = 0 3:11/0 = 0 3:11/0/z_index = 1 -3:11/0/probability = 0.25 3:11/0/terrain_set = 0 3:11/0/terrain = 0 +3:11/0/probability = 0.25 3:11/0/terrains_peering_bit/left_side = 0 4:11/0 = 0 4:11/0/z_index = 1 -4:11/0/probability = 0.25 4:11/0/terrain_set = 0 4:11/0/terrain = 0 +4:11/0/probability = 0.25 4:11/0/terrains_peering_bit/right_side = 0 4:11/0/terrains_peering_bit/bottom_side = 0 4:11/0/terrains_peering_bit/bottom_left_corner = 0 @@ -1223,27 +1174,27 @@ texture_region_size = Vector2i(18, 18) 4:11/0/terrains_peering_bit/top_side = 0 5:11/0 = 0 5:11/0/z_index = 1 -5:11/0/probability = 0.25 5:11/0/terrain_set = 0 5:11/0/terrain = 0 +5:11/0/probability = 0.25 5:11/0/terrains_peering_bit/right_side = 0 5:11/0/terrains_peering_bit/left_side = 0 5:11/0/terrains_peering_bit/top_side = 0 5:11/0/terrains_peering_bit/top_right_corner = 0 6:11/0 = 0 6:11/0/z_index = 1 -6:11/0/probability = 0.25 6:11/0/terrain_set = 0 6:11/0/terrain = 0 +6:11/0/probability = 0.25 6:11/0/terrains_peering_bit/right_side = 0 6:11/0/terrains_peering_bit/left_side = 0 6:11/0/terrains_peering_bit/top_left_corner = 0 6:11/0/terrains_peering_bit/top_side = 0 7:11/0 = 0 7:11/0/z_index = 1 -7:11/0/probability = 0.25 7:11/0/terrain_set = 0 7:11/0/terrain = 0 +7:11/0/probability = 0.25 7:11/0/terrains_peering_bit/right_side = 0 7:11/0/terrains_peering_bit/bottom_right_corner = 0 7:11/0/terrains_peering_bit/bottom_side = 0 @@ -1251,17 +1202,17 @@ texture_region_size = Vector2i(18, 18) 7:11/0/terrains_peering_bit/top_side = 0 8:11/0 = 0 8:11/0/z_index = 1 -8:11/0/probability = 0.25 8:11/0/terrain_set = 0 8:11/0/terrain = 0 +8:11/0/probability = 0.25 8:11/0/terrains_peering_bit/right_side = 0 8:11/0/terrains_peering_bit/top_side = 0 8:11/0/terrains_peering_bit/top_right_corner = 0 9:11/0 = 0 9:11/0/z_index = 1 -9:11/0/probability = 0.25 9:11/0/terrain_set = 0 9:11/0/terrain = 0 +9:11/0/probability = 0.25 9:11/0/terrains_peering_bit/right_side = 0 9:11/0/terrains_peering_bit/left_side = 0 9:11/0/terrains_peering_bit/top_left_corner = 0 @@ -1269,9 +1220,9 @@ texture_region_size = Vector2i(18, 18) 9:11/0/terrains_peering_bit/top_right_corner = 0 10:11/0 = 0 10:11/0/z_index = 1 -10:11/0/probability = 0.25 10:11/0/terrain_set = 0 10:11/0/terrain = 0 +10:11/0/probability = 0.25 10:11/0/terrains_peering_bit/right_side = 0 10:11/0/terrains_peering_bit/bottom_side = 0 10:11/0/terrains_peering_bit/left_side = 0 @@ -1280,35 +1231,32 @@ texture_region_size = Vector2i(18, 18) 10:11/0/terrains_peering_bit/top_right_corner = 0 11:11/0 = 0 11:11/0/z_index = 1 -11:11/0/probability = 0.25 11:11/0/terrain_set = 0 11:11/0/terrain = 0 +11:11/0/probability = 0.25 11:11/0/terrains_peering_bit/left_side = 0 11:11/0/terrains_peering_bit/top_left_corner = 0 11:11/0/terrains_peering_bit/top_side = 0 [sub_resource type="TileSetAtlasSource" id="3"] resource_name = "Auto2" -texture = ExtResource("1") +texture = ExtResource("1_xxj3g") margins = Vector2i(0, 228) separation = Vector2i(1, 1) texture_region_size = Vector2i(18, 18) 0:0/0 = 0 0:0/0/z_index = 1 -0:0/0/probability = 1.00 0:0/0/terrain_set = 0 0:0/0/terrain = 1 0:0/0/terrains_peering_bit/bottom_side = 1 1:0/0 = 0 1:0/0/z_index = 1 -1:0/0/probability = 1.00 1:0/0/terrain_set = 0 1:0/0/terrain = 1 1:0/0/terrains_peering_bit/right_side = 1 1:0/0/terrains_peering_bit/bottom_side = 1 2:0/0 = 0 2:0/0/z_index = 1 -2:0/0/probability = 1.00 2:0/0/terrain_set = 0 2:0/0/terrain = 1 2:0/0/terrains_peering_bit/right_side = 1 @@ -1316,14 +1264,12 @@ texture_region_size = Vector2i(18, 18) 2:0/0/terrains_peering_bit/left_side = 1 3:0/0 = 0 3:0/0/z_index = 1 -3:0/0/probability = 1.00 3:0/0/terrain_set = 0 3:0/0/terrain = 1 3:0/0/terrains_peering_bit/bottom_side = 1 3:0/0/terrains_peering_bit/left_side = 1 4:0/0 = 0 4:0/0/z_index = 1 -4:0/0/probability = 1.00 4:0/0/terrain_set = 0 4:0/0/terrain = 1 4:0/0/terrains_peering_bit/right_side = 1 @@ -1333,7 +1279,6 @@ texture_region_size = Vector2i(18, 18) 4:0/0/terrains_peering_bit/top_side = 1 5:0/0 = 0 5:0/0/z_index = 1 -5:0/0/probability = 1.00 5:0/0/terrain_set = 0 5:0/0/terrain = 1 5:0/0/terrains_peering_bit/right_side = 1 @@ -1342,7 +1287,6 @@ texture_region_size = Vector2i(18, 18) 5:0/0/terrains_peering_bit/left_side = 1 6:0/0 = 0 6:0/0/z_index = 1 -6:0/0/probability = 1.00 6:0/0/terrain_set = 0 6:0/0/terrain = 1 6:0/0/terrains_peering_bit/right_side = 1 @@ -1351,7 +1295,6 @@ texture_region_size = Vector2i(18, 18) 6:0/0/terrains_peering_bit/left_side = 1 7:0/0 = 0 7:0/0/z_index = 1 -7:0/0/probability = 1.00 7:0/0/terrain_set = 0 7:0/0/terrain = 1 7:0/0/terrains_peering_bit/right_side = 1 @@ -1361,7 +1304,6 @@ texture_region_size = Vector2i(18, 18) 7:0/0/terrains_peering_bit/top_right_corner = 1 8:0/0 = 0 8:0/0/z_index = 1 -8:0/0/probability = 1.00 8:0/0/terrain_set = 0 8:0/0/terrain = 1 8:0/0/terrains_peering_bit/right_side = 1 @@ -1369,7 +1311,6 @@ texture_region_size = Vector2i(18, 18) 8:0/0/terrains_peering_bit/bottom_side = 1 9:0/0 = 0 9:0/0/z_index = 1 -9:0/0/probability = 1.00 9:0/0/terrain_set = 0 9:0/0/terrain = 1 9:0/0/terrains_peering_bit/right_side = 1 @@ -1380,7 +1321,6 @@ texture_region_size = Vector2i(18, 18) 9:0/0/terrains_peering_bit/top_side = 1 10:0/0 = 0 10:0/0/z_index = 1 -10:0/0/probability = 1.00 10:0/0/terrain_set = 0 10:0/0/terrain = 1 10:0/0/terrains_peering_bit/right_side = 1 @@ -1390,7 +1330,6 @@ texture_region_size = Vector2i(18, 18) 10:0/0/terrains_peering_bit/left_side = 1 11:0/0 = 0 11:0/0/z_index = 1 -11:0/0/probability = 1.00 11:0/0/terrain_set = 0 11:0/0/terrain = 1 11:0/0/terrains_peering_bit/bottom_side = 1 @@ -1398,14 +1337,12 @@ texture_region_size = Vector2i(18, 18) 11:0/0/terrains_peering_bit/left_side = 1 0:1/0 = 0 0:1/0/z_index = 1 -0:1/0/probability = 1.00 0:1/0/terrain_set = 0 0:1/0/terrain = 1 0:1/0/terrains_peering_bit/bottom_side = 1 0:1/0/terrains_peering_bit/top_side = 1 1:1/0 = 0 1:1/0/z_index = 1 -1:1/0/probability = 1.00 1:1/0/terrain_set = 0 1:1/0/terrain = 1 1:1/0/terrains_peering_bit/right_side = 1 @@ -1413,7 +1350,6 @@ texture_region_size = Vector2i(18, 18) 1:1/0/terrains_peering_bit/top_side = 1 2:1/0 = 0 2:1/0/z_index = 1 -2:1/0/probability = 1.00 2:1/0/terrain_set = 0 2:1/0/terrain = 1 2:1/0/terrains_peering_bit/right_side = 1 @@ -1422,7 +1358,6 @@ texture_region_size = Vector2i(18, 18) 2:1/0/terrains_peering_bit/top_side = 1 3:1/0 = 0 3:1/0/z_index = 1 -3:1/0/probability = 1.00 3:1/0/terrain_set = 0 3:1/0/terrain = 1 3:1/0/terrains_peering_bit/bottom_side = 1 @@ -1430,7 +1365,6 @@ texture_region_size = Vector2i(18, 18) 3:1/0/terrains_peering_bit/top_side = 1 4:1/0 = 0 4:1/0/z_index = 1 -4:1/0/probability = 1.00 4:1/0/terrain_set = 0 4:1/0/terrain = 1 4:1/0/terrains_peering_bit/right_side = 1 @@ -1439,7 +1373,6 @@ texture_region_size = Vector2i(18, 18) 4:1/0/terrains_peering_bit/top_side = 1 5:1/0 = 0 5:1/0/z_index = 1 -5:1/0/probability = 1.00 5:1/0/terrain_set = 0 5:1/0/terrain = 1 5:1/0/terrains_peering_bit/right_side = 1 @@ -1451,7 +1384,6 @@ texture_region_size = Vector2i(18, 18) 5:1/0/terrains_peering_bit/top_right_corner = 1 6:1/0 = 0 6:1/0/z_index = 1 -6:1/0/probability = 1.00 6:1/0/terrain_set = 0 6:1/0/terrain = 1 6:1/0/terrains_peering_bit/right_side = 1 @@ -1463,7 +1395,6 @@ texture_region_size = Vector2i(18, 18) 6:1/0/terrains_peering_bit/top_side = 1 7:1/0 = 0 7:1/0/z_index = 1 -7:1/0/probability = 1.00 7:1/0/terrain_set = 0 7:1/0/terrain = 1 7:1/0/terrains_peering_bit/bottom_side = 1 @@ -1472,7 +1403,6 @@ texture_region_size = Vector2i(18, 18) 7:1/0/terrains_peering_bit/top_side = 1 8:1/0 = 0 8:1/0/z_index = 1 -8:1/0/probability = 1.00 8:1/0/terrain_set = 0 8:1/0/terrain = 1 8:1/0/terrains_peering_bit/right_side = 1 @@ -1482,7 +1412,6 @@ texture_region_size = Vector2i(18, 18) 8:1/0/terrains_peering_bit/top_right_corner = 1 9:1/0 = 0 9:1/0/z_index = 1 -9:1/0/probability = 1.00 9:1/0/terrain_set = 0 9:1/0/terrain = 1 9:1/0/terrains_peering_bit/right_side = 1 @@ -1493,10 +1422,8 @@ texture_region_size = Vector2i(18, 18) 9:1/0/terrains_peering_bit/top_right_corner = 1 10:1/0 = 0 10:1/0/z_index = 1 -10:1/0/probability = 1.00 11:1/0 = 0 11:1/0/z_index = 1 -11:1/0/probability = 1.00 11:1/0/terrain_set = 0 11:1/0/terrain = 1 11:1/0/terrains_peering_bit/right_side = 1 @@ -1507,20 +1434,17 @@ texture_region_size = Vector2i(18, 18) 11:1/0/terrains_peering_bit/top_side = 1 0:2/0 = 0 0:2/0/z_index = 1 -0:2/0/probability = 1.00 0:2/0/terrain_set = 0 0:2/0/terrain = 1 0:2/0/terrains_peering_bit/top_side = 1 1:2/0 = 0 1:2/0/z_index = 1 -1:2/0/probability = 1.00 1:2/0/terrain_set = 0 1:2/0/terrain = 1 1:2/0/terrains_peering_bit/right_side = 1 1:2/0/terrains_peering_bit/top_side = 1 2:2/0 = 0 2:2/0/z_index = 1 -2:2/0/probability = 1.00 2:2/0/terrain_set = 0 2:2/0/terrain = 1 2:2/0/terrains_peering_bit/right_side = 1 @@ -1528,14 +1452,12 @@ texture_region_size = Vector2i(18, 18) 2:2/0/terrains_peering_bit/top_side = 1 3:2/0 = 0 3:2/0/z_index = 1 -3:2/0/probability = 1.00 3:2/0/terrain_set = 0 3:2/0/terrain = 1 3:2/0/terrains_peering_bit/left_side = 1 3:2/0/terrains_peering_bit/top_side = 1 4:2/0 = 0 4:2/0/z_index = 1 -4:2/0/probability = 1.00 4:2/0/terrain_set = 0 4:2/0/terrain = 1 4:2/0/terrains_peering_bit/right_side = 1 @@ -1544,7 +1466,6 @@ texture_region_size = Vector2i(18, 18) 4:2/0/terrains_peering_bit/top_right_corner = 1 5:2/0 = 0 5:2/0/z_index = 1 -5:2/0/probability = 1.00 5:2/0/terrain_set = 0 5:2/0/terrain = 1 5:2/0/terrains_peering_bit/right_side = 1 @@ -1556,7 +1477,6 @@ texture_region_size = Vector2i(18, 18) 5:2/0/terrains_peering_bit/top_right_corner = 1 6:2/0 = 0 6:2/0/z_index = 1 -6:2/0/probability = 1.00 6:2/0/terrain_set = 0 6:2/0/terrain = 1 6:2/0/terrains_peering_bit/right_side = 1 @@ -1568,7 +1488,6 @@ texture_region_size = Vector2i(18, 18) 6:2/0/terrains_peering_bit/top_right_corner = 1 7:2/0 = 0 7:2/0/z_index = 1 -7:2/0/probability = 1.00 7:2/0/terrain_set = 0 7:2/0/terrain = 1 7:2/0/terrains_peering_bit/bottom_side = 1 @@ -1577,7 +1496,6 @@ texture_region_size = Vector2i(18, 18) 7:2/0/terrains_peering_bit/top_side = 1 8:2/0 = 0 8:2/0/z_index = 1 -8:2/0/probability = 1.00 8:2/0/terrain_set = 0 8:2/0/terrain = 1 8:2/0/terrains_peering_bit/right_side = 1 @@ -1588,7 +1506,6 @@ texture_region_size = Vector2i(18, 18) 8:2/0/terrains_peering_bit/top_right_corner = 1 9:2/0 = 0 9:2/0/z_index = 1 -9:2/0/probability = 1.00 9:2/0/terrain_set = 0 9:2/0/terrain = 1 9:2/0/terrains_peering_bit/right_side = 1 @@ -1601,7 +1518,6 @@ texture_region_size = Vector2i(18, 18) 9:2/0/terrains_peering_bit/top_right_corner = 1 10:2/0 = 0 10:2/0/z_index = 1 -10:2/0/probability = 1.00 10:2/0/terrain_set = 0 10:2/0/terrain = 1 10:2/0/terrains_peering_bit/right_side = 1 @@ -1612,7 +1528,6 @@ texture_region_size = Vector2i(18, 18) 10:2/0/terrains_peering_bit/top_side = 1 11:2/0 = 0 11:2/0/z_index = 1 -11:2/0/probability = 1.00 11:2/0/terrain_set = 0 11:2/0/terrain = 1 11:2/0/terrains_peering_bit/bottom_side = 1 @@ -1622,31 +1537,26 @@ texture_region_size = Vector2i(18, 18) 11:2/0/terrains_peering_bit/top_side = 1 0:3/0 = 0 0:3/0/z_index = 1 -0:3/0/probability = 1.00 0:3/0/terrain_set = 0 0:3/0/terrain = 1 1:3/0 = 0 1:3/0/z_index = 1 -1:3/0/probability = 1.00 1:3/0/terrain_set = 0 1:3/0/terrain = 1 1:3/0/terrains_peering_bit/right_side = 1 2:3/0 = 0 2:3/0/z_index = 1 -2:3/0/probability = 1.00 2:3/0/terrain_set = 0 2:3/0/terrain = 1 2:3/0/terrains_peering_bit/right_side = 1 2:3/0/terrains_peering_bit/left_side = 1 3:3/0 = 0 3:3/0/z_index = 1 -3:3/0/probability = 1.00 3:3/0/terrain_set = 0 3:3/0/terrain = 1 3:3/0/terrains_peering_bit/left_side = 1 4:3/0 = 0 4:3/0/z_index = 1 -4:3/0/probability = 1.00 4:3/0/terrain_set = 0 4:3/0/terrain = 1 4:3/0/terrains_peering_bit/right_side = 1 @@ -1656,7 +1566,6 @@ texture_region_size = Vector2i(18, 18) 4:3/0/terrains_peering_bit/top_side = 1 5:3/0 = 0 5:3/0/z_index = 1 -5:3/0/probability = 1.00 5:3/0/terrain_set = 0 5:3/0/terrain = 1 5:3/0/terrains_peering_bit/right_side = 1 @@ -1665,7 +1574,6 @@ texture_region_size = Vector2i(18, 18) 5:3/0/terrains_peering_bit/top_right_corner = 1 6:3/0 = 0 6:3/0/z_index = 1 -6:3/0/probability = 1.00 6:3/0/terrain_set = 0 6:3/0/terrain = 1 6:3/0/terrains_peering_bit/right_side = 1 @@ -1674,7 +1582,6 @@ texture_region_size = Vector2i(18, 18) 6:3/0/terrains_peering_bit/top_side = 1 7:3/0 = 0 7:3/0/z_index = 1 -7:3/0/probability = 1.00 7:3/0/terrain_set = 0 7:3/0/terrain = 1 7:3/0/terrains_peering_bit/right_side = 1 @@ -1684,7 +1591,6 @@ texture_region_size = Vector2i(18, 18) 7:3/0/terrains_peering_bit/top_side = 1 8:3/0 = 0 8:3/0/z_index = 1 -8:3/0/probability = 1.00 8:3/0/terrain_set = 0 8:3/0/terrain = 1 8:3/0/terrains_peering_bit/right_side = 1 @@ -1692,7 +1598,6 @@ texture_region_size = Vector2i(18, 18) 8:3/0/terrains_peering_bit/top_right_corner = 1 9:3/0 = 0 9:3/0/z_index = 1 -9:3/0/probability = 1.00 9:3/0/terrain_set = 0 9:3/0/terrain = 1 9:3/0/terrains_peering_bit/right_side = 1 @@ -1702,7 +1607,6 @@ texture_region_size = Vector2i(18, 18) 9:3/0/terrains_peering_bit/top_right_corner = 1 10:3/0 = 0 10:3/0/z_index = 1 -10:3/0/probability = 1.00 10:3/0/terrain_set = 0 10:3/0/terrain = 1 10:3/0/terrains_peering_bit/right_side = 1 @@ -1713,7 +1617,6 @@ texture_region_size = Vector2i(18, 18) 10:3/0/terrains_peering_bit/top_right_corner = 1 11:3/0 = 0 11:3/0/z_index = 1 -11:3/0/probability = 1.00 11:3/0/terrain_set = 0 11:3/0/terrain = 1 11:3/0/terrains_peering_bit/left_side = 1 @@ -1721,20 +1624,17 @@ texture_region_size = Vector2i(18, 18) 11:3/0/terrains_peering_bit/top_side = 1 0:4/0 = 0 0:4/0/z_index = 1 -0:4/0/probability = 1.00 0:4/0/terrain_set = 0 0:4/0/terrain = 1 0:4/0/terrains_peering_bit/bottom_side = 1 1:4/0 = 0 1:4/0/z_index = 1 -1:4/0/probability = 1.00 1:4/0/terrain_set = 0 1:4/0/terrain = 1 1:4/0/terrains_peering_bit/right_side = 1 1:4/0/terrains_peering_bit/bottom_side = 1 2:4/0 = 0 2:4/0/z_index = 1 -2:4/0/probability = 1.00 2:4/0/terrain_set = 0 2:4/0/terrain = 1 2:4/0/terrains_peering_bit/right_side = 1 @@ -1742,14 +1642,12 @@ texture_region_size = Vector2i(18, 18) 2:4/0/terrains_peering_bit/left_side = 1 3:4/0 = 0 3:4/0/z_index = 1 -3:4/0/probability = 1.00 3:4/0/terrain_set = 0 3:4/0/terrain = 1 3:4/0/terrains_peering_bit/bottom_side = 1 3:4/0/terrains_peering_bit/left_side = 1 4:4/0 = 0 4:4/0/z_index = 1 -4:4/0/probability = 1.00 4:4/0/terrain_set = 0 4:4/0/terrain = 1 4:4/0/terrains_peering_bit/right_side = 1 @@ -1759,7 +1657,6 @@ texture_region_size = Vector2i(18, 18) 4:4/0/terrains_peering_bit/top_side = 1 5:4/0 = 0 5:4/0/z_index = 1 -5:4/0/probability = 1.00 5:4/0/terrain_set = 0 5:4/0/terrain = 1 5:4/0/terrains_peering_bit/right_side = 1 @@ -1768,7 +1665,6 @@ texture_region_size = Vector2i(18, 18) 5:4/0/terrains_peering_bit/left_side = 1 6:4/0 = 0 6:4/0/z_index = 1 -6:4/0/probability = 1.00 6:4/0/terrain_set = 0 6:4/0/terrain = 1 6:4/0/terrains_peering_bit/right_side = 1 @@ -1777,7 +1673,6 @@ texture_region_size = Vector2i(18, 18) 6:4/0/terrains_peering_bit/left_side = 1 7:4/0 = 0 7:4/0/z_index = 1 -7:4/0/probability = 1.00 7:4/0/terrain_set = 0 7:4/0/terrain = 1 7:4/0/terrains_peering_bit/right_side = 1 @@ -1787,7 +1682,6 @@ texture_region_size = Vector2i(18, 18) 7:4/0/terrains_peering_bit/top_right_corner = 1 8:4/0 = 0 8:4/0/z_index = 1 -8:4/0/probability = 1.00 8:4/0/terrain_set = 0 8:4/0/terrain = 1 8:4/0/terrains_peering_bit/right_side = 1 @@ -1795,7 +1689,6 @@ texture_region_size = Vector2i(18, 18) 8:4/0/terrains_peering_bit/bottom_side = 1 9:4/0 = 0 9:4/0/z_index = 1 -9:4/0/probability = 1.00 9:4/0/terrain_set = 0 9:4/0/terrain = 1 9:4/0/terrains_peering_bit/right_side = 1 @@ -1806,7 +1699,6 @@ texture_region_size = Vector2i(18, 18) 9:4/0/terrains_peering_bit/top_side = 1 10:4/0 = 0 10:4/0/z_index = 1 -10:4/0/probability = 1.00 10:4/0/terrain_set = 0 10:4/0/terrain = 1 10:4/0/terrains_peering_bit/right_side = 1 @@ -1816,7 +1708,6 @@ texture_region_size = Vector2i(18, 18) 10:4/0/terrains_peering_bit/left_side = 1 11:4/0 = 0 11:4/0/z_index = 1 -11:4/0/probability = 1.00 11:4/0/terrain_set = 0 11:4/0/terrain = 1 11:4/0/terrains_peering_bit/bottom_side = 1 @@ -1824,14 +1715,12 @@ texture_region_size = Vector2i(18, 18) 11:4/0/terrains_peering_bit/left_side = 1 0:5/0 = 0 0:5/0/z_index = 1 -0:5/0/probability = 1.00 0:5/0/terrain_set = 0 0:5/0/terrain = 1 0:5/0/terrains_peering_bit/bottom_side = 1 0:5/0/terrains_peering_bit/top_side = 1 1:5/0 = 0 1:5/0/z_index = 1 -1:5/0/probability = 1.00 1:5/0/terrain_set = 0 1:5/0/terrain = 1 1:5/0/terrains_peering_bit/right_side = 1 @@ -1839,7 +1728,6 @@ texture_region_size = Vector2i(18, 18) 1:5/0/terrains_peering_bit/top_side = 1 2:5/0 = 0 2:5/0/z_index = 1 -2:5/0/probability = 1.00 2:5/0/terrain_set = 0 2:5/0/terrain = 1 2:5/0/terrains_peering_bit/right_side = 1 @@ -1848,7 +1736,6 @@ texture_region_size = Vector2i(18, 18) 2:5/0/terrains_peering_bit/top_side = 1 3:5/0 = 0 3:5/0/z_index = 1 -3:5/0/probability = 1.00 3:5/0/terrain_set = 0 3:5/0/terrain = 1 3:5/0/terrains_peering_bit/bottom_side = 1 @@ -1856,7 +1743,6 @@ texture_region_size = Vector2i(18, 18) 3:5/0/terrains_peering_bit/top_side = 1 4:5/0 = 0 4:5/0/z_index = 1 -4:5/0/probability = 1.00 4:5/0/terrain_set = 0 4:5/0/terrain = 1 4:5/0/terrains_peering_bit/right_side = 1 @@ -1865,7 +1751,6 @@ texture_region_size = Vector2i(18, 18) 4:5/0/terrains_peering_bit/top_side = 1 5:5/0 = 0 5:5/0/z_index = 1 -5:5/0/probability = 1.00 5:5/0/terrain_set = 0 5:5/0/terrain = 1 5:5/0/terrains_peering_bit/right_side = 1 @@ -1877,7 +1762,6 @@ texture_region_size = Vector2i(18, 18) 5:5/0/terrains_peering_bit/top_right_corner = 1 6:5/0 = 0 6:5/0/z_index = 1 -6:5/0/probability = 1.00 6:5/0/terrain_set = 0 6:5/0/terrain = 1 6:5/0/terrains_peering_bit/right_side = 1 @@ -1889,7 +1773,6 @@ texture_region_size = Vector2i(18, 18) 6:5/0/terrains_peering_bit/top_side = 1 7:5/0 = 0 7:5/0/z_index = 1 -7:5/0/probability = 1.00 7:5/0/terrain_set = 0 7:5/0/terrain = 1 7:5/0/terrains_peering_bit/bottom_side = 1 @@ -1898,7 +1781,6 @@ texture_region_size = Vector2i(18, 18) 7:5/0/terrains_peering_bit/top_side = 1 8:5/0 = 0 8:5/0/z_index = 1 -8:5/0/probability = 1.00 8:5/0/terrain_set = 0 8:5/0/terrain = 1 8:5/0/terrains_peering_bit/right_side = 1 @@ -1908,7 +1790,6 @@ texture_region_size = Vector2i(18, 18) 8:5/0/terrains_peering_bit/top_right_corner = 1 9:5/0 = 0 9:5/0/z_index = 1 -9:5/0/probability = 1.00 9:5/0/terrain_set = 0 9:5/0/terrain = 1 9:5/0/terrains_peering_bit/right_side = 1 @@ -1919,10 +1800,8 @@ texture_region_size = Vector2i(18, 18) 9:5/0/terrains_peering_bit/top_right_corner = 1 10:5/0 = 0 10:5/0/z_index = 1 -10:5/0/probability = 1.00 11:5/0 = 0 11:5/0/z_index = 1 -11:5/0/probability = 1.00 11:5/0/terrain_set = 0 11:5/0/terrain = 1 11:5/0/terrains_peering_bit/right_side = 1 @@ -1933,20 +1812,17 @@ texture_region_size = Vector2i(18, 18) 11:5/0/terrains_peering_bit/top_side = 1 0:6/0 = 0 0:6/0/z_index = 1 -0:6/0/probability = 1.00 0:6/0/terrain_set = 0 0:6/0/terrain = 1 0:6/0/terrains_peering_bit/top_side = 1 1:6/0 = 0 1:6/0/z_index = 1 -1:6/0/probability = 1.00 1:6/0/terrain_set = 0 1:6/0/terrain = 1 1:6/0/terrains_peering_bit/right_side = 1 1:6/0/terrains_peering_bit/top_side = 1 2:6/0 = 0 2:6/0/z_index = 1 -2:6/0/probability = 1.00 2:6/0/terrain_set = 0 2:6/0/terrain = 1 2:6/0/terrains_peering_bit/right_side = 1 @@ -1954,14 +1830,12 @@ texture_region_size = Vector2i(18, 18) 2:6/0/terrains_peering_bit/top_side = 1 3:6/0 = 0 3:6/0/z_index = 1 -3:6/0/probability = 1.00 3:6/0/terrain_set = 0 3:6/0/terrain = 1 3:6/0/terrains_peering_bit/left_side = 1 3:6/0/terrains_peering_bit/top_side = 1 4:6/0 = 0 4:6/0/z_index = 1 -4:6/0/probability = 1.00 4:6/0/terrain_set = 0 4:6/0/terrain = 1 4:6/0/terrains_peering_bit/right_side = 1 @@ -1970,7 +1844,6 @@ texture_region_size = Vector2i(18, 18) 4:6/0/terrains_peering_bit/top_right_corner = 1 5:6/0 = 0 5:6/0/z_index = 1 -5:6/0/probability = 1.00 5:6/0/terrain_set = 0 5:6/0/terrain = 1 5:6/0/terrains_peering_bit/right_side = 1 @@ -1982,7 +1855,6 @@ texture_region_size = Vector2i(18, 18) 5:6/0/terrains_peering_bit/top_right_corner = 1 6:6/0 = 0 6:6/0/z_index = 1 -6:6/0/probability = 1.00 6:6/0/terrain_set = 0 6:6/0/terrain = 1 6:6/0/terrains_peering_bit/right_side = 1 @@ -1994,7 +1866,6 @@ texture_region_size = Vector2i(18, 18) 6:6/0/terrains_peering_bit/top_right_corner = 1 7:6/0 = 0 7:6/0/z_index = 1 -7:6/0/probability = 1.00 7:6/0/terrain_set = 0 7:6/0/terrain = 1 7:6/0/terrains_peering_bit/bottom_side = 1 @@ -2003,7 +1874,6 @@ texture_region_size = Vector2i(18, 18) 7:6/0/terrains_peering_bit/top_side = 1 8:6/0 = 0 8:6/0/z_index = 1 -8:6/0/probability = 1.00 8:6/0/terrain_set = 0 8:6/0/terrain = 1 8:6/0/terrains_peering_bit/right_side = 1 @@ -2014,7 +1884,6 @@ texture_region_size = Vector2i(18, 18) 8:6/0/terrains_peering_bit/top_right_corner = 1 9:6/0 = 0 9:6/0/z_index = 1 -9:6/0/probability = 1.00 9:6/0/terrain_set = 0 9:6/0/terrain = 1 9:6/0/terrains_peering_bit/right_side = 1 @@ -2027,7 +1896,6 @@ texture_region_size = Vector2i(18, 18) 9:6/0/terrains_peering_bit/top_right_corner = 1 10:6/0 = 0 10:6/0/z_index = 1 -10:6/0/probability = 1.00 10:6/0/terrain_set = 0 10:6/0/terrain = 1 10:6/0/terrains_peering_bit/right_side = 1 @@ -2038,7 +1906,6 @@ texture_region_size = Vector2i(18, 18) 10:6/0/terrains_peering_bit/top_side = 1 11:6/0 = 0 11:6/0/z_index = 1 -11:6/0/probability = 1.00 11:6/0/terrain_set = 0 11:6/0/terrain = 1 11:6/0/terrains_peering_bit/bottom_side = 1 @@ -2048,31 +1915,26 @@ texture_region_size = Vector2i(18, 18) 11:6/0/terrains_peering_bit/top_side = 1 0:7/0 = 0 0:7/0/z_index = 1 -0:7/0/probability = 1.00 0:7/0/terrain_set = 0 0:7/0/terrain = 1 1:7/0 = 0 1:7/0/z_index = 1 -1:7/0/probability = 1.00 1:7/0/terrain_set = 0 1:7/0/terrain = 1 1:7/0/terrains_peering_bit/right_side = 1 2:7/0 = 0 2:7/0/z_index = 1 -2:7/0/probability = 1.00 2:7/0/terrain_set = 0 2:7/0/terrain = 1 2:7/0/terrains_peering_bit/right_side = 1 2:7/0/terrains_peering_bit/left_side = 1 3:7/0 = 0 3:7/0/z_index = 1 -3:7/0/probability = 1.00 3:7/0/terrain_set = 0 3:7/0/terrain = 1 3:7/0/terrains_peering_bit/left_side = 1 4:7/0 = 0 4:7/0/z_index = 1 -4:7/0/probability = 1.00 4:7/0/terrain_set = 0 4:7/0/terrain = 1 4:7/0/terrains_peering_bit/right_side = 1 @@ -2082,7 +1944,6 @@ texture_region_size = Vector2i(18, 18) 4:7/0/terrains_peering_bit/top_side = 1 5:7/0 = 0 5:7/0/z_index = 1 -5:7/0/probability = 1.00 5:7/0/terrain_set = 0 5:7/0/terrain = 1 5:7/0/terrains_peering_bit/right_side = 1 @@ -2091,7 +1952,6 @@ texture_region_size = Vector2i(18, 18) 5:7/0/terrains_peering_bit/top_right_corner = 1 6:7/0 = 0 6:7/0/z_index = 1 -6:7/0/probability = 1.00 6:7/0/terrain_set = 0 6:7/0/terrain = 1 6:7/0/terrains_peering_bit/right_side = 1 @@ -2100,7 +1960,6 @@ texture_region_size = Vector2i(18, 18) 6:7/0/terrains_peering_bit/top_side = 1 7:7/0 = 0 7:7/0/z_index = 1 -7:7/0/probability = 1.00 7:7/0/terrain_set = 0 7:7/0/terrain = 1 7:7/0/terrains_peering_bit/right_side = 1 @@ -2110,7 +1969,6 @@ texture_region_size = Vector2i(18, 18) 7:7/0/terrains_peering_bit/top_side = 1 8:7/0 = 0 8:7/0/z_index = 1 -8:7/0/probability = 1.00 8:7/0/terrain_set = 0 8:7/0/terrain = 1 8:7/0/terrains_peering_bit/right_side = 1 @@ -2118,7 +1976,6 @@ texture_region_size = Vector2i(18, 18) 8:7/0/terrains_peering_bit/top_right_corner = 1 9:7/0 = 0 9:7/0/z_index = 1 -9:7/0/probability = 1.00 9:7/0/terrain_set = 0 9:7/0/terrain = 1 9:7/0/terrains_peering_bit/right_side = 1 @@ -2128,7 +1985,6 @@ texture_region_size = Vector2i(18, 18) 9:7/0/terrains_peering_bit/top_right_corner = 1 10:7/0 = 0 10:7/0/z_index = 1 -10:7/0/probability = 1.00 10:7/0/terrain_set = 0 10:7/0/terrain = 1 10:7/0/terrains_peering_bit/right_side = 1 @@ -2139,7 +1995,6 @@ texture_region_size = Vector2i(18, 18) 10:7/0/terrains_peering_bit/top_right_corner = 1 11:7/0 = 0 11:7/0/z_index = 1 -11:7/0/probability = 1.00 11:7/0/terrain_set = 0 11:7/0/terrain = 1 11:7/0/terrains_peering_bit/left_side = 1 @@ -2147,20 +2002,17 @@ texture_region_size = Vector2i(18, 18) 11:7/0/terrains_peering_bit/top_side = 1 0:8/0 = 0 0:8/0/z_index = 1 -0:8/0/probability = 1.00 0:8/0/terrain_set = 0 0:8/0/terrain = 1 0:8/0/terrains_peering_bit/bottom_side = 1 1:8/0 = 0 1:8/0/z_index = 1 -1:8/0/probability = 1.00 1:8/0/terrain_set = 0 1:8/0/terrain = 1 1:8/0/terrains_peering_bit/right_side = 1 1:8/0/terrains_peering_bit/bottom_side = 1 2:8/0 = 0 2:8/0/z_index = 1 -2:8/0/probability = 1.00 2:8/0/terrain_set = 0 2:8/0/terrain = 1 2:8/0/terrains_peering_bit/right_side = 1 @@ -2168,14 +2020,12 @@ texture_region_size = Vector2i(18, 18) 2:8/0/terrains_peering_bit/left_side = 1 3:8/0 = 0 3:8/0/z_index = 1 -3:8/0/probability = 1.00 3:8/0/terrain_set = 0 3:8/0/terrain = 1 3:8/0/terrains_peering_bit/bottom_side = 1 3:8/0/terrains_peering_bit/left_side = 1 4:8/0 = 0 4:8/0/z_index = 1 -4:8/0/probability = 1.00 4:8/0/terrain_set = 0 4:8/0/terrain = 1 4:8/0/terrains_peering_bit/right_side = 1 @@ -2185,7 +2035,6 @@ texture_region_size = Vector2i(18, 18) 4:8/0/terrains_peering_bit/top_side = 1 5:8/0 = 0 5:8/0/z_index = 1 -5:8/0/probability = 1.00 5:8/0/terrain_set = 0 5:8/0/terrain = 1 5:8/0/terrains_peering_bit/right_side = 1 @@ -2194,7 +2043,6 @@ texture_region_size = Vector2i(18, 18) 5:8/0/terrains_peering_bit/left_side = 1 6:8/0 = 0 6:8/0/z_index = 1 -6:8/0/probability = 1.00 6:8/0/terrain_set = 0 6:8/0/terrain = 1 6:8/0/terrains_peering_bit/right_side = 1 @@ -2203,7 +2051,6 @@ texture_region_size = Vector2i(18, 18) 6:8/0/terrains_peering_bit/left_side = 1 7:8/0 = 0 7:8/0/z_index = 1 -7:8/0/probability = 1.00 7:8/0/terrain_set = 0 7:8/0/terrain = 1 7:8/0/terrains_peering_bit/right_side = 1 @@ -2213,7 +2060,6 @@ texture_region_size = Vector2i(18, 18) 7:8/0/terrains_peering_bit/top_right_corner = 1 8:8/0 = 0 8:8/0/z_index = 1 -8:8/0/probability = 1.00 8:8/0/terrain_set = 0 8:8/0/terrain = 1 8:8/0/terrains_peering_bit/right_side = 1 @@ -2221,7 +2067,6 @@ texture_region_size = Vector2i(18, 18) 8:8/0/terrains_peering_bit/bottom_side = 1 9:8/0 = 0 9:8/0/z_index = 1 -9:8/0/probability = 1.00 9:8/0/terrain_set = 0 9:8/0/terrain = 1 9:8/0/terrains_peering_bit/right_side = 1 @@ -2232,7 +2077,6 @@ texture_region_size = Vector2i(18, 18) 9:8/0/terrains_peering_bit/top_side = 1 10:8/0 = 0 10:8/0/z_index = 1 -10:8/0/probability = 1.00 10:8/0/terrain_set = 0 10:8/0/terrain = 1 10:8/0/terrains_peering_bit/right_side = 1 @@ -2242,7 +2086,6 @@ texture_region_size = Vector2i(18, 18) 10:8/0/terrains_peering_bit/left_side = 1 11:8/0 = 0 11:8/0/z_index = 1 -11:8/0/probability = 1.00 11:8/0/terrain_set = 0 11:8/0/terrain = 1 11:8/0/terrains_peering_bit/bottom_side = 1 @@ -2250,14 +2093,12 @@ texture_region_size = Vector2i(18, 18) 11:8/0/terrains_peering_bit/left_side = 1 0:9/0 = 0 0:9/0/z_index = 1 -0:9/0/probability = 1.00 0:9/0/terrain_set = 0 0:9/0/terrain = 1 0:9/0/terrains_peering_bit/bottom_side = 1 0:9/0/terrains_peering_bit/top_side = 1 1:9/0 = 0 1:9/0/z_index = 1 -1:9/0/probability = 1.00 1:9/0/terrain_set = 0 1:9/0/terrain = 1 1:9/0/terrains_peering_bit/right_side = 1 @@ -2265,7 +2106,6 @@ texture_region_size = Vector2i(18, 18) 1:9/0/terrains_peering_bit/top_side = 1 2:9/0 = 0 2:9/0/z_index = 1 -2:9/0/probability = 1.00 2:9/0/terrain_set = 0 2:9/0/terrain = 1 2:9/0/terrains_peering_bit/right_side = 1 @@ -2274,7 +2114,6 @@ texture_region_size = Vector2i(18, 18) 2:9/0/terrains_peering_bit/top_side = 1 3:9/0 = 0 3:9/0/z_index = 1 -3:9/0/probability = 1.00 3:9/0/terrain_set = 0 3:9/0/terrain = 1 3:9/0/terrains_peering_bit/bottom_side = 1 @@ -2282,7 +2121,6 @@ texture_region_size = Vector2i(18, 18) 3:9/0/terrains_peering_bit/top_side = 1 4:9/0 = 0 4:9/0/z_index = 1 -4:9/0/probability = 1.00 4:9/0/terrain_set = 0 4:9/0/terrain = 1 4:9/0/terrains_peering_bit/right_side = 1 @@ -2291,7 +2129,6 @@ texture_region_size = Vector2i(18, 18) 4:9/0/terrains_peering_bit/top_side = 1 5:9/0 = 0 5:9/0/z_index = 1 -5:9/0/probability = 1.00 5:9/0/terrain_set = 0 5:9/0/terrain = 1 5:9/0/terrains_peering_bit/right_side = 1 @@ -2303,7 +2140,6 @@ texture_region_size = Vector2i(18, 18) 5:9/0/terrains_peering_bit/top_right_corner = 1 6:9/0 = 0 6:9/0/z_index = 1 -6:9/0/probability = 1.00 6:9/0/terrain_set = 0 6:9/0/terrain = 1 6:9/0/terrains_peering_bit/right_side = 1 @@ -2315,7 +2151,6 @@ texture_region_size = Vector2i(18, 18) 6:9/0/terrains_peering_bit/top_side = 1 7:9/0 = 0 7:9/0/z_index = 1 -7:9/0/probability = 1.00 7:9/0/terrain_set = 0 7:9/0/terrain = 1 7:9/0/terrains_peering_bit/bottom_side = 1 @@ -2324,7 +2159,6 @@ texture_region_size = Vector2i(18, 18) 7:9/0/terrains_peering_bit/top_side = 1 8:9/0 = 0 8:9/0/z_index = 1 -8:9/0/probability = 1.00 8:9/0/terrain_set = 0 8:9/0/terrain = 1 8:9/0/terrains_peering_bit/right_side = 1 @@ -2334,7 +2168,6 @@ texture_region_size = Vector2i(18, 18) 8:9/0/terrains_peering_bit/top_right_corner = 1 9:9/0 = 0 9:9/0/z_index = 1 -9:9/0/probability = 1.00 9:9/0/terrain_set = 0 9:9/0/terrain = 1 9:9/0/terrains_peering_bit/right_side = 1 @@ -2345,10 +2178,8 @@ texture_region_size = Vector2i(18, 18) 9:9/0/terrains_peering_bit/top_right_corner = 1 10:9/0 = 0 10:9/0/z_index = 1 -10:9/0/probability = 1.00 11:9/0 = 0 11:9/0/z_index = 1 -11:9/0/probability = 1.00 11:9/0/terrain_set = 0 11:9/0/terrain = 1 11:9/0/terrains_peering_bit/right_side = 1 @@ -2359,20 +2190,17 @@ texture_region_size = Vector2i(18, 18) 11:9/0/terrains_peering_bit/top_side = 1 0:10/0 = 0 0:10/0/z_index = 1 -0:10/0/probability = 1.00 0:10/0/terrain_set = 0 0:10/0/terrain = 1 0:10/0/terrains_peering_bit/top_side = 1 1:10/0 = 0 1:10/0/z_index = 1 -1:10/0/probability = 1.00 1:10/0/terrain_set = 0 1:10/0/terrain = 1 1:10/0/terrains_peering_bit/right_side = 1 1:10/0/terrains_peering_bit/top_side = 1 2:10/0 = 0 2:10/0/z_index = 1 -2:10/0/probability = 1.00 2:10/0/terrain_set = 0 2:10/0/terrain = 1 2:10/0/terrains_peering_bit/right_side = 1 @@ -2380,14 +2208,12 @@ texture_region_size = Vector2i(18, 18) 2:10/0/terrains_peering_bit/top_side = 1 3:10/0 = 0 3:10/0/z_index = 1 -3:10/0/probability = 1.00 3:10/0/terrain_set = 0 3:10/0/terrain = 1 3:10/0/terrains_peering_bit/left_side = 1 3:10/0/terrains_peering_bit/top_side = 1 4:10/0 = 0 4:10/0/z_index = 1 -4:10/0/probability = 1.00 4:10/0/terrain_set = 0 4:10/0/terrain = 1 4:10/0/terrains_peering_bit/right_side = 1 @@ -2396,7 +2222,6 @@ texture_region_size = Vector2i(18, 18) 4:10/0/terrains_peering_bit/top_right_corner = 1 5:10/0 = 0 5:10/0/z_index = 1 -5:10/0/probability = 1.00 5:10/0/terrain_set = 0 5:10/0/terrain = 1 5:10/0/terrains_peering_bit/right_side = 1 @@ -2408,7 +2233,6 @@ texture_region_size = Vector2i(18, 18) 5:10/0/terrains_peering_bit/top_right_corner = 1 6:10/0 = 0 6:10/0/z_index = 1 -6:10/0/probability = 1.00 6:10/0/terrain_set = 0 6:10/0/terrain = 1 6:10/0/terrains_peering_bit/right_side = 1 @@ -2420,7 +2244,6 @@ texture_region_size = Vector2i(18, 18) 6:10/0/terrains_peering_bit/top_right_corner = 1 7:10/0 = 0 7:10/0/z_index = 1 -7:10/0/probability = 1.00 7:10/0/terrain_set = 0 7:10/0/terrain = 1 7:10/0/terrains_peering_bit/bottom_side = 1 @@ -2429,7 +2252,6 @@ texture_region_size = Vector2i(18, 18) 7:10/0/terrains_peering_bit/top_side = 1 8:10/0 = 0 8:10/0/z_index = 1 -8:10/0/probability = 1.00 8:10/0/terrain_set = 0 8:10/0/terrain = 1 8:10/0/terrains_peering_bit/right_side = 1 @@ -2440,7 +2262,6 @@ texture_region_size = Vector2i(18, 18) 8:10/0/terrains_peering_bit/top_right_corner = 1 9:10/0 = 0 9:10/0/z_index = 1 -9:10/0/probability = 1.00 9:10/0/terrain_set = 0 9:10/0/terrain = 1 9:10/0/terrains_peering_bit/right_side = 1 @@ -2453,7 +2274,6 @@ texture_region_size = Vector2i(18, 18) 9:10/0/terrains_peering_bit/top_right_corner = 1 10:10/0 = 0 10:10/0/z_index = 1 -10:10/0/probability = 1.00 10:10/0/terrain_set = 0 10:10/0/terrain = 1 10:10/0/terrains_peering_bit/right_side = 1 @@ -2464,7 +2284,6 @@ texture_region_size = Vector2i(18, 18) 10:10/0/terrains_peering_bit/top_side = 1 11:10/0 = 0 11:10/0/z_index = 1 -11:10/0/probability = 1.00 11:10/0/terrain_set = 0 11:10/0/terrain = 1 11:10/0/terrains_peering_bit/bottom_side = 1 @@ -2474,31 +2293,26 @@ texture_region_size = Vector2i(18, 18) 11:10/0/terrains_peering_bit/top_side = 1 0:11/0 = 0 0:11/0/z_index = 1 -0:11/0/probability = 1.00 0:11/0/terrain_set = 0 0:11/0/terrain = 1 1:11/0 = 0 1:11/0/z_index = 1 -1:11/0/probability = 1.00 1:11/0/terrain_set = 0 1:11/0/terrain = 1 1:11/0/terrains_peering_bit/right_side = 1 2:11/0 = 0 2:11/0/z_index = 1 -2:11/0/probability = 1.00 2:11/0/terrain_set = 0 2:11/0/terrain = 1 2:11/0/terrains_peering_bit/right_side = 1 2:11/0/terrains_peering_bit/left_side = 1 3:11/0 = 0 3:11/0/z_index = 1 -3:11/0/probability = 1.00 3:11/0/terrain_set = 0 3:11/0/terrain = 1 3:11/0/terrains_peering_bit/left_side = 1 4:11/0 = 0 4:11/0/z_index = 1 -4:11/0/probability = 1.00 4:11/0/terrain_set = 0 4:11/0/terrain = 1 4:11/0/terrains_peering_bit/right_side = 1 @@ -2508,7 +2322,6 @@ texture_region_size = Vector2i(18, 18) 4:11/0/terrains_peering_bit/top_side = 1 5:11/0 = 0 5:11/0/z_index = 1 -5:11/0/probability = 1.00 5:11/0/terrain_set = 0 5:11/0/terrain = 1 5:11/0/terrains_peering_bit/right_side = 1 @@ -2517,7 +2330,6 @@ texture_region_size = Vector2i(18, 18) 5:11/0/terrains_peering_bit/top_right_corner = 1 6:11/0 = 0 6:11/0/z_index = 1 -6:11/0/probability = 1.00 6:11/0/terrain_set = 0 6:11/0/terrain = 1 6:11/0/terrains_peering_bit/right_side = 1 @@ -2526,7 +2338,6 @@ texture_region_size = Vector2i(18, 18) 6:11/0/terrains_peering_bit/top_side = 1 7:11/0 = 0 7:11/0/z_index = 1 -7:11/0/probability = 1.00 7:11/0/terrain_set = 0 7:11/0/terrain = 1 7:11/0/terrains_peering_bit/right_side = 1 @@ -2536,7 +2347,6 @@ texture_region_size = Vector2i(18, 18) 7:11/0/terrains_peering_bit/top_side = 1 8:11/0 = 0 8:11/0/z_index = 1 -8:11/0/probability = 1.00 8:11/0/terrain_set = 0 8:11/0/terrain = 1 8:11/0/terrains_peering_bit/right_side = 1 @@ -2544,7 +2354,6 @@ texture_region_size = Vector2i(18, 18) 8:11/0/terrains_peering_bit/top_right_corner = 1 9:11/0 = 0 9:11/0/z_index = 1 -9:11/0/probability = 1.00 9:11/0/terrain_set = 0 9:11/0/terrain = 1 9:11/0/terrains_peering_bit/right_side = 1 @@ -2554,7 +2363,6 @@ texture_region_size = Vector2i(18, 18) 9:11/0/terrains_peering_bit/top_right_corner = 1 10:11/0 = 0 10:11/0/z_index = 1 -10:11/0/probability = 1.00 10:11/0/terrain_set = 0 10:11/0/terrain = 1 10:11/0/terrains_peering_bit/right_side = 1 @@ -2565,7 +2373,6 @@ texture_region_size = Vector2i(18, 18) 10:11/0/terrains_peering_bit/top_right_corner = 1 11:11/0 = 0 11:11/0/z_index = 1 -11:11/0/probability = 1.00 11:11/0/terrain_set = 0 11:11/0/terrain = 1 11:11/0/terrains_peering_bit/left_side = 1 @@ -2573,20 +2380,17 @@ texture_region_size = Vector2i(18, 18) 11:11/0/terrains_peering_bit/top_side = 1 0:12/0 = 0 0:12/0/z_index = 1 -0:12/0/probability = 1.00 0:12/0/terrain_set = 0 0:12/0/terrain = 1 0:12/0/terrains_peering_bit/bottom_side = 1 1:12/0 = 0 1:12/0/z_index = 1 -1:12/0/probability = 1.00 1:12/0/terrain_set = 0 1:12/0/terrain = 1 1:12/0/terrains_peering_bit/right_side = 1 1:12/0/terrains_peering_bit/bottom_side = 1 2:12/0 = 0 2:12/0/z_index = 1 -2:12/0/probability = 1.00 2:12/0/terrain_set = 0 2:12/0/terrain = 1 2:12/0/terrains_peering_bit/right_side = 1 @@ -2594,14 +2398,12 @@ texture_region_size = Vector2i(18, 18) 2:12/0/terrains_peering_bit/left_side = 1 3:12/0 = 0 3:12/0/z_index = 1 -3:12/0/probability = 1.00 3:12/0/terrain_set = 0 3:12/0/terrain = 1 3:12/0/terrains_peering_bit/bottom_side = 1 3:12/0/terrains_peering_bit/left_side = 1 4:12/0 = 0 4:12/0/z_index = 1 -4:12/0/probability = 1.00 4:12/0/terrain_set = 0 4:12/0/terrain = 1 4:12/0/terrains_peering_bit/right_side = 1 @@ -2611,7 +2413,6 @@ texture_region_size = Vector2i(18, 18) 4:12/0/terrains_peering_bit/top_side = 1 5:12/0 = 0 5:12/0/z_index = 1 -5:12/0/probability = 1.00 5:12/0/terrain_set = 0 5:12/0/terrain = 1 5:12/0/terrains_peering_bit/right_side = 1 @@ -2620,7 +2421,6 @@ texture_region_size = Vector2i(18, 18) 5:12/0/terrains_peering_bit/left_side = 1 6:12/0 = 0 6:12/0/z_index = 1 -6:12/0/probability = 1.00 6:12/0/terrain_set = 0 6:12/0/terrain = 1 6:12/0/terrains_peering_bit/right_side = 1 @@ -2629,7 +2429,6 @@ texture_region_size = Vector2i(18, 18) 6:12/0/terrains_peering_bit/left_side = 1 7:12/0 = 0 7:12/0/z_index = 1 -7:12/0/probability = 1.00 7:12/0/terrain_set = 0 7:12/0/terrain = 1 7:12/0/terrains_peering_bit/right_side = 1 @@ -2639,7 +2438,6 @@ texture_region_size = Vector2i(18, 18) 7:12/0/terrains_peering_bit/top_right_corner = 1 8:12/0 = 0 8:12/0/z_index = 1 -8:12/0/probability = 1.00 8:12/0/terrain_set = 0 8:12/0/terrain = 1 8:12/0/terrains_peering_bit/right_side = 1 @@ -2647,7 +2445,6 @@ texture_region_size = Vector2i(18, 18) 8:12/0/terrains_peering_bit/bottom_side = 1 9:12/0 = 0 9:12/0/z_index = 1 -9:12/0/probability = 1.00 9:12/0/terrain_set = 0 9:12/0/terrain = 1 9:12/0/terrains_peering_bit/right_side = 1 @@ -2658,7 +2455,6 @@ texture_region_size = Vector2i(18, 18) 9:12/0/terrains_peering_bit/top_side = 1 10:12/0 = 0 10:12/0/z_index = 1 -10:12/0/probability = 1.00 10:12/0/terrain_set = 0 10:12/0/terrain = 1 10:12/0/terrains_peering_bit/right_side = 1 @@ -2668,7 +2464,6 @@ texture_region_size = Vector2i(18, 18) 10:12/0/terrains_peering_bit/left_side = 1 11:12/0 = 0 11:12/0/z_index = 1 -11:12/0/probability = 1.00 11:12/0/terrain_set = 0 11:12/0/terrain = 1 11:12/0/terrains_peering_bit/bottom_side = 1 @@ -2676,14 +2471,12 @@ texture_region_size = Vector2i(18, 18) 11:12/0/terrains_peering_bit/left_side = 1 0:13/0 = 0 0:13/0/z_index = 1 -0:13/0/probability = 1.00 0:13/0/terrain_set = 0 0:13/0/terrain = 1 0:13/0/terrains_peering_bit/bottom_side = 1 0:13/0/terrains_peering_bit/top_side = 1 1:13/0 = 0 1:13/0/z_index = 1 -1:13/0/probability = 1.00 1:13/0/terrain_set = 0 1:13/0/terrain = 1 1:13/0/terrains_peering_bit/right_side = 1 @@ -2691,7 +2484,6 @@ texture_region_size = Vector2i(18, 18) 1:13/0/terrains_peering_bit/top_side = 1 2:13/0 = 0 2:13/0/z_index = 1 -2:13/0/probability = 1.00 2:13/0/terrain_set = 0 2:13/0/terrain = 1 2:13/0/terrains_peering_bit/right_side = 1 @@ -2700,7 +2492,6 @@ texture_region_size = Vector2i(18, 18) 2:13/0/terrains_peering_bit/top_side = 1 3:13/0 = 0 3:13/0/z_index = 1 -3:13/0/probability = 1.00 3:13/0/terrain_set = 0 3:13/0/terrain = 1 3:13/0/terrains_peering_bit/bottom_side = 1 @@ -2708,7 +2499,6 @@ texture_region_size = Vector2i(18, 18) 3:13/0/terrains_peering_bit/top_side = 1 4:13/0 = 0 4:13/0/z_index = 1 -4:13/0/probability = 1.00 4:13/0/terrain_set = 0 4:13/0/terrain = 1 4:13/0/terrains_peering_bit/right_side = 1 @@ -2717,7 +2507,6 @@ texture_region_size = Vector2i(18, 18) 4:13/0/terrains_peering_bit/top_side = 1 5:13/0 = 0 5:13/0/z_index = 1 -5:13/0/probability = 1.00 5:13/0/terrain_set = 0 5:13/0/terrain = 1 5:13/0/terrains_peering_bit/right_side = 1 @@ -2729,7 +2518,6 @@ texture_region_size = Vector2i(18, 18) 5:13/0/terrains_peering_bit/top_right_corner = 1 6:13/0 = 0 6:13/0/z_index = 1 -6:13/0/probability = 1.00 6:13/0/terrain_set = 0 6:13/0/terrain = 1 6:13/0/terrains_peering_bit/right_side = 1 @@ -2741,7 +2529,6 @@ texture_region_size = Vector2i(18, 18) 6:13/0/terrains_peering_bit/top_side = 1 7:13/0 = 0 7:13/0/z_index = 1 -7:13/0/probability = 1.00 7:13/0/terrain_set = 0 7:13/0/terrain = 1 7:13/0/terrains_peering_bit/bottom_side = 1 @@ -2750,7 +2537,6 @@ texture_region_size = Vector2i(18, 18) 7:13/0/terrains_peering_bit/top_side = 1 8:13/0 = 0 8:13/0/z_index = 1 -8:13/0/probability = 1.00 8:13/0/terrain_set = 0 8:13/0/terrain = 1 8:13/0/terrains_peering_bit/right_side = 1 @@ -2760,7 +2546,6 @@ texture_region_size = Vector2i(18, 18) 8:13/0/terrains_peering_bit/top_right_corner = 1 9:13/0 = 0 9:13/0/z_index = 1 -9:13/0/probability = 1.00 9:13/0/terrain_set = 0 9:13/0/terrain = 1 9:13/0/terrains_peering_bit/right_side = 1 @@ -2771,10 +2556,8 @@ texture_region_size = Vector2i(18, 18) 9:13/0/terrains_peering_bit/top_right_corner = 1 10:13/0 = 0 10:13/0/z_index = 1 -10:13/0/probability = 1.00 11:13/0 = 0 11:13/0/z_index = 1 -11:13/0/probability = 1.00 11:13/0/terrain_set = 0 11:13/0/terrain = 1 11:13/0/terrains_peering_bit/right_side = 1 @@ -2785,20 +2568,17 @@ texture_region_size = Vector2i(18, 18) 11:13/0/terrains_peering_bit/top_side = 1 0:14/0 = 0 0:14/0/z_index = 1 -0:14/0/probability = 1.00 0:14/0/terrain_set = 0 0:14/0/terrain = 1 0:14/0/terrains_peering_bit/top_side = 1 1:14/0 = 0 1:14/0/z_index = 1 -1:14/0/probability = 1.00 1:14/0/terrain_set = 0 1:14/0/terrain = 1 1:14/0/terrains_peering_bit/right_side = 1 1:14/0/terrains_peering_bit/top_side = 1 2:14/0 = 0 2:14/0/z_index = 1 -2:14/0/probability = 1.00 2:14/0/terrain_set = 0 2:14/0/terrain = 1 2:14/0/terrains_peering_bit/right_side = 1 @@ -2806,14 +2586,12 @@ texture_region_size = Vector2i(18, 18) 2:14/0/terrains_peering_bit/top_side = 1 3:14/0 = 0 3:14/0/z_index = 1 -3:14/0/probability = 1.00 3:14/0/terrain_set = 0 3:14/0/terrain = 1 3:14/0/terrains_peering_bit/left_side = 1 3:14/0/terrains_peering_bit/top_side = 1 4:14/0 = 0 4:14/0/z_index = 1 -4:14/0/probability = 1.00 4:14/0/terrain_set = 0 4:14/0/terrain = 1 4:14/0/terrains_peering_bit/right_side = 1 @@ -2822,7 +2600,6 @@ texture_region_size = Vector2i(18, 18) 4:14/0/terrains_peering_bit/top_right_corner = 1 5:14/0 = 0 5:14/0/z_index = 1 -5:14/0/probability = 1.00 5:14/0/terrain_set = 0 5:14/0/terrain = 1 5:14/0/terrains_peering_bit/right_side = 1 @@ -2834,7 +2611,6 @@ texture_region_size = Vector2i(18, 18) 5:14/0/terrains_peering_bit/top_right_corner = 1 6:14/0 = 0 6:14/0/z_index = 1 -6:14/0/probability = 1.00 6:14/0/terrain_set = 0 6:14/0/terrain = 1 6:14/0/terrains_peering_bit/right_side = 1 @@ -2846,7 +2622,6 @@ texture_region_size = Vector2i(18, 18) 6:14/0/terrains_peering_bit/top_right_corner = 1 7:14/0 = 0 7:14/0/z_index = 1 -7:14/0/probability = 1.00 7:14/0/terrain_set = 0 7:14/0/terrain = 1 7:14/0/terrains_peering_bit/bottom_side = 1 @@ -2855,7 +2630,6 @@ texture_region_size = Vector2i(18, 18) 7:14/0/terrains_peering_bit/top_side = 1 8:14/0 = 0 8:14/0/z_index = 1 -8:14/0/probability = 1.00 8:14/0/terrain_set = 0 8:14/0/terrain = 1 8:14/0/terrains_peering_bit/right_side = 1 @@ -2866,7 +2640,6 @@ texture_region_size = Vector2i(18, 18) 8:14/0/terrains_peering_bit/top_right_corner = 1 9:14/0 = 0 9:14/0/z_index = 1 -9:14/0/probability = 1.00 9:14/0/terrain_set = 0 9:14/0/terrain = 1 9:14/0/terrains_peering_bit/right_side = 1 @@ -2879,7 +2652,6 @@ texture_region_size = Vector2i(18, 18) 9:14/0/terrains_peering_bit/top_right_corner = 1 10:14/0 = 0 10:14/0/z_index = 1 -10:14/0/probability = 1.00 10:14/0/terrain_set = 0 10:14/0/terrain = 1 10:14/0/terrains_peering_bit/right_side = 1 @@ -2890,7 +2662,6 @@ texture_region_size = Vector2i(18, 18) 10:14/0/terrains_peering_bit/top_side = 1 11:14/0 = 0 11:14/0/z_index = 1 -11:14/0/probability = 1.00 11:14/0/terrain_set = 0 11:14/0/terrain = 1 11:14/0/terrains_peering_bit/bottom_side = 1 @@ -2900,31 +2671,26 @@ texture_region_size = Vector2i(18, 18) 11:14/0/terrains_peering_bit/top_side = 1 0:15/0 = 0 0:15/0/z_index = 1 -0:15/0/probability = 1.00 0:15/0/terrain_set = 0 0:15/0/terrain = 1 1:15/0 = 0 1:15/0/z_index = 1 -1:15/0/probability = 1.00 1:15/0/terrain_set = 0 1:15/0/terrain = 1 1:15/0/terrains_peering_bit/right_side = 1 2:15/0 = 0 2:15/0/z_index = 1 -2:15/0/probability = 1.00 2:15/0/terrain_set = 0 2:15/0/terrain = 1 2:15/0/terrains_peering_bit/right_side = 1 2:15/0/terrains_peering_bit/left_side = 1 3:15/0 = 0 3:15/0/z_index = 1 -3:15/0/probability = 1.00 3:15/0/terrain_set = 0 3:15/0/terrain = 1 3:15/0/terrains_peering_bit/left_side = 1 4:15/0 = 0 4:15/0/z_index = 1 -4:15/0/probability = 1.00 4:15/0/terrain_set = 0 4:15/0/terrain = 1 4:15/0/terrains_peering_bit/right_side = 1 @@ -2934,7 +2700,6 @@ texture_region_size = Vector2i(18, 18) 4:15/0/terrains_peering_bit/top_side = 1 5:15/0 = 0 5:15/0/z_index = 1 -5:15/0/probability = 1.00 5:15/0/terrain_set = 0 5:15/0/terrain = 1 5:15/0/terrains_peering_bit/right_side = 1 @@ -2943,7 +2708,6 @@ texture_region_size = Vector2i(18, 18) 5:15/0/terrains_peering_bit/top_right_corner = 1 6:15/0 = 0 6:15/0/z_index = 1 -6:15/0/probability = 1.00 6:15/0/terrain_set = 0 6:15/0/terrain = 1 6:15/0/terrains_peering_bit/right_side = 1 @@ -2952,7 +2716,6 @@ texture_region_size = Vector2i(18, 18) 6:15/0/terrains_peering_bit/top_side = 1 7:15/0 = 0 7:15/0/z_index = 1 -7:15/0/probability = 1.00 7:15/0/terrain_set = 0 7:15/0/terrain = 1 7:15/0/terrains_peering_bit/right_side = 1 @@ -2962,7 +2725,6 @@ texture_region_size = Vector2i(18, 18) 7:15/0/terrains_peering_bit/top_side = 1 8:15/0 = 0 8:15/0/z_index = 1 -8:15/0/probability = 1.00 8:15/0/terrain_set = 0 8:15/0/terrain = 1 8:15/0/terrains_peering_bit/right_side = 1 @@ -2970,7 +2732,6 @@ texture_region_size = Vector2i(18, 18) 8:15/0/terrains_peering_bit/top_right_corner = 1 9:15/0 = 0 9:15/0/z_index = 1 -9:15/0/probability = 1.00 9:15/0/terrain_set = 0 9:15/0/terrain = 1 9:15/0/terrains_peering_bit/right_side = 1 @@ -2980,7 +2741,6 @@ texture_region_size = Vector2i(18, 18) 9:15/0/terrains_peering_bit/top_right_corner = 1 10:15/0 = 0 10:15/0/z_index = 1 -10:15/0/probability = 1.00 10:15/0/terrain_set = 0 10:15/0/terrain = 1 10:15/0/terrains_peering_bit/right_side = 1 @@ -2991,7 +2751,6 @@ texture_region_size = Vector2i(18, 18) 10:15/0/terrains_peering_bit/top_right_corner = 1 11:15/0 = 0 11:15/0/z_index = 1 -11:15/0/probability = 1.00 11:15/0/terrain_set = 0 11:15/0/terrain = 1 11:15/0/terrains_peering_bit/left_side = 1 @@ -2999,11 +2758,10 @@ texture_region_size = Vector2i(18, 18) 11:15/0/terrains_peering_bit/top_side = 1 [resource] -tile_size = Vector2i(16, 16) terrain_set_0/mode = 0 terrain_set_0/terrain_0/name = "Auto1" terrain_set_0/terrain_0/color = Color(0.95, 0.78, 0.69, 1) terrain_set_0/terrain_1/name = "Auto2" -terrain_set_0/terrain_1/color = Color(0.55, 0.59, 1.00, 1) +terrain_set_0/terrain_1/color = Color(0.55, 0.59, 1, 1) sources/0 = SubResource("2") -sources/1 = SubResource("3") \ No newline at end of file +sources/1 = SubResource("3") diff --git a/scenes/worlds/yukotsukis_room/assets/floorboards/floorboards.aseprite.import b/scenes/worlds/yukotsukis_room/assets/floorboards/floorboards.aseprite.import index 596824d..3468671 100644 --- a/scenes/worlds/yukotsukis_room/assets/floorboards/floorboards.aseprite.import +++ b/scenes/worlds/yukotsukis_room/assets/floorboards/floorboards.aseprite.import @@ -1,7 +1,7 @@ [remap] -importer="aseprite_wizard.plugin.noop" -type="PackedDataContainer" +importer="aseprite_wizard.plugin.static-texture" +type="PortableCompressedTexture2D" uid="uid://1gauncpj8imm" path="res://.godot/imported/floorboards.aseprite-8865dc4183b1e58faf9027f45ea2b19f.res" @@ -12,3 +12,9 @@ dest_files=["res://.godot/imported/floorboards.aseprite-8865dc4183b1e58faf9027f4 [params] +layer/exclude_layers_pattern="" +layer/only_visible_layers=false +first_frame_only=true +sheet/sheet_type="packed" +sheet/sheet_columns=12 +sheet/scale=1 diff --git a/scenes/worlds/yukotsukis_room/assets/floorboards/floorboards.csv b/scenes/worlds/yukotsukis_room/assets/floorboards/floorboards.csv deleted file mode 100644 index e69f620..0000000 --- a/scenes/worlds/yukotsukis_room/assets/floorboards/floorboards.csv +++ /dev/null @@ -1,5 +0,0 @@ -name; region_x; region_y; region_width; region_height; tile_size_x; tile_size_y; tile_spacing; platform_height; cell_size; z_index; bitmasks; priorities -Auto1; 0; 0; 228; 247; 18; 18; 1; 0; 16; 1; [[0, 0], 144, [1, 0], 176, [2, 0], 184, [3, 0], 152, [4, 0], 187, [5, 0], 440, [6, 0], 248, [7, 0], 190, [8, 0], 432, [9, 0], 506, [10, 0], 504, [11, 0], 216, [0, 1], 146, [1, 1], 178, [2, 1], 186, [3, 1], 154, [4, 1], 434, [5, 1], 510, [6, 1], 507, [7, 1], 218, [8, 1], 438, [9, 1], 254, [10, 1], 0, [11, 1], 251, [0, 2], 18, [1, 2], 50, [2, 2], 58, [3, 2], 26, [4, 2], 182, [5, 2], 447, [6, 2], 255, [7, 2], 155, [8, 2], 446, [9, 2], 511, [10, 2], 443, [11, 2], 219, [0, 3], 16, [1, 3], 48, [2, 3], 56, [3, 3], 24, [4, 3], 250, [5, 3], 62, [6, 3], 59, [7, 3], 442, [8, 3], 54, [9, 3], 63, [10, 3], 191, [11, 3], 27, [0, 4], 144, [1, 4], 176, [2, 4], 184, [3, 4], 152, [4, 4], 187, [5, 4], 440, [6, 4], 248, [7, 4], 190, [8, 4], 432, [9, 4], 506, [10, 4], 504, [11, 4], 216, [0, 5], 146, [1, 5], 178, [2, 5], 186, [3, 5], 154, [4, 5], 434, [5, 5], 510, [6, 5], 507, [7, 5], 218, [8, 5], 438, [9, 5], 254, [10, 5], 0, [11, 5], 251, [0, 6], 18, [1, 6], 50, [2, 6], 58, [3, 6], 26, [4, 6], 182, [5, 6], 447, [6, 6], 255, [7, 6], 155, [8, 6], 446, [9, 6], 511, [10, 6], 443, [11, 6], 219, [0, 7], 16, [1, 7], 48, [2, 7], 56, [3, 7], 24, [4, 7], 250, [5, 7], 62, [6, 7], 59, [7, 7], 442, [8, 7], 54, [9, 7], 63, [10, 7], 191, [11, 7], 27, [0, 8], 144, [1, 8], 176, [2, 8], 184, [3, 8], 152, [4, 8], 187, [5, 8], 440, [6, 8], 248, [7, 8], 190, [8, 8], 432, [9, 8], 506, [10, 8], 504, [11, 8], 216, [0, 9], 146, [1, 9], 178, [2, 9], 186, [3, 9], 154, [4, 9], 434, [5, 9], 510, [6, 9], 507, [7, 9], 218, [8, 9], 438, [9, 9], 254, [10, 9], 0, [11, 9], 251, [0, 10], 18, [1, 10], 50, [2, 10], 58, [3, 10], 26, [4, 10], 182, [5, 10], 447, [6, 10], 255, [7, 10], 155, [8, 10], 446, [9, 10], 511, [10, 10], 443, [11, 10], 219, [0, 11], 16, [1, 11], 48, [2, 11], 56, [3, 11], 24, [4, 11], 250, [5, 11], 62, [6, 11], 59, [7, 11], 442, [8, 11], 54, [9, 11], 63, [10, 11], 191, [11, 11], 27]; [[0, 0], 100, [1, 0], 100, [2, 0], 100, [3, 0], 100, [4, 0], 100, [5, 0], 100, [6, 0], 100, [7, 0], 100, [8, 0], 100, [9, 0], 100, [10, 0], 100, [11, 0], 100, [0, 1], 100, [1, 1], 100, [2, 1], 100, [3, 1], 100, [4, 1], 100, [5, 1], 100, [6, 1], 100, [7, 1], 100, [8, 1], 100, [9, 1], 100, [10, 1], 100, [11, 1], 100, [0, 2], 100, [1, 2], 100, [2, 2], 100, [3, 2], 100, [4, 2], 100, [5, 2], 100, [6, 2], 100, [7, 2], 100, [8, 2], 100, [9, 2], 100, [10, 2], 100, [11, 2], 100, [0, 3], 100, [1, 3], 100, [2, 3], 100, [3, 3], 100, [4, 3], 100, [5, 3], 100, [6, 3], 100, [7, 3], 100, [8, 3], 100, [9, 3], 100, [10, 3], 100, [11, 3], 100, [0, 4], 100, [1, 4], 100, [2, 4], 100, [3, 4], 100, [4, 4], 100, [5, 4], 100, [6, 4], 100, [7, 4], 100, [8, 4], 100, [9, 4], 100, [10, 4], 100, [11, 4], 100, [0, 5], 100, [1, 5], 100, [2, 5], 100, [3, 5], 100, [4, 5], 100, [5, 5], 100, [6, 5], 100, [7, 5], 100, [8, 5], 100, [9, 5], 100, [10, 5], 100, [11, 5], 100, [0, 6], 100, [1, 6], 100, [2, 6], 100, [3, 6], 100, [4, 6], 100, [5, 6], 100, [6, 6], 100, [7, 6], 100, [8, 6], 100, [9, 6], 100, [10, 6], 100, [11, 6], 100, [0, 7], 100, [1, 7], 100, [2, 7], 100, [3, 7], 100, [4, 7], 100, [5, 7], 100, [6, 7], 100, [7, 7], 100, [8, 7], 100, [9, 7], 100, [10, 7], 100, [11, 7], 100, [0, 8], 100, [1, 8], 100, [2, 8], 100, [3, 8], 100, [4, 8], 100, [5, 8], 100, [6, 8], 100, [7, 8], 100, [8, 8], 100, [9, 8], 100, [10, 8], 100, [11, 8], 100, [0, 9], 100, [1, 9], 100, [2, 9], 100, [3, 9], 100, [4, 9], 100, [5, 9], 100, [6, 9], 100, [7, 9], 100, [8, 9], 100, [9, 9], 100, [10, 9], 100, [11, 9], 100, [0, 10], 100, [1, 10], 100, [2, 10], 100, [3, 10], 100, [4, 10], 100, [5, 10], 100, [6, 10], 100, [7, 10], 100, [8, 10], 100, [9, 10], 100, [10, 10], 100, [11, 10], 100, [0, 11], 100, [1, 11], 100, [2, 11], 100, [3, 11], 100, [4, 11], 100, [5, 11], 100, [6, 11], 100, [7, 11], 100, [8, 11], 100, [9, 11], 100, [10, 11], 100, [11, 11], 100] -Auto2; 0; 228; 228; 171; 18; 18; 1; 0; 16; 1; [[0, 0], 144, [1, 0], 176, [2, 0], 184, [3, 0], 152, [4, 0], 187, [5, 0], 440, [6, 0], 248, [7, 0], 190, [8, 0], 432, [9, 0], 506, [10, 0], 504, [11, 0], 216, [0, 1], 146, [1, 1], 178, [2, 1], 186, [3, 1], 154, [4, 1], 434, [5, 1], 510, [6, 1], 507, [7, 1], 218, [8, 1], 438, [9, 1], 254, [10, 1], 0, [11, 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[0, 7], 40, [1, 7], 40, [2, 7], 40, [3, 7], 40, [4, 7], 40, [5, 7], 40, [6, 7], 40, [7, 7], 40, [8, 7], 40, [9, 7], 40, [10, 7], 40, [11, 7], 40] -Auto3; 0; 380; 228; 95; 18; 18; 1; 0; 16; 1; [[0, 0], 144, [1, 0], 176, [2, 0], 184, [3, 0], 152, [4, 0], 187, [5, 0], 440, [6, 0], 248, [7, 0], 190, [8, 0], 432, [9, 0], 506, [10, 0], 504, [11, 0], 216, [0, 1], 146, [1, 1], 178, [2, 1], 186, [3, 1], 154, [4, 1], 434, [5, 1], 510, [6, 1], 507, [7, 1], 218, [8, 1], 438, [9, 1], 254, [10, 1], 0, [11, 1], 251, [0, 2], 18, [1, 2], 50, [2, 2], 58, [3, 2], 26, [4, 2], 182, [5, 2], 447, [6, 2], 255, [7, 2], 155, [8, 2], 446, [9, 2], 511, [10, 2], 443, [11, 2], 219, [0, 3], 16, [1, 3], 48, [2, 3], 56, [3, 3], 24, [4, 3], 250, [5, 3], 62, [6, 3], 59, [7, 3], 442, [8, 3], 54, [9, 3], 63, [10, 3], 191, [11, 3], 27]; [[0, 0], 100, [1, 0], 100, [2, 0], 100, [3, 0], 100, [4, 0], 100, [5, 0], 100, [6, 0], 100, [7, 0], 100, [8, 0], 100, [9, 0], 100, [10, 0], 100, [11, 0], 100, [0, 1], 100, [1, 1], 100, [2, 1], 100, [3, 1], 100, [4, 1], 100, [5, 1], 100, [6, 1], 100, [7, 1], 100, [8, 1], 100, [9, 1], 100, [10, 1], 100, [11, 1], 100, [0, 2], 100, [1, 2], 100, [2, 2], 100, [3, 2], 100, [4, 2], 100, [5, 2], 100, [6, 2], 100, [7, 2], 100, [8, 2], 100, [9, 2], 100, [10, 2], 100, [11, 2], 100, [0, 3], 100, [1, 3], 100, [2, 3], 100, [3, 3], 100, [4, 3], 100, [5, 3], 100, [6, 3], 100, [7, 3], 100, [8, 3], 100, [9, 3], 100, [10, 3], 100, [11, 3], 100] -Auto4; 0; 456; 228; 95; 18; 18; 1; 0; 16; 1; [[0, 0], 144, [1, 0], 176, [2, 0], 184, [3, 0], 152, [4, 0], 187, [5, 0], 440, [6, 0], 248, [7, 0], 190, [8, 0], 432, [9, 0], 506, [10, 0], 504, [11, 0], 216, [0, 1], 146, [1, 1], 178, [2, 1], 186, [3, 1], 154, [4, 1], 434, [5, 1], 510, [6, 1], 507, [7, 1], 218, [8, 1], 438, [9, 1], 254, [10, 1], 0, [11, 1], 251, [0, 2], 18, [1, 2], 50, [2, 2], 58, [3, 2], 26, [4, 2], 182, [5, 2], 447, [6, 2], 255, [7, 2], 155, [8, 2], 446, [9, 2], 511, [10, 2], 443, [11, 2], 219, [0, 3], 16, [1, 3], 48, [2, 3], 56, [3, 3], 24, [4, 3], 250, [5, 3], 62, [6, 3], 59, [7, 3], 442, [8, 3], 54, [9, 3], 63, [10, 3], 191, [11, 3], 27]; [[0, 0], 100, [1, 0], 100, [2, 0], 100, [3, 0], 100, [4, 0], 100, [5, 0], 100, [6, 0], 100, [7, 0], 100, [8, 0], 100, [9, 0], 100, [10, 0], 100, [11, 0], 100, [0, 1], 100, [1, 1], 100, [2, 1], 100, [3, 1], 100, [4, 1], 100, [5, 1], 100, [6, 1], 100, [7, 1], 100, [8, 1], 100, [9, 1], 100, [10, 1], 100, [11, 1], 100, [0, 2], 100, [1, 2], 100, [2, 2], 100, [3, 2], 100, [4, 2], 100, [5, 2], 100, [6, 2], 100, [7, 2], 100, [8, 2], 100, [9, 2], 100, [10, 2], 100, [11, 2], 100, [0, 3], 100, [1, 3], 100, [2, 3], 100, [3, 3], 100, [4, 3], 100, [5, 3], 100, [6, 3], 100, [7, 3], 100, [8, 3], 100, [9, 3], 100, [10, 3], 100, [11, 3], 100] \ No newline at end of file diff --git a/scenes/worlds/yukotsukis_room/assets/floorboards/floorboards.csv.import b/scenes/worlds/yukotsukis_room/assets/floorboards/floorboards.csv.import deleted file mode 100644 index fd25800..0000000 --- a/scenes/worlds/yukotsukis_room/assets/floorboards/floorboards.csv.import +++ /dev/null @@ -1,15 +0,0 @@ -[remap] - -importer="csv_translation" -type="Translation" -uid="uid://dii2p55jild7c" -valid=false - -[deps] - -source_file="res://scenes/worlds/yukotsukis_room/assets/floorboards/floorboards.csv" - -[params] - -compress=true -delimiter=0 diff --git a/scenes/worlds/yukotsukis_room/assets/floorboards/floorboards.png b/scenes/worlds/yukotsukis_room/assets/floorboards/floorboards.png deleted file mode 100644 index f91a786..0000000 Binary files a/scenes/worlds/yukotsukis_room/assets/floorboards/floorboards.png and /dev/null differ diff --git a/scenes/worlds/yukotsukis_room/assets/floorboards/floorboards.png.import b/scenes/worlds/yukotsukis_room/assets/floorboards/floorboards.png.import deleted file mode 100644 index 29a5fb6..0000000 --- a/scenes/worlds/yukotsukis_room/assets/floorboards/floorboards.png.import +++ /dev/null @@ -1,40 +0,0 @@ -[remap] - -importer="texture" -type="CompressedTexture2D" -uid="uid://c0ososs4cuhoa" -path="res://.godot/imported/floorboards.png-08ff59fe2ec8f614caa107e311e91f23.ctex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://scenes/worlds/yukotsukis_room/assets/floorboards/floorboards.png" -dest_files=["res://.godot/imported/floorboards.png-08ff59fe2ec8f614caa107e311e91f23.ctex"] - -[params] - -compress/mode=0 -compress/high_quality=false -compress/lossy_quality=0.7 -compress/uastc_level=0 -compress/rdo_quality_loss=0.0 -compress/hdr_compression=1 -compress/normal_map=0 -compress/channel_pack=0 -mipmaps/generate=false -mipmaps/limit=-1 -roughness/mode=0 -roughness/src_normal="" -process/channel_remap/red=0 -process/channel_remap/green=1 -process/channel_remap/blue=2 -process/channel_remap/alpha=3 -process/fix_alpha_border=true -process/premult_alpha=false -process/normal_map_invert_y=false -process/hdr_as_srgb=false -process/hdr_clamp_exposure=false -process/size_limit=0 -detect_3d/compress_to=1 diff --git a/scenes/worlds/yukotsukis_room/assets/floorboards/floorboards_godot4.tres b/scenes/worlds/yukotsukis_room/assets/floorboards/floorboards_godot4.tres index 788ef4b..470c2d3 100644 --- a/scenes/worlds/yukotsukis_room/assets/floorboards/floorboards_godot4.tres +++ b/scenes/worlds/yukotsukis_room/assets/floorboards/floorboards_godot4.tres @@ -1,29 +1,25 @@ -[gd_resource type="TileSet" load_steps=3 format=3] +[gd_resource type="TileSet" load_steps=6 format=3 uid="uid://diqyujsetlsp6"] -[ext_resource path="./floorboards.png" type="Texture2D" id="1"] +[ext_resource type="Texture2D" uid="uid://1gauncpj8imm" path="res://scenes/worlds/yukotsukis_room/assets/floorboards/floorboards.aseprite" id="1_bo5cq"] [sub_resource type="TileSetAtlasSource" id="2"] resource_name = "Auto1" -texture = ExtResource("1") -margins = Vector2i(0, 0) +texture = ExtResource("1_bo5cq") separation = Vector2i(1, 1) texture_region_size = Vector2i(18, 18) 0:0/0 = 0 0:0/0/z_index = 1 -0:0/0/probability = 1.00 0:0/0/terrain_set = 0 0:0/0/terrain = 0 0:0/0/terrains_peering_bit/bottom_side = 0 1:0/0 = 0 1:0/0/z_index = 1 -1:0/0/probability = 1.00 1:0/0/terrain_set = 0 1:0/0/terrain = 0 1:0/0/terrains_peering_bit/right_side = 0 1:0/0/terrains_peering_bit/bottom_side = 0 2:0/0 = 0 2:0/0/z_index = 1 -2:0/0/probability = 1.00 2:0/0/terrain_set = 0 2:0/0/terrain = 0 2:0/0/terrains_peering_bit/right_side = 0 @@ -31,14 +27,12 @@ texture_region_size = Vector2i(18, 18) 2:0/0/terrains_peering_bit/left_side = 0 3:0/0 = 0 3:0/0/z_index = 1 -3:0/0/probability = 1.00 3:0/0/terrain_set = 0 3:0/0/terrain = 0 3:0/0/terrains_peering_bit/bottom_side = 0 3:0/0/terrains_peering_bit/left_side = 0 4:0/0 = 0 4:0/0/z_index = 1 -4:0/0/probability = 1.00 4:0/0/terrain_set = 0 4:0/0/terrain = 0 4:0/0/terrains_peering_bit/right_side = 0 @@ -48,7 +42,6 @@ texture_region_size = Vector2i(18, 18) 4:0/0/terrains_peering_bit/top_side = 0 5:0/0 = 0 5:0/0/z_index = 1 -5:0/0/probability = 1.00 5:0/0/terrain_set = 0 5:0/0/terrain = 0 5:0/0/terrains_peering_bit/right_side = 0 @@ -57,7 +50,6 @@ texture_region_size = Vector2i(18, 18) 5:0/0/terrains_peering_bit/left_side = 0 6:0/0 = 0 6:0/0/z_index = 1 -6:0/0/probability = 1.00 6:0/0/terrain_set = 0 6:0/0/terrain = 0 6:0/0/terrains_peering_bit/right_side = 0 @@ -66,7 +58,6 @@ texture_region_size = Vector2i(18, 18) 6:0/0/terrains_peering_bit/left_side = 0 7:0/0 = 0 7:0/0/z_index = 1 -7:0/0/probability = 1.00 7:0/0/terrain_set = 0 7:0/0/terrain = 0 7:0/0/terrains_peering_bit/right_side = 0 @@ -76,7 +67,6 @@ texture_region_size = Vector2i(18, 18) 7:0/0/terrains_peering_bit/top_right_corner = 0 8:0/0 = 0 8:0/0/z_index = 1 -8:0/0/probability = 1.00 8:0/0/terrain_set = 0 8:0/0/terrain = 0 8:0/0/terrains_peering_bit/right_side = 0 @@ -84,7 +74,6 @@ texture_region_size = Vector2i(18, 18) 8:0/0/terrains_peering_bit/bottom_side = 0 9:0/0 = 0 9:0/0/z_index = 1 -9:0/0/probability = 1.00 9:0/0/terrain_set = 0 9:0/0/terrain = 0 9:0/0/terrains_peering_bit/right_side = 0 @@ -95,7 +84,6 @@ texture_region_size = Vector2i(18, 18) 9:0/0/terrains_peering_bit/top_side = 0 10:0/0 = 0 10:0/0/z_index = 1 -10:0/0/probability = 1.00 10:0/0/terrain_set = 0 10:0/0/terrain = 0 10:0/0/terrains_peering_bit/right_side = 0 @@ -105,7 +93,6 @@ texture_region_size = Vector2i(18, 18) 10:0/0/terrains_peering_bit/left_side = 0 11:0/0 = 0 11:0/0/z_index = 1 -11:0/0/probability = 1.00 11:0/0/terrain_set = 0 11:0/0/terrain = 0 11:0/0/terrains_peering_bit/bottom_side = 0 @@ -113,14 +100,12 @@ texture_region_size = Vector2i(18, 18) 11:0/0/terrains_peering_bit/left_side = 0 0:1/0 = 0 0:1/0/z_index = 1 -0:1/0/probability = 1.00 0:1/0/terrain_set = 0 0:1/0/terrain = 0 0:1/0/terrains_peering_bit/bottom_side = 0 0:1/0/terrains_peering_bit/top_side = 0 1:1/0 = 0 1:1/0/z_index = 1 -1:1/0/probability = 1.00 1:1/0/terrain_set = 0 1:1/0/terrain = 0 1:1/0/terrains_peering_bit/right_side = 0 @@ -128,7 +113,6 @@ texture_region_size = Vector2i(18, 18) 1:1/0/terrains_peering_bit/top_side = 0 2:1/0 = 0 2:1/0/z_index = 1 -2:1/0/probability = 1.00 2:1/0/terrain_set = 0 2:1/0/terrain = 0 2:1/0/terrains_peering_bit/right_side = 0 @@ -137,7 +121,6 @@ texture_region_size = Vector2i(18, 18) 2:1/0/terrains_peering_bit/top_side = 0 3:1/0 = 0 3:1/0/z_index = 1 -3:1/0/probability = 1.00 3:1/0/terrain_set = 0 3:1/0/terrain = 0 3:1/0/terrains_peering_bit/bottom_side = 0 @@ -145,7 +128,6 @@ texture_region_size = Vector2i(18, 18) 3:1/0/terrains_peering_bit/top_side = 0 4:1/0 = 0 4:1/0/z_index = 1 -4:1/0/probability = 1.00 4:1/0/terrain_set = 0 4:1/0/terrain = 0 4:1/0/terrains_peering_bit/right_side = 0 @@ -154,7 +136,6 @@ texture_region_size = Vector2i(18, 18) 4:1/0/terrains_peering_bit/top_side = 0 5:1/0 = 0 5:1/0/z_index = 1 -5:1/0/probability = 1.00 5:1/0/terrain_set = 0 5:1/0/terrain = 0 5:1/0/terrains_peering_bit/right_side = 0 @@ -166,7 +147,6 @@ texture_region_size = Vector2i(18, 18) 5:1/0/terrains_peering_bit/top_right_corner = 0 6:1/0 = 0 6:1/0/z_index = 1 -6:1/0/probability = 1.00 6:1/0/terrain_set = 0 6:1/0/terrain = 0 6:1/0/terrains_peering_bit/right_side = 0 @@ -178,7 +158,6 @@ texture_region_size = Vector2i(18, 18) 6:1/0/terrains_peering_bit/top_side = 0 7:1/0 = 0 7:1/0/z_index = 1 -7:1/0/probability = 1.00 7:1/0/terrain_set = 0 7:1/0/terrain = 0 7:1/0/terrains_peering_bit/bottom_side = 0 @@ -187,7 +166,6 @@ texture_region_size = Vector2i(18, 18) 7:1/0/terrains_peering_bit/top_side = 0 8:1/0 = 0 8:1/0/z_index = 1 -8:1/0/probability = 1.00 8:1/0/terrain_set = 0 8:1/0/terrain = 0 8:1/0/terrains_peering_bit/right_side = 0 @@ -197,7 +175,6 @@ texture_region_size = Vector2i(18, 18) 8:1/0/terrains_peering_bit/top_right_corner = 0 9:1/0 = 0 9:1/0/z_index = 1 -9:1/0/probability = 1.00 9:1/0/terrain_set = 0 9:1/0/terrain = 0 9:1/0/terrains_peering_bit/right_side = 0 @@ -208,10 +185,8 @@ texture_region_size = Vector2i(18, 18) 9:1/0/terrains_peering_bit/top_right_corner = 0 10:1/0 = 0 10:1/0/z_index = 1 -10:1/0/probability = 1.00 11:1/0 = 0 11:1/0/z_index = 1 -11:1/0/probability = 1.00 11:1/0/terrain_set = 0 11:1/0/terrain = 0 11:1/0/terrains_peering_bit/right_side = 0 @@ -222,20 +197,17 @@ texture_region_size = Vector2i(18, 18) 11:1/0/terrains_peering_bit/top_side = 0 0:2/0 = 0 0:2/0/z_index = 1 -0:2/0/probability = 1.00 0:2/0/terrain_set = 0 0:2/0/terrain = 0 0:2/0/terrains_peering_bit/top_side = 0 1:2/0 = 0 1:2/0/z_index = 1 -1:2/0/probability = 1.00 1:2/0/terrain_set = 0 1:2/0/terrain = 0 1:2/0/terrains_peering_bit/right_side = 0 1:2/0/terrains_peering_bit/top_side = 0 2:2/0 = 0 2:2/0/z_index = 1 -2:2/0/probability = 1.00 2:2/0/terrain_set = 0 2:2/0/terrain = 0 2:2/0/terrains_peering_bit/right_side = 0 @@ -243,14 +215,12 @@ texture_region_size = Vector2i(18, 18) 2:2/0/terrains_peering_bit/top_side = 0 3:2/0 = 0 3:2/0/z_index = 1 -3:2/0/probability = 1.00 3:2/0/terrain_set = 0 3:2/0/terrain = 0 3:2/0/terrains_peering_bit/left_side = 0 3:2/0/terrains_peering_bit/top_side = 0 4:2/0 = 0 4:2/0/z_index = 1 -4:2/0/probability = 1.00 4:2/0/terrain_set = 0 4:2/0/terrain = 0 4:2/0/terrains_peering_bit/right_side = 0 @@ -259,7 +229,6 @@ texture_region_size = Vector2i(18, 18) 4:2/0/terrains_peering_bit/top_right_corner = 0 5:2/0 = 0 5:2/0/z_index = 1 -5:2/0/probability = 1.00 5:2/0/terrain_set = 0 5:2/0/terrain = 0 5:2/0/terrains_peering_bit/right_side = 0 @@ -271,7 +240,6 @@ texture_region_size = Vector2i(18, 18) 5:2/0/terrains_peering_bit/top_right_corner = 0 6:2/0 = 0 6:2/0/z_index = 1 -6:2/0/probability = 1.00 6:2/0/terrain_set = 0 6:2/0/terrain = 0 6:2/0/terrains_peering_bit/right_side = 0 @@ -283,7 +251,6 @@ texture_region_size = Vector2i(18, 18) 6:2/0/terrains_peering_bit/top_right_corner = 0 7:2/0 = 0 7:2/0/z_index = 1 -7:2/0/probability = 1.00 7:2/0/terrain_set = 0 7:2/0/terrain = 0 7:2/0/terrains_peering_bit/bottom_side = 0 @@ -292,7 +259,6 @@ texture_region_size = Vector2i(18, 18) 7:2/0/terrains_peering_bit/top_side = 0 8:2/0 = 0 8:2/0/z_index = 1 -8:2/0/probability = 1.00 8:2/0/terrain_set = 0 8:2/0/terrain = 0 8:2/0/terrains_peering_bit/right_side = 0 @@ -303,7 +269,6 @@ texture_region_size = Vector2i(18, 18) 8:2/0/terrains_peering_bit/top_right_corner = 0 9:2/0 = 0 9:2/0/z_index = 1 -9:2/0/probability = 1.00 9:2/0/terrain_set = 0 9:2/0/terrain = 0 9:2/0/terrains_peering_bit/right_side = 0 @@ -316,7 +281,6 @@ texture_region_size = Vector2i(18, 18) 9:2/0/terrains_peering_bit/top_right_corner = 0 10:2/0 = 0 10:2/0/z_index = 1 -10:2/0/probability = 1.00 10:2/0/terrain_set = 0 10:2/0/terrain = 0 10:2/0/terrains_peering_bit/right_side = 0 @@ -327,7 +291,6 @@ texture_region_size = Vector2i(18, 18) 10:2/0/terrains_peering_bit/top_side = 0 11:2/0 = 0 11:2/0/z_index = 1 -11:2/0/probability = 1.00 11:2/0/terrain_set = 0 11:2/0/terrain = 0 11:2/0/terrains_peering_bit/bottom_side = 0 @@ -337,31 +300,26 @@ texture_region_size = Vector2i(18, 18) 11:2/0/terrains_peering_bit/top_side = 0 0:3/0 = 0 0:3/0/z_index = 1 -0:3/0/probability = 1.00 0:3/0/terrain_set = 0 0:3/0/terrain = 0 1:3/0 = 0 1:3/0/z_index = 1 -1:3/0/probability = 1.00 1:3/0/terrain_set = 0 1:3/0/terrain = 0 1:3/0/terrains_peering_bit/right_side = 0 2:3/0 = 0 2:3/0/z_index = 1 -2:3/0/probability = 1.00 2:3/0/terrain_set = 0 2:3/0/terrain = 0 2:3/0/terrains_peering_bit/right_side = 0 2:3/0/terrains_peering_bit/left_side = 0 3:3/0 = 0 3:3/0/z_index = 1 -3:3/0/probability = 1.00 3:3/0/terrain_set = 0 3:3/0/terrain = 0 3:3/0/terrains_peering_bit/left_side = 0 4:3/0 = 0 4:3/0/z_index = 1 -4:3/0/probability = 1.00 4:3/0/terrain_set = 0 4:3/0/terrain = 0 4:3/0/terrains_peering_bit/right_side = 0 @@ -371,7 +329,6 @@ texture_region_size = Vector2i(18, 18) 4:3/0/terrains_peering_bit/top_side = 0 5:3/0 = 0 5:3/0/z_index = 1 -5:3/0/probability = 1.00 5:3/0/terrain_set = 0 5:3/0/terrain = 0 5:3/0/terrains_peering_bit/right_side = 0 @@ -380,7 +337,6 @@ texture_region_size = Vector2i(18, 18) 5:3/0/terrains_peering_bit/top_right_corner = 0 6:3/0 = 0 6:3/0/z_index = 1 -6:3/0/probability = 1.00 6:3/0/terrain_set = 0 6:3/0/terrain = 0 6:3/0/terrains_peering_bit/right_side = 0 @@ -389,7 +345,6 @@ texture_region_size = Vector2i(18, 18) 6:3/0/terrains_peering_bit/top_side = 0 7:3/0 = 0 7:3/0/z_index = 1 -7:3/0/probability = 1.00 7:3/0/terrain_set = 0 7:3/0/terrain = 0 7:3/0/terrains_peering_bit/right_side = 0 @@ -399,7 +354,6 @@ texture_region_size = Vector2i(18, 18) 7:3/0/terrains_peering_bit/top_side = 0 8:3/0 = 0 8:3/0/z_index = 1 -8:3/0/probability = 1.00 8:3/0/terrain_set = 0 8:3/0/terrain = 0 8:3/0/terrains_peering_bit/right_side = 0 @@ -407,7 +361,6 @@ texture_region_size = Vector2i(18, 18) 8:3/0/terrains_peering_bit/top_right_corner = 0 9:3/0 = 0 9:3/0/z_index = 1 -9:3/0/probability = 1.00 9:3/0/terrain_set = 0 9:3/0/terrain = 0 9:3/0/terrains_peering_bit/right_side = 0 @@ -417,7 +370,6 @@ texture_region_size = Vector2i(18, 18) 9:3/0/terrains_peering_bit/top_right_corner = 0 10:3/0 = 0 10:3/0/z_index = 1 -10:3/0/probability = 1.00 10:3/0/terrain_set = 0 10:3/0/terrain = 0 10:3/0/terrains_peering_bit/right_side = 0 @@ -428,7 +380,6 @@ texture_region_size = Vector2i(18, 18) 10:3/0/terrains_peering_bit/top_right_corner = 0 11:3/0 = 0 11:3/0/z_index = 1 -11:3/0/probability = 1.00 11:3/0/terrain_set = 0 11:3/0/terrain = 0 11:3/0/terrains_peering_bit/left_side = 0 @@ -436,20 +387,17 @@ texture_region_size = Vector2i(18, 18) 11:3/0/terrains_peering_bit/top_side = 0 0:4/0 = 0 0:4/0/z_index = 1 -0:4/0/probability = 1.00 0:4/0/terrain_set = 0 0:4/0/terrain = 0 0:4/0/terrains_peering_bit/bottom_side = 0 1:4/0 = 0 1:4/0/z_index = 1 -1:4/0/probability = 1.00 1:4/0/terrain_set = 0 1:4/0/terrain = 0 1:4/0/terrains_peering_bit/right_side = 0 1:4/0/terrains_peering_bit/bottom_side = 0 2:4/0 = 0 2:4/0/z_index = 1 -2:4/0/probability = 1.00 2:4/0/terrain_set = 0 2:4/0/terrain = 0 2:4/0/terrains_peering_bit/right_side = 0 @@ -457,14 +405,12 @@ texture_region_size = Vector2i(18, 18) 2:4/0/terrains_peering_bit/left_side = 0 3:4/0 = 0 3:4/0/z_index = 1 -3:4/0/probability = 1.00 3:4/0/terrain_set = 0 3:4/0/terrain = 0 3:4/0/terrains_peering_bit/bottom_side = 0 3:4/0/terrains_peering_bit/left_side = 0 4:4/0 = 0 4:4/0/z_index = 1 -4:4/0/probability = 1.00 4:4/0/terrain_set = 0 4:4/0/terrain = 0 4:4/0/terrains_peering_bit/right_side = 0 @@ -474,7 +420,6 @@ texture_region_size = Vector2i(18, 18) 4:4/0/terrains_peering_bit/top_side = 0 5:4/0 = 0 5:4/0/z_index = 1 -5:4/0/probability = 1.00 5:4/0/terrain_set = 0 5:4/0/terrain = 0 5:4/0/terrains_peering_bit/right_side = 0 @@ -483,7 +428,6 @@ texture_region_size = Vector2i(18, 18) 5:4/0/terrains_peering_bit/left_side = 0 6:4/0 = 0 6:4/0/z_index = 1 -6:4/0/probability = 1.00 6:4/0/terrain_set = 0 6:4/0/terrain = 0 6:4/0/terrains_peering_bit/right_side = 0 @@ -492,7 +436,6 @@ texture_region_size = Vector2i(18, 18) 6:4/0/terrains_peering_bit/left_side = 0 7:4/0 = 0 7:4/0/z_index = 1 -7:4/0/probability = 1.00 7:4/0/terrain_set = 0 7:4/0/terrain = 0 7:4/0/terrains_peering_bit/right_side = 0 @@ -502,7 +445,6 @@ texture_region_size = Vector2i(18, 18) 7:4/0/terrains_peering_bit/top_right_corner = 0 8:4/0 = 0 8:4/0/z_index = 1 -8:4/0/probability = 1.00 8:4/0/terrain_set = 0 8:4/0/terrain = 0 8:4/0/terrains_peering_bit/right_side = 0 @@ -510,7 +452,6 @@ texture_region_size = Vector2i(18, 18) 8:4/0/terrains_peering_bit/bottom_side = 0 9:4/0 = 0 9:4/0/z_index = 1 -9:4/0/probability = 1.00 9:4/0/terrain_set = 0 9:4/0/terrain = 0 9:4/0/terrains_peering_bit/right_side = 0 @@ -521,7 +462,6 @@ texture_region_size = Vector2i(18, 18) 9:4/0/terrains_peering_bit/top_side = 0 10:4/0 = 0 10:4/0/z_index = 1 -10:4/0/probability = 1.00 10:4/0/terrain_set = 0 10:4/0/terrain = 0 10:4/0/terrains_peering_bit/right_side = 0 @@ -531,7 +471,6 @@ texture_region_size = Vector2i(18, 18) 10:4/0/terrains_peering_bit/left_side = 0 11:4/0 = 0 11:4/0/z_index = 1 -11:4/0/probability = 1.00 11:4/0/terrain_set = 0 11:4/0/terrain = 0 11:4/0/terrains_peering_bit/bottom_side = 0 @@ -539,14 +478,12 @@ texture_region_size = Vector2i(18, 18) 11:4/0/terrains_peering_bit/left_side = 0 0:5/0 = 0 0:5/0/z_index = 1 -0:5/0/probability = 1.00 0:5/0/terrain_set = 0 0:5/0/terrain = 0 0:5/0/terrains_peering_bit/bottom_side = 0 0:5/0/terrains_peering_bit/top_side = 0 1:5/0 = 0 1:5/0/z_index = 1 -1:5/0/probability = 1.00 1:5/0/terrain_set = 0 1:5/0/terrain = 0 1:5/0/terrains_peering_bit/right_side = 0 @@ -554,7 +491,6 @@ texture_region_size = Vector2i(18, 18) 1:5/0/terrains_peering_bit/top_side = 0 2:5/0 = 0 2:5/0/z_index = 1 -2:5/0/probability = 1.00 2:5/0/terrain_set = 0 2:5/0/terrain = 0 2:5/0/terrains_peering_bit/right_side = 0 @@ -563,7 +499,6 @@ texture_region_size = Vector2i(18, 18) 2:5/0/terrains_peering_bit/top_side = 0 3:5/0 = 0 3:5/0/z_index = 1 -3:5/0/probability = 1.00 3:5/0/terrain_set = 0 3:5/0/terrain = 0 3:5/0/terrains_peering_bit/bottom_side = 0 @@ -571,7 +506,6 @@ texture_region_size = Vector2i(18, 18) 3:5/0/terrains_peering_bit/top_side = 0 4:5/0 = 0 4:5/0/z_index = 1 -4:5/0/probability = 1.00 4:5/0/terrain_set = 0 4:5/0/terrain = 0 4:5/0/terrains_peering_bit/right_side = 0 @@ -580,7 +514,6 @@ texture_region_size = Vector2i(18, 18) 4:5/0/terrains_peering_bit/top_side = 0 5:5/0 = 0 5:5/0/z_index = 1 -5:5/0/probability = 1.00 5:5/0/terrain_set = 0 5:5/0/terrain = 0 5:5/0/terrains_peering_bit/right_side = 0 @@ -592,7 +525,6 @@ texture_region_size = Vector2i(18, 18) 5:5/0/terrains_peering_bit/top_right_corner = 0 6:5/0 = 0 6:5/0/z_index = 1 -6:5/0/probability = 1.00 6:5/0/terrain_set = 0 6:5/0/terrain = 0 6:5/0/terrains_peering_bit/right_side = 0 @@ -604,7 +536,6 @@ texture_region_size = Vector2i(18, 18) 6:5/0/terrains_peering_bit/top_side = 0 7:5/0 = 0 7:5/0/z_index = 1 -7:5/0/probability = 1.00 7:5/0/terrain_set = 0 7:5/0/terrain = 0 7:5/0/terrains_peering_bit/bottom_side = 0 @@ -613,7 +544,6 @@ texture_region_size = Vector2i(18, 18) 7:5/0/terrains_peering_bit/top_side = 0 8:5/0 = 0 8:5/0/z_index = 1 -8:5/0/probability = 1.00 8:5/0/terrain_set = 0 8:5/0/terrain = 0 8:5/0/terrains_peering_bit/right_side = 0 @@ -623,7 +553,6 @@ texture_region_size = Vector2i(18, 18) 8:5/0/terrains_peering_bit/top_right_corner = 0 9:5/0 = 0 9:5/0/z_index = 1 -9:5/0/probability = 1.00 9:5/0/terrain_set = 0 9:5/0/terrain = 0 9:5/0/terrains_peering_bit/right_side = 0 @@ -634,10 +563,8 @@ texture_region_size = Vector2i(18, 18) 9:5/0/terrains_peering_bit/top_right_corner = 0 10:5/0 = 0 10:5/0/z_index = 1 -10:5/0/probability = 1.00 11:5/0 = 0 11:5/0/z_index = 1 -11:5/0/probability = 1.00 11:5/0/terrain_set = 0 11:5/0/terrain = 0 11:5/0/terrains_peering_bit/right_side = 0 @@ -648,20 +575,17 @@ texture_region_size = Vector2i(18, 18) 11:5/0/terrains_peering_bit/top_side = 0 0:6/0 = 0 0:6/0/z_index = 1 -0:6/0/probability = 1.00 0:6/0/terrain_set = 0 0:6/0/terrain = 0 0:6/0/terrains_peering_bit/top_side = 0 1:6/0 = 0 1:6/0/z_index = 1 -1:6/0/probability = 1.00 1:6/0/terrain_set = 0 1:6/0/terrain = 0 1:6/0/terrains_peering_bit/right_side = 0 1:6/0/terrains_peering_bit/top_side = 0 2:6/0 = 0 2:6/0/z_index = 1 -2:6/0/probability = 1.00 2:6/0/terrain_set = 0 2:6/0/terrain = 0 2:6/0/terrains_peering_bit/right_side = 0 @@ -669,14 +593,12 @@ texture_region_size = Vector2i(18, 18) 2:6/0/terrains_peering_bit/top_side = 0 3:6/0 = 0 3:6/0/z_index = 1 -3:6/0/probability = 1.00 3:6/0/terrain_set = 0 3:6/0/terrain = 0 3:6/0/terrains_peering_bit/left_side = 0 3:6/0/terrains_peering_bit/top_side = 0 4:6/0 = 0 4:6/0/z_index = 1 -4:6/0/probability = 1.00 4:6/0/terrain_set = 0 4:6/0/terrain = 0 4:6/0/terrains_peering_bit/right_side = 0 @@ -685,7 +607,6 @@ texture_region_size = Vector2i(18, 18) 4:6/0/terrains_peering_bit/top_right_corner = 0 5:6/0 = 0 5:6/0/z_index = 1 -5:6/0/probability = 1.00 5:6/0/terrain_set = 0 5:6/0/terrain = 0 5:6/0/terrains_peering_bit/right_side = 0 @@ -697,7 +618,6 @@ texture_region_size = Vector2i(18, 18) 5:6/0/terrains_peering_bit/top_right_corner = 0 6:6/0 = 0 6:6/0/z_index = 1 -6:6/0/probability = 1.00 6:6/0/terrain_set = 0 6:6/0/terrain = 0 6:6/0/terrains_peering_bit/right_side = 0 @@ -709,7 +629,6 @@ texture_region_size = Vector2i(18, 18) 6:6/0/terrains_peering_bit/top_right_corner = 0 7:6/0 = 0 7:6/0/z_index = 1 -7:6/0/probability = 1.00 7:6/0/terrain_set = 0 7:6/0/terrain = 0 7:6/0/terrains_peering_bit/bottom_side = 0 @@ -718,7 +637,6 @@ texture_region_size = Vector2i(18, 18) 7:6/0/terrains_peering_bit/top_side = 0 8:6/0 = 0 8:6/0/z_index = 1 -8:6/0/probability = 1.00 8:6/0/terrain_set = 0 8:6/0/terrain = 0 8:6/0/terrains_peering_bit/right_side = 0 @@ -729,7 +647,6 @@ texture_region_size = Vector2i(18, 18) 8:6/0/terrains_peering_bit/top_right_corner = 0 9:6/0 = 0 9:6/0/z_index = 1 -9:6/0/probability = 1.00 9:6/0/terrain_set = 0 9:6/0/terrain = 0 9:6/0/terrains_peering_bit/right_side = 0 @@ -742,7 +659,6 @@ texture_region_size = Vector2i(18, 18) 9:6/0/terrains_peering_bit/top_right_corner = 0 10:6/0 = 0 10:6/0/z_index = 1 -10:6/0/probability = 1.00 10:6/0/terrain_set = 0 10:6/0/terrain = 0 10:6/0/terrains_peering_bit/right_side = 0 @@ -753,7 +669,6 @@ texture_region_size = Vector2i(18, 18) 10:6/0/terrains_peering_bit/top_side = 0 11:6/0 = 0 11:6/0/z_index = 1 -11:6/0/probability = 1.00 11:6/0/terrain_set = 0 11:6/0/terrain = 0 11:6/0/terrains_peering_bit/bottom_side = 0 @@ -763,31 +678,26 @@ texture_region_size = Vector2i(18, 18) 11:6/0/terrains_peering_bit/top_side = 0 0:7/0 = 0 0:7/0/z_index = 1 -0:7/0/probability = 1.00 0:7/0/terrain_set = 0 0:7/0/terrain = 0 1:7/0 = 0 1:7/0/z_index = 1 -1:7/0/probability = 1.00 1:7/0/terrain_set = 0 1:7/0/terrain = 0 1:7/0/terrains_peering_bit/right_side = 0 2:7/0 = 0 2:7/0/z_index = 1 -2:7/0/probability = 1.00 2:7/0/terrain_set = 0 2:7/0/terrain = 0 2:7/0/terrains_peering_bit/right_side = 0 2:7/0/terrains_peering_bit/left_side = 0 3:7/0 = 0 3:7/0/z_index = 1 -3:7/0/probability = 1.00 3:7/0/terrain_set = 0 3:7/0/terrain = 0 3:7/0/terrains_peering_bit/left_side = 0 4:7/0 = 0 4:7/0/z_index = 1 -4:7/0/probability = 1.00 4:7/0/terrain_set = 0 4:7/0/terrain = 0 4:7/0/terrains_peering_bit/right_side = 0 @@ -797,7 +707,6 @@ texture_region_size = Vector2i(18, 18) 4:7/0/terrains_peering_bit/top_side = 0 5:7/0 = 0 5:7/0/z_index = 1 -5:7/0/probability = 1.00 5:7/0/terrain_set = 0 5:7/0/terrain = 0 5:7/0/terrains_peering_bit/right_side = 0 @@ -806,7 +715,6 @@ texture_region_size = Vector2i(18, 18) 5:7/0/terrains_peering_bit/top_right_corner = 0 6:7/0 = 0 6:7/0/z_index = 1 -6:7/0/probability = 1.00 6:7/0/terrain_set = 0 6:7/0/terrain = 0 6:7/0/terrains_peering_bit/right_side = 0 @@ -815,7 +723,6 @@ texture_region_size = Vector2i(18, 18) 6:7/0/terrains_peering_bit/top_side = 0 7:7/0 = 0 7:7/0/z_index = 1 -7:7/0/probability = 1.00 7:7/0/terrain_set = 0 7:7/0/terrain = 0 7:7/0/terrains_peering_bit/right_side = 0 @@ -825,7 +732,6 @@ texture_region_size = Vector2i(18, 18) 7:7/0/terrains_peering_bit/top_side = 0 8:7/0 = 0 8:7/0/z_index = 1 -8:7/0/probability = 1.00 8:7/0/terrain_set = 0 8:7/0/terrain = 0 8:7/0/terrains_peering_bit/right_side = 0 @@ -833,7 +739,6 @@ texture_region_size = Vector2i(18, 18) 8:7/0/terrains_peering_bit/top_right_corner = 0 9:7/0 = 0 9:7/0/z_index = 1 -9:7/0/probability = 1.00 9:7/0/terrain_set = 0 9:7/0/terrain = 0 9:7/0/terrains_peering_bit/right_side = 0 @@ -843,7 +748,6 @@ texture_region_size = Vector2i(18, 18) 9:7/0/terrains_peering_bit/top_right_corner = 0 10:7/0 = 0 10:7/0/z_index = 1 -10:7/0/probability = 1.00 10:7/0/terrain_set = 0 10:7/0/terrain = 0 10:7/0/terrains_peering_bit/right_side = 0 @@ -854,7 +758,6 @@ texture_region_size = Vector2i(18, 18) 10:7/0/terrains_peering_bit/top_right_corner = 0 11:7/0 = 0 11:7/0/z_index = 1 -11:7/0/probability = 1.00 11:7/0/terrain_set = 0 11:7/0/terrain = 0 11:7/0/terrains_peering_bit/left_side = 0 @@ -862,20 +765,17 @@ texture_region_size = Vector2i(18, 18) 11:7/0/terrains_peering_bit/top_side = 0 0:8/0 = 0 0:8/0/z_index = 1 -0:8/0/probability = 1.00 0:8/0/terrain_set = 0 0:8/0/terrain = 0 0:8/0/terrains_peering_bit/bottom_side = 0 1:8/0 = 0 1:8/0/z_index = 1 -1:8/0/probability = 1.00 1:8/0/terrain_set = 0 1:8/0/terrain = 0 1:8/0/terrains_peering_bit/right_side = 0 1:8/0/terrains_peering_bit/bottom_side = 0 2:8/0 = 0 2:8/0/z_index = 1 -2:8/0/probability = 1.00 2:8/0/terrain_set = 0 2:8/0/terrain = 0 2:8/0/terrains_peering_bit/right_side = 0 @@ -883,14 +783,12 @@ texture_region_size = Vector2i(18, 18) 2:8/0/terrains_peering_bit/left_side = 0 3:8/0 = 0 3:8/0/z_index = 1 -3:8/0/probability = 1.00 3:8/0/terrain_set = 0 3:8/0/terrain = 0 3:8/0/terrains_peering_bit/bottom_side = 0 3:8/0/terrains_peering_bit/left_side = 0 4:8/0 = 0 4:8/0/z_index = 1 -4:8/0/probability = 1.00 4:8/0/terrain_set = 0 4:8/0/terrain = 0 4:8/0/terrains_peering_bit/right_side = 0 @@ -900,7 +798,6 @@ texture_region_size = Vector2i(18, 18) 4:8/0/terrains_peering_bit/top_side = 0 5:8/0 = 0 5:8/0/z_index = 1 -5:8/0/probability = 1.00 5:8/0/terrain_set = 0 5:8/0/terrain = 0 5:8/0/terrains_peering_bit/right_side = 0 @@ -909,7 +806,6 @@ texture_region_size = Vector2i(18, 18) 5:8/0/terrains_peering_bit/left_side = 0 6:8/0 = 0 6:8/0/z_index = 1 -6:8/0/probability = 1.00 6:8/0/terrain_set = 0 6:8/0/terrain = 0 6:8/0/terrains_peering_bit/right_side = 0 @@ -918,7 +814,6 @@ texture_region_size = Vector2i(18, 18) 6:8/0/terrains_peering_bit/left_side = 0 7:8/0 = 0 7:8/0/z_index = 1 -7:8/0/probability = 1.00 7:8/0/terrain_set = 0 7:8/0/terrain = 0 7:8/0/terrains_peering_bit/right_side = 0 @@ -928,7 +823,6 @@ texture_region_size = Vector2i(18, 18) 7:8/0/terrains_peering_bit/top_right_corner = 0 8:8/0 = 0 8:8/0/z_index = 1 -8:8/0/probability = 1.00 8:8/0/terrain_set = 0 8:8/0/terrain = 0 8:8/0/terrains_peering_bit/right_side = 0 @@ -936,7 +830,6 @@ texture_region_size = Vector2i(18, 18) 8:8/0/terrains_peering_bit/bottom_side = 0 9:8/0 = 0 9:8/0/z_index = 1 -9:8/0/probability = 1.00 9:8/0/terrain_set = 0 9:8/0/terrain = 0 9:8/0/terrains_peering_bit/right_side = 0 @@ -947,7 +840,6 @@ texture_region_size = Vector2i(18, 18) 9:8/0/terrains_peering_bit/top_side = 0 10:8/0 = 0 10:8/0/z_index = 1 -10:8/0/probability = 1.00 10:8/0/terrain_set = 0 10:8/0/terrain = 0 10:8/0/terrains_peering_bit/right_side = 0 @@ -957,7 +849,6 @@ texture_region_size = Vector2i(18, 18) 10:8/0/terrains_peering_bit/left_side = 0 11:8/0 = 0 11:8/0/z_index = 1 -11:8/0/probability = 1.00 11:8/0/terrain_set = 0 11:8/0/terrain = 0 11:8/0/terrains_peering_bit/bottom_side = 0 @@ -965,14 +856,12 @@ texture_region_size = Vector2i(18, 18) 11:8/0/terrains_peering_bit/left_side = 0 0:9/0 = 0 0:9/0/z_index = 1 -0:9/0/probability = 1.00 0:9/0/terrain_set = 0 0:9/0/terrain = 0 0:9/0/terrains_peering_bit/bottom_side = 0 0:9/0/terrains_peering_bit/top_side = 0 1:9/0 = 0 1:9/0/z_index = 1 -1:9/0/probability = 1.00 1:9/0/terrain_set = 0 1:9/0/terrain = 0 1:9/0/terrains_peering_bit/right_side = 0 @@ -980,7 +869,6 @@ texture_region_size = Vector2i(18, 18) 1:9/0/terrains_peering_bit/top_side = 0 2:9/0 = 0 2:9/0/z_index = 1 -2:9/0/probability = 1.00 2:9/0/terrain_set = 0 2:9/0/terrain = 0 2:9/0/terrains_peering_bit/right_side = 0 @@ -989,7 +877,6 @@ texture_region_size = Vector2i(18, 18) 2:9/0/terrains_peering_bit/top_side = 0 3:9/0 = 0 3:9/0/z_index = 1 -3:9/0/probability = 1.00 3:9/0/terrain_set = 0 3:9/0/terrain = 0 3:9/0/terrains_peering_bit/bottom_side = 0 @@ -997,7 +884,6 @@ texture_region_size = Vector2i(18, 18) 3:9/0/terrains_peering_bit/top_side = 0 4:9/0 = 0 4:9/0/z_index = 1 -4:9/0/probability = 1.00 4:9/0/terrain_set = 0 4:9/0/terrain = 0 4:9/0/terrains_peering_bit/right_side = 0 @@ -1006,7 +892,6 @@ texture_region_size = Vector2i(18, 18) 4:9/0/terrains_peering_bit/top_side = 0 5:9/0 = 0 5:9/0/z_index = 1 -5:9/0/probability = 1.00 5:9/0/terrain_set = 0 5:9/0/terrain = 0 5:9/0/terrains_peering_bit/right_side = 0 @@ -1018,7 +903,6 @@ texture_region_size = Vector2i(18, 18) 5:9/0/terrains_peering_bit/top_right_corner = 0 6:9/0 = 0 6:9/0/z_index = 1 -6:9/0/probability = 1.00 6:9/0/terrain_set = 0 6:9/0/terrain = 0 6:9/0/terrains_peering_bit/right_side = 0 @@ -1030,7 +914,6 @@ texture_region_size = Vector2i(18, 18) 6:9/0/terrains_peering_bit/top_side = 0 7:9/0 = 0 7:9/0/z_index = 1 -7:9/0/probability = 1.00 7:9/0/terrain_set = 0 7:9/0/terrain = 0 7:9/0/terrains_peering_bit/bottom_side = 0 @@ -1039,7 +922,6 @@ texture_region_size = Vector2i(18, 18) 7:9/0/terrains_peering_bit/top_side = 0 8:9/0 = 0 8:9/0/z_index = 1 -8:9/0/probability = 1.00 8:9/0/terrain_set = 0 8:9/0/terrain = 0 8:9/0/terrains_peering_bit/right_side = 0 @@ -1049,7 +931,6 @@ texture_region_size = Vector2i(18, 18) 8:9/0/terrains_peering_bit/top_right_corner = 0 9:9/0 = 0 9:9/0/z_index = 1 -9:9/0/probability = 1.00 9:9/0/terrain_set = 0 9:9/0/terrain = 0 9:9/0/terrains_peering_bit/right_side = 0 @@ -1060,10 +941,8 @@ texture_region_size = Vector2i(18, 18) 9:9/0/terrains_peering_bit/top_right_corner = 0 10:9/0 = 0 10:9/0/z_index = 1 -10:9/0/probability = 1.00 11:9/0 = 0 11:9/0/z_index = 1 -11:9/0/probability = 1.00 11:9/0/terrain_set = 0 11:9/0/terrain = 0 11:9/0/terrains_peering_bit/right_side = 0 @@ -1074,20 +953,17 @@ texture_region_size = Vector2i(18, 18) 11:9/0/terrains_peering_bit/top_side = 0 0:10/0 = 0 0:10/0/z_index = 1 -0:10/0/probability = 1.00 0:10/0/terrain_set = 0 0:10/0/terrain = 0 0:10/0/terrains_peering_bit/top_side = 0 1:10/0 = 0 1:10/0/z_index = 1 -1:10/0/probability = 1.00 1:10/0/terrain_set = 0 1:10/0/terrain = 0 1:10/0/terrains_peering_bit/right_side = 0 1:10/0/terrains_peering_bit/top_side = 0 2:10/0 = 0 2:10/0/z_index = 1 -2:10/0/probability = 1.00 2:10/0/terrain_set = 0 2:10/0/terrain = 0 2:10/0/terrains_peering_bit/right_side = 0 @@ -1095,14 +971,12 @@ texture_region_size = Vector2i(18, 18) 2:10/0/terrains_peering_bit/top_side = 0 3:10/0 = 0 3:10/0/z_index = 1 -3:10/0/probability = 1.00 3:10/0/terrain_set = 0 3:10/0/terrain = 0 3:10/0/terrains_peering_bit/left_side = 0 3:10/0/terrains_peering_bit/top_side = 0 4:10/0 = 0 4:10/0/z_index = 1 -4:10/0/probability = 1.00 4:10/0/terrain_set = 0 4:10/0/terrain = 0 4:10/0/terrains_peering_bit/right_side = 0 @@ -1111,7 +985,6 @@ texture_region_size = Vector2i(18, 18) 4:10/0/terrains_peering_bit/top_right_corner = 0 5:10/0 = 0 5:10/0/z_index = 1 -5:10/0/probability = 1.00 5:10/0/terrain_set = 0 5:10/0/terrain = 0 5:10/0/terrains_peering_bit/right_side = 0 @@ -1123,7 +996,6 @@ texture_region_size = Vector2i(18, 18) 5:10/0/terrains_peering_bit/top_right_corner = 0 6:10/0 = 0 6:10/0/z_index = 1 -6:10/0/probability = 1.00 6:10/0/terrain_set = 0 6:10/0/terrain = 0 6:10/0/terrains_peering_bit/right_side = 0 @@ -1135,7 +1007,6 @@ texture_region_size = Vector2i(18, 18) 6:10/0/terrains_peering_bit/top_right_corner = 0 7:10/0 = 0 7:10/0/z_index = 1 -7:10/0/probability = 1.00 7:10/0/terrain_set = 0 7:10/0/terrain = 0 7:10/0/terrains_peering_bit/bottom_side = 0 @@ -1144,7 +1015,6 @@ texture_region_size = Vector2i(18, 18) 7:10/0/terrains_peering_bit/top_side = 0 8:10/0 = 0 8:10/0/z_index = 1 -8:10/0/probability = 1.00 8:10/0/terrain_set = 0 8:10/0/terrain = 0 8:10/0/terrains_peering_bit/right_side = 0 @@ -1155,7 +1025,6 @@ texture_region_size = Vector2i(18, 18) 8:10/0/terrains_peering_bit/top_right_corner = 0 9:10/0 = 0 9:10/0/z_index = 1 -9:10/0/probability = 1.00 9:10/0/terrain_set = 0 9:10/0/terrain = 0 9:10/0/terrains_peering_bit/right_side = 0 @@ -1168,7 +1037,6 @@ texture_region_size = Vector2i(18, 18) 9:10/0/terrains_peering_bit/top_right_corner = 0 10:10/0 = 0 10:10/0/z_index = 1 -10:10/0/probability = 1.00 10:10/0/terrain_set = 0 10:10/0/terrain = 0 10:10/0/terrains_peering_bit/right_side = 0 @@ -1179,7 +1047,6 @@ texture_region_size = Vector2i(18, 18) 10:10/0/terrains_peering_bit/top_side = 0 11:10/0 = 0 11:10/0/z_index = 1 -11:10/0/probability = 1.00 11:10/0/terrain_set = 0 11:10/0/terrain = 0 11:10/0/terrains_peering_bit/bottom_side = 0 @@ -1189,31 +1056,26 @@ texture_region_size = Vector2i(18, 18) 11:10/0/terrains_peering_bit/top_side = 0 0:11/0 = 0 0:11/0/z_index = 1 -0:11/0/probability = 1.00 0:11/0/terrain_set = 0 0:11/0/terrain = 0 1:11/0 = 0 1:11/0/z_index = 1 -1:11/0/probability = 1.00 1:11/0/terrain_set = 0 1:11/0/terrain = 0 1:11/0/terrains_peering_bit/right_side = 0 2:11/0 = 0 2:11/0/z_index = 1 -2:11/0/probability = 1.00 2:11/0/terrain_set = 0 2:11/0/terrain = 0 2:11/0/terrains_peering_bit/right_side = 0 2:11/0/terrains_peering_bit/left_side = 0 3:11/0 = 0 3:11/0/z_index = 1 -3:11/0/probability = 1.00 3:11/0/terrain_set = 0 3:11/0/terrain = 0 3:11/0/terrains_peering_bit/left_side = 0 4:11/0 = 0 4:11/0/z_index = 1 -4:11/0/probability = 1.00 4:11/0/terrain_set = 0 4:11/0/terrain = 0 4:11/0/terrains_peering_bit/right_side = 0 @@ -1223,7 +1085,6 @@ texture_region_size = Vector2i(18, 18) 4:11/0/terrains_peering_bit/top_side = 0 5:11/0 = 0 5:11/0/z_index = 1 -5:11/0/probability = 1.00 5:11/0/terrain_set = 0 5:11/0/terrain = 0 5:11/0/terrains_peering_bit/right_side = 0 @@ -1232,7 +1093,6 @@ texture_region_size = Vector2i(18, 18) 5:11/0/terrains_peering_bit/top_right_corner = 0 6:11/0 = 0 6:11/0/z_index = 1 -6:11/0/probability = 1.00 6:11/0/terrain_set = 0 6:11/0/terrain = 0 6:11/0/terrains_peering_bit/right_side = 0 @@ -1241,7 +1101,6 @@ texture_region_size = Vector2i(18, 18) 6:11/0/terrains_peering_bit/top_side = 0 7:11/0 = 0 7:11/0/z_index = 1 -7:11/0/probability = 1.00 7:11/0/terrain_set = 0 7:11/0/terrain = 0 7:11/0/terrains_peering_bit/right_side = 0 @@ -1251,7 +1110,6 @@ texture_region_size = Vector2i(18, 18) 7:11/0/terrains_peering_bit/top_side = 0 8:11/0 = 0 8:11/0/z_index = 1 -8:11/0/probability = 1.00 8:11/0/terrain_set = 0 8:11/0/terrain = 0 8:11/0/terrains_peering_bit/right_side = 0 @@ -1259,7 +1117,6 @@ texture_region_size = Vector2i(18, 18) 8:11/0/terrains_peering_bit/top_right_corner = 0 9:11/0 = 0 9:11/0/z_index = 1 -9:11/0/probability = 1.00 9:11/0/terrain_set = 0 9:11/0/terrain = 0 9:11/0/terrains_peering_bit/right_side = 0 @@ -1269,7 +1126,6 @@ texture_region_size = Vector2i(18, 18) 9:11/0/terrains_peering_bit/top_right_corner = 0 10:11/0 = 0 10:11/0/z_index = 1 -10:11/0/probability = 1.00 10:11/0/terrain_set = 0 10:11/0/terrain = 0 10:11/0/terrains_peering_bit/right_side = 0 @@ -1280,7 +1136,6 @@ texture_region_size = Vector2i(18, 18) 10:11/0/terrains_peering_bit/top_right_corner = 0 11:11/0 = 0 11:11/0/z_index = 1 -11:11/0/probability = 1.00 11:11/0/terrain_set = 0 11:11/0/terrain = 0 11:11/0/terrains_peering_bit/left_side = 0 @@ -1289,26 +1144,23 @@ texture_region_size = Vector2i(18, 18) [sub_resource type="TileSetAtlasSource" id="3"] resource_name = "Auto2" -texture = ExtResource("1") +texture = ExtResource("1_bo5cq") margins = Vector2i(0, 228) separation = Vector2i(1, 1) texture_region_size = Vector2i(18, 18) 0:0/0 = 0 0:0/0/z_index = 1 -0:0/0/probability = 1.00 0:0/0/terrain_set = 0 0:0/0/terrain = 1 0:0/0/terrains_peering_bit/bottom_side = 1 1:0/0 = 0 1:0/0/z_index = 1 -1:0/0/probability = 1.00 1:0/0/terrain_set = 0 1:0/0/terrain = 1 1:0/0/terrains_peering_bit/right_side = 1 1:0/0/terrains_peering_bit/bottom_side = 1 2:0/0 = 0 2:0/0/z_index = 1 -2:0/0/probability = 1.00 2:0/0/terrain_set = 0 2:0/0/terrain = 1 2:0/0/terrains_peering_bit/right_side = 1 @@ -1316,14 +1168,12 @@ texture_region_size = Vector2i(18, 18) 2:0/0/terrains_peering_bit/left_side = 1 3:0/0 = 0 3:0/0/z_index = 1 -3:0/0/probability = 1.00 3:0/0/terrain_set = 0 3:0/0/terrain = 1 3:0/0/terrains_peering_bit/bottom_side = 1 3:0/0/terrains_peering_bit/left_side = 1 4:0/0 = 0 4:0/0/z_index = 1 -4:0/0/probability = 1.00 4:0/0/terrain_set = 0 4:0/0/terrain = 1 4:0/0/terrains_peering_bit/right_side = 1 @@ -1333,7 +1183,6 @@ texture_region_size = Vector2i(18, 18) 4:0/0/terrains_peering_bit/top_side = 1 5:0/0 = 0 5:0/0/z_index = 1 -5:0/0/probability = 1.00 5:0/0/terrain_set = 0 5:0/0/terrain = 1 5:0/0/terrains_peering_bit/right_side = 1 @@ -1342,7 +1191,6 @@ texture_region_size = Vector2i(18, 18) 5:0/0/terrains_peering_bit/left_side = 1 6:0/0 = 0 6:0/0/z_index = 1 -6:0/0/probability = 1.00 6:0/0/terrain_set = 0 6:0/0/terrain = 1 6:0/0/terrains_peering_bit/right_side = 1 @@ -1351,7 +1199,6 @@ texture_region_size = Vector2i(18, 18) 6:0/0/terrains_peering_bit/left_side = 1 7:0/0 = 0 7:0/0/z_index = 1 -7:0/0/probability = 1.00 7:0/0/terrain_set = 0 7:0/0/terrain = 1 7:0/0/terrains_peering_bit/right_side = 1 @@ -1361,7 +1208,6 @@ texture_region_size = Vector2i(18, 18) 7:0/0/terrains_peering_bit/top_right_corner = 1 8:0/0 = 0 8:0/0/z_index = 1 -8:0/0/probability = 1.00 8:0/0/terrain_set = 0 8:0/0/terrain = 1 8:0/0/terrains_peering_bit/right_side = 1 @@ -1369,7 +1215,6 @@ texture_region_size = Vector2i(18, 18) 8:0/0/terrains_peering_bit/bottom_side = 1 9:0/0 = 0 9:0/0/z_index = 1 -9:0/0/probability = 1.00 9:0/0/terrain_set = 0 9:0/0/terrain = 1 9:0/0/terrains_peering_bit/right_side = 1 @@ -1380,7 +1225,6 @@ texture_region_size = Vector2i(18, 18) 9:0/0/terrains_peering_bit/top_side = 1 10:0/0 = 0 10:0/0/z_index = 1 -10:0/0/probability = 1.00 10:0/0/terrain_set = 0 10:0/0/terrain = 1 10:0/0/terrains_peering_bit/right_side = 1 @@ -1390,7 +1234,6 @@ texture_region_size = Vector2i(18, 18) 10:0/0/terrains_peering_bit/left_side = 1 11:0/0 = 0 11:0/0/z_index = 1 -11:0/0/probability = 1.00 11:0/0/terrain_set = 0 11:0/0/terrain = 1 11:0/0/terrains_peering_bit/bottom_side = 1 @@ -1398,14 +1241,12 @@ texture_region_size = Vector2i(18, 18) 11:0/0/terrains_peering_bit/left_side = 1 0:1/0 = 0 0:1/0/z_index = 1 -0:1/0/probability = 1.00 0:1/0/terrain_set = 0 0:1/0/terrain = 1 0:1/0/terrains_peering_bit/bottom_side = 1 0:1/0/terrains_peering_bit/top_side = 1 1:1/0 = 0 1:1/0/z_index = 1 -1:1/0/probability = 1.00 1:1/0/terrain_set = 0 1:1/0/terrain = 1 1:1/0/terrains_peering_bit/right_side = 1 @@ -1413,7 +1254,6 @@ texture_region_size = Vector2i(18, 18) 1:1/0/terrains_peering_bit/top_side = 1 2:1/0 = 0 2:1/0/z_index = 1 -2:1/0/probability = 1.00 2:1/0/terrain_set = 0 2:1/0/terrain = 1 2:1/0/terrains_peering_bit/right_side = 1 @@ -1422,7 +1262,6 @@ texture_region_size = Vector2i(18, 18) 2:1/0/terrains_peering_bit/top_side = 1 3:1/0 = 0 3:1/0/z_index = 1 -3:1/0/probability = 1.00 3:1/0/terrain_set = 0 3:1/0/terrain = 1 3:1/0/terrains_peering_bit/bottom_side = 1 @@ -1430,7 +1269,6 @@ texture_region_size = Vector2i(18, 18) 3:1/0/terrains_peering_bit/top_side = 1 4:1/0 = 0 4:1/0/z_index = 1 -4:1/0/probability = 1.00 4:1/0/terrain_set = 0 4:1/0/terrain = 1 4:1/0/terrains_peering_bit/right_side = 1 @@ -1439,7 +1277,6 @@ texture_region_size = Vector2i(18, 18) 4:1/0/terrains_peering_bit/top_side = 1 5:1/0 = 0 5:1/0/z_index = 1 -5:1/0/probability = 1.00 5:1/0/terrain_set = 0 5:1/0/terrain = 1 5:1/0/terrains_peering_bit/right_side = 1 @@ -1451,7 +1288,6 @@ texture_region_size = Vector2i(18, 18) 5:1/0/terrains_peering_bit/top_right_corner = 1 6:1/0 = 0 6:1/0/z_index = 1 -6:1/0/probability = 1.00 6:1/0/terrain_set = 0 6:1/0/terrain = 1 6:1/0/terrains_peering_bit/right_side = 1 @@ -1463,7 +1299,6 @@ texture_region_size = Vector2i(18, 18) 6:1/0/terrains_peering_bit/top_side = 1 7:1/0 = 0 7:1/0/z_index = 1 -7:1/0/probability = 1.00 7:1/0/terrain_set = 0 7:1/0/terrain = 1 7:1/0/terrains_peering_bit/bottom_side = 1 @@ -1472,7 +1307,6 @@ texture_region_size = Vector2i(18, 18) 7:1/0/terrains_peering_bit/top_side = 1 8:1/0 = 0 8:1/0/z_index = 1 -8:1/0/probability = 1.00 8:1/0/terrain_set = 0 8:1/0/terrain = 1 8:1/0/terrains_peering_bit/right_side = 1 @@ -1482,7 +1316,6 @@ texture_region_size = Vector2i(18, 18) 8:1/0/terrains_peering_bit/top_right_corner = 1 9:1/0 = 0 9:1/0/z_index = 1 -9:1/0/probability = 1.00 9:1/0/terrain_set = 0 9:1/0/terrain = 1 9:1/0/terrains_peering_bit/right_side = 1 @@ -1493,10 +1326,8 @@ texture_region_size = Vector2i(18, 18) 9:1/0/terrains_peering_bit/top_right_corner = 1 10:1/0 = 0 10:1/0/z_index = 1 -10:1/0/probability = 1.00 11:1/0 = 0 11:1/0/z_index = 1 -11:1/0/probability = 1.00 11:1/0/terrain_set = 0 11:1/0/terrain = 1 11:1/0/terrains_peering_bit/right_side = 1 @@ -1507,20 +1338,17 @@ texture_region_size = Vector2i(18, 18) 11:1/0/terrains_peering_bit/top_side = 1 0:2/0 = 0 0:2/0/z_index = 1 -0:2/0/probability = 1.00 0:2/0/terrain_set = 0 0:2/0/terrain = 1 0:2/0/terrains_peering_bit/top_side = 1 1:2/0 = 0 1:2/0/z_index = 1 -1:2/0/probability = 1.00 1:2/0/terrain_set = 0 1:2/0/terrain = 1 1:2/0/terrains_peering_bit/right_side = 1 1:2/0/terrains_peering_bit/top_side = 1 2:2/0 = 0 2:2/0/z_index = 1 -2:2/0/probability = 1.00 2:2/0/terrain_set = 0 2:2/0/terrain = 1 2:2/0/terrains_peering_bit/right_side = 1 @@ -1528,14 +1356,12 @@ texture_region_size = Vector2i(18, 18) 2:2/0/terrains_peering_bit/top_side = 1 3:2/0 = 0 3:2/0/z_index = 1 -3:2/0/probability = 1.00 3:2/0/terrain_set = 0 3:2/0/terrain = 1 3:2/0/terrains_peering_bit/left_side = 1 3:2/0/terrains_peering_bit/top_side = 1 4:2/0 = 0 4:2/0/z_index = 1 -4:2/0/probability = 1.00 4:2/0/terrain_set = 0 4:2/0/terrain = 1 4:2/0/terrains_peering_bit/right_side = 1 @@ -1544,7 +1370,6 @@ texture_region_size = Vector2i(18, 18) 4:2/0/terrains_peering_bit/top_right_corner = 1 5:2/0 = 0 5:2/0/z_index = 1 -5:2/0/probability = 1.00 5:2/0/terrain_set = 0 5:2/0/terrain = 1 5:2/0/terrains_peering_bit/right_side = 1 @@ -1556,7 +1381,6 @@ texture_region_size = Vector2i(18, 18) 5:2/0/terrains_peering_bit/top_right_corner = 1 6:2/0 = 0 6:2/0/z_index = 1 -6:2/0/probability = 1.00 6:2/0/terrain_set = 0 6:2/0/terrain = 1 6:2/0/terrains_peering_bit/right_side = 1 @@ -1568,7 +1392,6 @@ texture_region_size = Vector2i(18, 18) 6:2/0/terrains_peering_bit/top_right_corner = 1 7:2/0 = 0 7:2/0/z_index = 1 -7:2/0/probability = 1.00 7:2/0/terrain_set = 0 7:2/0/terrain = 1 7:2/0/terrains_peering_bit/bottom_side = 1 @@ -1577,7 +1400,6 @@ texture_region_size = Vector2i(18, 18) 7:2/0/terrains_peering_bit/top_side = 1 8:2/0 = 0 8:2/0/z_index = 1 -8:2/0/probability = 1.00 8:2/0/terrain_set = 0 8:2/0/terrain = 1 8:2/0/terrains_peering_bit/right_side = 1 @@ -1588,7 +1410,6 @@ texture_region_size = Vector2i(18, 18) 8:2/0/terrains_peering_bit/top_right_corner = 1 9:2/0 = 0 9:2/0/z_index = 1 -9:2/0/probability = 1.00 9:2/0/terrain_set = 0 9:2/0/terrain = 1 9:2/0/terrains_peering_bit/right_side = 1 @@ -1601,7 +1422,6 @@ texture_region_size = Vector2i(18, 18) 9:2/0/terrains_peering_bit/top_right_corner = 1 10:2/0 = 0 10:2/0/z_index = 1 -10:2/0/probability = 1.00 10:2/0/terrain_set = 0 10:2/0/terrain = 1 10:2/0/terrains_peering_bit/right_side = 1 @@ -1612,7 +1432,6 @@ texture_region_size = Vector2i(18, 18) 10:2/0/terrains_peering_bit/top_side = 1 11:2/0 = 0 11:2/0/z_index = 1 -11:2/0/probability = 1.00 11:2/0/terrain_set = 0 11:2/0/terrain = 1 11:2/0/terrains_peering_bit/bottom_side = 1 @@ -1622,31 +1441,26 @@ texture_region_size = Vector2i(18, 18) 11:2/0/terrains_peering_bit/top_side = 1 0:3/0 = 0 0:3/0/z_index = 1 -0:3/0/probability = 1.00 0:3/0/terrain_set = 0 0:3/0/terrain = 1 1:3/0 = 0 1:3/0/z_index = 1 -1:3/0/probability = 1.00 1:3/0/terrain_set = 0 1:3/0/terrain = 1 1:3/0/terrains_peering_bit/right_side = 1 2:3/0 = 0 2:3/0/z_index = 1 -2:3/0/probability = 1.00 2:3/0/terrain_set = 0 2:3/0/terrain = 1 2:3/0/terrains_peering_bit/right_side = 1 2:3/0/terrains_peering_bit/left_side = 1 3:3/0 = 0 3:3/0/z_index = 1 -3:3/0/probability = 1.00 3:3/0/terrain_set = 0 3:3/0/terrain = 1 3:3/0/terrains_peering_bit/left_side = 1 4:3/0 = 0 4:3/0/z_index = 1 -4:3/0/probability = 1.00 4:3/0/terrain_set = 0 4:3/0/terrain = 1 4:3/0/terrains_peering_bit/right_side = 1 @@ -1656,7 +1470,6 @@ texture_region_size = Vector2i(18, 18) 4:3/0/terrains_peering_bit/top_side = 1 5:3/0 = 0 5:3/0/z_index = 1 -5:3/0/probability = 1.00 5:3/0/terrain_set = 0 5:3/0/terrain = 1 5:3/0/terrains_peering_bit/right_side = 1 @@ -1665,7 +1478,6 @@ texture_region_size = Vector2i(18, 18) 5:3/0/terrains_peering_bit/top_right_corner = 1 6:3/0 = 0 6:3/0/z_index = 1 -6:3/0/probability = 1.00 6:3/0/terrain_set = 0 6:3/0/terrain = 1 6:3/0/terrains_peering_bit/right_side = 1 @@ -1674,7 +1486,6 @@ texture_region_size = Vector2i(18, 18) 6:3/0/terrains_peering_bit/top_side = 1 7:3/0 = 0 7:3/0/z_index = 1 -7:3/0/probability = 1.00 7:3/0/terrain_set = 0 7:3/0/terrain = 1 7:3/0/terrains_peering_bit/right_side = 1 @@ -1684,7 +1495,6 @@ texture_region_size = Vector2i(18, 18) 7:3/0/terrains_peering_bit/top_side = 1 8:3/0 = 0 8:3/0/z_index = 1 -8:3/0/probability = 1.00 8:3/0/terrain_set = 0 8:3/0/terrain = 1 8:3/0/terrains_peering_bit/right_side = 1 @@ -1692,7 +1502,6 @@ texture_region_size = Vector2i(18, 18) 8:3/0/terrains_peering_bit/top_right_corner = 1 9:3/0 = 0 9:3/0/z_index = 1 -9:3/0/probability = 1.00 9:3/0/terrain_set = 0 9:3/0/terrain = 1 9:3/0/terrains_peering_bit/right_side = 1 @@ -1702,7 +1511,6 @@ texture_region_size = Vector2i(18, 18) 9:3/0/terrains_peering_bit/top_right_corner = 1 10:3/0 = 0 10:3/0/z_index = 1 -10:3/0/probability = 1.00 10:3/0/terrain_set = 0 10:3/0/terrain = 1 10:3/0/terrains_peering_bit/right_side = 1 @@ -1713,7 +1521,6 @@ texture_region_size = Vector2i(18, 18) 10:3/0/terrains_peering_bit/top_right_corner = 1 11:3/0 = 0 11:3/0/z_index = 1 -11:3/0/probability = 1.00 11:3/0/terrain_set = 0 11:3/0/terrain = 1 11:3/0/terrains_peering_bit/left_side = 1 @@ -1721,37 +1528,37 @@ texture_region_size = Vector2i(18, 18) 11:3/0/terrains_peering_bit/top_side = 1 0:4/0 = 0 0:4/0/z_index = 1 -0:4/0/probability = 0.40 0:4/0/terrain_set = 0 0:4/0/terrain = 1 +0:4/0/probability = 0.4 0:4/0/terrains_peering_bit/bottom_side = 1 1:4/0 = 0 1:4/0/z_index = 1 -1:4/0/probability = 0.40 1:4/0/terrain_set = 0 1:4/0/terrain = 1 +1:4/0/probability = 0.4 1:4/0/terrains_peering_bit/right_side = 1 1:4/0/terrains_peering_bit/bottom_side = 1 2:4/0 = 0 2:4/0/z_index = 1 -2:4/0/probability = 0.40 2:4/0/terrain_set = 0 2:4/0/terrain = 1 +2:4/0/probability = 0.4 2:4/0/terrains_peering_bit/right_side = 1 2:4/0/terrains_peering_bit/bottom_side = 1 2:4/0/terrains_peering_bit/left_side = 1 3:4/0 = 0 3:4/0/z_index = 1 -3:4/0/probability = 0.40 3:4/0/terrain_set = 0 3:4/0/terrain = 1 +3:4/0/probability = 0.4 3:4/0/terrains_peering_bit/bottom_side = 1 3:4/0/terrains_peering_bit/left_side = 1 4:4/0 = 0 4:4/0/z_index = 1 -4:4/0/probability = 0.40 4:4/0/terrain_set = 0 4:4/0/terrain = 1 +4:4/0/probability = 0.4 4:4/0/terrains_peering_bit/right_side = 1 4:4/0/terrains_peering_bit/bottom_side = 1 4:4/0/terrains_peering_bit/left_side = 1 @@ -1759,27 +1566,27 @@ texture_region_size = Vector2i(18, 18) 4:4/0/terrains_peering_bit/top_side = 1 5:4/0 = 0 5:4/0/z_index = 1 -5:4/0/probability = 0.40 5:4/0/terrain_set = 0 5:4/0/terrain = 1 +5:4/0/probability = 0.4 5:4/0/terrains_peering_bit/right_side = 1 5:4/0/terrains_peering_bit/bottom_right_corner = 1 5:4/0/terrains_peering_bit/bottom_side = 1 5:4/0/terrains_peering_bit/left_side = 1 6:4/0 = 0 6:4/0/z_index = 1 -6:4/0/probability = 0.40 6:4/0/terrain_set = 0 6:4/0/terrain = 1 +6:4/0/probability = 0.4 6:4/0/terrains_peering_bit/right_side = 1 6:4/0/terrains_peering_bit/bottom_side = 1 6:4/0/terrains_peering_bit/bottom_left_corner = 1 6:4/0/terrains_peering_bit/left_side = 1 7:4/0 = 0 7:4/0/z_index = 1 -7:4/0/probability = 0.40 7:4/0/terrain_set = 0 7:4/0/terrain = 1 +7:4/0/probability = 0.4 7:4/0/terrains_peering_bit/right_side = 1 7:4/0/terrains_peering_bit/bottom_side = 1 7:4/0/terrains_peering_bit/left_side = 1 @@ -1787,17 +1594,17 @@ texture_region_size = Vector2i(18, 18) 7:4/0/terrains_peering_bit/top_right_corner = 1 8:4/0 = 0 8:4/0/z_index = 1 -8:4/0/probability = 0.40 8:4/0/terrain_set = 0 8:4/0/terrain = 1 +8:4/0/probability = 0.4 8:4/0/terrains_peering_bit/right_side = 1 8:4/0/terrains_peering_bit/bottom_right_corner = 1 8:4/0/terrains_peering_bit/bottom_side = 1 9:4/0 = 0 9:4/0/z_index = 1 -9:4/0/probability = 0.40 9:4/0/terrain_set = 0 9:4/0/terrain = 1 +9:4/0/probability = 0.4 9:4/0/terrains_peering_bit/right_side = 1 9:4/0/terrains_peering_bit/bottom_right_corner = 1 9:4/0/terrains_peering_bit/bottom_side = 1 @@ -1806,9 +1613,9 @@ texture_region_size = Vector2i(18, 18) 9:4/0/terrains_peering_bit/top_side = 1 10:4/0 = 0 10:4/0/z_index = 1 -10:4/0/probability = 0.40 10:4/0/terrain_set = 0 10:4/0/terrain = 1 +10:4/0/probability = 0.4 10:4/0/terrains_peering_bit/right_side = 1 10:4/0/terrains_peering_bit/bottom_right_corner = 1 10:4/0/terrains_peering_bit/bottom_side = 1 @@ -1816,58 +1623,58 @@ texture_region_size = Vector2i(18, 18) 10:4/0/terrains_peering_bit/left_side = 1 11:4/0 = 0 11:4/0/z_index = 1 -11:4/0/probability = 0.40 11:4/0/terrain_set = 0 11:4/0/terrain = 1 +11:4/0/probability = 0.4 11:4/0/terrains_peering_bit/bottom_side = 1 11:4/0/terrains_peering_bit/bottom_left_corner = 1 11:4/0/terrains_peering_bit/left_side = 1 0:5/0 = 0 0:5/0/z_index = 1 -0:5/0/probability = 0.40 0:5/0/terrain_set = 0 0:5/0/terrain = 1 +0:5/0/probability = 0.4 0:5/0/terrains_peering_bit/bottom_side = 1 0:5/0/terrains_peering_bit/top_side = 1 1:5/0 = 0 1:5/0/z_index = 1 -1:5/0/probability = 0.40 1:5/0/terrain_set = 0 1:5/0/terrain = 1 +1:5/0/probability = 0.4 1:5/0/terrains_peering_bit/right_side = 1 1:5/0/terrains_peering_bit/bottom_side = 1 1:5/0/terrains_peering_bit/top_side = 1 2:5/0 = 0 2:5/0/z_index = 1 -2:5/0/probability = 0.40 2:5/0/terrain_set = 0 2:5/0/terrain = 1 +2:5/0/probability = 0.4 2:5/0/terrains_peering_bit/right_side = 1 2:5/0/terrains_peering_bit/bottom_side = 1 2:5/0/terrains_peering_bit/left_side = 1 2:5/0/terrains_peering_bit/top_side = 1 3:5/0 = 0 3:5/0/z_index = 1 -3:5/0/probability = 0.40 3:5/0/terrain_set = 0 3:5/0/terrain = 1 +3:5/0/probability = 0.4 3:5/0/terrains_peering_bit/bottom_side = 1 3:5/0/terrains_peering_bit/left_side = 1 3:5/0/terrains_peering_bit/top_side = 1 4:5/0 = 0 4:5/0/z_index = 1 -4:5/0/probability = 0.40 4:5/0/terrain_set = 0 4:5/0/terrain = 1 +4:5/0/probability = 0.4 4:5/0/terrains_peering_bit/right_side = 1 4:5/0/terrains_peering_bit/bottom_right_corner = 1 4:5/0/terrains_peering_bit/bottom_side = 1 4:5/0/terrains_peering_bit/top_side = 1 5:5/0 = 0 5:5/0/z_index = 1 -5:5/0/probability = 0.40 5:5/0/terrain_set = 0 5:5/0/terrain = 1 +5:5/0/probability = 0.4 5:5/0/terrains_peering_bit/right_side = 1 5:5/0/terrains_peering_bit/bottom_right_corner = 1 5:5/0/terrains_peering_bit/bottom_side = 1 @@ -1877,9 +1684,9 @@ texture_region_size = Vector2i(18, 18) 5:5/0/terrains_peering_bit/top_right_corner = 1 6:5/0 = 0 6:5/0/z_index = 1 -6:5/0/probability = 0.40 6:5/0/terrain_set = 0 6:5/0/terrain = 1 +6:5/0/probability = 0.4 6:5/0/terrains_peering_bit/right_side = 1 6:5/0/terrains_peering_bit/bottom_right_corner = 1 6:5/0/terrains_peering_bit/bottom_side = 1 @@ -1889,18 +1696,18 @@ texture_region_size = Vector2i(18, 18) 6:5/0/terrains_peering_bit/top_side = 1 7:5/0 = 0 7:5/0/z_index = 1 -7:5/0/probability = 0.40 7:5/0/terrain_set = 0 7:5/0/terrain = 1 +7:5/0/probability = 0.4 7:5/0/terrains_peering_bit/bottom_side = 1 7:5/0/terrains_peering_bit/bottom_left_corner = 1 7:5/0/terrains_peering_bit/left_side = 1 7:5/0/terrains_peering_bit/top_side = 1 8:5/0 = 0 8:5/0/z_index = 1 -8:5/0/probability = 0.40 8:5/0/terrain_set = 0 8:5/0/terrain = 1 +8:5/0/probability = 0.4 8:5/0/terrains_peering_bit/right_side = 1 8:5/0/terrains_peering_bit/bottom_right_corner = 1 8:5/0/terrains_peering_bit/bottom_side = 1 @@ -1908,9 +1715,9 @@ texture_region_size = Vector2i(18, 18) 8:5/0/terrains_peering_bit/top_right_corner = 1 9:5/0 = 0 9:5/0/z_index = 1 -9:5/0/probability = 0.40 9:5/0/terrain_set = 0 9:5/0/terrain = 1 +9:5/0/probability = 0.4 9:5/0/terrains_peering_bit/right_side = 1 9:5/0/terrains_peering_bit/bottom_side = 1 9:5/0/terrains_peering_bit/bottom_left_corner = 1 @@ -1919,12 +1726,12 @@ texture_region_size = Vector2i(18, 18) 9:5/0/terrains_peering_bit/top_right_corner = 1 10:5/0 = 0 10:5/0/z_index = 1 -10:5/0/probability = 0.40 +10:5/0/probability = 0.4 11:5/0 = 0 11:5/0/z_index = 1 -11:5/0/probability = 0.40 11:5/0/terrain_set = 0 11:5/0/terrain = 1 +11:5/0/probability = 0.4 11:5/0/terrains_peering_bit/right_side = 1 11:5/0/terrains_peering_bit/bottom_side = 1 11:5/0/terrains_peering_bit/bottom_left_corner = 1 @@ -1933,46 +1740,46 @@ texture_region_size = Vector2i(18, 18) 11:5/0/terrains_peering_bit/top_side = 1 0:6/0 = 0 0:6/0/z_index = 1 -0:6/0/probability = 0.40 0:6/0/terrain_set = 0 0:6/0/terrain = 1 +0:6/0/probability = 0.4 0:6/0/terrains_peering_bit/top_side = 1 1:6/0 = 0 1:6/0/z_index = 1 -1:6/0/probability = 0.40 1:6/0/terrain_set = 0 1:6/0/terrain = 1 +1:6/0/probability = 0.4 1:6/0/terrains_peering_bit/right_side = 1 1:6/0/terrains_peering_bit/top_side = 1 2:6/0 = 0 2:6/0/z_index = 1 -2:6/0/probability = 0.40 2:6/0/terrain_set = 0 2:6/0/terrain = 1 +2:6/0/probability = 0.4 2:6/0/terrains_peering_bit/right_side = 1 2:6/0/terrains_peering_bit/left_side = 1 2:6/0/terrains_peering_bit/top_side = 1 3:6/0 = 0 3:6/0/z_index = 1 -3:6/0/probability = 0.40 3:6/0/terrain_set = 0 3:6/0/terrain = 1 +3:6/0/probability = 0.4 3:6/0/terrains_peering_bit/left_side = 1 3:6/0/terrains_peering_bit/top_side = 1 4:6/0 = 0 4:6/0/z_index = 1 -4:6/0/probability = 0.40 4:6/0/terrain_set = 0 4:6/0/terrain = 1 +4:6/0/probability = 0.4 4:6/0/terrains_peering_bit/right_side = 1 4:6/0/terrains_peering_bit/bottom_side = 1 4:6/0/terrains_peering_bit/top_side = 1 4:6/0/terrains_peering_bit/top_right_corner = 1 5:6/0 = 0 5:6/0/z_index = 1 -5:6/0/probability = 0.40 5:6/0/terrain_set = 0 5:6/0/terrain = 1 +5:6/0/probability = 0.4 5:6/0/terrains_peering_bit/right_side = 1 5:6/0/terrains_peering_bit/bottom_right_corner = 1 5:6/0/terrains_peering_bit/bottom_side = 1 @@ -1982,9 +1789,9 @@ texture_region_size = Vector2i(18, 18) 5:6/0/terrains_peering_bit/top_right_corner = 1 6:6/0 = 0 6:6/0/z_index = 1 -6:6/0/probability = 0.40 6:6/0/terrain_set = 0 6:6/0/terrain = 1 +6:6/0/probability = 0.4 6:6/0/terrains_peering_bit/right_side = 1 6:6/0/terrains_peering_bit/bottom_side = 1 6:6/0/terrains_peering_bit/bottom_left_corner = 1 @@ -1994,18 +1801,18 @@ texture_region_size = Vector2i(18, 18) 6:6/0/terrains_peering_bit/top_right_corner = 1 7:6/0 = 0 7:6/0/z_index = 1 -7:6/0/probability = 0.40 7:6/0/terrain_set = 0 7:6/0/terrain = 1 +7:6/0/probability = 0.4 7:6/0/terrains_peering_bit/bottom_side = 1 7:6/0/terrains_peering_bit/left_side = 1 7:6/0/terrains_peering_bit/top_left_corner = 1 7:6/0/terrains_peering_bit/top_side = 1 8:6/0 = 0 8:6/0/z_index = 1 -8:6/0/probability = 0.40 8:6/0/terrain_set = 0 8:6/0/terrain = 1 +8:6/0/probability = 0.4 8:6/0/terrains_peering_bit/right_side = 1 8:6/0/terrains_peering_bit/bottom_right_corner = 1 8:6/0/terrains_peering_bit/bottom_side = 1 @@ -2014,9 +1821,9 @@ texture_region_size = Vector2i(18, 18) 8:6/0/terrains_peering_bit/top_right_corner = 1 9:6/0 = 0 9:6/0/z_index = 1 -9:6/0/probability = 0.40 9:6/0/terrain_set = 0 9:6/0/terrain = 1 +9:6/0/probability = 0.4 9:6/0/terrains_peering_bit/right_side = 1 9:6/0/terrains_peering_bit/bottom_right_corner = 1 9:6/0/terrains_peering_bit/bottom_side = 1 @@ -2027,9 +1834,9 @@ texture_region_size = Vector2i(18, 18) 9:6/0/terrains_peering_bit/top_right_corner = 1 10:6/0 = 0 10:6/0/z_index = 1 -10:6/0/probability = 0.40 10:6/0/terrain_set = 0 10:6/0/terrain = 1 +10:6/0/probability = 0.4 10:6/0/terrains_peering_bit/right_side = 1 10:6/0/terrains_peering_bit/bottom_right_corner = 1 10:6/0/terrains_peering_bit/bottom_side = 1 @@ -2038,9 +1845,9 @@ texture_region_size = Vector2i(18, 18) 10:6/0/terrains_peering_bit/top_side = 1 11:6/0 = 0 11:6/0/z_index = 1 -11:6/0/probability = 0.40 11:6/0/terrain_set = 0 11:6/0/terrain = 1 +11:6/0/probability = 0.4 11:6/0/terrains_peering_bit/bottom_side = 1 11:6/0/terrains_peering_bit/bottom_left_corner = 1 11:6/0/terrains_peering_bit/left_side = 1 @@ -2048,33 +1855,33 @@ texture_region_size = Vector2i(18, 18) 11:6/0/terrains_peering_bit/top_side = 1 0:7/0 = 0 0:7/0/z_index = 1 -0:7/0/probability = 0.40 0:7/0/terrain_set = 0 0:7/0/terrain = 1 +0:7/0/probability = 0.4 1:7/0 = 0 1:7/0/z_index = 1 -1:7/0/probability = 0.40 1:7/0/terrain_set = 0 1:7/0/terrain = 1 +1:7/0/probability = 0.4 1:7/0/terrains_peering_bit/right_side = 1 2:7/0 = 0 2:7/0/z_index = 1 -2:7/0/probability = 0.40 2:7/0/terrain_set = 0 2:7/0/terrain = 1 +2:7/0/probability = 0.4 2:7/0/terrains_peering_bit/right_side = 1 2:7/0/terrains_peering_bit/left_side = 1 3:7/0 = 0 3:7/0/z_index = 1 -3:7/0/probability = 0.40 3:7/0/terrain_set = 0 3:7/0/terrain = 1 +3:7/0/probability = 0.4 3:7/0/terrains_peering_bit/left_side = 1 4:7/0 = 0 4:7/0/z_index = 1 -4:7/0/probability = 0.40 4:7/0/terrain_set = 0 4:7/0/terrain = 1 +4:7/0/probability = 0.4 4:7/0/terrains_peering_bit/right_side = 1 4:7/0/terrains_peering_bit/bottom_side = 1 4:7/0/terrains_peering_bit/bottom_left_corner = 1 @@ -2082,27 +1889,27 @@ texture_region_size = Vector2i(18, 18) 4:7/0/terrains_peering_bit/top_side = 1 5:7/0 = 0 5:7/0/z_index = 1 -5:7/0/probability = 0.40 5:7/0/terrain_set = 0 5:7/0/terrain = 1 +5:7/0/probability = 0.4 5:7/0/terrains_peering_bit/right_side = 1 5:7/0/terrains_peering_bit/left_side = 1 5:7/0/terrains_peering_bit/top_side = 1 5:7/0/terrains_peering_bit/top_right_corner = 1 6:7/0 = 0 6:7/0/z_index = 1 -6:7/0/probability = 0.40 6:7/0/terrain_set = 0 6:7/0/terrain = 1 +6:7/0/probability = 0.4 6:7/0/terrains_peering_bit/right_side = 1 6:7/0/terrains_peering_bit/left_side = 1 6:7/0/terrains_peering_bit/top_left_corner = 1 6:7/0/terrains_peering_bit/top_side = 1 7:7/0 = 0 7:7/0/z_index = 1 -7:7/0/probability = 0.40 7:7/0/terrain_set = 0 7:7/0/terrain = 1 +7:7/0/probability = 0.4 7:7/0/terrains_peering_bit/right_side = 1 7:7/0/terrains_peering_bit/bottom_right_corner = 1 7:7/0/terrains_peering_bit/bottom_side = 1 @@ -2110,17 +1917,17 @@ texture_region_size = Vector2i(18, 18) 7:7/0/terrains_peering_bit/top_side = 1 8:7/0 = 0 8:7/0/z_index = 1 -8:7/0/probability = 0.40 8:7/0/terrain_set = 0 8:7/0/terrain = 1 +8:7/0/probability = 0.4 8:7/0/terrains_peering_bit/right_side = 1 8:7/0/terrains_peering_bit/top_side = 1 8:7/0/terrains_peering_bit/top_right_corner = 1 9:7/0 = 0 9:7/0/z_index = 1 -9:7/0/probability = 0.40 9:7/0/terrain_set = 0 9:7/0/terrain = 1 +9:7/0/probability = 0.4 9:7/0/terrains_peering_bit/right_side = 1 9:7/0/terrains_peering_bit/left_side = 1 9:7/0/terrains_peering_bit/top_left_corner = 1 @@ -2128,9 +1935,9 @@ texture_region_size = Vector2i(18, 18) 9:7/0/terrains_peering_bit/top_right_corner = 1 10:7/0 = 0 10:7/0/z_index = 1 -10:7/0/probability = 0.40 10:7/0/terrain_set = 0 10:7/0/terrain = 1 +10:7/0/probability = 0.4 10:7/0/terrains_peering_bit/right_side = 1 10:7/0/terrains_peering_bit/bottom_side = 1 10:7/0/terrains_peering_bit/left_side = 1 @@ -2139,35 +1946,32 @@ texture_region_size = Vector2i(18, 18) 10:7/0/terrains_peering_bit/top_right_corner = 1 11:7/0 = 0 11:7/0/z_index = 1 -11:7/0/probability = 0.40 11:7/0/terrain_set = 0 11:7/0/terrain = 1 +11:7/0/probability = 0.4 11:7/0/terrains_peering_bit/left_side = 1 11:7/0/terrains_peering_bit/top_left_corner = 1 11:7/0/terrains_peering_bit/top_side = 1 [sub_resource type="TileSetAtlasSource" id="4"] resource_name = "Auto3" -texture = ExtResource("1") +texture = ExtResource("1_bo5cq") margins = Vector2i(0, 380) separation = Vector2i(1, 1) texture_region_size = Vector2i(18, 18) 0:0/0 = 0 0:0/0/z_index = 1 -0:0/0/probability = 1.00 0:0/0/terrain_set = 0 0:0/0/terrain = 2 0:0/0/terrains_peering_bit/bottom_side = 2 1:0/0 = 0 1:0/0/z_index = 1 -1:0/0/probability = 1.00 1:0/0/terrain_set = 0 1:0/0/terrain = 2 1:0/0/terrains_peering_bit/right_side = 2 1:0/0/terrains_peering_bit/bottom_side = 2 2:0/0 = 0 2:0/0/z_index = 1 -2:0/0/probability = 1.00 2:0/0/terrain_set = 0 2:0/0/terrain = 2 2:0/0/terrains_peering_bit/right_side = 2 @@ -2175,14 +1979,12 @@ texture_region_size = Vector2i(18, 18) 2:0/0/terrains_peering_bit/left_side = 2 3:0/0 = 0 3:0/0/z_index = 1 -3:0/0/probability = 1.00 3:0/0/terrain_set = 0 3:0/0/terrain = 2 3:0/0/terrains_peering_bit/bottom_side = 2 3:0/0/terrains_peering_bit/left_side = 2 4:0/0 = 0 4:0/0/z_index = 1 -4:0/0/probability = 1.00 4:0/0/terrain_set = 0 4:0/0/terrain = 2 4:0/0/terrains_peering_bit/right_side = 2 @@ -2192,7 +1994,6 @@ texture_region_size = Vector2i(18, 18) 4:0/0/terrains_peering_bit/top_side = 2 5:0/0 = 0 5:0/0/z_index = 1 -5:0/0/probability = 1.00 5:0/0/terrain_set = 0 5:0/0/terrain = 2 5:0/0/terrains_peering_bit/right_side = 2 @@ -2201,7 +2002,6 @@ texture_region_size = Vector2i(18, 18) 5:0/0/terrains_peering_bit/left_side = 2 6:0/0 = 0 6:0/0/z_index = 1 -6:0/0/probability = 1.00 6:0/0/terrain_set = 0 6:0/0/terrain = 2 6:0/0/terrains_peering_bit/right_side = 2 @@ -2210,7 +2010,6 @@ texture_region_size = Vector2i(18, 18) 6:0/0/terrains_peering_bit/left_side = 2 7:0/0 = 0 7:0/0/z_index = 1 -7:0/0/probability = 1.00 7:0/0/terrain_set = 0 7:0/0/terrain = 2 7:0/0/terrains_peering_bit/right_side = 2 @@ -2220,7 +2019,6 @@ texture_region_size = Vector2i(18, 18) 7:0/0/terrains_peering_bit/top_right_corner = 2 8:0/0 = 0 8:0/0/z_index = 1 -8:0/0/probability = 1.00 8:0/0/terrain_set = 0 8:0/0/terrain = 2 8:0/0/terrains_peering_bit/right_side = 2 @@ -2228,7 +2026,6 @@ texture_region_size = Vector2i(18, 18) 8:0/0/terrains_peering_bit/bottom_side = 2 9:0/0 = 0 9:0/0/z_index = 1 -9:0/0/probability = 1.00 9:0/0/terrain_set = 0 9:0/0/terrain = 2 9:0/0/terrains_peering_bit/right_side = 2 @@ -2239,7 +2036,6 @@ texture_region_size = Vector2i(18, 18) 9:0/0/terrains_peering_bit/top_side = 2 10:0/0 = 0 10:0/0/z_index = 1 -10:0/0/probability = 1.00 10:0/0/terrain_set = 0 10:0/0/terrain = 2 10:0/0/terrains_peering_bit/right_side = 2 @@ -2249,7 +2045,6 @@ texture_region_size = Vector2i(18, 18) 10:0/0/terrains_peering_bit/left_side = 2 11:0/0 = 0 11:0/0/z_index = 1 -11:0/0/probability = 1.00 11:0/0/terrain_set = 0 11:0/0/terrain = 2 11:0/0/terrains_peering_bit/bottom_side = 2 @@ -2257,14 +2052,12 @@ texture_region_size = Vector2i(18, 18) 11:0/0/terrains_peering_bit/left_side = 2 0:1/0 = 0 0:1/0/z_index = 1 -0:1/0/probability = 1.00 0:1/0/terrain_set = 0 0:1/0/terrain = 2 0:1/0/terrains_peering_bit/bottom_side = 2 0:1/0/terrains_peering_bit/top_side = 2 1:1/0 = 0 1:1/0/z_index = 1 -1:1/0/probability = 1.00 1:1/0/terrain_set = 0 1:1/0/terrain = 2 1:1/0/terrains_peering_bit/right_side = 2 @@ -2272,7 +2065,6 @@ texture_region_size = Vector2i(18, 18) 1:1/0/terrains_peering_bit/top_side = 2 2:1/0 = 0 2:1/0/z_index = 1 -2:1/0/probability = 1.00 2:1/0/terrain_set = 0 2:1/0/terrain = 2 2:1/0/terrains_peering_bit/right_side = 2 @@ -2281,7 +2073,6 @@ texture_region_size = Vector2i(18, 18) 2:1/0/terrains_peering_bit/top_side = 2 3:1/0 = 0 3:1/0/z_index = 1 -3:1/0/probability = 1.00 3:1/0/terrain_set = 0 3:1/0/terrain = 2 3:1/0/terrains_peering_bit/bottom_side = 2 @@ -2289,7 +2080,6 @@ texture_region_size = Vector2i(18, 18) 3:1/0/terrains_peering_bit/top_side = 2 4:1/0 = 0 4:1/0/z_index = 1 -4:1/0/probability = 1.00 4:1/0/terrain_set = 0 4:1/0/terrain = 2 4:1/0/terrains_peering_bit/right_side = 2 @@ -2298,7 +2088,6 @@ texture_region_size = Vector2i(18, 18) 4:1/0/terrains_peering_bit/top_side = 2 5:1/0 = 0 5:1/0/z_index = 1 -5:1/0/probability = 1.00 5:1/0/terrain_set = 0 5:1/0/terrain = 2 5:1/0/terrains_peering_bit/right_side = 2 @@ -2310,7 +2099,6 @@ texture_region_size = Vector2i(18, 18) 5:1/0/terrains_peering_bit/top_right_corner = 2 6:1/0 = 0 6:1/0/z_index = 1 -6:1/0/probability = 1.00 6:1/0/terrain_set = 0 6:1/0/terrain = 2 6:1/0/terrains_peering_bit/right_side = 2 @@ -2322,7 +2110,6 @@ texture_region_size = Vector2i(18, 18) 6:1/0/terrains_peering_bit/top_side = 2 7:1/0 = 0 7:1/0/z_index = 1 -7:1/0/probability = 1.00 7:1/0/terrain_set = 0 7:1/0/terrain = 2 7:1/0/terrains_peering_bit/bottom_side = 2 @@ -2331,7 +2118,6 @@ texture_region_size = Vector2i(18, 18) 7:1/0/terrains_peering_bit/top_side = 2 8:1/0 = 0 8:1/0/z_index = 1 -8:1/0/probability = 1.00 8:1/0/terrain_set = 0 8:1/0/terrain = 2 8:1/0/terrains_peering_bit/right_side = 2 @@ -2341,7 +2127,6 @@ texture_region_size = Vector2i(18, 18) 8:1/0/terrains_peering_bit/top_right_corner = 2 9:1/0 = 0 9:1/0/z_index = 1 -9:1/0/probability = 1.00 9:1/0/terrain_set = 0 9:1/0/terrain = 2 9:1/0/terrains_peering_bit/right_side = 2 @@ -2352,10 +2137,8 @@ texture_region_size = Vector2i(18, 18) 9:1/0/terrains_peering_bit/top_right_corner = 2 10:1/0 = 0 10:1/0/z_index = 1 -10:1/0/probability = 1.00 11:1/0 = 0 11:1/0/z_index = 1 -11:1/0/probability = 1.00 11:1/0/terrain_set = 0 11:1/0/terrain = 2 11:1/0/terrains_peering_bit/right_side = 2 @@ -2366,20 +2149,17 @@ texture_region_size = Vector2i(18, 18) 11:1/0/terrains_peering_bit/top_side = 2 0:2/0 = 0 0:2/0/z_index = 1 -0:2/0/probability = 1.00 0:2/0/terrain_set = 0 0:2/0/terrain = 2 0:2/0/terrains_peering_bit/top_side = 2 1:2/0 = 0 1:2/0/z_index = 1 -1:2/0/probability = 1.00 1:2/0/terrain_set = 0 1:2/0/terrain = 2 1:2/0/terrains_peering_bit/right_side = 2 1:2/0/terrains_peering_bit/top_side = 2 2:2/0 = 0 2:2/0/z_index = 1 -2:2/0/probability = 1.00 2:2/0/terrain_set = 0 2:2/0/terrain = 2 2:2/0/terrains_peering_bit/right_side = 2 @@ -2387,14 +2167,12 @@ texture_region_size = Vector2i(18, 18) 2:2/0/terrains_peering_bit/top_side = 2 3:2/0 = 0 3:2/0/z_index = 1 -3:2/0/probability = 1.00 3:2/0/terrain_set = 0 3:2/0/terrain = 2 3:2/0/terrains_peering_bit/left_side = 2 3:2/0/terrains_peering_bit/top_side = 2 4:2/0 = 0 4:2/0/z_index = 1 -4:2/0/probability = 1.00 4:2/0/terrain_set = 0 4:2/0/terrain = 2 4:2/0/terrains_peering_bit/right_side = 2 @@ -2403,7 +2181,6 @@ texture_region_size = Vector2i(18, 18) 4:2/0/terrains_peering_bit/top_right_corner = 2 5:2/0 = 0 5:2/0/z_index = 1 -5:2/0/probability = 1.00 5:2/0/terrain_set = 0 5:2/0/terrain = 2 5:2/0/terrains_peering_bit/right_side = 2 @@ -2415,7 +2192,6 @@ texture_region_size = Vector2i(18, 18) 5:2/0/terrains_peering_bit/top_right_corner = 2 6:2/0 = 0 6:2/0/z_index = 1 -6:2/0/probability = 1.00 6:2/0/terrain_set = 0 6:2/0/terrain = 2 6:2/0/terrains_peering_bit/right_side = 2 @@ -2427,7 +2203,6 @@ texture_region_size = Vector2i(18, 18) 6:2/0/terrains_peering_bit/top_right_corner = 2 7:2/0 = 0 7:2/0/z_index = 1 -7:2/0/probability = 1.00 7:2/0/terrain_set = 0 7:2/0/terrain = 2 7:2/0/terrains_peering_bit/bottom_side = 2 @@ -2436,7 +2211,6 @@ texture_region_size = Vector2i(18, 18) 7:2/0/terrains_peering_bit/top_side = 2 8:2/0 = 0 8:2/0/z_index = 1 -8:2/0/probability = 1.00 8:2/0/terrain_set = 0 8:2/0/terrain = 2 8:2/0/terrains_peering_bit/right_side = 2 @@ -2447,7 +2221,6 @@ texture_region_size = Vector2i(18, 18) 8:2/0/terrains_peering_bit/top_right_corner = 2 9:2/0 = 0 9:2/0/z_index = 1 -9:2/0/probability = 1.00 9:2/0/terrain_set = 0 9:2/0/terrain = 2 9:2/0/terrains_peering_bit/right_side = 2 @@ -2460,7 +2233,6 @@ texture_region_size = Vector2i(18, 18) 9:2/0/terrains_peering_bit/top_right_corner = 2 10:2/0 = 0 10:2/0/z_index = 1 -10:2/0/probability = 1.00 10:2/0/terrain_set = 0 10:2/0/terrain = 2 10:2/0/terrains_peering_bit/right_side = 2 @@ -2471,7 +2243,6 @@ texture_region_size = Vector2i(18, 18) 10:2/0/terrains_peering_bit/top_side = 2 11:2/0 = 0 11:2/0/z_index = 1 -11:2/0/probability = 1.00 11:2/0/terrain_set = 0 11:2/0/terrain = 2 11:2/0/terrains_peering_bit/bottom_side = 2 @@ -2481,31 +2252,26 @@ texture_region_size = Vector2i(18, 18) 11:2/0/terrains_peering_bit/top_side = 2 0:3/0 = 0 0:3/0/z_index = 1 -0:3/0/probability = 1.00 0:3/0/terrain_set = 0 0:3/0/terrain = 2 1:3/0 = 0 1:3/0/z_index = 1 -1:3/0/probability = 1.00 1:3/0/terrain_set = 0 1:3/0/terrain = 2 1:3/0/terrains_peering_bit/right_side = 2 2:3/0 = 0 2:3/0/z_index = 1 -2:3/0/probability = 1.00 2:3/0/terrain_set = 0 2:3/0/terrain = 2 2:3/0/terrains_peering_bit/right_side = 2 2:3/0/terrains_peering_bit/left_side = 2 3:3/0 = 0 3:3/0/z_index = 1 -3:3/0/probability = 1.00 3:3/0/terrain_set = 0 3:3/0/terrain = 2 3:3/0/terrains_peering_bit/left_side = 2 4:3/0 = 0 4:3/0/z_index = 1 -4:3/0/probability = 1.00 4:3/0/terrain_set = 0 4:3/0/terrain = 2 4:3/0/terrains_peering_bit/right_side = 2 @@ -2515,7 +2281,6 @@ texture_region_size = Vector2i(18, 18) 4:3/0/terrains_peering_bit/top_side = 2 5:3/0 = 0 5:3/0/z_index = 1 -5:3/0/probability = 1.00 5:3/0/terrain_set = 0 5:3/0/terrain = 2 5:3/0/terrains_peering_bit/right_side = 2 @@ -2524,7 +2289,6 @@ texture_region_size = Vector2i(18, 18) 5:3/0/terrains_peering_bit/top_right_corner = 2 6:3/0 = 0 6:3/0/z_index = 1 -6:3/0/probability = 1.00 6:3/0/terrain_set = 0 6:3/0/terrain = 2 6:3/0/terrains_peering_bit/right_side = 2 @@ -2533,7 +2297,6 @@ texture_region_size = Vector2i(18, 18) 6:3/0/terrains_peering_bit/top_side = 2 7:3/0 = 0 7:3/0/z_index = 1 -7:3/0/probability = 1.00 7:3/0/terrain_set = 0 7:3/0/terrain = 2 7:3/0/terrains_peering_bit/right_side = 2 @@ -2543,7 +2306,6 @@ texture_region_size = Vector2i(18, 18) 7:3/0/terrains_peering_bit/top_side = 2 8:3/0 = 0 8:3/0/z_index = 1 -8:3/0/probability = 1.00 8:3/0/terrain_set = 0 8:3/0/terrain = 2 8:3/0/terrains_peering_bit/right_side = 2 @@ -2551,7 +2313,6 @@ texture_region_size = Vector2i(18, 18) 8:3/0/terrains_peering_bit/top_right_corner = 2 9:3/0 = 0 9:3/0/z_index = 1 -9:3/0/probability = 1.00 9:3/0/terrain_set = 0 9:3/0/terrain = 2 9:3/0/terrains_peering_bit/right_side = 2 @@ -2561,7 +2322,6 @@ texture_region_size = Vector2i(18, 18) 9:3/0/terrains_peering_bit/top_right_corner = 2 10:3/0 = 0 10:3/0/z_index = 1 -10:3/0/probability = 1.00 10:3/0/terrain_set = 0 10:3/0/terrain = 2 10:3/0/terrains_peering_bit/right_side = 2 @@ -2572,7 +2332,6 @@ texture_region_size = Vector2i(18, 18) 10:3/0/terrains_peering_bit/top_right_corner = 2 11:3/0 = 0 11:3/0/z_index = 1 -11:3/0/probability = 1.00 11:3/0/terrain_set = 0 11:3/0/terrain = 2 11:3/0/terrains_peering_bit/left_side = 2 @@ -2581,26 +2340,23 @@ texture_region_size = Vector2i(18, 18) [sub_resource type="TileSetAtlasSource" id="5"] resource_name = "Auto4" -texture = ExtResource("1") +texture = ExtResource("1_bo5cq") margins = Vector2i(0, 456) separation = Vector2i(1, 1) texture_region_size = Vector2i(18, 18) 0:0/0 = 0 0:0/0/z_index = 1 -0:0/0/probability = 1.00 0:0/0/terrain_set = 0 0:0/0/terrain = 3 0:0/0/terrains_peering_bit/bottom_side = 3 1:0/0 = 0 1:0/0/z_index = 1 -1:0/0/probability = 1.00 1:0/0/terrain_set = 0 1:0/0/terrain = 3 1:0/0/terrains_peering_bit/right_side = 3 1:0/0/terrains_peering_bit/bottom_side = 3 2:0/0 = 0 2:0/0/z_index = 1 -2:0/0/probability = 1.00 2:0/0/terrain_set = 0 2:0/0/terrain = 3 2:0/0/terrains_peering_bit/right_side = 3 @@ -2608,14 +2364,12 @@ texture_region_size = Vector2i(18, 18) 2:0/0/terrains_peering_bit/left_side = 3 3:0/0 = 0 3:0/0/z_index = 1 -3:0/0/probability = 1.00 3:0/0/terrain_set = 0 3:0/0/terrain = 3 3:0/0/terrains_peering_bit/bottom_side = 3 3:0/0/terrains_peering_bit/left_side = 3 4:0/0 = 0 4:0/0/z_index = 1 -4:0/0/probability = 1.00 4:0/0/terrain_set = 0 4:0/0/terrain = 3 4:0/0/terrains_peering_bit/right_side = 3 @@ -2625,7 +2379,6 @@ texture_region_size = Vector2i(18, 18) 4:0/0/terrains_peering_bit/top_side = 3 5:0/0 = 0 5:0/0/z_index = 1 -5:0/0/probability = 1.00 5:0/0/terrain_set = 0 5:0/0/terrain = 3 5:0/0/terrains_peering_bit/right_side = 3 @@ -2634,7 +2387,6 @@ texture_region_size = Vector2i(18, 18) 5:0/0/terrains_peering_bit/left_side = 3 6:0/0 = 0 6:0/0/z_index = 1 -6:0/0/probability = 1.00 6:0/0/terrain_set = 0 6:0/0/terrain = 3 6:0/0/terrains_peering_bit/right_side = 3 @@ -2643,7 +2395,6 @@ texture_region_size = Vector2i(18, 18) 6:0/0/terrains_peering_bit/left_side = 3 7:0/0 = 0 7:0/0/z_index = 1 -7:0/0/probability = 1.00 7:0/0/terrain_set = 0 7:0/0/terrain = 3 7:0/0/terrains_peering_bit/right_side = 3 @@ -2653,7 +2404,6 @@ texture_region_size = Vector2i(18, 18) 7:0/0/terrains_peering_bit/top_right_corner = 3 8:0/0 = 0 8:0/0/z_index = 1 -8:0/0/probability = 1.00 8:0/0/terrain_set = 0 8:0/0/terrain = 3 8:0/0/terrains_peering_bit/right_side = 3 @@ -2661,7 +2411,6 @@ texture_region_size = Vector2i(18, 18) 8:0/0/terrains_peering_bit/bottom_side = 3 9:0/0 = 0 9:0/0/z_index = 1 -9:0/0/probability = 1.00 9:0/0/terrain_set = 0 9:0/0/terrain = 3 9:0/0/terrains_peering_bit/right_side = 3 @@ -2672,7 +2421,6 @@ texture_region_size = Vector2i(18, 18) 9:0/0/terrains_peering_bit/top_side = 3 10:0/0 = 0 10:0/0/z_index = 1 -10:0/0/probability = 1.00 10:0/0/terrain_set = 0 10:0/0/terrain = 3 10:0/0/terrains_peering_bit/right_side = 3 @@ -2682,7 +2430,6 @@ texture_region_size = Vector2i(18, 18) 10:0/0/terrains_peering_bit/left_side = 3 11:0/0 = 0 11:0/0/z_index = 1 -11:0/0/probability = 1.00 11:0/0/terrain_set = 0 11:0/0/terrain = 3 11:0/0/terrains_peering_bit/bottom_side = 3 @@ -2690,14 +2437,12 @@ texture_region_size = Vector2i(18, 18) 11:0/0/terrains_peering_bit/left_side = 3 0:1/0 = 0 0:1/0/z_index = 1 -0:1/0/probability = 1.00 0:1/0/terrain_set = 0 0:1/0/terrain = 3 0:1/0/terrains_peering_bit/bottom_side = 3 0:1/0/terrains_peering_bit/top_side = 3 1:1/0 = 0 1:1/0/z_index = 1 -1:1/0/probability = 1.00 1:1/0/terrain_set = 0 1:1/0/terrain = 3 1:1/0/terrains_peering_bit/right_side = 3 @@ -2705,7 +2450,6 @@ texture_region_size = Vector2i(18, 18) 1:1/0/terrains_peering_bit/top_side = 3 2:1/0 = 0 2:1/0/z_index = 1 -2:1/0/probability = 1.00 2:1/0/terrain_set = 0 2:1/0/terrain = 3 2:1/0/terrains_peering_bit/right_side = 3 @@ -2714,7 +2458,6 @@ texture_region_size = Vector2i(18, 18) 2:1/0/terrains_peering_bit/top_side = 3 3:1/0 = 0 3:1/0/z_index = 1 -3:1/0/probability = 1.00 3:1/0/terrain_set = 0 3:1/0/terrain = 3 3:1/0/terrains_peering_bit/bottom_side = 3 @@ -2722,7 +2465,6 @@ texture_region_size = Vector2i(18, 18) 3:1/0/terrains_peering_bit/top_side = 3 4:1/0 = 0 4:1/0/z_index = 1 -4:1/0/probability = 1.00 4:1/0/terrain_set = 0 4:1/0/terrain = 3 4:1/0/terrains_peering_bit/right_side = 3 @@ -2731,7 +2473,6 @@ texture_region_size = Vector2i(18, 18) 4:1/0/terrains_peering_bit/top_side = 3 5:1/0 = 0 5:1/0/z_index = 1 -5:1/0/probability = 1.00 5:1/0/terrain_set = 0 5:1/0/terrain = 3 5:1/0/terrains_peering_bit/right_side = 3 @@ -2743,7 +2484,6 @@ texture_region_size = Vector2i(18, 18) 5:1/0/terrains_peering_bit/top_right_corner = 3 6:1/0 = 0 6:1/0/z_index = 1 -6:1/0/probability = 1.00 6:1/0/terrain_set = 0 6:1/0/terrain = 3 6:1/0/terrains_peering_bit/right_side = 3 @@ -2755,7 +2495,6 @@ texture_region_size = Vector2i(18, 18) 6:1/0/terrains_peering_bit/top_side = 3 7:1/0 = 0 7:1/0/z_index = 1 -7:1/0/probability = 1.00 7:1/0/terrain_set = 0 7:1/0/terrain = 3 7:1/0/terrains_peering_bit/bottom_side = 3 @@ -2764,7 +2503,6 @@ texture_region_size = Vector2i(18, 18) 7:1/0/terrains_peering_bit/top_side = 3 8:1/0 = 0 8:1/0/z_index = 1 -8:1/0/probability = 1.00 8:1/0/terrain_set = 0 8:1/0/terrain = 3 8:1/0/terrains_peering_bit/right_side = 3 @@ -2774,7 +2512,6 @@ texture_region_size = Vector2i(18, 18) 8:1/0/terrains_peering_bit/top_right_corner = 3 9:1/0 = 0 9:1/0/z_index = 1 -9:1/0/probability = 1.00 9:1/0/terrain_set = 0 9:1/0/terrain = 3 9:1/0/terrains_peering_bit/right_side = 3 @@ -2785,10 +2522,8 @@ texture_region_size = Vector2i(18, 18) 9:1/0/terrains_peering_bit/top_right_corner = 3 10:1/0 = 0 10:1/0/z_index = 1 -10:1/0/probability = 1.00 11:1/0 = 0 11:1/0/z_index = 1 -11:1/0/probability = 1.00 11:1/0/terrain_set = 0 11:1/0/terrain = 3 11:1/0/terrains_peering_bit/right_side = 3 @@ -2799,20 +2534,17 @@ texture_region_size = Vector2i(18, 18) 11:1/0/terrains_peering_bit/top_side = 3 0:2/0 = 0 0:2/0/z_index = 1 -0:2/0/probability = 1.00 0:2/0/terrain_set = 0 0:2/0/terrain = 3 0:2/0/terrains_peering_bit/top_side = 3 1:2/0 = 0 1:2/0/z_index = 1 -1:2/0/probability = 1.00 1:2/0/terrain_set = 0 1:2/0/terrain = 3 1:2/0/terrains_peering_bit/right_side = 3 1:2/0/terrains_peering_bit/top_side = 3 2:2/0 = 0 2:2/0/z_index = 1 -2:2/0/probability = 1.00 2:2/0/terrain_set = 0 2:2/0/terrain = 3 2:2/0/terrains_peering_bit/right_side = 3 @@ -2820,14 +2552,12 @@ texture_region_size = Vector2i(18, 18) 2:2/0/terrains_peering_bit/top_side = 3 3:2/0 = 0 3:2/0/z_index = 1 -3:2/0/probability = 1.00 3:2/0/terrain_set = 0 3:2/0/terrain = 3 3:2/0/terrains_peering_bit/left_side = 3 3:2/0/terrains_peering_bit/top_side = 3 4:2/0 = 0 4:2/0/z_index = 1 -4:2/0/probability = 1.00 4:2/0/terrain_set = 0 4:2/0/terrain = 3 4:2/0/terrains_peering_bit/right_side = 3 @@ -2836,7 +2566,6 @@ texture_region_size = Vector2i(18, 18) 4:2/0/terrains_peering_bit/top_right_corner = 3 5:2/0 = 0 5:2/0/z_index = 1 -5:2/0/probability = 1.00 5:2/0/terrain_set = 0 5:2/0/terrain = 3 5:2/0/terrains_peering_bit/right_side = 3 @@ -2848,7 +2577,6 @@ texture_region_size = Vector2i(18, 18) 5:2/0/terrains_peering_bit/top_right_corner = 3 6:2/0 = 0 6:2/0/z_index = 1 -6:2/0/probability = 1.00 6:2/0/terrain_set = 0 6:2/0/terrain = 3 6:2/0/terrains_peering_bit/right_side = 3 @@ -2860,7 +2588,6 @@ texture_region_size = Vector2i(18, 18) 6:2/0/terrains_peering_bit/top_right_corner = 3 7:2/0 = 0 7:2/0/z_index = 1 -7:2/0/probability = 1.00 7:2/0/terrain_set = 0 7:2/0/terrain = 3 7:2/0/terrains_peering_bit/bottom_side = 3 @@ -2869,7 +2596,6 @@ texture_region_size = Vector2i(18, 18) 7:2/0/terrains_peering_bit/top_side = 3 8:2/0 = 0 8:2/0/z_index = 1 -8:2/0/probability = 1.00 8:2/0/terrain_set = 0 8:2/0/terrain = 3 8:2/0/terrains_peering_bit/right_side = 3 @@ -2880,7 +2606,6 @@ texture_region_size = Vector2i(18, 18) 8:2/0/terrains_peering_bit/top_right_corner = 3 9:2/0 = 0 9:2/0/z_index = 1 -9:2/0/probability = 1.00 9:2/0/terrain_set = 0 9:2/0/terrain = 3 9:2/0/terrains_peering_bit/right_side = 3 @@ -2893,7 +2618,6 @@ texture_region_size = Vector2i(18, 18) 9:2/0/terrains_peering_bit/top_right_corner = 3 10:2/0 = 0 10:2/0/z_index = 1 -10:2/0/probability = 1.00 10:2/0/terrain_set = 0 10:2/0/terrain = 3 10:2/0/terrains_peering_bit/right_side = 3 @@ -2904,7 +2628,6 @@ texture_region_size = Vector2i(18, 18) 10:2/0/terrains_peering_bit/top_side = 3 11:2/0 = 0 11:2/0/z_index = 1 -11:2/0/probability = 1.00 11:2/0/terrain_set = 0 11:2/0/terrain = 3 11:2/0/terrains_peering_bit/bottom_side = 3 @@ -2914,31 +2637,26 @@ texture_region_size = Vector2i(18, 18) 11:2/0/terrains_peering_bit/top_side = 3 0:3/0 = 0 0:3/0/z_index = 1 -0:3/0/probability = 1.00 0:3/0/terrain_set = 0 0:3/0/terrain = 3 1:3/0 = 0 1:3/0/z_index = 1 -1:3/0/probability = 1.00 1:3/0/terrain_set = 0 1:3/0/terrain = 3 1:3/0/terrains_peering_bit/right_side = 3 2:3/0 = 0 2:3/0/z_index = 1 -2:3/0/probability = 1.00 2:3/0/terrain_set = 0 2:3/0/terrain = 3 2:3/0/terrains_peering_bit/right_side = 3 2:3/0/terrains_peering_bit/left_side = 3 3:3/0 = 0 3:3/0/z_index = 1 -3:3/0/probability = 1.00 3:3/0/terrain_set = 0 3:3/0/terrain = 3 3:3/0/terrains_peering_bit/left_side = 3 4:3/0 = 0 4:3/0/z_index = 1 -4:3/0/probability = 1.00 4:3/0/terrain_set = 0 4:3/0/terrain = 3 4:3/0/terrains_peering_bit/right_side = 3 @@ -2948,7 +2666,6 @@ texture_region_size = Vector2i(18, 18) 4:3/0/terrains_peering_bit/top_side = 3 5:3/0 = 0 5:3/0/z_index = 1 -5:3/0/probability = 1.00 5:3/0/terrain_set = 0 5:3/0/terrain = 3 5:3/0/terrains_peering_bit/right_side = 3 @@ -2957,7 +2674,6 @@ texture_region_size = Vector2i(18, 18) 5:3/0/terrains_peering_bit/top_right_corner = 3 6:3/0 = 0 6:3/0/z_index = 1 -6:3/0/probability = 1.00 6:3/0/terrain_set = 0 6:3/0/terrain = 3 6:3/0/terrains_peering_bit/right_side = 3 @@ -2966,7 +2682,6 @@ texture_region_size = Vector2i(18, 18) 6:3/0/terrains_peering_bit/top_side = 3 7:3/0 = 0 7:3/0/z_index = 1 -7:3/0/probability = 1.00 7:3/0/terrain_set = 0 7:3/0/terrain = 3 7:3/0/terrains_peering_bit/right_side = 3 @@ -2976,7 +2691,6 @@ texture_region_size = Vector2i(18, 18) 7:3/0/terrains_peering_bit/top_side = 3 8:3/0 = 0 8:3/0/z_index = 1 -8:3/0/probability = 1.00 8:3/0/terrain_set = 0 8:3/0/terrain = 3 8:3/0/terrains_peering_bit/right_side = 3 @@ -2984,7 +2698,6 @@ texture_region_size = Vector2i(18, 18) 8:3/0/terrains_peering_bit/top_right_corner = 3 9:3/0 = 0 9:3/0/z_index = 1 -9:3/0/probability = 1.00 9:3/0/terrain_set = 0 9:3/0/terrain = 3 9:3/0/terrains_peering_bit/right_side = 3 @@ -2994,7 +2707,6 @@ texture_region_size = Vector2i(18, 18) 9:3/0/terrains_peering_bit/top_right_corner = 3 10:3/0 = 0 10:3/0/z_index = 1 -10:3/0/probability = 1.00 10:3/0/terrain_set = 0 10:3/0/terrain = 3 10:3/0/terrains_peering_bit/right_side = 3 @@ -3005,7 +2717,6 @@ texture_region_size = Vector2i(18, 18) 10:3/0/terrains_peering_bit/top_right_corner = 3 11:3/0 = 0 11:3/0/z_index = 1 -11:3/0/probability = 1.00 11:3/0/terrain_set = 0 11:3/0/terrain = 3 11:3/0/terrains_peering_bit/left_side = 3 @@ -3013,17 +2724,16 @@ texture_region_size = Vector2i(18, 18) 11:3/0/terrains_peering_bit/top_side = 3 [resource] -tile_size = Vector2i(16, 16) terrain_set_0/mode = 0 terrain_set_0/terrain_0/name = "Auto1" terrain_set_0/terrain_0/color = Color(0.79, 0.57, 0.73, 1) terrain_set_0/terrain_1/name = "Auto2" -terrain_set_0/terrain_1/color = Color(0.50, 0.75, 0.93, 1) +terrain_set_0/terrain_1/color = Color(0.5, 0.75, 0.93, 1) terrain_set_0/terrain_2/name = "Auto3" -terrain_set_0/terrain_2/color = Color(0.58, 0.70, 0.79, 1) +terrain_set_0/terrain_2/color = Color(0.58, 0.7, 0.79, 1) terrain_set_0/terrain_3/name = "Auto4" terrain_set_0/terrain_3/color = Color(0.76, 0.55, 0.78, 1) sources/0 = SubResource("2") sources/1 = SubResource("3") sources/2 = SubResource("4") -sources/3 = SubResource("5") \ No newline at end of file +sources/3 = SubResource("5") diff --git a/scenes/worlds/yukotsukis_room/assets/walls/walls.aseprite.import b/scenes/worlds/yukotsukis_room/assets/walls/walls.aseprite.import index c00a054..9f9b2e2 100644 --- a/scenes/worlds/yukotsukis_room/assets/walls/walls.aseprite.import +++ b/scenes/worlds/yukotsukis_room/assets/walls/walls.aseprite.import @@ -1,7 +1,7 @@ [remap] -importer="aseprite_wizard.plugin.noop" -type="PackedDataContainer" +importer="aseprite_wizard.plugin.static-texture" +type="PortableCompressedTexture2D" uid="uid://cxw6lbxbg6sf1" path="res://.godot/imported/walls.aseprite-d05a3d14a225f4912639d312e7ff3e87.res" @@ -12,3 +12,9 @@ dest_files=["res://.godot/imported/walls.aseprite-d05a3d14a225f4912639d312e7ff3e [params] +layer/exclude_layers_pattern="" +layer/only_visible_layers=false +first_frame_only=true +sheet/sheet_type="packed" +sheet/sheet_columns=12 +sheet/scale=1 diff --git a/scenes/worlds/yukotsukis_room/assets/walls/walls.csv b/scenes/worlds/yukotsukis_room/assets/walls/walls.csv deleted file mode 100644 index d29c987..0000000 --- a/scenes/worlds/yukotsukis_room/assets/walls/walls.csv +++ /dev/null @@ -1,2 +0,0 @@ -name; region_x; region_y; region_width; region_height; tile_size_x; tile_size_y; tile_spacing; platform_height; cell_size; z_index; bitmasks; priorities -Auto1; 0; 0; 228; 171; 18; 18; 1; 0; 16; 1; [[0, 0], 144, [1, 0], 176, [2, 0], 184, [3, 0], 152, [4, 0], 187, [5, 0], 440, [6, 0], 248, [7, 0], 190, [8, 0], 432, [9, 0], 506, [10, 0], 504, [11, 0], 216, [0, 1], 146, [1, 1], 178, [2, 1], 186, [3, 1], 154, [4, 1], 434, [5, 1], 510, [6, 1], 507, [7, 1], 218, [8, 1], 438, [9, 1], 254, [10, 1], 0, [11, 1], 251, [0, 2], 18, [1, 2], 50, [2, 2], 58, [3, 2], 26, [4, 2], 182, [5, 2], 447, [6, 2], 255, [7, 2], 155, [8, 2], 446, [9, 2], 511, [10, 2], 443, [11, 2], 219, [0, 3], 16, [1, 3], 48, [2, 3], 56, [3, 3], 24, [4, 3], 250, [5, 3], 62, [6, 3], 59, [7, 3], 442, [8, 3], 54, [9, 3], 63, [10, 3], 191, [11, 3], 27, [0, 4], 144, [1, 4], 176, [2, 4], 184, [3, 4], 152, [4, 4], 187, [5, 4], 440, [6, 4], 248, [7, 4], 190, [8, 4], 432, [9, 4], 506, [10, 4], 504, [11, 4], 216, [0, 5], 146, [1, 5], 178, [2, 5], 186, [3, 5], 154, [4, 5], 434, [5, 5], 510, [6, 5], 507, [7, 5], 218, [8, 5], 438, [9, 5], 254, [10, 5], 0, [11, 5], 251, [0, 6], 18, [1, 6], 50, [2, 6], 58, [3, 6], 26, [4, 6], 182, [5, 6], 447, [6, 6], 255, [7, 6], 155, [8, 6], 446, [9, 6], 511, [10, 6], 443, [11, 6], 219, [0, 7], 16, [1, 7], 48, [2, 7], 56, [3, 7], 24, [4, 7], 250, [5, 7], 62, [6, 7], 59, [7, 7], 442, [8, 7], 54, [9, 7], 63, [10, 7], 191, [11, 7], 27]; [[0, 0], 100, [1, 0], 100, [2, 0], 100, [3, 0], 100, [4, 0], 100, [5, 0], 100, [6, 0], 100, [7, 0], 100, [8, 0], 100, [9, 0], 100, [10, 0], 100, [11, 0], 100, [0, 1], 100, [1, 1], 100, [2, 1], 100, [3, 1], 100, [4, 1], 100, [5, 1], 100, [6, 1], 100, [7, 1], 100, [8, 1], 100, [9, 1], 100, [10, 1], 100, [11, 1], 100, [0, 2], 100, [1, 2], 100, [2, 2], 100, [3, 2], 100, [4, 2], 100, [5, 2], 100, [6, 2], 100, [7, 2], 100, [8, 2], 100, [9, 2], 100, [10, 2], 100, [11, 2], 100, [0, 3], 100, [1, 3], 100, [2, 3], 100, [3, 3], 100, [4, 3], 100, [5, 3], 100, [6, 3], 100, [7, 3], 100, [8, 3], 100, [9, 3], 100, [10, 3], 100, [11, 3], 100, [0, 4], 100, [1, 4], 100, [2, 4], 100, [3, 4], 100, [4, 4], 100, [5, 4], 100, [6, 4], 100, [7, 4], 100, [8, 4], 100, [9, 4], 100, [10, 4], 100, [11, 4], 100, [0, 5], 100, [1, 5], 100, [2, 5], 100, [3, 5], 100, [4, 5], 100, [5, 5], 100, [6, 5], 100, [7, 5], 100, [8, 5], 100, [9, 5], 100, [10, 5], 100, [11, 5], 100, [0, 6], 100, [1, 6], 100, [2, 6], 100, [3, 6], 100, [4, 6], 100, [5, 6], 100, [6, 6], 100, [7, 6], 100, [8, 6], 100, [9, 6], 100, [10, 6], 100, [11, 6], 100, [0, 7], 100, [1, 7], 100, [2, 7], 100, [3, 7], 100, [4, 7], 100, [5, 7], 100, [6, 7], 100, [7, 7], 100, [8, 7], 100, [9, 7], 100, [10, 7], 100, [11, 7], 100] \ No newline at end of file diff --git a/scenes/worlds/yukotsukis_room/assets/walls/walls.csv.import b/scenes/worlds/yukotsukis_room/assets/walls/walls.csv.import deleted file mode 100644 index 60699e5..0000000 --- a/scenes/worlds/yukotsukis_room/assets/walls/walls.csv.import +++ /dev/null @@ -1,15 +0,0 @@ -[remap] - -importer="csv_translation" -type="Translation" -uid="uid://dpmfg20etnnit" -valid=false - -[deps] - -source_file="res://scenes/worlds/yukotsukis_room/assets/walls/walls.csv" - -[params] - -compress=true -delimiter=0 diff --git a/scenes/worlds/yukotsukis_room/assets/walls/walls.png b/scenes/worlds/yukotsukis_room/assets/walls/walls.png deleted file mode 100644 index 5f52472..0000000 Binary files a/scenes/worlds/yukotsukis_room/assets/walls/walls.png and /dev/null differ diff --git a/scenes/worlds/yukotsukis_room/assets/walls/walls.png.import b/scenes/worlds/yukotsukis_room/assets/walls/walls.png.import deleted file mode 100644 index 6085354..0000000 --- a/scenes/worlds/yukotsukis_room/assets/walls/walls.png.import +++ /dev/null @@ -1,40 +0,0 @@ -[remap] - -importer="texture" -type="CompressedTexture2D" -uid="uid://m4s1s2t6in2f" -path="res://.godot/imported/walls.png-00efc37da87daaaea7b220b1fa804017.ctex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://scenes/worlds/yukotsukis_room/assets/walls/walls.png" -dest_files=["res://.godot/imported/walls.png-00efc37da87daaaea7b220b1fa804017.ctex"] - -[params] - -compress/mode=0 -compress/high_quality=false -compress/lossy_quality=0.7 -compress/uastc_level=0 -compress/rdo_quality_loss=0.0 -compress/hdr_compression=1 -compress/normal_map=0 -compress/channel_pack=0 -mipmaps/generate=false -mipmaps/limit=-1 -roughness/mode=0 -roughness/src_normal="" -process/channel_remap/red=0 -process/channel_remap/green=1 -process/channel_remap/blue=2 -process/channel_remap/alpha=3 -process/fix_alpha_border=true -process/premult_alpha=false -process/normal_map_invert_y=false -process/hdr_as_srgb=false -process/hdr_clamp_exposure=false -process/size_limit=0 -detect_3d/compress_to=1 diff --git a/scenes/worlds/yukotsukis_room/assets/walls/walls_godot4.tres b/scenes/worlds/yukotsukis_room/assets/walls/walls_godot4.tres index 104d1ae..62809c3 100644 --- a/scenes/worlds/yukotsukis_room/assets/walls/walls_godot4.tres +++ b/scenes/worlds/yukotsukis_room/assets/walls/walls_godot4.tres @@ -1,29 +1,25 @@ -[gd_resource type="TileSet" load_steps=3 format=3] +[gd_resource type="TileSet" load_steps=3 format=3 uid="uid://crrdpadn2utt"] -[ext_resource path="./walls.png" type="Texture2D" id="1"] +[ext_resource type="Texture2D" uid="uid://cxw6lbxbg6sf1" path="res://scenes/worlds/yukotsukis_room/assets/walls/walls.aseprite" id="1_x5i4f"] [sub_resource type="TileSetAtlasSource" id="2"] resource_name = "Auto1" -texture = ExtResource("1") -margins = Vector2i(0, 0) +texture = ExtResource("1_x5i4f") separation = Vector2i(1, 1) texture_region_size = Vector2i(18, 18) 0:0/0 = 0 0:0/0/z_index = 1 -0:0/0/probability = 1.00 0:0/0/terrain_set = 0 0:0/0/terrain = 0 0:0/0/terrains_peering_bit/bottom_side = 0 1:0/0 = 0 1:0/0/z_index = 1 -1:0/0/probability = 1.00 1:0/0/terrain_set = 0 1:0/0/terrain = 0 1:0/0/terrains_peering_bit/right_side = 0 1:0/0/terrains_peering_bit/bottom_side = 0 2:0/0 = 0 2:0/0/z_index = 1 -2:0/0/probability = 1.00 2:0/0/terrain_set = 0 2:0/0/terrain = 0 2:0/0/terrains_peering_bit/right_side = 0 @@ -31,14 +27,12 @@ texture_region_size = Vector2i(18, 18) 2:0/0/terrains_peering_bit/left_side = 0 3:0/0 = 0 3:0/0/z_index = 1 -3:0/0/probability = 1.00 3:0/0/terrain_set = 0 3:0/0/terrain = 0 3:0/0/terrains_peering_bit/bottom_side = 0 3:0/0/terrains_peering_bit/left_side = 0 4:0/0 = 0 4:0/0/z_index = 1 -4:0/0/probability = 1.00 4:0/0/terrain_set = 0 4:0/0/terrain = 0 4:0/0/terrains_peering_bit/right_side = 0 @@ -48,7 +42,6 @@ texture_region_size = Vector2i(18, 18) 4:0/0/terrains_peering_bit/top_side = 0 5:0/0 = 0 5:0/0/z_index = 1 -5:0/0/probability = 1.00 5:0/0/terrain_set = 0 5:0/0/terrain = 0 5:0/0/terrains_peering_bit/right_side = 0 @@ -57,7 +50,6 @@ texture_region_size = Vector2i(18, 18) 5:0/0/terrains_peering_bit/left_side = 0 6:0/0 = 0 6:0/0/z_index = 1 -6:0/0/probability = 1.00 6:0/0/terrain_set = 0 6:0/0/terrain = 0 6:0/0/terrains_peering_bit/right_side = 0 @@ -66,7 +58,6 @@ texture_region_size = Vector2i(18, 18) 6:0/0/terrains_peering_bit/left_side = 0 7:0/0 = 0 7:0/0/z_index = 1 -7:0/0/probability = 1.00 7:0/0/terrain_set = 0 7:0/0/terrain = 0 7:0/0/terrains_peering_bit/right_side = 0 @@ -76,7 +67,6 @@ texture_region_size = Vector2i(18, 18) 7:0/0/terrains_peering_bit/top_right_corner = 0 8:0/0 = 0 8:0/0/z_index = 1 -8:0/0/probability = 1.00 8:0/0/terrain_set = 0 8:0/0/terrain = 0 8:0/0/terrains_peering_bit/right_side = 0 @@ -84,7 +74,6 @@ texture_region_size = Vector2i(18, 18) 8:0/0/terrains_peering_bit/bottom_side = 0 9:0/0 = 0 9:0/0/z_index = 1 -9:0/0/probability = 1.00 9:0/0/terrain_set = 0 9:0/0/terrain = 0 9:0/0/terrains_peering_bit/right_side = 0 @@ -95,7 +84,6 @@ texture_region_size = Vector2i(18, 18) 9:0/0/terrains_peering_bit/top_side = 0 10:0/0 = 0 10:0/0/z_index = 1 -10:0/0/probability = 1.00 10:0/0/terrain_set = 0 10:0/0/terrain = 0 10:0/0/terrains_peering_bit/right_side = 0 @@ -105,7 +93,6 @@ texture_region_size = Vector2i(18, 18) 10:0/0/terrains_peering_bit/left_side = 0 11:0/0 = 0 11:0/0/z_index = 1 -11:0/0/probability = 1.00 11:0/0/terrain_set = 0 11:0/0/terrain = 0 11:0/0/terrains_peering_bit/bottom_side = 0 @@ -113,14 +100,12 @@ texture_region_size = Vector2i(18, 18) 11:0/0/terrains_peering_bit/left_side = 0 0:1/0 = 0 0:1/0/z_index = 1 -0:1/0/probability = 1.00 0:1/0/terrain_set = 0 0:1/0/terrain = 0 0:1/0/terrains_peering_bit/bottom_side = 0 0:1/0/terrains_peering_bit/top_side = 0 1:1/0 = 0 1:1/0/z_index = 1 -1:1/0/probability = 1.00 1:1/0/terrain_set = 0 1:1/0/terrain = 0 1:1/0/terrains_peering_bit/right_side = 0 @@ -128,7 +113,6 @@ texture_region_size = Vector2i(18, 18) 1:1/0/terrains_peering_bit/top_side = 0 2:1/0 = 0 2:1/0/z_index = 1 -2:1/0/probability = 1.00 2:1/0/terrain_set = 0 2:1/0/terrain = 0 2:1/0/terrains_peering_bit/right_side = 0 @@ -137,7 +121,6 @@ texture_region_size = Vector2i(18, 18) 2:1/0/terrains_peering_bit/top_side = 0 3:1/0 = 0 3:1/0/z_index = 1 -3:1/0/probability = 1.00 3:1/0/terrain_set = 0 3:1/0/terrain = 0 3:1/0/terrains_peering_bit/bottom_side = 0 @@ -145,7 +128,6 @@ texture_region_size = Vector2i(18, 18) 3:1/0/terrains_peering_bit/top_side = 0 4:1/0 = 0 4:1/0/z_index = 1 -4:1/0/probability = 1.00 4:1/0/terrain_set = 0 4:1/0/terrain = 0 4:1/0/terrains_peering_bit/right_side = 0 @@ -154,7 +136,6 @@ texture_region_size = Vector2i(18, 18) 4:1/0/terrains_peering_bit/top_side = 0 5:1/0 = 0 5:1/0/z_index = 1 -5:1/0/probability = 1.00 5:1/0/terrain_set = 0 5:1/0/terrain = 0 5:1/0/terrains_peering_bit/right_side = 0 @@ -166,7 +147,6 @@ texture_region_size = Vector2i(18, 18) 5:1/0/terrains_peering_bit/top_right_corner = 0 6:1/0 = 0 6:1/0/z_index = 1 -6:1/0/probability = 1.00 6:1/0/terrain_set = 0 6:1/0/terrain = 0 6:1/0/terrains_peering_bit/right_side = 0 @@ -178,7 +158,6 @@ texture_region_size = Vector2i(18, 18) 6:1/0/terrains_peering_bit/top_side = 0 7:1/0 = 0 7:1/0/z_index = 1 -7:1/0/probability = 1.00 7:1/0/terrain_set = 0 7:1/0/terrain = 0 7:1/0/terrains_peering_bit/bottom_side = 0 @@ -187,7 +166,6 @@ texture_region_size = Vector2i(18, 18) 7:1/0/terrains_peering_bit/top_side = 0 8:1/0 = 0 8:1/0/z_index = 1 -8:1/0/probability = 1.00 8:1/0/terrain_set = 0 8:1/0/terrain = 0 8:1/0/terrains_peering_bit/right_side = 0 @@ -197,7 +175,6 @@ texture_region_size = Vector2i(18, 18) 8:1/0/terrains_peering_bit/top_right_corner = 0 9:1/0 = 0 9:1/0/z_index = 1 -9:1/0/probability = 1.00 9:1/0/terrain_set = 0 9:1/0/terrain = 0 9:1/0/terrains_peering_bit/right_side = 0 @@ -208,10 +185,8 @@ texture_region_size = Vector2i(18, 18) 9:1/0/terrains_peering_bit/top_right_corner = 0 10:1/0 = 0 10:1/0/z_index = 1 -10:1/0/probability = 1.00 11:1/0 = 0 11:1/0/z_index = 1 -11:1/0/probability = 1.00 11:1/0/terrain_set = 0 11:1/0/terrain = 0 11:1/0/terrains_peering_bit/right_side = 0 @@ -222,20 +197,17 @@ texture_region_size = Vector2i(18, 18) 11:1/0/terrains_peering_bit/top_side = 0 0:2/0 = 0 0:2/0/z_index = 1 -0:2/0/probability = 1.00 0:2/0/terrain_set = 0 0:2/0/terrain = 0 0:2/0/terrains_peering_bit/top_side = 0 1:2/0 = 0 1:2/0/z_index = 1 -1:2/0/probability = 1.00 1:2/0/terrain_set = 0 1:2/0/terrain = 0 1:2/0/terrains_peering_bit/right_side = 0 1:2/0/terrains_peering_bit/top_side = 0 2:2/0 = 0 2:2/0/z_index = 1 -2:2/0/probability = 1.00 2:2/0/terrain_set = 0 2:2/0/terrain = 0 2:2/0/terrains_peering_bit/right_side = 0 @@ -243,14 +215,12 @@ texture_region_size = Vector2i(18, 18) 2:2/0/terrains_peering_bit/top_side = 0 3:2/0 = 0 3:2/0/z_index = 1 -3:2/0/probability = 1.00 3:2/0/terrain_set = 0 3:2/0/terrain = 0 3:2/0/terrains_peering_bit/left_side = 0 3:2/0/terrains_peering_bit/top_side = 0 4:2/0 = 0 4:2/0/z_index = 1 -4:2/0/probability = 1.00 4:2/0/terrain_set = 0 4:2/0/terrain = 0 4:2/0/terrains_peering_bit/right_side = 0 @@ -259,7 +229,6 @@ texture_region_size = Vector2i(18, 18) 4:2/0/terrains_peering_bit/top_right_corner = 0 5:2/0 = 0 5:2/0/z_index = 1 -5:2/0/probability = 1.00 5:2/0/terrain_set = 0 5:2/0/terrain = 0 5:2/0/terrains_peering_bit/right_side = 0 @@ -271,7 +240,6 @@ texture_region_size = Vector2i(18, 18) 5:2/0/terrains_peering_bit/top_right_corner = 0 6:2/0 = 0 6:2/0/z_index = 1 -6:2/0/probability = 1.00 6:2/0/terrain_set = 0 6:2/0/terrain = 0 6:2/0/terrains_peering_bit/right_side = 0 @@ -283,7 +251,6 @@ texture_region_size = Vector2i(18, 18) 6:2/0/terrains_peering_bit/top_right_corner = 0 7:2/0 = 0 7:2/0/z_index = 1 -7:2/0/probability = 1.00 7:2/0/terrain_set = 0 7:2/0/terrain = 0 7:2/0/terrains_peering_bit/bottom_side = 0 @@ -292,7 +259,6 @@ texture_region_size = Vector2i(18, 18) 7:2/0/terrains_peering_bit/top_side = 0 8:2/0 = 0 8:2/0/z_index = 1 -8:2/0/probability = 1.00 8:2/0/terrain_set = 0 8:2/0/terrain = 0 8:2/0/terrains_peering_bit/right_side = 0 @@ -303,7 +269,6 @@ texture_region_size = Vector2i(18, 18) 8:2/0/terrains_peering_bit/top_right_corner = 0 9:2/0 = 0 9:2/0/z_index = 1 -9:2/0/probability = 1.00 9:2/0/terrain_set = 0 9:2/0/terrain = 0 9:2/0/terrains_peering_bit/right_side = 0 @@ -316,7 +281,6 @@ texture_region_size = Vector2i(18, 18) 9:2/0/terrains_peering_bit/top_right_corner = 0 10:2/0 = 0 10:2/0/z_index = 1 -10:2/0/probability = 1.00 10:2/0/terrain_set = 0 10:2/0/terrain = 0 10:2/0/terrains_peering_bit/right_side = 0 @@ -327,7 +291,6 @@ texture_region_size = Vector2i(18, 18) 10:2/0/terrains_peering_bit/top_side = 0 11:2/0 = 0 11:2/0/z_index = 1 -11:2/0/probability = 1.00 11:2/0/terrain_set = 0 11:2/0/terrain = 0 11:2/0/terrains_peering_bit/bottom_side = 0 @@ -337,31 +300,26 @@ texture_region_size = Vector2i(18, 18) 11:2/0/terrains_peering_bit/top_side = 0 0:3/0 = 0 0:3/0/z_index = 1 -0:3/0/probability = 1.00 0:3/0/terrain_set = 0 0:3/0/terrain = 0 1:3/0 = 0 1:3/0/z_index = 1 -1:3/0/probability = 1.00 1:3/0/terrain_set = 0 1:3/0/terrain = 0 1:3/0/terrains_peering_bit/right_side = 0 2:3/0 = 0 2:3/0/z_index = 1 -2:3/0/probability = 1.00 2:3/0/terrain_set = 0 2:3/0/terrain = 0 2:3/0/terrains_peering_bit/right_side = 0 2:3/0/terrains_peering_bit/left_side = 0 3:3/0 = 0 3:3/0/z_index = 1 -3:3/0/probability = 1.00 3:3/0/terrain_set = 0 3:3/0/terrain = 0 3:3/0/terrains_peering_bit/left_side = 0 4:3/0 = 0 4:3/0/z_index = 1 -4:3/0/probability = 1.00 4:3/0/terrain_set = 0 4:3/0/terrain = 0 4:3/0/terrains_peering_bit/right_side = 0 @@ -371,7 +329,6 @@ texture_region_size = Vector2i(18, 18) 4:3/0/terrains_peering_bit/top_side = 0 5:3/0 = 0 5:3/0/z_index = 1 -5:3/0/probability = 1.00 5:3/0/terrain_set = 0 5:3/0/terrain = 0 5:3/0/terrains_peering_bit/right_side = 0 @@ -380,7 +337,6 @@ texture_region_size = Vector2i(18, 18) 5:3/0/terrains_peering_bit/top_right_corner = 0 6:3/0 = 0 6:3/0/z_index = 1 -6:3/0/probability = 1.00 6:3/0/terrain_set = 0 6:3/0/terrain = 0 6:3/0/terrains_peering_bit/right_side = 0 @@ -389,7 +345,6 @@ texture_region_size = Vector2i(18, 18) 6:3/0/terrains_peering_bit/top_side = 0 7:3/0 = 0 7:3/0/z_index = 1 -7:3/0/probability = 1.00 7:3/0/terrain_set = 0 7:3/0/terrain = 0 7:3/0/terrains_peering_bit/right_side = 0 @@ -399,7 +354,6 @@ texture_region_size = Vector2i(18, 18) 7:3/0/terrains_peering_bit/top_side = 0 8:3/0 = 0 8:3/0/z_index = 1 -8:3/0/probability = 1.00 8:3/0/terrain_set = 0 8:3/0/terrain = 0 8:3/0/terrains_peering_bit/right_side = 0 @@ -407,7 +361,6 @@ texture_region_size = Vector2i(18, 18) 8:3/0/terrains_peering_bit/top_right_corner = 0 9:3/0 = 0 9:3/0/z_index = 1 -9:3/0/probability = 1.00 9:3/0/terrain_set = 0 9:3/0/terrain = 0 9:3/0/terrains_peering_bit/right_side = 0 @@ -417,7 +370,6 @@ texture_region_size = Vector2i(18, 18) 9:3/0/terrains_peering_bit/top_right_corner = 0 10:3/0 = 0 10:3/0/z_index = 1 -10:3/0/probability = 1.00 10:3/0/terrain_set = 0 10:3/0/terrain = 0 10:3/0/terrains_peering_bit/right_side = 0 @@ -428,7 +380,6 @@ texture_region_size = Vector2i(18, 18) 10:3/0/terrains_peering_bit/top_right_corner = 0 11:3/0 = 0 11:3/0/z_index = 1 -11:3/0/probability = 1.00 11:3/0/terrain_set = 0 11:3/0/terrain = 0 11:3/0/terrains_peering_bit/left_side = 0 @@ -436,20 +387,17 @@ texture_region_size = Vector2i(18, 18) 11:3/0/terrains_peering_bit/top_side = 0 0:4/0 = 0 0:4/0/z_index = 1 -0:4/0/probability = 1.00 0:4/0/terrain_set = 0 0:4/0/terrain = 0 0:4/0/terrains_peering_bit/bottom_side = 0 1:4/0 = 0 1:4/0/z_index = 1 -1:4/0/probability = 1.00 1:4/0/terrain_set = 0 1:4/0/terrain = 0 1:4/0/terrains_peering_bit/right_side = 0 1:4/0/terrains_peering_bit/bottom_side = 0 2:4/0 = 0 2:4/0/z_index = 1 -2:4/0/probability = 1.00 2:4/0/terrain_set = 0 2:4/0/terrain = 0 2:4/0/terrains_peering_bit/right_side = 0 @@ -457,14 +405,12 @@ texture_region_size = Vector2i(18, 18) 2:4/0/terrains_peering_bit/left_side = 0 3:4/0 = 0 3:4/0/z_index = 1 -3:4/0/probability = 1.00 3:4/0/terrain_set = 0 3:4/0/terrain = 0 3:4/0/terrains_peering_bit/bottom_side = 0 3:4/0/terrains_peering_bit/left_side = 0 4:4/0 = 0 4:4/0/z_index = 1 -4:4/0/probability = 1.00 4:4/0/terrain_set = 0 4:4/0/terrain = 0 4:4/0/terrains_peering_bit/right_side = 0 @@ -474,7 +420,6 @@ texture_region_size = Vector2i(18, 18) 4:4/0/terrains_peering_bit/top_side = 0 5:4/0 = 0 5:4/0/z_index = 1 -5:4/0/probability = 1.00 5:4/0/terrain_set = 0 5:4/0/terrain = 0 5:4/0/terrains_peering_bit/right_side = 0 @@ -483,7 +428,6 @@ texture_region_size = Vector2i(18, 18) 5:4/0/terrains_peering_bit/left_side = 0 6:4/0 = 0 6:4/0/z_index = 1 -6:4/0/probability = 1.00 6:4/0/terrain_set = 0 6:4/0/terrain = 0 6:4/0/terrains_peering_bit/right_side = 0 @@ -492,7 +436,6 @@ texture_region_size = Vector2i(18, 18) 6:4/0/terrains_peering_bit/left_side = 0 7:4/0 = 0 7:4/0/z_index = 1 -7:4/0/probability = 1.00 7:4/0/terrain_set = 0 7:4/0/terrain = 0 7:4/0/terrains_peering_bit/right_side = 0 @@ -502,7 +445,6 @@ texture_region_size = Vector2i(18, 18) 7:4/0/terrains_peering_bit/top_right_corner = 0 8:4/0 = 0 8:4/0/z_index = 1 -8:4/0/probability = 1.00 8:4/0/terrain_set = 0 8:4/0/terrain = 0 8:4/0/terrains_peering_bit/right_side = 0 @@ -510,7 +452,6 @@ texture_region_size = Vector2i(18, 18) 8:4/0/terrains_peering_bit/bottom_side = 0 9:4/0 = 0 9:4/0/z_index = 1 -9:4/0/probability = 1.00 9:4/0/terrain_set = 0 9:4/0/terrain = 0 9:4/0/terrains_peering_bit/right_side = 0 @@ -521,7 +462,6 @@ texture_region_size = Vector2i(18, 18) 9:4/0/terrains_peering_bit/top_side = 0 10:4/0 = 0 10:4/0/z_index = 1 -10:4/0/probability = 1.00 10:4/0/terrain_set = 0 10:4/0/terrain = 0 10:4/0/terrains_peering_bit/right_side = 0 @@ -531,7 +471,6 @@ texture_region_size = Vector2i(18, 18) 10:4/0/terrains_peering_bit/left_side = 0 11:4/0 = 0 11:4/0/z_index = 1 -11:4/0/probability = 1.00 11:4/0/terrain_set = 0 11:4/0/terrain = 0 11:4/0/terrains_peering_bit/bottom_side = 0 @@ -539,14 +478,12 @@ texture_region_size = Vector2i(18, 18) 11:4/0/terrains_peering_bit/left_side = 0 0:5/0 = 0 0:5/0/z_index = 1 -0:5/0/probability = 1.00 0:5/0/terrain_set = 0 0:5/0/terrain = 0 0:5/0/terrains_peering_bit/bottom_side = 0 0:5/0/terrains_peering_bit/top_side = 0 1:5/0 = 0 1:5/0/z_index = 1 -1:5/0/probability = 1.00 1:5/0/terrain_set = 0 1:5/0/terrain = 0 1:5/0/terrains_peering_bit/right_side = 0 @@ -554,7 +491,6 @@ texture_region_size = Vector2i(18, 18) 1:5/0/terrains_peering_bit/top_side = 0 2:5/0 = 0 2:5/0/z_index = 1 -2:5/0/probability = 1.00 2:5/0/terrain_set = 0 2:5/0/terrain = 0 2:5/0/terrains_peering_bit/right_side = 0 @@ -563,7 +499,6 @@ texture_region_size = Vector2i(18, 18) 2:5/0/terrains_peering_bit/top_side = 0 3:5/0 = 0 3:5/0/z_index = 1 -3:5/0/probability = 1.00 3:5/0/terrain_set = 0 3:5/0/terrain = 0 3:5/0/terrains_peering_bit/bottom_side = 0 @@ -571,7 +506,6 @@ texture_region_size = Vector2i(18, 18) 3:5/0/terrains_peering_bit/top_side = 0 4:5/0 = 0 4:5/0/z_index = 1 -4:5/0/probability = 1.00 4:5/0/terrain_set = 0 4:5/0/terrain = 0 4:5/0/terrains_peering_bit/right_side = 0 @@ -580,7 +514,6 @@ texture_region_size = Vector2i(18, 18) 4:5/0/terrains_peering_bit/top_side = 0 5:5/0 = 0 5:5/0/z_index = 1 -5:5/0/probability = 1.00 5:5/0/terrain_set = 0 5:5/0/terrain = 0 5:5/0/terrains_peering_bit/right_side = 0 @@ -592,7 +525,6 @@ texture_region_size = Vector2i(18, 18) 5:5/0/terrains_peering_bit/top_right_corner = 0 6:5/0 = 0 6:5/0/z_index = 1 -6:5/0/probability = 1.00 6:5/0/terrain_set = 0 6:5/0/terrain = 0 6:5/0/terrains_peering_bit/right_side = 0 @@ -604,7 +536,6 @@ texture_region_size = Vector2i(18, 18) 6:5/0/terrains_peering_bit/top_side = 0 7:5/0 = 0 7:5/0/z_index = 1 -7:5/0/probability = 1.00 7:5/0/terrain_set = 0 7:5/0/terrain = 0 7:5/0/terrains_peering_bit/bottom_side = 0 @@ -613,7 +544,6 @@ texture_region_size = Vector2i(18, 18) 7:5/0/terrains_peering_bit/top_side = 0 8:5/0 = 0 8:5/0/z_index = 1 -8:5/0/probability = 1.00 8:5/0/terrain_set = 0 8:5/0/terrain = 0 8:5/0/terrains_peering_bit/right_side = 0 @@ -623,7 +553,6 @@ texture_region_size = Vector2i(18, 18) 8:5/0/terrains_peering_bit/top_right_corner = 0 9:5/0 = 0 9:5/0/z_index = 1 -9:5/0/probability = 1.00 9:5/0/terrain_set = 0 9:5/0/terrain = 0 9:5/0/terrains_peering_bit/right_side = 0 @@ -634,10 +563,8 @@ texture_region_size = Vector2i(18, 18) 9:5/0/terrains_peering_bit/top_right_corner = 0 10:5/0 = 0 10:5/0/z_index = 1 -10:5/0/probability = 1.00 11:5/0 = 0 11:5/0/z_index = 1 -11:5/0/probability = 1.00 11:5/0/terrain_set = 0 11:5/0/terrain = 0 11:5/0/terrains_peering_bit/right_side = 0 @@ -648,20 +575,17 @@ texture_region_size = Vector2i(18, 18) 11:5/0/terrains_peering_bit/top_side = 0 0:6/0 = 0 0:6/0/z_index = 1 -0:6/0/probability = 1.00 0:6/0/terrain_set = 0 0:6/0/terrain = 0 0:6/0/terrains_peering_bit/top_side = 0 1:6/0 = 0 1:6/0/z_index = 1 -1:6/0/probability = 1.00 1:6/0/terrain_set = 0 1:6/0/terrain = 0 1:6/0/terrains_peering_bit/right_side = 0 1:6/0/terrains_peering_bit/top_side = 0 2:6/0 = 0 2:6/0/z_index = 1 -2:6/0/probability = 1.00 2:6/0/terrain_set = 0 2:6/0/terrain = 0 2:6/0/terrains_peering_bit/right_side = 0 @@ -669,14 +593,12 @@ texture_region_size = Vector2i(18, 18) 2:6/0/terrains_peering_bit/top_side = 0 3:6/0 = 0 3:6/0/z_index = 1 -3:6/0/probability = 1.00 3:6/0/terrain_set = 0 3:6/0/terrain = 0 3:6/0/terrains_peering_bit/left_side = 0 3:6/0/terrains_peering_bit/top_side = 0 4:6/0 = 0 4:6/0/z_index = 1 -4:6/0/probability = 1.00 4:6/0/terrain_set = 0 4:6/0/terrain = 0 4:6/0/terrains_peering_bit/right_side = 0 @@ -685,7 +607,6 @@ texture_region_size = Vector2i(18, 18) 4:6/0/terrains_peering_bit/top_right_corner = 0 5:6/0 = 0 5:6/0/z_index = 1 -5:6/0/probability = 1.00 5:6/0/terrain_set = 0 5:6/0/terrain = 0 5:6/0/terrains_peering_bit/right_side = 0 @@ -697,7 +618,6 @@ texture_region_size = Vector2i(18, 18) 5:6/0/terrains_peering_bit/top_right_corner = 0 6:6/0 = 0 6:6/0/z_index = 1 -6:6/0/probability = 1.00 6:6/0/terrain_set = 0 6:6/0/terrain = 0 6:6/0/terrains_peering_bit/right_side = 0 @@ -709,7 +629,6 @@ texture_region_size = Vector2i(18, 18) 6:6/0/terrains_peering_bit/top_right_corner = 0 7:6/0 = 0 7:6/0/z_index = 1 -7:6/0/probability = 1.00 7:6/0/terrain_set = 0 7:6/0/terrain = 0 7:6/0/terrains_peering_bit/bottom_side = 0 @@ -718,7 +637,6 @@ texture_region_size = Vector2i(18, 18) 7:6/0/terrains_peering_bit/top_side = 0 8:6/0 = 0 8:6/0/z_index = 1 -8:6/0/probability = 1.00 8:6/0/terrain_set = 0 8:6/0/terrain = 0 8:6/0/terrains_peering_bit/right_side = 0 @@ -729,7 +647,6 @@ texture_region_size = Vector2i(18, 18) 8:6/0/terrains_peering_bit/top_right_corner = 0 9:6/0 = 0 9:6/0/z_index = 1 -9:6/0/probability = 1.00 9:6/0/terrain_set = 0 9:6/0/terrain = 0 9:6/0/terrains_peering_bit/right_side = 0 @@ -742,7 +659,6 @@ texture_region_size = Vector2i(18, 18) 9:6/0/terrains_peering_bit/top_right_corner = 0 10:6/0 = 0 10:6/0/z_index = 1 -10:6/0/probability = 1.00 10:6/0/terrain_set = 0 10:6/0/terrain = 0 10:6/0/terrains_peering_bit/right_side = 0 @@ -753,7 +669,6 @@ texture_region_size = Vector2i(18, 18) 10:6/0/terrains_peering_bit/top_side = 0 11:6/0 = 0 11:6/0/z_index = 1 -11:6/0/probability = 1.00 11:6/0/terrain_set = 0 11:6/0/terrain = 0 11:6/0/terrains_peering_bit/bottom_side = 0 @@ -763,31 +678,26 @@ texture_region_size = Vector2i(18, 18) 11:6/0/terrains_peering_bit/top_side = 0 0:7/0 = 0 0:7/0/z_index = 1 -0:7/0/probability = 1.00 0:7/0/terrain_set = 0 0:7/0/terrain = 0 1:7/0 = 0 1:7/0/z_index = 1 -1:7/0/probability = 1.00 1:7/0/terrain_set = 0 1:7/0/terrain = 0 1:7/0/terrains_peering_bit/right_side = 0 2:7/0 = 0 2:7/0/z_index = 1 -2:7/0/probability = 1.00 2:7/0/terrain_set = 0 2:7/0/terrain = 0 2:7/0/terrains_peering_bit/right_side = 0 2:7/0/terrains_peering_bit/left_side = 0 3:7/0 = 0 3:7/0/z_index = 1 -3:7/0/probability = 1.00 3:7/0/terrain_set = 0 3:7/0/terrain = 0 3:7/0/terrains_peering_bit/left_side = 0 4:7/0 = 0 4:7/0/z_index = 1 -4:7/0/probability = 1.00 4:7/0/terrain_set = 0 4:7/0/terrain = 0 4:7/0/terrains_peering_bit/right_side = 0 @@ -797,7 +707,6 @@ texture_region_size = Vector2i(18, 18) 4:7/0/terrains_peering_bit/top_side = 0 5:7/0 = 0 5:7/0/z_index = 1 -5:7/0/probability = 1.00 5:7/0/terrain_set = 0 5:7/0/terrain = 0 5:7/0/terrains_peering_bit/right_side = 0 @@ -806,7 +715,6 @@ texture_region_size = Vector2i(18, 18) 5:7/0/terrains_peering_bit/top_right_corner = 0 6:7/0 = 0 6:7/0/z_index = 1 -6:7/0/probability = 1.00 6:7/0/terrain_set = 0 6:7/0/terrain = 0 6:7/0/terrains_peering_bit/right_side = 0 @@ -815,7 +723,6 @@ texture_region_size = Vector2i(18, 18) 6:7/0/terrains_peering_bit/top_side = 0 7:7/0 = 0 7:7/0/z_index = 1 -7:7/0/probability = 1.00 7:7/0/terrain_set = 0 7:7/0/terrain = 0 7:7/0/terrains_peering_bit/right_side = 0 @@ -825,7 +732,6 @@ texture_region_size = Vector2i(18, 18) 7:7/0/terrains_peering_bit/top_side = 0 8:7/0 = 0 8:7/0/z_index = 1 -8:7/0/probability = 1.00 8:7/0/terrain_set = 0 8:7/0/terrain = 0 8:7/0/terrains_peering_bit/right_side = 0 @@ -833,7 +739,6 @@ texture_region_size = Vector2i(18, 18) 8:7/0/terrains_peering_bit/top_right_corner = 0 9:7/0 = 0 9:7/0/z_index = 1 -9:7/0/probability = 1.00 9:7/0/terrain_set = 0 9:7/0/terrain = 0 9:7/0/terrains_peering_bit/right_side = 0 @@ -843,7 +748,6 @@ texture_region_size = Vector2i(18, 18) 9:7/0/terrains_peering_bit/top_right_corner = 0 10:7/0 = 0 10:7/0/z_index = 1 -10:7/0/probability = 1.00 10:7/0/terrain_set = 0 10:7/0/terrain = 0 10:7/0/terrains_peering_bit/right_side = 0 @@ -854,7 +758,6 @@ texture_region_size = Vector2i(18, 18) 10:7/0/terrains_peering_bit/top_right_corner = 0 11:7/0 = 0 11:7/0/z_index = 1 -11:7/0/probability = 1.00 11:7/0/terrain_set = 0 11:7/0/terrain = 0 11:7/0/terrains_peering_bit/left_side = 0 @@ -862,8 +765,7 @@ texture_region_size = Vector2i(18, 18) 11:7/0/terrains_peering_bit/top_side = 0 [resource] -tile_size = Vector2i(16, 16) terrain_set_0/mode = 0 terrain_set_0/terrain_0/name = "Auto1" terrain_set_0/terrain_0/color = Color(0.75, 0.76, 0.88, 1) -sources/0 = SubResource("2") \ No newline at end of file +sources/0 = SubResource("2") diff --git a/scenes/worlds/yukotsukis_room/yukotsukis_room.tscn b/scenes/worlds/yukotsukis_room/yukotsukis_room.tscn index c508144..74f232a 100644 --- a/scenes/worlds/yukotsukis_room/yukotsukis_room.tscn +++ b/scenes/worlds/yukotsukis_room/yukotsukis_room.tscn @@ -1,7 +1,9 @@ -[gd_scene load_steps=4 format=3 uid="uid://04d4byo43t4b"] +[gd_scene load_steps=6 format=4 uid="uid://04d4byo43t4b"] [ext_resource type="PackedScene" uid="uid://bxhyxox662buj" path="res://scenes/room/room.tscn" id="1_1k8b4"] [ext_resource type="Script" uid="uid://bamoq5wi0lkdy" path="res://scenes/room/room_config.gd" id="2_2qa51"] +[ext_resource type="TileSet" uid="uid://chb3vsmojvo8q" path="res://scenes/worlds/yukotsukis_room/assets/curtains/curtains_godot4.tres" id="3_od2gb"] +[ext_resource type="TileSet" uid="uid://bcpinmakhx3ix" path="res://scenes/worlds/yukotsukis_room/assets/carpets/carpets_godot4.tres" id="4_vqekq"] [sub_resource type="Resource" id="Resource_r3h47"] script = ExtResource("2_2qa51") @@ -11,3 +13,16 @@ metadata/_custom_type_script = "uid://bamoq5wi0lkdy" [node name="Yukotsuki\'s Room" instance=ExtResource("1_1k8b4")] config = SubResource("Resource_r3h47") + +[node name="FloorLayer" type="TileMapLayer" parent="." index="2"] +tile_map_data = PackedByteArray("AAAPAA4AAQALAAMAAAAPAA0AAQALAAIAAAAPAAwAAQALAA4AAAAPAAsAAQALAAYAAAAPAAoAAQALAAQAAAAOAA4AAQAJAA8AAAAOAA0AAQAJAA4AAAAOAAwAAQAJAAIAAAAOAAsAAQAJAAoAAAAOAAoAAQAKAAQAAAANAA4AAQAJAA8AAAANAA0AAQAJAA4AAAANAAwAAQAJAAYAAAANAAsAAQAJAAYAAAANAAoAAQAKAAwAAAAMAA4AAQAJAAMAAAAMAA0AAQAJAAoAAAAMAAwAAQAJAAYAAAAMAAsAAQAJAA4AAAAMAAoAAQAKAAQAAAALAA4AAQAJAAsAAAALAA0AAQAJAAYAAAALAAwAAQAJAAoAAAALAAsAAQAJAAoAAAALAAoAAQAKAAAAAAAKAA4AAQAJAA8AAAAKAA0AAQAJAAYAAAAKAAwAAQAJAAIAAAAKAAsAAQAJAAIAAAAKAAoAAQAKAAAAAAAJAA4AAQAJAAMAAAAJAA0AAQAJAAYAAAAJAAwAAQAJAAIAAAAJAAsAAQAJAAoAAAAJAAoAAQAKAAwAAAAIAA4AAQAJAAcAAAAIAA0AAQAJAA4AAAAIAAwAAQAJAAIAAAAIAAsAAQAJAAoAAAAIAAoAAQAKAAAAAAAHAA4AAQAJAA8AAAAHAA0AAQAJAAoAAAAHAAwAAQAJAAYAAAAHAAsAAQAJAAoAAAAHAAoAAQAKAAgAAAAGAA4AAQAJAAsAAAAGAA0AAQAJAAYAAAAGAAwAAQAJAAYAAAAGAAsAAQAJAAoAAAAGAAoAAQAKAAgAAAAFAA4AAQAJAA8AAAAFAA0AAQAJAAoAAAAFAAwAAQAJAAoAAAAFAAsAAQAJAAYAAAAFAAoAAQAKAAQAAAAEAA4AAQAIAAcAAAAEAA0AAQAIAAUAAAAEAAwAAQAIAAEAAAAEAAsAAQAIAAUAAAAEAAoAAQAIAAQAAAA=") +tile_set = ExtResource("3_od2gb") + +[node name="CarpetLayer" type="TileMapLayer" parent="." index="3"] +tile_map_data = PackedByteArray("AAAFAAsAAAAIAAAAAAAFAAwAAAAIAAEAAAAFAA0AAAAIAAMAAAAGAAwAAAALAAIAAAAGAAsAAAALAAAAAAAGAA0AAAALAAMAAAA=") +tile_set = ExtResource("4_vqekq") + +[node name="WallLayer" type="TileMapLayer" parent="." index="4"] + +[node name="CurtainLayer" type="TileMapLayer" parent="." index="5"] +tile_set = ExtResource("3_od2gb")