use typed methods
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1 changed files with 3 additions and 3 deletions
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@ -23,12 +23,12 @@ func get_movement_vector() -> Vector2:
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var x_strength: float = Input.get_action_strength("move_right") - Input.get_action_strength("move_left")
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var y_strength: float = Input.get_action_strength("move_down") - Input.get_action_strength("move_up")
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if abs(x_strength) < DEADZONE and abs(y_strength) < DEADZONE:
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if absf(x_strength) < DEADZONE and absf(y_strength) < DEADZONE:
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return Vector2.ZERO
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if abs(x_strength) < DEADZONE:
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if absf(x_strength) < DEADZONE:
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return Vector2(0, signf(y_strength))
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if abs(y_strength) < DEADZONE:
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if absf(y_strength) < DEADZONE:
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return Vector2(signf(x_strength), 0)
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# use most recent axis press
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