From c284cb47966bc70adca509a5cbfc6cd4ed890248 Mon Sep 17 00:00:00 2001 From: yuki Date: Sat, 22 Nov 2025 12:07:17 -0300 Subject: [PATCH] remove match state from player --- scenes/player/player.gd | 13 ------------- 1 file changed, 13 deletions(-) diff --git a/scenes/player/player.gd b/scenes/player/player.gd index 9791b99..9c7738e 100644 --- a/scenes/player/player.gd +++ b/scenes/player/player.gd @@ -13,16 +13,3 @@ func get_movement_vector() -> Vector2: var x_mov: float = Input.get_action_strength('move_right') - Input.get_action_strength('move_left') var y_mov: float = Input.get_action_strength('move_down') - Input.get_action_strength('move_up') return Vector2(x_mov, y_mov) - - -func match_state(exclude: Array[StringName] = []) -> StringName: - var movement_vector: Vector2 = get_movement_vector() - - if movement_vector.length() > DEADZONE: - if PlayerState.WALKING in exclude: return "" - return PlayerState.WALKING - elif movement_vector.length() < DEADZONE: - if PlayerState.IDLE in exclude: return "" - return PlayerState.IDLE - - return ""