From c16ec316a8a021cd5841b353cf447739f435407e Mon Sep 17 00:00:00 2001 From: yuki Date: Mon, 24 Nov 2025 11:50:21 -0300 Subject: [PATCH] delete test tileset --- assets/world/test_tileset.tres | 1032 -------------------------------- scenes/worlds/test_room.tscn | 13 +- 2 files changed, 1 insertion(+), 1044 deletions(-) delete mode 100644 assets/world/test_tileset.tres diff --git a/assets/world/test_tileset.tres b/assets/world/test_tileset.tres deleted file mode 100644 index 0ed7e99..0000000 --- a/assets/world/test_tileset.tres +++ /dev/null @@ -1,1032 +0,0 @@ -[gd_resource type="TileSet" load_steps=7 format=3 uid="uid://do2hw01ar1sak"] - -[ext_resource type="Texture2D" uid="uid://cq0km3t581pky" path="res://assets/world/grass.aseprite" id="1_uv3hi"] -[ext_resource type="Texture2D" uid="uid://cu7vw608rsqnc" path="res://assets/world/steel.aseprite" id="2_btxq2"] - -[sub_resource type="TileSetAtlasSource" id="2"] -resource_name = "bush" -texture = ExtResource("1_uv3hi") -separation = Vector2i(1, 1) -texture_region_size = Vector2i(18, 18) -0:0/0 = 0 -0:0/0/terrain_set = 0 -0:0/0/terrain = 0 -0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -0:0/0/terrains_peering_bit/bottom_side = 0 -1:0/0 = 0 -1:0/0/terrain_set = 0 -1:0/0/terrain = 0 -1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -1:0/0/terrains_peering_bit/right_side = 0 -1:0/0/terrains_peering_bit/bottom_side = 0 -2:0/0 = 0 -2:0/0/terrain_set = 0 -2:0/0/terrain = 0 -2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -2:0/0/terrains_peering_bit/right_side = 0 -2:0/0/terrains_peering_bit/bottom_side = 0 -2:0/0/terrains_peering_bit/left_side = 0 -3:0/0 = 0 -3:0/0/terrain_set = 0 -3:0/0/terrain = 0 -3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -3:0/0/terrains_peering_bit/bottom_side = 0 -3:0/0/terrains_peering_bit/left_side = 0 -4:0/0 = 0 -4:0/0/terrain_set = 0 -4:0/0/terrain = 0 -4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -4:0/0/terrains_peering_bit/right_side = 0 -4:0/0/terrains_peering_bit/bottom_side = 0 -4:0/0/terrains_peering_bit/left_side = 0 -4:0/0/terrains_peering_bit/top_left_corner = 0 -4:0/0/terrains_peering_bit/top_side = 0 -5:0/0 = 0 -5:0/0/terrain_set = 0 -5:0/0/terrain = 0 -5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -5:0/0/terrains_peering_bit/right_side = 0 -5:0/0/terrains_peering_bit/bottom_right_corner = 0 -5:0/0/terrains_peering_bit/bottom_side = 0 -5:0/0/terrains_peering_bit/left_side = 0 -6:0/0 = 0 -6:0/0/terrain_set = 0 -6:0/0/terrain = 0 -6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -6:0/0/terrains_peering_bit/right_side = 0 -6:0/0/terrains_peering_bit/bottom_side = 0 -6:0/0/terrains_peering_bit/bottom_left_corner = 0 -6:0/0/terrains_peering_bit/left_side = 0 -7:0/0 = 0 -7:0/0/terrain_set = 0 -7:0/0/terrain = 0 -7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:0/0/terrains_peering_bit/right_side = 0 -7:0/0/terrains_peering_bit/bottom_side = 0 -7:0/0/terrains_peering_bit/left_side = 0 -7:0/0/terrains_peering_bit/top_side = 0 -7:0/0/terrains_peering_bit/top_right_corner = 0 -8:0/0 = 0 -8:0/0/terrain_set = 0 -8:0/0/terrain = 0 -8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:0/0/terrains_peering_bit/right_side = 0 -8:0/0/terrains_peering_bit/bottom_right_corner = 0 -8:0/0/terrains_peering_bit/bottom_side = 0 -9:0/0 = 0 -9:0/0/terrain_set = 0 -9:0/0/terrain = 0 -9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -9:0/0/terrains_peering_bit/right_side = 0 -9:0/0/terrains_peering_bit/bottom_right_corner = 0 -9:0/0/terrains_peering_bit/bottom_side = 0 -9:0/0/terrains_peering_bit/bottom_left_corner = 0 -9:0/0/terrains_peering_bit/left_side = 0 -9:0/0/terrains_peering_bit/top_side = 0 -10:0/0 = 0 -10:0/0/terrain_set = 0 -10:0/0/terrain = 0 -10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -10:0/0/terrains_peering_bit/right_side = 0 -10:0/0/terrains_peering_bit/bottom_right_corner = 0 -10:0/0/terrains_peering_bit/bottom_side = 0 -10:0/0/terrains_peering_bit/bottom_left_corner = 0 -10:0/0/terrains_peering_bit/left_side = 0 -11:0/0 = 0 -11:0/0/terrain_set = 0 -11:0/0/terrain = 0 -11:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -11:0/0/terrains_peering_bit/bottom_side = 0 -11:0/0/terrains_peering_bit/bottom_left_corner = 0 -11:0/0/terrains_peering_bit/left_side = 0 -0:1/0 = 0 -0:1/0/terrain_set = 0 -0:1/0/terrain = 0 -0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -0:1/0/terrains_peering_bit/bottom_side = 0 -0:1/0/terrains_peering_bit/top_side = 0 -1:1/0 = 0 -1:1/0/terrain_set = 0 -1:1/0/terrain = 0 -1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -1:1/0/terrains_peering_bit/right_side = 0 -1:1/0/terrains_peering_bit/bottom_side = 0 -1:1/0/terrains_peering_bit/top_side = 0 -2:1/0 = 0 -2:1/0/terrain_set = 0 -2:1/0/terrain = 0 -2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -2:1/0/terrains_peering_bit/right_side = 0 -2:1/0/terrains_peering_bit/bottom_side = 0 -2:1/0/terrains_peering_bit/left_side = 0 -2:1/0/terrains_peering_bit/top_side = 0 -3:1/0 = 0 -3:1/0/terrain_set = 0 -3:1/0/terrain = 0 -3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -3:1/0/terrains_peering_bit/bottom_side = 0 -3:1/0/terrains_peering_bit/left_side = 0 -3:1/0/terrains_peering_bit/top_side = 0 -4:1/0 = 0 -4:1/0/terrain_set = 0 -4:1/0/terrain = 0 -4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -4:1/0/terrains_peering_bit/right_side = 0 -4:1/0/terrains_peering_bit/bottom_right_corner = 0 -4:1/0/terrains_peering_bit/bottom_side = 0 -4:1/0/terrains_peering_bit/top_side = 0 -5:1/0 = 0 -5:1/0/terrain_set = 0 -5:1/0/terrain = 0 -5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -5:1/0/terrains_peering_bit/right_side = 0 -5:1/0/terrains_peering_bit/bottom_right_corner = 0 -5:1/0/terrains_peering_bit/bottom_side = 0 -5:1/0/terrains_peering_bit/bottom_left_corner = 0 -5:1/0/terrains_peering_bit/left_side = 0 -5:1/0/terrains_peering_bit/top_side = 0 -5:1/0/terrains_peering_bit/top_right_corner = 0 -6:1/0 = 0 -6:1/0/terrain_set = 0 -6:1/0/terrain = 0 -6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -6:1/0/terrains_peering_bit/right_side = 0 -6:1/0/terrains_peering_bit/bottom_right_corner = 0 -6:1/0/terrains_peering_bit/bottom_side = 0 -6:1/0/terrains_peering_bit/bottom_left_corner = 0 -6:1/0/terrains_peering_bit/left_side = 0 -6:1/0/terrains_peering_bit/top_left_corner = 0 -6:1/0/terrains_peering_bit/top_side = 0 -7:1/0 = 0 -7:1/0/terrain_set = 0 -7:1/0/terrain = 0 -7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:1/0/terrains_peering_bit/bottom_side = 0 -7:1/0/terrains_peering_bit/bottom_left_corner = 0 -7:1/0/terrains_peering_bit/left_side = 0 -7:1/0/terrains_peering_bit/top_side = 0 -8:1/0 = 0 -8:1/0/terrain_set = 0 -8:1/0/terrain = 0 -8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:1/0/terrains_peering_bit/right_side = 0 -8:1/0/terrains_peering_bit/bottom_right_corner = 0 -8:1/0/terrains_peering_bit/bottom_side = 0 -8:1/0/terrains_peering_bit/top_side = 0 -8:1/0/terrains_peering_bit/top_right_corner = 0 -9:1/0 = 0 -9:1/0/terrain_set = 0 -9:1/0/terrain = 0 -9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -9:1/0/terrains_peering_bit/right_side = 0 -9:1/0/terrains_peering_bit/bottom_side = 0 -9:1/0/terrains_peering_bit/bottom_left_corner = 0 -9:1/0/terrains_peering_bit/left_side = 0 -9:1/0/terrains_peering_bit/top_side = 0 -9:1/0/terrains_peering_bit/top_right_corner = 0 -10:1/0 = 0 -11:1/0 = 0 -11:1/0/terrain_set = 0 -11:1/0/terrain = 0 -11:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -11:1/0/terrains_peering_bit/right_side = 0 -11:1/0/terrains_peering_bit/bottom_side = 0 -11:1/0/terrains_peering_bit/bottom_left_corner = 0 -11:1/0/terrains_peering_bit/left_side = 0 -11:1/0/terrains_peering_bit/top_left_corner = 0 -11:1/0/terrains_peering_bit/top_side = 0 -0:2/0 = 0 -0:2/0/terrain_set = 0 -0:2/0/terrain = 0 -0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -0:2/0/terrains_peering_bit/top_side = 0 -1:2/0 = 0 -1:2/0/terrain_set = 0 -1:2/0/terrain = 0 -1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -1:2/0/terrains_peering_bit/right_side = 0 -1:2/0/terrains_peering_bit/top_side = 0 -2:2/0 = 0 -2:2/0/terrain_set = 0 -2:2/0/terrain = 0 -2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -2:2/0/terrains_peering_bit/right_side = 0 -2:2/0/terrains_peering_bit/left_side = 0 -2:2/0/terrains_peering_bit/top_side = 0 -3:2/0 = 0 -3:2/0/terrain_set = 0 -3:2/0/terrain = 0 -3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -3:2/0/terrains_peering_bit/left_side = 0 -3:2/0/terrains_peering_bit/top_side = 0 -4:2/0 = 0 -4:2/0/terrain_set = 0 -4:2/0/terrain = 0 -4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -4:2/0/terrains_peering_bit/right_side = 0 -4:2/0/terrains_peering_bit/bottom_side = 0 -4:2/0/terrains_peering_bit/top_side = 0 -4:2/0/terrains_peering_bit/top_right_corner = 0 -5:2/0 = 0 -5:2/0/terrain_set = 0 -5:2/0/terrain = 0 -5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -5:2/0/terrains_peering_bit/right_side = 0 -5:2/0/terrains_peering_bit/bottom_right_corner = 0 -5:2/0/terrains_peering_bit/bottom_side = 0 -5:2/0/terrains_peering_bit/left_side = 0 -5:2/0/terrains_peering_bit/top_left_corner = 0 -5:2/0/terrains_peering_bit/top_side = 0 -5:2/0/terrains_peering_bit/top_right_corner = 0 -6:2/0 = 0 -6:2/0/terrain_set = 0 -6:2/0/terrain = 0 -6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -6:2/0/terrains_peering_bit/right_side = 0 -6:2/0/terrains_peering_bit/bottom_side = 0 -6:2/0/terrains_peering_bit/bottom_left_corner = 0 -6:2/0/terrains_peering_bit/left_side = 0 -6:2/0/terrains_peering_bit/top_left_corner = 0 -6:2/0/terrains_peering_bit/top_side = 0 -6:2/0/terrains_peering_bit/top_right_corner = 0 -7:2/0 = 0 -7:2/0/terrain_set = 0 -7:2/0/terrain = 0 -7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:2/0/terrains_peering_bit/bottom_side = 0 -7:2/0/terrains_peering_bit/left_side = 0 -7:2/0/terrains_peering_bit/top_left_corner = 0 -7:2/0/terrains_peering_bit/top_side = 0 -8:2/0 = 0 -8:2/0/terrain_set = 0 -8:2/0/terrain = 0 -8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:2/0/terrains_peering_bit/right_side = 0 -8:2/0/terrains_peering_bit/bottom_right_corner = 0 -8:2/0/terrains_peering_bit/bottom_side = 0 -8:2/0/terrains_peering_bit/left_side = 0 -8:2/0/terrains_peering_bit/top_side = 0 -8:2/0/terrains_peering_bit/top_right_corner = 0 -9:2/0 = 0 -9:2/0/terrain_set = 0 -9:2/0/terrain = 0 -9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -9:2/0/terrains_peering_bit/right_side = 0 -9:2/0/terrains_peering_bit/bottom_right_corner = 0 -9:2/0/terrains_peering_bit/bottom_side = 0 -9:2/0/terrains_peering_bit/bottom_left_corner = 0 -9:2/0/terrains_peering_bit/left_side = 0 -9:2/0/terrains_peering_bit/top_left_corner = 0 -9:2/0/terrains_peering_bit/top_side = 0 -9:2/0/terrains_peering_bit/top_right_corner = 0 -10:2/0 = 0 -10:2/0/terrain_set = 0 -10:2/0/terrain = 0 -10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -10:2/0/terrains_peering_bit/right_side = 0 -10:2/0/terrains_peering_bit/bottom_right_corner = 0 -10:2/0/terrains_peering_bit/bottom_side = 0 -10:2/0/terrains_peering_bit/left_side = 0 -10:2/0/terrains_peering_bit/top_left_corner = 0 -10:2/0/terrains_peering_bit/top_side = 0 -11:2/0 = 0 -11:2/0/terrain_set = 0 -11:2/0/terrain = 0 -11:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -11:2/0/terrains_peering_bit/bottom_side = 0 -11:2/0/terrains_peering_bit/bottom_left_corner = 0 -11:2/0/terrains_peering_bit/left_side = 0 -11:2/0/terrains_peering_bit/top_left_corner = 0 -11:2/0/terrains_peering_bit/top_side = 0 -0:3/0 = 0 -0:3/0/terrain_set = 0 -0:3/0/terrain = 0 -0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -1:3/0 = 0 -1:3/0/terrain_set = 0 -1:3/0/terrain = 0 -1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -1:3/0/terrains_peering_bit/right_side = 0 -2:3/0 = 0 -2:3/0/terrain_set = 0 -2:3/0/terrain = 0 -2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -2:3/0/terrains_peering_bit/right_side = 0 -2:3/0/terrains_peering_bit/left_side = 0 -3:3/0 = 0 -3:3/0/terrain_set = 0 -3:3/0/terrain = 0 -3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -3:3/0/terrains_peering_bit/left_side = 0 -4:3/0 = 0 -4:3/0/terrain_set = 0 -4:3/0/terrain = 0 -4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -4:3/0/terrains_peering_bit/right_side = 0 -4:3/0/terrains_peering_bit/bottom_side = 0 -4:3/0/terrains_peering_bit/bottom_left_corner = 0 -4:3/0/terrains_peering_bit/left_side = 0 -4:3/0/terrains_peering_bit/top_side = 0 -5:3/0 = 0 -5:3/0/terrain_set = 0 -5:3/0/terrain = 0 -5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -5:3/0/terrains_peering_bit/right_side = 0 -5:3/0/terrains_peering_bit/left_side = 0 -5:3/0/terrains_peering_bit/top_side = 0 -5:3/0/terrains_peering_bit/top_right_corner = 0 -6:3/0 = 0 -6:3/0/terrain_set = 0 -6:3/0/terrain = 0 -6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -6:3/0/terrains_peering_bit/right_side = 0 -6:3/0/terrains_peering_bit/left_side = 0 -6:3/0/terrains_peering_bit/top_left_corner = 0 -6:3/0/terrains_peering_bit/top_side = 0 -7:3/0 = 0 -7:3/0/terrain_set = 0 -7:3/0/terrain = 0 -7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:3/0/terrains_peering_bit/right_side = 0 -7:3/0/terrains_peering_bit/bottom_right_corner = 0 -7:3/0/terrains_peering_bit/bottom_side = 0 -7:3/0/terrains_peering_bit/left_side = 0 -7:3/0/terrains_peering_bit/top_side = 0 -8:3/0 = 0 -8:3/0/terrain_set = 0 -8:3/0/terrain = 0 -8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:3/0/terrains_peering_bit/right_side = 0 -8:3/0/terrains_peering_bit/top_side = 0 -8:3/0/terrains_peering_bit/top_right_corner = 0 -9:3/0 = 0 -9:3/0/terrain_set = 0 -9:3/0/terrain = 0 -9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -9:3/0/terrains_peering_bit/right_side = 0 -9:3/0/terrains_peering_bit/left_side = 0 -9:3/0/terrains_peering_bit/top_left_corner = 0 -9:3/0/terrains_peering_bit/top_side = 0 -9:3/0/terrains_peering_bit/top_right_corner = 0 -10:3/0 = 0 -10:3/0/terrain_set = 0 -10:3/0/terrain = 0 -10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -10:3/0/terrains_peering_bit/right_side = 0 -10:3/0/terrains_peering_bit/bottom_side = 0 -10:3/0/terrains_peering_bit/left_side = 0 -10:3/0/terrains_peering_bit/top_left_corner = 0 -10:3/0/terrains_peering_bit/top_side = 0 -10:3/0/terrains_peering_bit/top_right_corner = 0 -11:3/0 = 0 -11:3/0/terrain_set = 0 -11:3/0/terrain = 0 -11:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -11:3/0/terrains_peering_bit/left_side = 0 -11:3/0/terrains_peering_bit/top_left_corner = 0 -11:3/0/terrains_peering_bit/top_side = 0 - -[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_xcy4u"] -resource_name = "steel_floor" -texture = ExtResource("2_btxq2") -separation = Vector2i(1, 1) -texture_region_size = Vector2i(18, 18) -0:0/0 = 0 -0:0/0/terrain_set = 0 -0:0/0/terrain = 0 -0:0/0/terrains_peering_bit/bottom_side = 0 -1:0/0 = 0 -1:0/0/terrain_set = 0 -1:0/0/terrain = 0 -1:0/0/terrains_peering_bit/right_side = 0 -1:0/0/terrains_peering_bit/bottom_side = 0 -2:0/0 = 0 -2:0/0/terrain_set = 0 -2:0/0/terrain = 0 -2:0/0/terrains_peering_bit/right_side = 0 -2:0/0/terrains_peering_bit/bottom_side = 0 -2:0/0/terrains_peering_bit/left_side = 0 -3:0/0 = 0 -3:0/0/terrain_set = 0 -3:0/0/terrain = 0 -3:0/0/terrains_peering_bit/bottom_side = 0 -3:0/0/terrains_peering_bit/left_side = 0 -4:0/0 = 0 -4:0/0/terrain_set = 0 -4:0/0/terrain = 0 -4:0/0/terrains_peering_bit/right_side = 0 -4:0/0/terrains_peering_bit/bottom_side = 0 -4:0/0/terrains_peering_bit/left_side = 0 -4:0/0/terrains_peering_bit/top_left_corner = 0 -4:0/0/terrains_peering_bit/top_side = 0 -5:0/0 = 0 -5:0/0/terrain_set = 0 -5:0/0/terrain = 0 -5:0/0/terrains_peering_bit/right_side = 0 -5:0/0/terrains_peering_bit/bottom_right_corner = 0 -5:0/0/terrains_peering_bit/bottom_side = 0 -5:0/0/terrains_peering_bit/left_side = 0 -6:0/0 = 0 -6:0/0/terrain_set = 0 -6:0/0/terrain = 0 -6:0/0/terrains_peering_bit/right_side = 0 -6:0/0/terrains_peering_bit/bottom_side = 0 -6:0/0/terrains_peering_bit/bottom_left_corner = 0 -6:0/0/terrains_peering_bit/left_side = 0 -7:0/0 = 0 -7:0/0/terrain_set = 0 -7:0/0/terrain = 0 -7:0/0/terrains_peering_bit/right_side = 0 -7:0/0/terrains_peering_bit/bottom_side = 0 -7:0/0/terrains_peering_bit/left_side = 0 -7:0/0/terrains_peering_bit/top_side = 0 -7:0/0/terrains_peering_bit/top_right_corner = 0 -8:0/0 = 0 -8:0/0/terrain_set = 0 -8:0/0/terrain = 0 -8:0/0/terrains_peering_bit/right_side = 0 -8:0/0/terrains_peering_bit/bottom_right_corner = 0 -8:0/0/terrains_peering_bit/bottom_side = 0 -9:0/0 = 0 -9:0/0/terrain_set = 0 -9:0/0/terrain = 0 -9:0/0/terrains_peering_bit/right_side = 0 -9:0/0/terrains_peering_bit/bottom_right_corner = 0 -9:0/0/terrains_peering_bit/bottom_side = 0 -9:0/0/terrains_peering_bit/bottom_left_corner = 0 -9:0/0/terrains_peering_bit/left_side = 0 -9:0/0/terrains_peering_bit/top_side = 0 -10:0/0 = 0 -10:0/0/terrain_set = 0 -10:0/0/terrain = 0 -10:0/0/terrains_peering_bit/right_side = 0 -10:0/0/terrains_peering_bit/bottom_right_corner = 0 -10:0/0/terrains_peering_bit/bottom_side = 0 -10:0/0/terrains_peering_bit/bottom_left_corner = 0 -10:0/0/terrains_peering_bit/left_side = 0 -11:0/0 = 0 -11:0/0/terrain_set = 0 -11:0/0/terrain = 0 -11:0/0/terrains_peering_bit/bottom_side = 0 -11:0/0/terrains_peering_bit/bottom_left_corner = 0 -11:0/0/terrains_peering_bit/left_side = 0 -0:1/0 = 0 -0:1/0/terrain_set = 0 -0:1/0/terrain = 0 -0:1/0/terrains_peering_bit/bottom_side = 0 -0:1/0/terrains_peering_bit/top_side = 0 -1:1/0 = 0 -1:1/0/terrain_set = 0 -1:1/0/terrain = 0 -1:1/0/terrains_peering_bit/right_side = 0 -1:1/0/terrains_peering_bit/bottom_side = 0 -1:1/0/terrains_peering_bit/top_side = 0 -2:1/0 = 0 -2:1/0/terrain_set = 0 -2:1/0/terrain = 0 -2:1/0/terrains_peering_bit/right_side = 0 -2:1/0/terrains_peering_bit/bottom_side = 0 -2:1/0/terrains_peering_bit/left_side = 0 -2:1/0/terrains_peering_bit/top_side = 0 -3:1/0 = 0 -3:1/0/terrain_set = 0 -3:1/0/terrain = 0 -3:1/0/terrains_peering_bit/bottom_side = 0 -3:1/0/terrains_peering_bit/left_side = 0 -3:1/0/terrains_peering_bit/top_side = 0 -4:1/0 = 0 -4:1/0/terrain_set = 0 -4:1/0/terrain = 0 -4:1/0/terrains_peering_bit/right_side = 0 -4:1/0/terrains_peering_bit/bottom_right_corner = 0 -4:1/0/terrains_peering_bit/bottom_side = 0 -4:1/0/terrains_peering_bit/top_side = 0 -5:1/0 = 0 -5:1/0/terrain_set = 0 -5:1/0/terrain = 0 -5:1/0/terrains_peering_bit/right_side = 0 -5:1/0/terrains_peering_bit/bottom_right_corner = 0 -5:1/0/terrains_peering_bit/bottom_side = 0 -5:1/0/terrains_peering_bit/bottom_left_corner = 0 -5:1/0/terrains_peering_bit/left_side = 0 -5:1/0/terrains_peering_bit/top_side = 0 -5:1/0/terrains_peering_bit/top_right_corner = 0 -6:1/0 = 0 -6:1/0/terrain_set = 0 -6:1/0/terrain = 0 -6:1/0/terrains_peering_bit/right_side = 0 -6:1/0/terrains_peering_bit/bottom_right_corner = 0 -6:1/0/terrains_peering_bit/bottom_side = 0 -6:1/0/terrains_peering_bit/bottom_left_corner = 0 -6:1/0/terrains_peering_bit/left_side = 0 -6:1/0/terrains_peering_bit/top_left_corner = 0 -6:1/0/terrains_peering_bit/top_side = 0 -7:1/0 = 0 -7:1/0/terrain_set = 0 -7:1/0/terrain = 0 -7:1/0/terrains_peering_bit/bottom_side = 0 -7:1/0/terrains_peering_bit/bottom_left_corner = 0 -7:1/0/terrains_peering_bit/left_side = 0 -7:1/0/terrains_peering_bit/top_side = 0 -8:1/0 = 0 -8:1/0/terrain_set = 0 -8:1/0/terrain = 0 -8:1/0/terrains_peering_bit/right_side = 0 -8:1/0/terrains_peering_bit/bottom_right_corner = 0 -8:1/0/terrains_peering_bit/bottom_side = 0 -8:1/0/terrains_peering_bit/top_side = 0 -8:1/0/terrains_peering_bit/top_right_corner = 0 -9:1/0 = 0 -9:1/0/terrain_set = 0 -9:1/0/terrain = 0 -9:1/0/terrains_peering_bit/right_side = 0 -9:1/0/terrains_peering_bit/bottom_side = 0 -9:1/0/terrains_peering_bit/bottom_left_corner = 0 -9:1/0/terrains_peering_bit/left_side = 0 -9:1/0/terrains_peering_bit/top_side = 0 -9:1/0/terrains_peering_bit/top_right_corner = 0 -10:1/0 = 0 -11:1/0 = 0 -11:1/0/terrain_set = 0 -11:1/0/terrain = 0 -11:1/0/terrains_peering_bit/right_side = 0 -11:1/0/terrains_peering_bit/bottom_side = 0 -11:1/0/terrains_peering_bit/bottom_left_corner = 0 -11:1/0/terrains_peering_bit/left_side = 0 -11:1/0/terrains_peering_bit/top_left_corner = 0 -11:1/0/terrains_peering_bit/top_side = 0 -0:2/0 = 0 -0:2/0/terrain_set = 0 -0:2/0/terrain = 0 -0:2/0/terrains_peering_bit/top_side = 0 -1:2/0 = 0 -1:2/0/terrain_set = 0 -1:2/0/terrain = 0 -1:2/0/terrains_peering_bit/right_side = 0 -1:2/0/terrains_peering_bit/top_side = 0 -2:2/0 = 0 -2:2/0/terrain_set = 0 -2:2/0/terrain = 0 -2:2/0/terrains_peering_bit/right_side = 0 -2:2/0/terrains_peering_bit/left_side = 0 -2:2/0/terrains_peering_bit/top_side = 0 -3:2/0 = 0 -3:2/0/terrain_set = 0 -3:2/0/terrain = 0 -3:2/0/terrains_peering_bit/left_side = 0 -3:2/0/terrains_peering_bit/top_side = 0 -4:2/0 = 0 -4:2/0/terrain_set = 0 -4:2/0/terrain = 0 -4:2/0/terrains_peering_bit/right_side = 0 -4:2/0/terrains_peering_bit/bottom_side = 0 -4:2/0/terrains_peering_bit/top_side = 0 -4:2/0/terrains_peering_bit/top_right_corner = 0 -5:2/0 = 0 -5:2/0/terrain_set = 0 -5:2/0/terrain = 0 -5:2/0/terrains_peering_bit/right_side = 0 -5:2/0/terrains_peering_bit/bottom_right_corner = 0 -5:2/0/terrains_peering_bit/bottom_side = 0 -5:2/0/terrains_peering_bit/left_side = 0 -5:2/0/terrains_peering_bit/top_left_corner = 0 -5:2/0/terrains_peering_bit/top_side = 0 -5:2/0/terrains_peering_bit/top_right_corner = 0 -6:2/0 = 0 -6:2/0/terrain_set = 0 -6:2/0/terrain = 0 -6:2/0/terrains_peering_bit/right_side = 0 -6:2/0/terrains_peering_bit/bottom_side = 0 -6:2/0/terrains_peering_bit/bottom_left_corner = 0 -6:2/0/terrains_peering_bit/left_side = 0 -6:2/0/terrains_peering_bit/top_left_corner = 0 -6:2/0/terrains_peering_bit/top_side = 0 -6:2/0/terrains_peering_bit/top_right_corner = 0 -7:2/0 = 0 -7:2/0/terrain_set = 0 -7:2/0/terrain = 0 -7:2/0/terrains_peering_bit/bottom_side = 0 -7:2/0/terrains_peering_bit/left_side = 0 -7:2/0/terrains_peering_bit/top_left_corner = 0 -7:2/0/terrains_peering_bit/top_side = 0 -8:2/0 = 0 -8:2/0/terrain_set = 0 -8:2/0/terrain = 0 -8:2/0/terrains_peering_bit/right_side = 0 -8:2/0/terrains_peering_bit/bottom_right_corner = 0 -8:2/0/terrains_peering_bit/bottom_side = 0 -8:2/0/terrains_peering_bit/left_side = 0 -8:2/0/terrains_peering_bit/top_side = 0 -8:2/0/terrains_peering_bit/top_right_corner = 0 -9:2/0 = 0 -9:2/0/terrain_set = 0 -9:2/0/terrain = 0 -9:2/0/terrains_peering_bit/right_side = 0 -9:2/0/terrains_peering_bit/bottom_right_corner = 0 -9:2/0/terrains_peering_bit/bottom_side = 0 -9:2/0/terrains_peering_bit/bottom_left_corner = 0 -9:2/0/terrains_peering_bit/left_side = 0 -9:2/0/terrains_peering_bit/top_left_corner = 0 -9:2/0/terrains_peering_bit/top_side = 0 -9:2/0/terrains_peering_bit/top_right_corner = 0 -10:2/0 = 0 -10:2/0/terrain_set = 0 -10:2/0/terrain = 0 -10:2/0/terrains_peering_bit/right_side = 0 -10:2/0/terrains_peering_bit/bottom_right_corner = 0 -10:2/0/terrains_peering_bit/bottom_side = 0 -10:2/0/terrains_peering_bit/left_side = 0 -10:2/0/terrains_peering_bit/top_left_corner = 0 -10:2/0/terrains_peering_bit/top_side = 0 -11:2/0 = 0 -11:2/0/terrain_set = 0 -11:2/0/terrain = 0 -11:2/0/terrains_peering_bit/bottom_side = 0 -11:2/0/terrains_peering_bit/bottom_left_corner = 0 -11:2/0/terrains_peering_bit/left_side = 0 -11:2/0/terrains_peering_bit/top_left_corner = 0 -11:2/0/terrains_peering_bit/top_side = 0 -0:3/0 = 0 -0:3/0/terrain_set = 0 -0:3/0/terrain = 0 -1:3/0 = 0 -1:3/0/terrain_set = 0 -1:3/0/terrain = 0 -1:3/0/terrains_peering_bit/right_side = 0 -2:3/0 = 0 -2:3/0/terrain_set = 0 -2:3/0/terrain = 0 -2:3/0/terrains_peering_bit/right_side = 0 -2:3/0/terrains_peering_bit/left_side = 0 -3:3/0 = 0 -3:3/0/terrain_set = 0 -3:3/0/terrain = 0 -3:3/0/terrains_peering_bit/left_side = 0 -4:3/0 = 0 -4:3/0/terrain_set = 0 -4:3/0/terrain = 0 -4:3/0/terrains_peering_bit/right_side = 0 -4:3/0/terrains_peering_bit/bottom_side = 0 -4:3/0/terrains_peering_bit/bottom_left_corner = 0 -4:3/0/terrains_peering_bit/left_side = 0 -4:3/0/terrains_peering_bit/top_side = 0 -5:3/0 = 0 -5:3/0/terrain_set = 0 -5:3/0/terrain = 0 -5:3/0/terrains_peering_bit/right_side = 0 -5:3/0/terrains_peering_bit/left_side = 0 -5:3/0/terrains_peering_bit/top_side = 0 -5:3/0/terrains_peering_bit/top_right_corner = 0 -6:3/0 = 0 -6:3/0/terrain_set = 0 -6:3/0/terrain = 0 -6:3/0/terrains_peering_bit/right_side = 0 -6:3/0/terrains_peering_bit/left_side = 0 -6:3/0/terrains_peering_bit/top_left_corner = 0 -6:3/0/terrains_peering_bit/top_side = 0 -7:3/0 = 0 -7:3/0/terrain_set = 0 -7:3/0/terrain = 0 -7:3/0/terrains_peering_bit/right_side = 0 -7:3/0/terrains_peering_bit/bottom_right_corner = 0 -7:3/0/terrains_peering_bit/bottom_side = 0 -7:3/0/terrains_peering_bit/left_side = 0 -7:3/0/terrains_peering_bit/top_side = 0 -8:3/0 = 0 -8:3/0/terrain_set = 0 -8:3/0/terrain = 0 -8:3/0/terrains_peering_bit/right_side = 0 -8:3/0/terrains_peering_bit/top_side = 0 -8:3/0/terrains_peering_bit/top_right_corner = 0 -9:3/0 = 0 -9:3/0/terrain_set = 0 -9:3/0/terrain = 0 -9:3/0/terrains_peering_bit/right_side = 0 -9:3/0/terrains_peering_bit/left_side = 0 -9:3/0/terrains_peering_bit/top_left_corner = 0 -9:3/0/terrains_peering_bit/top_side = 0 -9:3/0/terrains_peering_bit/top_right_corner = 0 -10:3/0 = 0 -10:3/0/terrain_set = 0 -10:3/0/terrain = 0 -10:3/0/terrains_peering_bit/right_side = 0 -10:3/0/terrains_peering_bit/bottom_side = 0 -10:3/0/terrains_peering_bit/left_side = 0 -10:3/0/terrains_peering_bit/top_left_corner = 0 -10:3/0/terrains_peering_bit/top_side = 0 -10:3/0/terrains_peering_bit/top_right_corner = 0 -11:3/0 = 0 -11:3/0/terrain_set = 0 -11:3/0/terrain = 0 -11:3/0/terrains_peering_bit/left_side = 0 -11:3/0/terrains_peering_bit/top_left_corner = 0 -11:3/0/terrains_peering_bit/top_side = 0 - -[sub_resource type="TileSetAtlasSource" id="3"] -resource_name = "steel_bars" -texture = ExtResource("2_btxq2") -margins = Vector2i(0, 76) -separation = Vector2i(1, 1) -texture_region_size = Vector2i(18, 18) -0:0/0 = 0 -0:0/0/terrain_set = 0 -0:0/0/terrain = 1 -1:0/0 = 0 -1:0/0/terrain_set = 0 -1:0/0/terrain = 1 -2:0/0 = 0 -2:0/0/terrain_set = 0 -2:0/0/terrain = 1 -3:0/0 = 0 -3:0/0/terrain_set = 0 -3:0/0/terrain = 1 -4:0/0 = 0 -4:0/0/terrain_set = 0 -4:0/0/terrain = 1 -5:0/0 = 0 -5:0/0/terrain_set = 0 -5:0/0/terrain = 1 -6:0/0 = 0 -6:0/0/terrain_set = 0 -6:0/0/terrain = 1 -7:0/0 = 0 -7:0/0/terrain_set = 0 -7:0/0/terrain = 1 -8:0/0 = 0 -8:0/0/terrain_set = 0 -8:0/0/terrain = 1 -9:0/0 = 0 -9:0/0/terrain_set = 0 -9:0/0/terrain = 1 -10:0/0 = 0 -10:0/0/terrain_set = 0 -10:0/0/terrain = 1 -11:0/0 = 0 -11:0/0/terrain_set = 0 -11:0/0/terrain = 1 -0:1/0 = 0 -0:1/0/terrain_set = 0 -0:1/0/terrain = 1 -1:1/0 = 0 -1:1/0/terrain_set = 0 -1:1/0/terrain = 1 -2:1/0 = 0 -2:1/0/terrain_set = 0 -2:1/0/terrain = 1 -3:1/0 = 0 -3:1/0/terrain_set = 0 -3:1/0/terrain = 1 -4:1/0 = 0 -4:1/0/terrain_set = 0 -4:1/0/terrain = 1 -5:1/0 = 0 -5:1/0/terrain_set = 0 -5:1/0/terrain = 1 -6:1/0 = 0 -6:1/0/terrain_set = 0 -6:1/0/terrain = 1 -7:1/0 = 0 -7:1/0/terrain_set = 0 -7:1/0/terrain = 1 -8:1/0 = 0 -8:1/0/terrain_set = 0 -8:1/0/terrain = 1 -9:1/0 = 0 -9:1/0/terrain_set = 0 -9:1/0/terrain = 1 -10:1/0 = 0 -11:1/0 = 0 -11:1/0/terrain_set = 0 -11:1/0/terrain = 1 -0:2/0 = 0 -0:2/0/terrain_set = 0 -0:2/0/terrain = 1 -1:2/0 = 0 -1:2/0/terrain_set = 0 -1:2/0/terrain = 1 -2:2/0 = 0 -2:2/0/terrain_set = 0 -2:2/0/terrain = 1 -3:2/0 = 0 -3:2/0/terrain_set = 0 -3:2/0/terrain = 1 -4:2/0 = 0 -4:2/0/terrain_set = 0 -4:2/0/terrain = 1 -5:2/0 = 0 -5:2/0/terrain_set = 0 -5:2/0/terrain = 1 -6:2/0 = 0 -6:2/0/terrain_set = 0 -6:2/0/terrain = 1 -7:2/0 = 0 -7:2/0/terrain_set = 0 -7:2/0/terrain = 1 -8:2/0 = 0 -8:2/0/terrain_set = 0 -8:2/0/terrain = 1 -9:2/0 = 0 -9:2/0/terrain_set = 0 -9:2/0/terrain = 1 -10:2/0 = 0 -10:2/0/terrain_set = 0 -10:2/0/terrain = 1 -11:2/0 = 0 -11:2/0/terrain_set = 0 -11:2/0/terrain = 1 -0:3/0 = 0 -0:3/0/terrain_set = 0 -0:3/0/terrain = 1 -1:3/0 = 0 -1:3/0/terrain_set = 0 -1:3/0/terrain = 1 -2:3/0 = 0 -2:3/0/terrain_set = 0 -2:3/0/terrain = 1 -3:3/0 = 0 -3:3/0/terrain_set = 0 -3:3/0/terrain = 1 -4:3/0 = 0 -4:3/0/terrain_set = 0 -4:3/0/terrain = 1 -5:3/0 = 0 -5:3/0/terrain_set = 0 -5:3/0/terrain = 1 -6:3/0 = 0 -6:3/0/terrain_set = 0 -6:3/0/terrain = 1 -7:3/0 = 0 -7:3/0/terrain_set = 0 -7:3/0/terrain = 1 -8:3/0 = 0 -8:3/0/terrain_set = 0 -8:3/0/terrain = 1 -9:3/0 = 0 -9:3/0/terrain_set = 0 -9:3/0/terrain = 1 -10:3/0 = 0 -10:3/0/terrain_set = 0 -10:3/0/terrain = 1 -11:3/0 = 0 -11:3/0/terrain_set = 0 -11:3/0/terrain = 1 - -[sub_resource type="TileSetAtlasSource" id="4"] -resource_name = "steel_pipes" -texture = ExtResource("2_btxq2") -margins = Vector2i(0, 152) -separation = Vector2i(1, 1) -texture_region_size = Vector2i(18, 18) -0:0/0 = 0 -0:0/0/terrain_set = 0 -0:0/0/terrain = 2 -1:0/0 = 0 -1:0/0/terrain_set = 0 -1:0/0/terrain = 2 -2:0/0 = 0 -2:0/0/terrain_set = 0 -2:0/0/terrain = 2 -3:0/0 = 0 -3:0/0/terrain_set = 0 -3:0/0/terrain = 2 -4:0/0 = 0 -4:0/0/terrain_set = 0 -4:0/0/terrain = 2 -5:0/0 = 0 -5:0/0/terrain_set = 0 -5:0/0/terrain = 2 -6:0/0 = 0 -6:0/0/terrain_set = 0 -6:0/0/terrain = 2 -7:0/0 = 0 -7:0/0/terrain_set = 0 -7:0/0/terrain = 2 -8:0/0 = 0 -8:0/0/terrain_set = 0 -8:0/0/terrain = 2 -9:0/0 = 0 -9:0/0/terrain_set = 0 -9:0/0/terrain = 2 -10:0/0 = 0 -10:0/0/terrain_set = 0 -10:0/0/terrain = 2 -11:0/0 = 0 -11:0/0/terrain_set = 0 -11:0/0/terrain = 2 -0:1/0 = 0 -0:1/0/terrain_set = 0 -0:1/0/terrain = 2 -1:1/0 = 0 -1:1/0/terrain_set = 0 -1:1/0/terrain = 2 -2:1/0 = 0 -2:1/0/terrain_set = 0 -2:1/0/terrain = 2 -3:1/0 = 0 -3:1/0/terrain_set = 0 -3:1/0/terrain = 2 -4:1/0 = 0 -4:1/0/terrain_set = 0 -4:1/0/terrain = 2 -5:1/0 = 0 -5:1/0/terrain_set = 0 -5:1/0/terrain = 2 -6:1/0 = 0 -6:1/0/terrain_set = 0 -6:1/0/terrain = 2 -7:1/0 = 0 -7:1/0/terrain_set = 0 -7:1/0/terrain = 2 -8:1/0 = 0 -8:1/0/terrain_set = 0 -8:1/0/terrain = 2 -9:1/0 = 0 -9:1/0/terrain_set = 0 -9:1/0/terrain = 2 -10:1/0 = 0 -11:1/0 = 0 -11:1/0/terrain_set = 0 -11:1/0/terrain = 2 -0:2/0 = 0 -0:2/0/terrain_set = 0 -0:2/0/terrain = 2 -1:2/0 = 0 -1:2/0/terrain_set = 0 -1:2/0/terrain = 2 -2:2/0 = 0 -2:2/0/terrain_set = 0 -2:2/0/terrain = 2 -3:2/0 = 0 -3:2/0/terrain_set = 0 -3:2/0/terrain = 2 -4:2/0 = 0 -4:2/0/terrain_set = 0 -4:2/0/terrain = 2 -5:2/0 = 0 -5:2/0/terrain_set = 0 -5:2/0/terrain = 2 -6:2/0 = 0 -6:2/0/terrain_set = 0 -6:2/0/terrain = 2 -7:2/0 = 0 -7:2/0/terrain_set = 0 -7:2/0/terrain = 2 -8:2/0 = 0 -8:2/0/terrain_set = 0 -8:2/0/terrain = 2 -9:2/0 = 0 -9:2/0/terrain_set = 0 -9:2/0/terrain = 2 -10:2/0 = 0 -10:2/0/terrain_set = 0 -10:2/0/terrain = 2 -11:2/0 = 0 -11:2/0/terrain_set = 0 -11:2/0/terrain = 2 -0:3/0 = 0 -0:3/0/terrain_set = 0 -0:3/0/terrain = 2 -1:3/0 = 0 -1:3/0/terrain_set = 0 -1:3/0/terrain = 2 -2:3/0 = 0 -2:3/0/terrain_set = 0 -2:3/0/terrain = 2 -3:3/0 = 0 -3:3/0/terrain_set = 0 -3:3/0/terrain = 2 -4:3/0 = 0 -4:3/0/terrain_set = 0 -4:3/0/terrain = 2 -5:3/0 = 0 -5:3/0/terrain_set = 0 -5:3/0/terrain = 2 -6:3/0 = 0 -6:3/0/terrain_set = 0 -6:3/0/terrain = 2 -7:3/0 = 0 -7:3/0/terrain_set = 0 -7:3/0/terrain = 2 -8:3/0 = 0 -8:3/0/terrain_set = 0 -8:3/0/terrain = 2 -9:3/0 = 0 -9:3/0/terrain_set = 0 -9:3/0/terrain = 2 -10:3/0 = 0 -10:3/0/terrain_set = 0 -10:3/0/terrain = 2 -11:3/0 = 0 -11:3/0/terrain_set = 0 -11:3/0/terrain = 2 - -[resource] -physics_layer_0/collision_layer = 2 -physics_layer_0/collision_mask = 0 -terrain_set_0/mode = 0 -terrain_set_0/terrain_0/name = "bush" -terrain_set_0/terrain_0/color = Color(0.3438731, 0.8892241, 0.61679035, 1) -sources/0 = SubResource("2") -sources/1 = SubResource("TileSetAtlasSource_xcy4u") -sources/2 = SubResource("3") -sources/3 = SubResource("4") diff --git a/scenes/worlds/test_room.tscn b/scenes/worlds/test_room.tscn index cf2c643..1fa567d 100644 --- a/scenes/worlds/test_room.tscn +++ b/scenes/worlds/test_room.tscn @@ -1,9 +1,7 @@ -[gd_scene load_steps=6 format=4 uid="uid://dcecget4734ra"] +[gd_scene load_steps=4 format=3 uid="uid://dcecget4734ra"] [ext_resource type="PackedScene" uid="uid://bxhyxox662buj" path="res://scenes/room/room.tscn" id="1_tbqj1"] [ext_resource type="Script" uid="uid://bamoq5wi0lkdy" path="res://scenes/room/room_config.gd" id="2_06s2n"] -[ext_resource type="TileSet" uid="uid://pq8rue1s8kgc" path="res://assets/world/wall_tileset.tres" id="3_06s2n"] -[ext_resource type="TileSet" uid="uid://t04s2nurgwro" path="res://assets/world/floor_tileset.tres" id="3_gs3vs"] [sub_resource type="Resource" id="Resource_t5fpq"] script = ExtResource("2_06s2n") @@ -11,12 +9,3 @@ metadata/_custom_type_script = "uid://bamoq5wi0lkdy" [node name="Room" instance=ExtResource("1_tbqj1")] config = SubResource("Resource_t5fpq") - -[node name="FloorTilemap" type="TileMapLayer" parent="." index="2"] -tile_map_data = 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-tile_set = ExtResource("3_gs3vs") -collision_enabled = false - -[node name="WallTilemap" type="TileMapLayer" parent="." index="3" groups=["wall"]] -tile_map_data = PackedByteArray("AAAHAAAAAAABAAMAAAAIAAAAAAADAAIAAAAIAP//AAABAAAAAAAJAP//AAACAAMAAAAKAP//AAACAAMAAAALAP//AAACAAMAAAAMAP//AAADAAMAAAANAAAAAAABAAMAAAAOAAAAAAACAAMAAAAPAAAAAAADAAAAAAAPAAEAAAAAAAIAAAAQAAIAAAAAAAAAAAAQAAMAAAAAAAEAAAAQAAQAAAADAAEAAAAQAAUAAAAAAAEAAAAQAAYAAAADAAIAAAAPAAYAAAABAAAAAAAPAAcAAAADAAIAAAAOAAcAAAABAAMAAAANAAgAAAADAAMAAAAMAAgAAAABAAAAAAAMAAkAAAADAAIAAAALAAkAAAACAAMAAAAKAAkAAAACAAMAAAAJAAkAAAABAAIAAAAJAAgAAAADAAAAAAAIAAgAAAACAAMAAAAHAAgAAAABAAIAAAAHAAcAAAADAAAAAAAGAAcAAAABAAIAAAAGAAYAAAADAAAAAAAFAAYAAAABAAIAAAAFAAUAAAAAAAEAAAAFAAQAAAADAAAAAAAEAAQAAAABAAIAAAAEAAMAAAADAAAAAAADAAMAAAABAAMAAAANAAMAAAAFAAAAAAAOAAMAAAAHAAEAAAAOAAQAAAAGAAMAAAANAAQAAAAEAAIAAAANAAUAAAAAAAIAAAAMAAMAAAABAAMAAAAOAAIAAAAAAAAAAAAPAAQAAAACAAMAAAA=") -tile_set = ExtResource("3_06s2n")