add loop size to room config

This commit is contained in:
yuki 2025-11-24 13:58:46 -03:00
parent c16ec316a8
commit 7d6e5321fa
2 changed files with 16 additions and 4 deletions

View file

@ -1,8 +1,14 @@
class_name RoomConfig extends Resource
#@export var size: Vector2i = Vector2i.ZERO
@export_group('Camera')
## Whether the camera will (initially) follow the player ot not.
@export var follow_player: bool = true
@export var loopable: bool = false
## Initial position of the camera.
@export var camera_position: Vector2i = Vector2i.ZERO
@export_group('Room Loop')
## Whether the room loops itself or not.
@export var loopable: bool = false
## Section of the room that will loop itself.
@export var loop_size: Rect2i = Rect2i(Vector2i.ZERO, Vector2i.ZERO)

View file

@ -1,7 +1,8 @@
[gd_scene load_steps=4 format=3 uid="uid://dcecget4734ra"]
[gd_scene load_steps=5 format=3 uid="uid://dcecget4734ra"]
[ext_resource type="PackedScene" uid="uid://bxhyxox662buj" path="res://scenes/room/room.tscn" id="1_tbqj1"]
[ext_resource type="Script" uid="uid://bamoq5wi0lkdy" path="res://scenes/room/room_config.gd" id="2_06s2n"]
[ext_resource type="Texture2D" uid="uid://cl3pdverm8pok" path="res://assets/yuki.png" id="3_06s2n"]
[sub_resource type="Resource" id="Resource_t5fpq"]
script = ExtResource("2_06s2n")
@ -9,3 +10,8 @@ metadata/_custom_type_script = "uid://bamoq5wi0lkdy"
[node name="Room" instance=ExtResource("1_tbqj1")]
config = SubResource("Resource_t5fpq")
[node name="Sprite2D" type="Sprite2D" parent="." index="2"]
position = Vector2(232, 144)
texture = ExtResource("3_06s2n")
offset = Vector2(0, -50)