add basic player state
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2 changed files with 33 additions and 0 deletions
32
classes/state/player_state.gd
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32
classes/state/player_state.gd
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class_name PlayerState extends State
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const IDLE = "Idle"
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const WALKING = "Walking"
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var player: Player
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func _ready() -> void:
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await owner.ready
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player = owner as Player
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assert(player != null, "The PlayerState state type must be used only in the player scene. It needs the owner to be a Player node.")
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func _enter(_previous_state_path: String, _data: Dictionary = {}) -> void:
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pass
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func _exit() -> void:
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pass
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func _handle_input(_event: InputEvent) -> void:
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pass
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func _state_update(_delta: float) -> void:
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pass
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func _state_physics_update(_delta: float) -> void:
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pass
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classes/state/player_state.gd.uid
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classes/state/player_state.gd.uid
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uid://bebe1y51hwns8
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