add basic player state

This commit is contained in:
yuki 2025-11-22 11:03:45 -03:00
parent 254f1af0b7
commit 66039b70d9
2 changed files with 33 additions and 0 deletions

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class_name PlayerState extends State
const IDLE = "Idle"
const WALKING = "Walking"
var player: Player
func _ready() -> void:
await owner.ready
player = owner as Player
assert(player != null, "The PlayerState state type must be used only in the player scene. It needs the owner to be a Player node.")
func _enter(_previous_state_path: String, _data: Dictionary = {}) -> void:
pass
func _exit() -> void:
pass
func _handle_input(_event: InputEvent) -> void:
pass
func _state_update(_delta: float) -> void:
pass
func _state_physics_update(_delta: float) -> void:
pass

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uid://bebe1y51hwns8