add general world tileset
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commit
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3 changed files with 462 additions and 0 deletions
BIN
assets/world/grass.aseprite
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BIN
assets/world/grass.aseprite
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assets/world/grass.aseprite.import
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assets/world/grass.aseprite.import
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[remap]
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importer="aseprite_wizard.plugin.static-texture"
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type="PortableCompressedTexture2D"
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uid="uid://cq0km3t581pky"
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path="res://.godot/imported/grass.aseprite-d8f31a60d26d5f145297b589d31cf7db.res"
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[deps]
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source_file="res://assets/world/grass.aseprite"
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dest_files=["res://.godot/imported/grass.aseprite-d8f31a60d26d5f145297b589d31cf7db.res"]
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[params]
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layer/exclude_layers_pattern="bg"
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layer/only_visible_layers=false
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first_frame_only=true
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sheet/sheet_type="columns"
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sheet/sheet_columns=12
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sheet/scale=1
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442
assets/world/tileset.tres
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assets/world/tileset.tres
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[gd_resource type="TileSet" load_steps=3 format=3 uid="uid://pq8rue1s8kgc"]
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[ext_resource type="Texture2D" uid="uid://cq0km3t581pky" path="res://assets/world/grass.aseprite" id="1_0eg00"]
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[sub_resource type="TileSetAtlasSource" id="2"]
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resource_name = "bush"
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texture = ExtResource("1_0eg00")
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separation = Vector2i(1, 1)
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texture_region_size = Vector2i(18, 18)
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0:0/0 = 0
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0:0/0/z_index = 1
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0:0/0/terrain_set = 0
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0:0/0/terrain = 0
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0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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0:0/0/terrains_peering_bit/bottom_side = 0
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1:0/0 = 0
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1:0/0/z_index = 1
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1:0/0/terrain_set = 0
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1:0/0/terrain = 0
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1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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1:0/0/terrains_peering_bit/right_side = 0
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1:0/0/terrains_peering_bit/bottom_side = 0
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2:0/0 = 0
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2:0/0/z_index = 1
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2:0/0/terrain_set = 0
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2:0/0/terrain = 0
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2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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2:0/0/terrains_peering_bit/right_side = 0
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2:0/0/terrains_peering_bit/bottom_side = 0
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2:0/0/terrains_peering_bit/left_side = 0
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3:0/0 = 0
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3:0/0/z_index = 1
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3:0/0/terrain_set = 0
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3:0/0/terrain = 0
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3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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3:0/0/terrains_peering_bit/bottom_side = 0
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3:0/0/terrains_peering_bit/left_side = 0
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4:0/0 = 0
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4:0/0/z_index = 1
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4:0/0/terrain_set = 0
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4:0/0/terrain = 0
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4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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4:0/0/terrains_peering_bit/right_side = 0
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4:0/0/terrains_peering_bit/bottom_side = 0
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4:0/0/terrains_peering_bit/left_side = 0
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4:0/0/terrains_peering_bit/top_left_corner = 0
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4:0/0/terrains_peering_bit/top_side = 0
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5:0/0 = 0
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5:0/0/z_index = 1
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5:0/0/terrain_set = 0
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5:0/0/terrain = 0
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5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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5:0/0/terrains_peering_bit/right_side = 0
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5:0/0/terrains_peering_bit/bottom_right_corner = 0
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5:0/0/terrains_peering_bit/bottom_side = 0
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5:0/0/terrains_peering_bit/left_side = 0
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6:0/0 = 0
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6:0/0/z_index = 1
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6:0/0/terrain_set = 0
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6:0/0/terrain = 0
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6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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6:0/0/terrains_peering_bit/right_side = 0
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6:0/0/terrains_peering_bit/bottom_side = 0
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6:0/0/terrains_peering_bit/bottom_left_corner = 0
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6:0/0/terrains_peering_bit/left_side = 0
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7:0/0 = 0
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7:0/0/z_index = 1
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7:0/0/terrain_set = 0
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7:0/0/terrain = 0
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7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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7:0/0/terrains_peering_bit/right_side = 0
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7:0/0/terrains_peering_bit/bottom_side = 0
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7:0/0/terrains_peering_bit/left_side = 0
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7:0/0/terrains_peering_bit/top_side = 0
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7:0/0/terrains_peering_bit/top_right_corner = 0
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8:0/0 = 0
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8:0/0/z_index = 1
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8:0/0/terrain_set = 0
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8:0/0/terrain = 0
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8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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8:0/0/terrains_peering_bit/right_side = 0
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8:0/0/terrains_peering_bit/bottom_right_corner = 0
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8:0/0/terrains_peering_bit/bottom_side = 0
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9:0/0 = 0
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9:0/0/z_index = 1
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9:0/0/terrain_set = 0
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9:0/0/terrain = 0
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9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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9:0/0/terrains_peering_bit/right_side = 0
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9:0/0/terrains_peering_bit/bottom_right_corner = 0
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9:0/0/terrains_peering_bit/bottom_side = 0
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9:0/0/terrains_peering_bit/bottom_left_corner = 0
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9:0/0/terrains_peering_bit/left_side = 0
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9:0/0/terrains_peering_bit/top_side = 0
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10:0/0 = 0
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10:0/0/z_index = 1
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10:0/0/terrain_set = 0
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10:0/0/terrain = 0
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10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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10:0/0/terrains_peering_bit/right_side = 0
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10:0/0/terrains_peering_bit/bottom_right_corner = 0
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10:0/0/terrains_peering_bit/bottom_side = 0
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10:0/0/terrains_peering_bit/bottom_left_corner = 0
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10:0/0/terrains_peering_bit/left_side = 0
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11:0/0 = 0
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11:0/0/z_index = 1
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11:0/0/terrain_set = 0
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11:0/0/terrain = 0
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11:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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11:0/0/terrains_peering_bit/bottom_side = 0
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11:0/0/terrains_peering_bit/bottom_left_corner = 0
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11:0/0/terrains_peering_bit/left_side = 0
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0:1/0 = 0
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0:1/0/z_index = 1
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0:1/0/terrain_set = 0
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0:1/0/terrain = 0
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0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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0:1/0/terrains_peering_bit/bottom_side = 0
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0:1/0/terrains_peering_bit/top_side = 0
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1:1/0 = 0
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1:1/0/z_index = 1
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1:1/0/terrain_set = 0
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1:1/0/terrain = 0
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1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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1:1/0/terrains_peering_bit/right_side = 0
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1:1/0/terrains_peering_bit/bottom_side = 0
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1:1/0/terrains_peering_bit/top_side = 0
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2:1/0 = 0
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2:1/0/z_index = 1
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2:1/0/terrain_set = 0
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2:1/0/terrain = 0
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2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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2:1/0/terrains_peering_bit/right_side = 0
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2:1/0/terrains_peering_bit/bottom_side = 0
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2:1/0/terrains_peering_bit/left_side = 0
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2:1/0/terrains_peering_bit/top_side = 0
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3:1/0 = 0
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3:1/0/z_index = 1
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3:1/0/terrain_set = 0
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3:1/0/terrain = 0
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3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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3:1/0/terrains_peering_bit/bottom_side = 0
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3:1/0/terrains_peering_bit/left_side = 0
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3:1/0/terrains_peering_bit/top_side = 0
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4:1/0 = 0
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4:1/0/z_index = 1
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4:1/0/terrain_set = 0
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4:1/0/terrain = 0
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4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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4:1/0/terrains_peering_bit/right_side = 0
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4:1/0/terrains_peering_bit/bottom_right_corner = 0
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4:1/0/terrains_peering_bit/bottom_side = 0
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4:1/0/terrains_peering_bit/top_side = 0
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5:1/0 = 0
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5:1/0/z_index = 1
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5:1/0/terrain_set = 0
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5:1/0/terrain = 0
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5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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5:1/0/terrains_peering_bit/right_side = 0
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5:1/0/terrains_peering_bit/bottom_right_corner = 0
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5:1/0/terrains_peering_bit/bottom_side = 0
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5:1/0/terrains_peering_bit/bottom_left_corner = 0
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5:1/0/terrains_peering_bit/left_side = 0
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5:1/0/terrains_peering_bit/top_side = 0
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5:1/0/terrains_peering_bit/top_right_corner = 0
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6:1/0 = 0
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6:1/0/z_index = 1
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6:1/0/terrain_set = 0
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6:1/0/terrain = 0
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6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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6:1/0/terrains_peering_bit/right_side = 0
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6:1/0/terrains_peering_bit/bottom_right_corner = 0
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6:1/0/terrains_peering_bit/bottom_side = 0
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6:1/0/terrains_peering_bit/bottom_left_corner = 0
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6:1/0/terrains_peering_bit/left_side = 0
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6:1/0/terrains_peering_bit/top_left_corner = 0
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6:1/0/terrains_peering_bit/top_side = 0
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7:1/0 = 0
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7:1/0/z_index = 1
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7:1/0/terrain_set = 0
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7:1/0/terrain = 0
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7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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7:1/0/terrains_peering_bit/bottom_side = 0
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7:1/0/terrains_peering_bit/bottom_left_corner = 0
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7:1/0/terrains_peering_bit/left_side = 0
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7:1/0/terrains_peering_bit/top_side = 0
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8:1/0 = 0
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8:1/0/z_index = 1
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8:1/0/terrain_set = 0
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8:1/0/terrain = 0
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8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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8:1/0/terrains_peering_bit/right_side = 0
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8:1/0/terrains_peering_bit/bottom_right_corner = 0
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8:1/0/terrains_peering_bit/bottom_side = 0
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8:1/0/terrains_peering_bit/top_side = 0
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8:1/0/terrains_peering_bit/top_right_corner = 0
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9:1/0 = 0
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9:1/0/z_index = 1
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9:1/0/terrain_set = 0
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9:1/0/terrain = 0
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9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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9:1/0/terrains_peering_bit/right_side = 0
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9:1/0/terrains_peering_bit/bottom_side = 0
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9:1/0/terrains_peering_bit/bottom_left_corner = 0
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9:1/0/terrains_peering_bit/left_side = 0
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9:1/0/terrains_peering_bit/top_side = 0
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9:1/0/terrains_peering_bit/top_right_corner = 0
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10:1/0 = 0
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10:1/0/z_index = 1
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11:1/0 = 0
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11:1/0/z_index = 1
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11:1/0/terrain_set = 0
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11:1/0/terrain = 0
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11:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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11:1/0/terrains_peering_bit/right_side = 0
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11:1/0/terrains_peering_bit/bottom_side = 0
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11:1/0/terrains_peering_bit/bottom_left_corner = 0
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11:1/0/terrains_peering_bit/left_side = 0
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11:1/0/terrains_peering_bit/top_left_corner = 0
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11:1/0/terrains_peering_bit/top_side = 0
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0:2/0 = 0
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0:2/0/z_index = 1
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0:2/0/terrain_set = 0
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0:2/0/terrain = 0
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0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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0:2/0/terrains_peering_bit/top_side = 0
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1:2/0 = 0
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1:2/0/z_index = 1
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1:2/0/terrain_set = 0
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1:2/0/terrain = 0
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1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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1:2/0/terrains_peering_bit/right_side = 0
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1:2/0/terrains_peering_bit/top_side = 0
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2:2/0 = 0
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2:2/0/z_index = 1
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2:2/0/terrain_set = 0
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2:2/0/terrain = 0
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2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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2:2/0/terrains_peering_bit/right_side = 0
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2:2/0/terrains_peering_bit/left_side = 0
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2:2/0/terrains_peering_bit/top_side = 0
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3:2/0 = 0
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3:2/0/z_index = 1
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3:2/0/terrain_set = 0
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3:2/0/terrain = 0
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3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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3:2/0/terrains_peering_bit/left_side = 0
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3:2/0/terrains_peering_bit/top_side = 0
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4:2/0 = 0
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4:2/0/z_index = 1
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4:2/0/terrain_set = 0
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4:2/0/terrain = 0
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4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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4:2/0/terrains_peering_bit/right_side = 0
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4:2/0/terrains_peering_bit/bottom_side = 0
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4:2/0/terrains_peering_bit/top_side = 0
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4:2/0/terrains_peering_bit/top_right_corner = 0
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5:2/0 = 0
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5:2/0/z_index = 1
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5:2/0/terrain_set = 0
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5:2/0/terrain = 0
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5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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5:2/0/terrains_peering_bit/right_side = 0
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5:2/0/terrains_peering_bit/bottom_right_corner = 0
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5:2/0/terrains_peering_bit/bottom_side = 0
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5:2/0/terrains_peering_bit/left_side = 0
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5:2/0/terrains_peering_bit/top_left_corner = 0
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5:2/0/terrains_peering_bit/top_side = 0
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5:2/0/terrains_peering_bit/top_right_corner = 0
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6:2/0 = 0
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6:2/0/z_index = 1
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6:2/0/terrain_set = 0
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6:2/0/terrain = 0
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6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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6:2/0/terrains_peering_bit/right_side = 0
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6:2/0/terrains_peering_bit/bottom_side = 0
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6:2/0/terrains_peering_bit/bottom_left_corner = 0
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6:2/0/terrains_peering_bit/left_side = 0
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6:2/0/terrains_peering_bit/top_left_corner = 0
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6:2/0/terrains_peering_bit/top_side = 0
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6:2/0/terrains_peering_bit/top_right_corner = 0
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7:2/0 = 0
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||||
7:2/0/z_index = 1
|
||||
7:2/0/terrain_set = 0
|
||||
7:2/0/terrain = 0
|
||||
7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
7:2/0/terrains_peering_bit/bottom_side = 0
|
||||
7:2/0/terrains_peering_bit/left_side = 0
|
||||
7:2/0/terrains_peering_bit/top_left_corner = 0
|
||||
7:2/0/terrains_peering_bit/top_side = 0
|
||||
8:2/0 = 0
|
||||
8:2/0/z_index = 1
|
||||
8:2/0/terrain_set = 0
|
||||
8:2/0/terrain = 0
|
||||
8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
8:2/0/terrains_peering_bit/right_side = 0
|
||||
8:2/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
8:2/0/terrains_peering_bit/bottom_side = 0
|
||||
8:2/0/terrains_peering_bit/left_side = 0
|
||||
8:2/0/terrains_peering_bit/top_side = 0
|
||||
8:2/0/terrains_peering_bit/top_right_corner = 0
|
||||
9:2/0 = 0
|
||||
9:2/0/z_index = 1
|
||||
9:2/0/terrain_set = 0
|
||||
9:2/0/terrain = 0
|
||||
9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
9:2/0/terrains_peering_bit/right_side = 0
|
||||
9:2/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
9:2/0/terrains_peering_bit/bottom_side = 0
|
||||
9:2/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
9:2/0/terrains_peering_bit/left_side = 0
|
||||
9:2/0/terrains_peering_bit/top_left_corner = 0
|
||||
9:2/0/terrains_peering_bit/top_side = 0
|
||||
9:2/0/terrains_peering_bit/top_right_corner = 0
|
||||
10:2/0 = 0
|
||||
10:2/0/z_index = 1
|
||||
10:2/0/terrain_set = 0
|
||||
10:2/0/terrain = 0
|
||||
10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
10:2/0/terrains_peering_bit/right_side = 0
|
||||
10:2/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
10:2/0/terrains_peering_bit/bottom_side = 0
|
||||
10:2/0/terrains_peering_bit/left_side = 0
|
||||
10:2/0/terrains_peering_bit/top_left_corner = 0
|
||||
10:2/0/terrains_peering_bit/top_side = 0
|
||||
11:2/0 = 0
|
||||
11:2/0/z_index = 1
|
||||
11:2/0/terrain_set = 0
|
||||
11:2/0/terrain = 0
|
||||
11:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
11:2/0/terrains_peering_bit/bottom_side = 0
|
||||
11:2/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
11:2/0/terrains_peering_bit/left_side = 0
|
||||
11:2/0/terrains_peering_bit/top_left_corner = 0
|
||||
11:2/0/terrains_peering_bit/top_side = 0
|
||||
0:3/0 = 0
|
||||
0:3/0/z_index = 1
|
||||
0:3/0/terrain_set = 0
|
||||
0:3/0/terrain = 0
|
||||
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:3/0 = 0
|
||||
1:3/0/z_index = 1
|
||||
1:3/0/terrain_set = 0
|
||||
1:3/0/terrain = 0
|
||||
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:3/0/terrains_peering_bit/right_side = 0
|
||||
2:3/0 = 0
|
||||
2:3/0/z_index = 1
|
||||
2:3/0/terrain_set = 0
|
||||
2:3/0/terrain = 0
|
||||
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
2:3/0/terrains_peering_bit/right_side = 0
|
||||
2:3/0/terrains_peering_bit/left_side = 0
|
||||
3:3/0 = 0
|
||||
3:3/0/z_index = 1
|
||||
3:3/0/terrain_set = 0
|
||||
3:3/0/terrain = 0
|
||||
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:3/0/terrains_peering_bit/left_side = 0
|
||||
4:3/0 = 0
|
||||
4:3/0/z_index = 1
|
||||
4:3/0/terrain_set = 0
|
||||
4:3/0/terrain = 0
|
||||
4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
4:3/0/terrains_peering_bit/right_side = 0
|
||||
4:3/0/terrains_peering_bit/bottom_side = 0
|
||||
4:3/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
4:3/0/terrains_peering_bit/left_side = 0
|
||||
4:3/0/terrains_peering_bit/top_side = 0
|
||||
5:3/0 = 0
|
||||
5:3/0/z_index = 1
|
||||
5:3/0/terrain_set = 0
|
||||
5:3/0/terrain = 0
|
||||
5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
5:3/0/terrains_peering_bit/right_side = 0
|
||||
5:3/0/terrains_peering_bit/left_side = 0
|
||||
5:3/0/terrains_peering_bit/top_side = 0
|
||||
5:3/0/terrains_peering_bit/top_right_corner = 0
|
||||
6:3/0 = 0
|
||||
6:3/0/z_index = 1
|
||||
6:3/0/terrain_set = 0
|
||||
6:3/0/terrain = 0
|
||||
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
6:3/0/terrains_peering_bit/right_side = 0
|
||||
6:3/0/terrains_peering_bit/left_side = 0
|
||||
6:3/0/terrains_peering_bit/top_left_corner = 0
|
||||
6:3/0/terrains_peering_bit/top_side = 0
|
||||
7:3/0 = 0
|
||||
7:3/0/z_index = 1
|
||||
7:3/0/terrain_set = 0
|
||||
7:3/0/terrain = 0
|
||||
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
7:3/0/terrains_peering_bit/right_side = 0
|
||||
7:3/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
7:3/0/terrains_peering_bit/bottom_side = 0
|
||||
7:3/0/terrains_peering_bit/left_side = 0
|
||||
7:3/0/terrains_peering_bit/top_side = 0
|
||||
8:3/0 = 0
|
||||
8:3/0/z_index = 1
|
||||
8:3/0/terrain_set = 0
|
||||
8:3/0/terrain = 0
|
||||
8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
8:3/0/terrains_peering_bit/right_side = 0
|
||||
8:3/0/terrains_peering_bit/top_side = 0
|
||||
8:3/0/terrains_peering_bit/top_right_corner = 0
|
||||
9:3/0 = 0
|
||||
9:3/0/z_index = 1
|
||||
9:3/0/terrain_set = 0
|
||||
9:3/0/terrain = 0
|
||||
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
9:3/0/terrains_peering_bit/right_side = 0
|
||||
9:3/0/terrains_peering_bit/left_side = 0
|
||||
9:3/0/terrains_peering_bit/top_left_corner = 0
|
||||
9:3/0/terrains_peering_bit/top_side = 0
|
||||
9:3/0/terrains_peering_bit/top_right_corner = 0
|
||||
10:3/0 = 0
|
||||
10:3/0/z_index = 1
|
||||
10:3/0/terrain_set = 0
|
||||
10:3/0/terrain = 0
|
||||
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
10:3/0/terrains_peering_bit/right_side = 0
|
||||
10:3/0/terrains_peering_bit/bottom_side = 0
|
||||
10:3/0/terrains_peering_bit/left_side = 0
|
||||
10:3/0/terrains_peering_bit/top_left_corner = 0
|
||||
10:3/0/terrains_peering_bit/top_side = 0
|
||||
10:3/0/terrains_peering_bit/top_right_corner = 0
|
||||
11:3/0 = 0
|
||||
11:3/0/z_index = 1
|
||||
11:3/0/terrain_set = 0
|
||||
11:3/0/terrain = 0
|
||||
11:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
11:3/0/terrains_peering_bit/left_side = 0
|
||||
11:3/0/terrains_peering_bit/top_left_corner = 0
|
||||
11:3/0/terrains_peering_bit/top_side = 0
|
||||
|
||||
[resource]
|
||||
physics_layer_0/collision_layer = 2
|
||||
physics_layer_0/collision_mask = 0
|
||||
terrain_set_0/mode = 0
|
||||
terrain_set_0/terrain_0/name = "bush"
|
||||
terrain_set_0/terrain_0/color = Color(0.3438731, 0.8892241, 0.61679035, 1)
|
||||
sources/0 = SubResource("2")
|
||||
Loading…
Add table
Reference in a new issue