diff --git a/scenes/player/states/player_idle.gd b/scenes/player/states/player_idle.gd index 8bd021b..4e64ca8 100644 --- a/scenes/player/states/player_idle.gd +++ b/scenes/player/states/player_idle.gd @@ -12,5 +12,5 @@ func _enter(_previous_state_path: String, _data: Dictionary[StringName, Variant] func _state_physics_update(_delta: float) -> void: next_state = player.match_state([IDLE]) if next_state != "": - print(next_state) - #finished.emit(next_state) + finished.emit(next_state) + return