begin work on player

This commit is contained in:
yuki 2025-11-22 10:19:22 -03:00
parent 5d3baf89a2
commit 4c27c688a1
3 changed files with 21 additions and 0 deletions

10
classes/player.gd Normal file
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class_name Player extends CharacterBody2D
@export var max_speed: float = 300.0
func get_movement_vector() -> Vector2:
var x_mov: float = Input.get_action_strength('move_right') - Input.get_action_strength('move_left')
var y_mov: float = Input.get_action_strength('move_down') - Input.get_action_strength('move_up')
return Vector2(x_mov, y_mov)

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classes/player.gd.uid Normal file
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uid://dpsocqnk0e6le

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scenes/player/player.tscn Normal file
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[gd_scene load_steps=2 format=3 uid="uid://cqm5besqgsb7x"]
[ext_resource type="Script" uid="uid://dpsocqnk0e6le" path="res://classes/player.gd" id="1_8afob"]
[node name="Player" type="CharacterBody2D"]
script = ExtResource("1_8afob")
metadata/_custom_type_script = "uid://dpsocqnk0e6le"
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
debug_color = Color(0.28459275, 0.61933166, 0.3529686, 0.41960785)