begin work on player
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3 changed files with 21 additions and 0 deletions
10
classes/player.gd
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classes/player.gd
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class_name Player extends CharacterBody2D
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@export var max_speed: float = 300.0
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func get_movement_vector() -> Vector2:
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var x_mov: float = Input.get_action_strength('move_right') - Input.get_action_strength('move_left')
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var y_mov: float = Input.get_action_strength('move_down') - Input.get_action_strength('move_up')
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return Vector2(x_mov, y_mov)
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classes/player.gd.uid
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classes/player.gd.uid
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uid://dpsocqnk0e6le
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10
scenes/player/player.tscn
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scenes/player/player.tscn
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[gd_scene load_steps=2 format=3 uid="uid://cqm5besqgsb7x"]
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[ext_resource type="Script" uid="uid://dpsocqnk0e6le" path="res://classes/player.gd" id="1_8afob"]
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[node name="Player" type="CharacterBody2D"]
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script = ExtResource("1_8afob")
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metadata/_custom_type_script = "uid://dpsocqnk0e6le"
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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debug_color = Color(0.28459275, 0.61933166, 0.3529686, 0.41960785)
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