From 254f1af0b79f99efc2a7bb228b47470005179707 Mon Sep 17 00:00:00 2001 From: yuki Date: Sat, 22 Nov 2025 10:49:47 -0300 Subject: [PATCH] cleaner state machine debug print --- classes/state_machine/state_machine.gd | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/classes/state_machine/state_machine.gd b/classes/state_machine/state_machine.gd index 694d19e..aad194d 100644 --- a/classes/state_machine/state_machine.gd +++ b/classes/state_machine/state_machine.gd @@ -41,9 +41,9 @@ func _get_initial_state() -> State: ## Transitions the active state out after receiving a finished signal. func _transition_to_next_state(target_state_path: String, data: Dictionary[StringName, Variant] = {}) -> void: - print("+++ TRANSITION CALLED: ", target_state_path) - print("+++ has node? ", has_node(target_state_path)) - print("+++ all children: ", get_children().map(func(c: Node) -> StringName: return c.name)) + print(owner.name+"+++ TRANSITION CALLED: ", target_state_path) + print(owner.name+"+++ has node? ", has_node(target_state_path)) + print(owner.name+"+++ all children: ", get_children().map(func(c: Node) -> StringName: return c.name)) assert(has_node(target_state_path), owner.name + ": Trying to transition to state " + target_state_path + " but it does not exist.")