emit signal when room changes
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@ -3,7 +3,21 @@ extends Node
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func goto_room(previous_room: Room, waypoint: Waypoint) -> void:
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func goto_room(previous_room: Room, waypoint: Waypoint) -> void:
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print("changing rooms")
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print("changing rooms")
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# for signal
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var prev_name: StringName
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var next_name: StringName
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prev_name = previous_room.name
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# wait until previous room is freed
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await previous_room.tree_exited
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await previous_room.tree_exited
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# instantiate next room and set room variables
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var next_room: Room = waypoint.to_scene.instantiate()
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var next_room: Room = waypoint.to_scene.instantiate()
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next_name = next_room.name
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next_room.initial_spawn = waypoint.spawn_coordinates
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next_room.initial_spawn = waypoint.spawn_coordinates
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get_tree().root.add_child(next_room)
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get_tree().root.add_child(next_room)
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# notify event bus
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EventBus.room_changed.emit(prev_name, next_name, waypoint)
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