emit signal when room changes

This commit is contained in:
yuki 2025-11-24 05:38:22 -03:00
parent c8223643b8
commit 1ae389ff42

View file

@ -3,7 +3,21 @@ extends Node
func goto_room(previous_room: Room, waypoint: Waypoint) -> void:
print("changing rooms")
# for signal
var prev_name: StringName
var next_name: StringName
prev_name = previous_room.name
# wait until previous room is freed
await previous_room.tree_exited
# instantiate next room and set room variables
var next_room: Room = waypoint.to_scene.instantiate()
next_name = next_room.name
next_room.initial_spawn = waypoint.spawn_coordinates
get_tree().root.add_child(next_room)
# notify event bus
EventBus.room_changed.emit(prev_name, next_name, waypoint)